Posted
06:00 (GMT) 23rd July 2015 by David J. Bishop
I have a habit
of downplaying or accidentally forgetting the arbitrary webcomic
milestones I reach, but this one was too big to ignore.
Words can't
describe, or at least they can't describe well, the joy, the pride
and the tremendous gratitude I feel today. That's because it is
ten years today since I started this comic strip, meaning I've been
doing this essentially my entire adult life so far plus about three
years.
Thanks, and
thanks for ten years of the most fun I've ever had!
Taking
Care of Business
Posted
06:00 (GMT) 15th July 2014 by David J. Bishop
Hello, everyone.
I haven't written anything in this space for a while, so I thought
I'd check in.
Comics have
continued to materialise here every month, so by now you know I'm
not dead. Why haven't I written a blog post recently?
Well, to answer
that (and in the interest of accommodating new readers), let me
give you a potted history of my blogging adventures.
When the strip
first started, I used the blog posts as little diary entries, sharing
little things that have happened to me and petty day-to-day annoyances.
Sometimes I
would take time to comment on the latest strip (lit. explain the
joke).
Then, as time
went by, the posts became longer and more opinionated. I started
writing reviews of this thing and that -- everything from webcomics
to films to TV advertisements to games -- anything that I came across.
Some of these
rants were full-blown essays. Together they must make up a novel's-worth
of words. Some of them are a novel's-worth of words by themselves.
I'm very proud
of some of these. Others are a bit wordy, not because I thought
that was good writing at the time but simply because I didn't have
time to write them and edit them, because they were so bloody long.
Recently, and
especially in the last two years, I've tried to focus my energies
on improving the comic -- the quality of the art, the quality of
the writing and the frequency of updates.
When these things
have all significantly improved, it may be that I will have time
for other projects -- and, believe me, a series of essays is a project
in its own right -- at which point you might see something else
here in this space.
When we get
to that point, of course, the first thing you will see here on the
blog page is some kind of announcement about a major change to how
we do things here on the Fourth Floor. Let's wait and see when that
is. I'd love to tell you when that will be but, as Jeff Goldblum
will tell you, life finds a way to futz with your plans. So we'll
wait and see.
In the meantime,
picture me getting up at 4:30am, drawing until it's time to go to
work, coming home and drawing until bedtime while 'Taking Care of
Business' plays in the background.
If you miss
me too much and can't wait to hear from me, you can always start
following me on Twitter. I'm on there as my handle-that-never-really-caught-on
Ovenready. It seems I can either write 140 characters or 140 million
words but nothing in between.
P.S. Do you
know it's been a little over a year now since I got married to my
best friend and the coolest person I know (same person). That might
not directly affect you, but if you're a fan of the comic then you
owe my wife a debt of thanks -- without her there would be no comic.
If you think I'm exaggerating, I'm not.
Romantic
Comedies vs. Chick Flicks
Posted
20:00 (GMT) 15th October 2013 by David J. Bishop
Urgh,
'chick flick'. If there was one phrase I could erase from the English
language, it would be 'chick flick'. Is there any pair of words
so condescending, dismissive and overly-simplistic all at once?
It doesn't feel like language that has arisen organically from how
people really think and behave, it seems like a category that has
been foisted on an unwilling public by heartless monsters.
Imagine
a big room full of studio executives and business people. They're
deciding what movies to make and they want to make sure they're
ticking all the right demographic boxes. The market research is
in: males aged 15-35 are being catered to by Fast & Furious
9: Fastest and Most Furious.
"But
what are we doing to snare females aged 14-44? What do women want?"
asks a guy with shades on top of his frosted hair and a Lacoste
polo shirt.
"I
don't know... feelings and stuff?" someone in a bowtie timidly
suggests at the far end of the room.
"Fuck
it, let's just make some romantic comedies," says someone else,
who is perhaps smoking a cigar.
"Because...
women have feelings and stuff?"
"Whatever."
Hence,
due to this reductive, sexist demographic-chasing, romantic comedies
today are made with the intention of being sold to women. They're
marketed to women, they star women, they're often written and directed
by women. An entire genre and someone, somewhere, decided it's for
women and only women. I'm not trying to be crude and dismissive
myself here, I'm trying to make a wider point. You can tell from
the marketing material alone whether a film is being targeted at
a male or female audience — and, bafflingly, it is normally
just one or the other. I'd love to go into detail about how
you can tell the difference between male-targeted and female-targeted
marketing, but we haven't got time. That's another blog post for
another day, for the time being this will have to do: 27 Dresses
was marketed at women in a way that Suckerpunch was not.
For the sake of argument, let's take that as a given. Work with
me here, people.
Here's
what I don't understand. Why are such a huge number of romantic
comedies aimed just at women? And why are such a huge number of
the films aimed just at women romantic comedies? When did they decide
that the entire genre of romantic comedy was an ovary-only zone?
Speaking
from my own personal experience, it doesn't actually make sense
to me. I'm not just being obtuse, I know that it is widely held
that women have, you know, feelings and stuff so it follows that
they would like movies about feelings and stuff. I also know first
hand that men have feelings and stuff too. We're not a race of lizard
creatures, we're human beings the same as women. Human beings form
long-term attachments to loved ones. We raise children. We marry.
We cry. We care for each other, it's just a thing we all do. These
things aren't the sole domain of women anymore than driving fast
cars and killing things are the sole domain of men.
As
many of you know, I'm a man. As such I don't have ovaries. Some
of you may also know that romantic comedy is one of my favourite
genres. I mean, I don't love rom-coms regardless of quality, I only
love the good ones, but I don't just love them because I love all
good movies. All things being equal, I would pick a romantic comedy
over almost any other genre any day of the week. They just tend
to have things in them that I personally really like to see in a
story. I love wit, I love romance, I love sitcom-style farce, I
love a single deception that spirals into a crisis, I love great
big uncomplicatedly happy endings. Twelfth Night, A Midsummer
Night's Dream, Much Ado About Nothing, The Importance of Being Earnest
— these are obviously plays, not movies, but they serve as
ur-examples of the romantic comedy. Confessions of love, snappy
dialogue, great big cases of mistaken identity, everyone gets married
at the end. The romantic comedy genre has given us some of the greatest
works of English literature. Even something like Pygmalion,
with its downbeat ending, has the light-hearted tone and the sitcom-style
deception so common to the modern day romantic comedy genre. Why,
tack on a happy ending and you've got romantic comedy gold. And
that's exactly what they did!
And
each one of those plays I just mentioned was written by a dude,
so clearly I'm not the only man in the world who goes for this sort
of thing. Then again, all those dudes are now dead so maybe I'm
the only living man in the world who goes for this sort of
thing.
But
I'm not the only man in the world who has feelings and stuff.
That's
why I find the term 'chick flick' to be so utterly offensive, because
if these films really are just 'for teh chicks' to the exclusion
of everyone else then what does that say about me? Am I somehow
less of a man because I have feelings and stuff? Am I less of a
man because I love love stories? If so, does that mean I'm less
of a man because I feel love in my heart? If I was the only man
with the capacity for love, the only successful long term relationships
would be lesbian ones. And can you expect 50% of the world's population
to all like the same film just because of their genitalia? Surely
there as many women who prefer Vin Diesel movies about furious cars
as there are men who prefer romantic comedies? Surely we're all
just people who like different things based upon a whole bunch of
reasons?
So
let's just scrap the phrase "chick flick" from our collective
vocabulary and replace it with the phrase "romantic comedy".
But as happy as that would make me, would we be losing out on something?
This whole "romantic comedy versus chick flick" thing
has made me think. As loathsome as I find the phrase, it's describing
something. Something specific. People don't just invent new words
and phrases willy-nilly, even heartless monsters, they do it because
they want to describe something specific and they don't feel existing
words (e.g. "romantic comedy") are cutting it. So ostensibly
the phrase "chick flick", while sexist, is supposed to
be describing a type of film, and I'm not sure it's describing the
same thing as "romantic comedy".
We
have something of a category problem; when I talk about romantic
comedy some of you might picture a film you consider to be a
chick flick. If I talk about a chick flick you might picture
something that isn't a romantic comedy at all.
Let's
unpack what romantic comedy means for a bit
What
does "rom-com" conjure up for you? Hearing those words,
your brain might jump immediately to any one of a number of movies
ranging from the good (When Harry Met Sally) to the pleasant
but bland (While You Were Sleeping) to the mind-numbingly
awful (Letters to Juliet) — but they all have certain
things in common. They're all films that focus on the twists and
turns of an emerging romance to the exclusion of almost everything
else, the odd subplot aside. There's one last way to spot a romantic
comedy, of course: they're all films that are marketed at
women, at least these days. That's not to say they're just for
women, it's just how they get packaged. Literally. I keep
seeing my favourite films of yesteryear packaged in these massive
DVD collections, covered in pink plastic and what's supposed to
be a 'girly' font — and they all have intimidating, monolithic
titles like "THE ULTIMATE GIRLS' NIGHT IN". Finally, Four
Weddings and a Funeral, Twilight and Dirty Dancing, all
in the same box set! A must-have for anyone with a vagina and nowhere
else to be on a Friday night. Grab the Häagen-Dazs and put your
hair in rollers, ladies, you're going to have the ti-i-i-i-i-ime
of your li-i-i-i-i-ife. (Forgive my sardonic tone, because ice cream
and a good movie sounds like much more fun to me than a boys' night
in, which typically includes high stakes blackjack, naked wrestling
and trying to finish your tequila before a scorpion stings your
hand.)
But
when I see these box sets I find myself thinking, "Four
Weddings and a Funeral? Really? That film was a total sausage
fest." One of the most famous romantic comedies of the nineties
it may be but a chick flick it ain't. Look at the facts: it had
a male protagonist. There were only four female characters, all
with tiny roles (woman in love with Hugh Grant, other woman in love
with Hugh Grant, third woman in love with Hugh Grant, Hugh Grant's
sister); everyone else was a dude. What was the plot? Loser guy
has his life changed when he meets a beautiful and charming woman.
It's basically Knocked Up if Paul Rudd had died two-thirds
of the way through.
So,
if Four Weddings and Knocked Up have so much in common,
does that mean Knocked Up is a romantic comedy too? Again,
look at the facts: it does focus heavily on the relationship
between the male lead and the female lead, there's a dearth of subplots,
it is a comedy, people talk about feelings and stuff all the way
through. But can we categorise it as a rom-com?
Arguably,
it has as much business being called a romantic comedy as Four
Weddings, yet it doesn't find its way into the ULTIMATE GIRLS'
NIGHT IN collection. For some reason.
I think,
as always, it comes down to tone more than anything else. Both films
have casts chock full of men, but the overall package seems to be
tailored more towards a more sensitive and romantic audience (e.g.
me). In Four Weddings, after the male and female lead make
love for the first time, the following morning there are sheep scampering
over the grassy hills and sentimental clarinet music. In Knocked
Up there is naked Seth Rogen and regret, and no music. In Four
Weddings and a Funeral nobody argues about pubic hair.
So,
you know, Knocked Up and Four Weddings and a Funeral
are heavily dude-centric movies, yet one gets to be mistaken for
a chick flick and the other does not. I can sort of see why, but
it also tells us something interesting about chick flicks: you don't
need a female protagonist for your movie to be labelled as one.
Also a movie about relationships and feelings doesn't automatically
get to be a chick flick either.
But
is Knocked Up even a romantic comedy at all?
We
need to go another layer deeper, and find out what a romantic comedy
really is.
Now,
some people complain you don't see many romantic comedies these
days and, depending on how we define romantic comedy, they might
be right. But if we define romantic comedy as being any comedy
that concerns itself in no small part with matters of the heart,
we would have to include films like:
500 Days of Summer
Forgetting Sarah Marshall
Shaun of the Dead
Zombieland
The 40-year-old Virgin
Scott Pilgrim vs The World
I Love You Phillip Morris
And, yes, Knocked Up
These
are arguably some of the funniest films in the last 10 years, and
you could make the case for any one of them being a romantic comedy.
They also happen to be films that have been marketed heavily towards
men. I've spoken to friends of mine, male and female, who are fans
of these films, and I've made the case for each one of these films
being a romantic comedy. They've all argued against their status
as romantic comedies. It's probably not because they have a very
strict definition of the genre, I'd be more inclined to believe
it's because all of my friends think of the term "romantic
comedy" as being synonymous with the words "chick flick"
and, consequently, "shit".
But
why aren't these films romantic comedies? Because the story is told
out of chronological order? Because there are zombies or fight scenes?
Because the protagonist is a 40-year-old virgin? I can't accept
that. These are all stylistic choices and choices of setting, they
don't affect the kind of story being told. The presence of zombies
or an unplanned pregnancy in an otherwise traditional romantic comedy
signifies one thing: that somebody started with an idea —
comedic love story — and actually built in an interesting
premise. So the story transforms, it's not just a film about two
people falling in love, it's two people who are given something
to do besides fall in love but who also fall in love.
But
'romantic comedy' doesn't quite apply to every one of these films.
I've seen it applied to each one of them here and there but I don't
think it always fits. I have seen Knocked Up crop up on lists
of romantic comedies (when someone had to list fifty of the damn
things and got desperate) but, personally, I would in fact make
the case against Knocked Up being a romantic comedy in the
truest sense for the following reasons:
1.
A romantic comedy has to give equal emphasis to both the man and
the woman in the relationship.
That
means writing a film with two protagonists, which is not as easy
as it sounds. You either have to shove two people together, have
them work towards the same goal or endpoint and have them fall in
love at some point along the way to achieving that goal or (and
this is harder) you have to have two plotlines and have both character's
goal or endpoint be the other person. You've got to have
each character want to be with the other, or belong with the other
without realising it, yet have very different reasons why that's
the case.
Crucially,
in the latter type of story we need some heavy duty character development
on both sides. They both need to be sympathetic characters. They
both need to change as the story unfolds, both characters need an
arc. Excellent examples would be When Harry Met Sally, Sleepless
in Seattle, 10 Things I Hate About You, even animated
comedies like Beauty and the Beast or Tangled.
Knocked
Up doesn't
really do this, it's about Seth Rogen's character Ben learning to
stop being an irresponsible slacker and actually make something
of his life. Ben has an arc, he has an emotional journey that takes
him from being a lazy stoner with no job to being a responsible
man who takes care of business. However, his counterpart Alison
doesn't really have an arc — she's already normal. Alison's
also a much more sympathetic character. Sure, she doesn't get as
many laughs as Ben, but then Ben acting like Ben gets fewer laughs
as the film unfolds, and that's kind of the point. At first it's
funny how horribly unprepared Ben is for fatherhood, as time goes
by it becomes less funny and the audience starts to see him as a
careless arsehole who's making a pregnant woman cry. It says something
about Rogen's schlubby, cuddly charm that he can make a character
like Ben seem likeable even when he's acting like a toolbag, but
we ultimately want him to change his ways and, you know, stop making
the pregnant woman cry. If you're a woman watching this film, putting
yourself in Alison's shoes, you may well get to the end of the film
and think "Hey, where's my arc?" Well, sorry, you don't
really have one. But that doesn't make it a bad film, it's just
a good film that only has one protagonist: it isn't really about
two people growing and learning a lesson, it's about one person
doing that. It's also not a true romantic comedy as a result...
more of a coming-of-age tale for a generation of manchildren, really.
2.
In a romantic comedy, the moment one person realises they love the
other has to be dramatic, sudden and change the trajectory of the
rest of the story (or of their lives).
Of
course the two characters grow to love each other as the story unfolds,
but at least one of them can't be entirely aware of this until a
certain point in the story, that moment towards the end when the
penny drops and they have to race to get to the person they love
and make a big dramatic confession of love. Any ticking clock the
narrative applies is purely artificial: the real reason they have
to race to get to the other person is… well, when you realise you
want to spend the rest of your life with someone, you want the rest
of your life to start as soon as possible. If they realise this
towards the start the rest of the film has to be about them trying
to get that other person, if they realise it right at the end then
the story is over when the couple unite, but we get a sense for
the shape the rest of their lives will take (e.g. love, marriage,
babies, more on that below).
Ben
really likes Alison from the start. It's not a life-changing moment
for him, not really, and then at some point in the story he quietly,
unassumingly falls in love with her. I don't really know at what
point in the story this happens because we don't see him realise
this. Ben and Alison just grow on each other and after a while they're
just in a relationship. It's gradual, it's not this big thing that
changes everything and it's not the climactic moment in the story.
The dramatic turning point is when motherfucker decides to get himself
a damn job, the climactic moment is when he takes some ownership
of the situation. No race, no sense of urgency — in fact,
he never calls her. She calls him and asks him to
come round; the fact that he does so, isn't high and knows what
he's doing is the triumph. And as for love, marriage and babies?
Well, there's a baby right from the start, and a complete absence
of love or marriage. The end-point and starting point for Ben have
been switched, so his life can't follow a traditional rom-com trajectory.
3.
They couple need to end up together at the end.
The
word 'comedy', in the classical sense, means 'this story has a happy
ending'. We expect jokes along the way, but there are jokes in all
sorts of stories. Sometimes you get jokes and then everyone dies
at the end. There's a joke or two in Watchmen, for Pete's
sake. In a true romantic comedy, though, everybody who can
get married does get married. Everybody. Modern attitudes
towards marriage have led to a softening of this trope, so these
days we just get a sense that both people are going to be together
a super long time. And if you want to imagine they get married,
that's fine.
I won't
spoil what happens at the end of Knocked Up, because I don't
have to. If it ends happily for Ben that only proves that it's a
comedy, it doesn't have to be a romantic one. If it ends unhappily
it's a tragicomedy. If you've seen the film you know how right I
am either in describing Knocked Up as a romantic comedy or
in choosing not to.
4.
In a romantic comedy, the dialogue, the characters and themes need
to relate to some aspect of love or romance.
What
do people spend the whole movie talking about? Do they talk about
love and relationships? What are the side characters like, what's
their deal? Are they couples in varying states of contentment ranging
from happy to at each other's throats? Does anyone pull their mother
to one side and say "Mom, how did you know Dad was the one
you'd spend the rest of your life with?" If so, you're probably
watching a romantic comedy. What do people talk about all the way
through Sleepless in Seattle? Love and relationships. What's
the first shot of When Harry Met Sally? Old couple sitting
on a sofa, telling the story of how they met. Are you in any doubt
about what this film's going to be about?
Knocked
Up
doesn't have this either. Ben's friends mostly have easy-going conversations
about pop culture (and, you know, pubic hair). Most of them are
single; one of them seems to be in a relationship with someone we
see only once or twice. Eventually the topic of conversation turns
to children and responsibilities because that's what this film is
about. On Alison's side of things we have a married couple with
two children who are floating somewhere around "at each other's
throats" territory but, again, the conversation turns to children
and responsibilities a lot of the time.
You've
got to think of side characters in films like this as being reflections
of the main characters' internal questions and thought processes.
Like the subconscious projection people in Inception, except
instead of shooting guns they voice your worst fears. There's a
reason why Han Solo thinks The Force is a load of crap but Ben Kenobi
trusts it completely. It's to throw Luke's feelings about becoming
a Jedi into stark relief. In a romantic comedy the side characters
represent different points of view about love; some will be cynical,
some naive, some will be pragmatic, some will believe in magic,
some will have never fallen in love, some will have had their heart
broken before.
Knocked
Up's characters don't have any opinions about love or romance,
but they all have opinions about pregnancy, contraception, abortion,
birth, parenthood and children. Because that's what the movie is
about.
So,
surprise ending, Knocked Up is not a romantic comedy but
it is built a little like a romantic comedy, only those tools
and techniques are being used to tell a different story. And it
sure as hell isn't a chick flick.
Well,
who the hell cares? My sister for one. She had Knocked Up
recommended to her because she likes romantic comedies. She watched
it, was disappointed that the female lead didn't have a character
arc, found it disappointing. Her impression was that Knocked
Up is a bad romantic comedy, when really it's just bad at
being a romantic comedy. It's very good at being a coming-of-age
narrative for manchildren. It's as much a disappointing romantic
comedy as it is a disappointing action movie — no guns, no
violence and not so much as a single car chase.
The
words and categories we use when we talk about stories colour our
expectations and our idea of what a certain type of story should
be, and the more accurate and precise we can get with our definitions
the happier we'll all be. It's much easier to talk about horror
movies when you differentiate between supernatural horror, slasher
films, haunted house stories, psychological horror, zombie apocalypse
films and paranormal romance, and it makes it easier to recommend
things and build expectations, too. You don't want someone to say
"I heard you liked horror movies so I got you Twilight
on DVD." Likewise we don't want people to say "I heard
you like chick flicks so I got you Four Weddings and a Funeral,"
and we certainly don't want people to say "I heard there was
an audience for romantic comedy so I made Letters to Juliet."
That's like hearing someone likes animals and giving them a box
of dead mice. Yes, they're animals but I don't think you really
understand what I like about them. We need to draw a line between
comedies and romantic comedies, and another between romantic comedies
and chick flicks. We need to settle this once and for all.
Is
Four Weddings and a Funeral a Romantic Comedy?
Let's
look at the criteria.
1.
Equal Weight Given to Two Protagonists
Absolutely
not. Hugh Grant gets way more screentime than Andie MacDowell and
his character is the one and only protagonist. Her character is
important to the story, a lot of the — I don't know —
emotional focus of the story is on her. She shows up at the
start of the film to kick the plot off and reappears sporadically
throughout the film to move the plot forwards. So I'm not going
to say she got a raw deal or that her character is underwritten
or anything. But in a very real way she's not here to learn any
lessons, she's here to teach Hugh Grant's character a lesson; this
is his story and as such every character is here for that
purpose.
If
you're a woman watching this film, putting yourself in Andie MacDowell's
shoes, you may well get to the end and realise there was no arc
for you.
2.
Moment of Realisation/Confession of Love
Yes,
in spades. Moments like this come thick and fast and they drive
the story forwards.
3.
Everyone Gets Married at the End
Let's
just say there's an epilogue at the end of the film that tells you
what happened to all of the characters, focusing heavily on their
relationships. Which brings us to...
4.
Dialogue, Characters and Themes Relate to Love or Romance
Totally,
especially conversations interrogating the central question of why
people get married and fall in love and what happens when one occurs
without the other. I think that's what causes this film to crest
the hill separating comedy and romantic comedy territory.
Overall,
then, Four Weddings and a Funeral is a romantic comedy, but
because there's only one viewpoint character and he's male, a female
viewer needs to be able to put herself in his shoes in order to
really get emotionally invested in the film.
By
the way, it's perfectly possible for audiences to identify with
a main character of the opposite sex, but you'd be surprised how
often film-makers decide that male audiences can only relate to
men and female audiences to women. And this leads, in turn, to them
creating fictional worlds that look like a glimpse into a parallel
dimension in which one sex has risen up to dominate the other. There
have been a lot of action movies where all the characters are men,
apart from one woman who materialises out of nowhere to have sex
with Jason Statham and then disappears again, even though it has
nothing to do with the plot. Or consider Man of Steel, where
Lois Lane exists only to be attracted to Superman and get rescued,
has precious little to do with the plot, apart from those times
when "find things out about the big strong man" temporarily
becomes the plot, and is just along for the ride for the majority
of the film's runtime. There are also films where the reverse is
true, and women rule the roost while men fill the same role. In
The Devil Wears Prada the men only exist to serve the women
in some way: a couple of them are just there to be an attractive
temptation — the human equivalent of strawberry cheesecake
— and only one is given something more substantial to do.
Stanley Tucci's gay art director Nigel is the only male character
with any kind of depth, and yet he's only there to give out sage
advice and boost the female main character's self-confidence and
aid her emotional growth, like Yoda if Yoda made catty comments
about Luke's weight. Compare him with the boyfriend character, who
has no personality whatsoever (unless being a chef counts as having
a personality), is just there to be neglected and feels only two
emotions: mild annoyance and mild forgiveness. I don't' think he's
even a one-dimensional character, more like a zero-dimensional character
(I think he's where Venom comes from in the Spider-man comics).
What does this tell us? People decide in advance that the film they're
making is either for men or women, and sometimes they decide that
this means they need to make characters of the opposite sex underdeveloped
and marginalised. I don't agree with that reasoning, but if it did
hold true then Four Wedding and a Funeral would categorically
be a film for men by that logic.
Is
Scott Pilgrim vs The World a Romantic Comedy?
Let's
contrast with another example: Scott Pilgrim vs The World,
Edgar Wright's adaptation of the beloved graphic novel series.
1.
Equal Weight Given to Two Protagonists
To
be honest, Scott Pilgrim is probably the only protagonist in this
story, but Ramona Flowers gets a tremendous amount of emphasis too:
she gets a character arc of her own, she's far more sympathetic
and likeable than Scott, she's the only character with a detailed
backstory, she's the catalyst for the entire plot and the plot focuses
on her — not even in a sort of "prize to be won"
sense, but in a much more emotionally mature way: Scott's goal is
to find out more about Ramona and then cope with what he finds out,
like the beginnings of a real relationship.
She
gets more screentime that Andie MacDowell in Four Weddings and
a Funeral, she gets more of a character arc than Alison in Knocked
Up, she gets more to do than Lois Lane in Man of Steel
and more everything than chef guy in The Devil Wears Prada.
She can also travel through subspace, so that's pretty neat.
Even
though she doesn't quite achieve protagonist status, Ramona Flowers
arguably receives more dramatic weight than Scott himself, to the
extent that I'm willing to call Scott Pilgrim a true romantic
comedy in this sense.
2.
Moment of Realisation/Confession of Love
This
does happen. We see the exact moment that Scott falls in love —
in fact, every beat of the love-falling process is given its own
little fantasy-realism sequence — and the whole climax centres
around racing to get to a place in order to do stuff to be with
the person. It doesn't look at all like the ending of Sleepless
in Seattle but it's every bit as much a 'race to the Empire
State building' kind of sequence. More importantly, whenever a character
— any character — falls in love it changes the trajectory
of the entire story.
3.
Everyone Gets Married at the End
Not
really, not in the same way that they do in The Importance of
Being Earnest. That's as much as I'm going to discuss about
the ending of the film. If you've seen this film you know how things
pan out for Scott.
4.
Dialogue, Characters and Themes Relate to Love or Romance
Absolutely.
The dialogue isn't 100% focused on love and relationships, but the
percentage is large. Ex-boyfriends, ex-girlfriends, new relationships,
past relationships, emotional maturity, dating — they all
come under discussion throughout the runtime.
Conclusion:
At the very least, this film is every bit as much of a romantic
comedy as Four Weddings and a Funeral. Personally, if you
measure each film against the aforementioned criteria, I think it's
more of a romantic comedy than that film was. And if this film is
a chick flick then the word has no meaning.
So
Scott Pilgrim is a non-chick-flick rom-com, Knocked Up
is a non-chick-flick non-rom-com, Four Weddings and a Funeral
is a rom-com that sinister forces have arbitrarily decided is a
chick flick despite overwhelming evidence to the contrary. But then
we have another kind of film altogether, the chick flick that's
actively trying to be a chick flick.
You
see, there's two ways that chick flick is used:
1.
As a Category for Things Already Made
Which
is to say, as a way of packaging and repackaging existing non-gender-biased
movies to female audiences. For example:
This
is the poster for the new Richard Curtis film, the same guy who
did Four Weddings and a Funeral. About Time stars Domhnall
Gleeson as a man who can travel through time. He's that guy shunted
over to the right, occupying a third of his own movie poster. Rachel
McAdams is also in it, as if I needed to tell you — there
she is occupying two-thirds of the poster, even though she's ostensibly
not the protagonist and can't travel through time.
Looking at this poster, you could be forgiven for thinking that
Rachel McAdams's character is the protagonist, or that you were
looking at an ad for a new fragrance.
2.
As a Mission Statement
This
is when people start with a poster and work backwards. They decide:
we want to make a romantic comedy aimed mostly at women. They decide,
like Devil Wears Prada, that the film should be populated
with underdeveloped men and most of the screentime and character
development should go to a woman, who is the protagonist. In other
words, they decide to make a chick flick — that's their starting
point. Basically, they decide to make Leap Year. So is the
result a romantic comedy? Let's take a look, as one final examination.
I've
been able to avoid spoilers up to this point, but from here on out
I'm going to have to talk about the plot and ending of Leap Year
in some detail. If you haven't seen the film and you care about
what happens, please walk away from your computer now. Thank you
for reading this far!
Is
Leap Year a Romantic Comedy?
In
Leap Year, Amy Adams plays Anna Brady, a woman who's desperate
to get married. Her boyfriend Jeremy just hasn't popped the question
yet. Anna keeps thinking Jeremy is going to propose, only to be
met with disappointment. Finally, Anna's father Jack (played by
John Lithgow, who honestly deserves better) tells her about a tradition
that says on a leap day women can propose to their boyfriends and,
given that he's currently in Dublin on a business trip, and given
that she couldn't possibly conceive of proposing to him on any other
day, she jumps on a plane to Ireland to ask for Jeremy's hand in
marriage. She can't just, you know, wait until he comes back.
However,
bad weather causes her flight to Dublin to be redirected to Cardiff
in Wales for some mad reason, and not one of the other airports
in Ireland. She then tries to get a ferry from Cardiff to Cork but
bad weather strikes again and diverts her to the Dingle Peninsula.
Do
something for me please. Look up Wales on Google Maps. Now look
up Dingle, Ireland. You have now done more geographical research
than the film-makers did. The ferry sets off from Wales and heads
west, towards the east coast of the Emerald Isle. Then weather causes
it to divert from its course. Instead of heading to one of half
a dozen other major coastal towns closer by, it sails all the way
around Ireland to dock on the west coast, the side facing away from
where it just came. That's like walking towards someone's front
door, getting blown off course, and having to climb through a rear-facing
bedroom window. I just don't know what would make people do that.
Apparently air travel from America to Ireland is like throwing a
dart at a pizza from the opposite side of the room, whilst blindfolded,
and trying to hit the pepperoni. And the pizza is atop an ever-swivelling
lazy Susan.
Anyway,
for dumb inexplicable reasons our heroine ends up in Dingle and
coerces a hunky Irishman into driving her across a lowest-common-denominator
stereotype of Ireland so she can get to Dublin and propose. Along
the way they are beset by more bad weather, sheep and — I
shit you not — highway brigands. And, I guess, emerging romance
with the hunky Irishman, as if the words "hunky Irishman"
in that first sentence didn't immediately give the game away.
1.
Equal Weight Given to Two Protagonists
Not
at all. Anna is a shallow, irritating main character, but she's
the best we've got. Lithgow does what he can with his 10 minutes
of screentime, but he doesn't get a chance to sprinkle his classic
Lithgow magic on the film in the same way that he does in, say,
Cliffhanger. Actually, if he had been Cliffhanger-Lithgow
throughout his time onscreen the film would be a million times better:
he'd have delivered every line with smug faux English condescension,
then ended his scene by ruthlessly shooting Anna in cold blood.
That would have been a much shorter, much funnier film.
Jeremy
is an utter milquetoast, but I suppose he's supposed to be. We can't
have the choice between two men be in any way difficult, after all.
That the hunky Irishman Declan is almost just as bland is much more
baffling and less forgivable in a film where he is supposed to make
up 50% of a love story. Declan doesn't really have an arc in the
story — or much of a personality, either. He doesn't have
any lessons to learn but he doesn't have any lessons to teach Anna
either. He's just there to be hunky and non-threatening. He's
basically the chef boyfriend from The Devil Wear Prada, except
he gets a lot more screentime and the story requires him to be much
more substantial. He gets something of an arc, in that he
starts the film finding Anna intensely irritating (and I must concede
this makes him a very relatable character, and at least it gives
him some measure of a personality) and as time goes by he grows
to hate her less (and consequently he becomes more boring). On the
'love-interest-ometer' he's no Ramona Flowers, he's not even an
Andie MacDowell, and yet he has enough screentime that he could
be a Harry Burns in the right hands.
Anna
herself doesn't even have much of an arc, her growth as a character
consists of very slowly realising that Jeremy might not be all that
great and slightly less slowly realising that Declan might not be
that bad. I'm not even using ironic understatement, Declan is a
pretty decent guy even when he's at his most belligerent and grumpy.
So watching this film you're basically watching two pretty people
be mildly cross at each other, then stopping. Yeah, it's a modern
day Beauty and the Beast.
Leap
Year
fails
in this respect. Whatever kind of story they're trying to tell,
it's not working.
2.
Moment of Realisation/Confession of Love
Yes
and no. Err...
It
should come as absolutely no surprise that it is Anna and not Declan
who has the moment of realisation. Suddenly she must hurry back
to her true love to confess her feelings... except she gets as far
as suggesting they might make a go of it, then when he walks out
of the room to fetch something she takes that as her cue to leave.
See, this is bad storytelling. Stories should be about characters
going after what they want at all costs, not giving up at the first
sign of resistance. The rules of demographic-driven filmmaking dictate
that Anna must be our film's protagonist, but the rules of sexist
screenwriting dictate that it must be the man who ultimately goes
after the woman, so we have this little dance where she goes after
him and gives up, then he goes after her. Honestly, given that she's
just travelled all the way to Ireland to find out if someone
loves her, you'd think Anna would stick around for an extra five
minutes to make sure she hadn't misinterpreted anything. She's remarkably
willing to believe the hunky Irishman doesn’t love her, without
any compelling evidence to support that belief. Oh well, low self
esteem strikes again. Anyway, as forced and unearned as it may be,
I guess we do get our big romantic confession scene right at the
end.
Or
do we?
I said
in my examination of Knocked Up that the moment of realisation
in a romantic comedy has to change the trajectory of the rest of
the story — create new goals, create new problems, ensure
a happy ending, something. What if two people realised they loved
each other before that and it did nothing to change the course of
events? That wouldn't be romantic at all.
And
yet that's exactly what happens in Leap Year. Anna and Declan
have so many contrived scenes of cuteness and attraction between
when they set off and when they arrive in Dublin that it's pretty
obvious to both of them that they're infatuated with each other.
I think that's because the filmmakers wanted to make it obvious
to the audience, too. Yet, despite their feelings, neither of them
consider not going to Dublin at any point — they continue
to go through the motions of their journey, even when it no longer
makes any sense for them to do so. That would be fine in a road
trip movie, where the story is about the journey itself, but in
a romantic comedy the story is about falling in love that has to
be the end-point that the protagonist works towards. When Anna falls
in love there should be as much impact on the story as when Hans
Gruber takes over Nakatomi Plaza. As it stands, Anna falls in love
with Declan but does nothing about it and stays with Jeremy anyway.
Why? Because the plot says so. Because choosing the wrong man creates
a false moment of defeat and going back on that choice creates a
false moment of victory. I say 'false' because it's so easy to avoid
— all Anna needs to do is not give herself over to
mindless acts of self-sabotage.
Anna's
big moment of realisation, then, is not her realising she loves
Declan, it's her realising that Jeremy, the one she picked over
the man she loves, doesn't love her as much as she thought —
her awareness of her feelings for Declan don't change. She doesn't
learn a lesson about figuring out what's really important and fighting
for it, she learns that if you love a rich guy and a hunky Irishman
and you greatly prefer the hunky Irishman, you should stay with
the rich guy anyway to see how things pan out — perhaps out
of a sense of loyalty, perhaps for sensible financial reasons —
and only when it becomes obvious that he doesn't care for you at
all should you leave him and seek out the hunky Irishman. How romantic!
For
Declan's part, when Anna leaves Ireland to go with Jeremy back to
America, Declan doesn't lift a finger to stop her. He just lets
her go. Be still my beating heart.
By
failing to deliver on these big romantic moments, Leap Year
fails at being a romantic comedy in that regard. Unless we can stretch
the definition of romance to include 'going through the motions
despite your feelings' and 'reptilian financial calculations'.
3.
Everyone Gets Married at the End
Everyone
doesn't get married at the end. Anna and Declan get married at the
end, which becomes obvious as soon as you've seen the poster or
the trailer or the first twenty minutes of the film — by the
time it happens it feels perfunctory. Jeremy doesn't get married,
though, and John Lithgow doesn't get married, but you wouldn't expect
them to because they're only bit parts. Who else is even in this
film? There are no side characters in this film, no best friends
or sidekicks accompanying the pair on their journey. So there is
no 'everyone' to get married, as there would be in a Much Ado
About Nothing or an Importance of Being Earnest.
The
film gets a pass here but I maintain that it misses the point.
4.
Dialogue, Characters and Themes Relate to Love or Romance
What
do people spend the whole movie talking about? Do they talk about
love and relationships? Not really. There's a lot of borderline
flirtatious banter focusing on how much of a pain in the arse each
of them is, but most of the character-based or plot-based dialogue
discusses how much of a control freak Anna is and how she should
just let go and see where life takes her. That she subsequently
follows her plan through to the letter, gets engaged and flies back
to America exactly as planned shows just how closely she took that
particular lesson to heart. Finally, she flies back to Ireland and
makes a big stagey gesture and delivers a lengthy speech that she
totally didn't practise in her head all the way there. Here's
to spontaneity! I think we've all learned something, here.
Now
I come to think about it, a woman pursuing her man to ask for his
hand in marriage could be the start of a heart-warming story about
self-confidence and taking control of your destiny. However, this
film sees it as evidence that Anna is too pushy. Perhaps her giving
up and walking away at the end is a kind of triumph, then, of being
passive and letting the man take control, allowing herself to submit?
I really hope not, because that would make this film sexist in a
narrow-minded, hateful kind of way and not just in a "let's
slap this together so girls will like it" kind of way.
Despite
a lack of side characters, the film does try to pull that "here
are some other characters in the film that reflect the character's
thoughts" Inception thing. Only we don't get couples
in varying states of contentment ranging from happy to at each other's
throats, we just get two married couples — an old couple and
a pair of newly-weds — and their dialogue doesn't shed any
light on the subject of being less of a control freak or choosing
hunky Irishmen over rich guys; instead, the bride gets to toast
her groom with the kind of trite sentiments normally found on novelty
fridge magnets. I can pick out one line of dialogue about rescuing
something important from a fire, but that's said by Declan. We don't
get a mixture of naive and cynical characters, either, with different
attitudes towards love and marriage; both couples think love and
marriage are great, they just can't explain why. But their opinions
don't reflect or contradict Anna's in any way. If these couples
represent anything, it's being happily married — but since
the couples themselves don't offer any insight into how one becomes
happily married, marriage is just dangled at the end of Anna's journey
like a carrot. A carrot she can only get, apparently, by stopping
trying to take control of the situation and letting someone else
propose.
Okay,
I'm calling it. Leap Year is not a romantic comedy. Because
it's not romantic and it offers no insight into love, relationships
or even heroic self-actualisation. It's even less of a romantic
comedy than Knocked Up, which does actually explore love
and becoming a better person in the name of love, and I already
decided that wasn't a rom-com, so Leap Year definitely doesn't
qualify.
It's
strange, because it has all of the superficial trappings of a romantic
comedy in the way that, say, Scott Pilgrim vs. The World
does not, yet it fails to deliver any of the substance that is supposed
to underpin the style.
I think
Leap Year has helped me arrive at my own working definition
of a chick flick. It has to be made with the obvious intention of
being a chick flick, it has to focus on long-term relationships
and marriage as nebulous abstracts that are innately valuable but
have nothing meaningful to say about the deeper emotions behind
them and, finally, it has to have bland one-note male characters
and a female protagonist who initially goes after what she wants,
then chickens out just in time for the man to do the last bit of
legwork, even though he blatantly doesn't have protagonist status.
I think
we've just rescued the romantic comedy genre, by plucking it out
of the cold steely grip of films like Leap Year and putting
it back where it belongs, in the hands of people who care about
what kind of story they're telling.
What
if Zack Snyder Directed Ratatouille?
Posted
19:25 (GMT) 15th September 2013 by David J. Bishop
I will
let no dead horse go unflogged, so I'm going to talk about Man
of Steel some more, because I can't stop thinking about it.
So,
everyone's wondering what Zack Snyder's next project is going to
be after he's finished making movies about Superman. Well, I happen
to know he's working on the long-awaited prequel/reboot of Brad
Bird's popular animated movie Ratatouille. That film is
a family comedy, but my man Zack's going to take things in a much
more serious and grown-up direction. In other words, the film that
Ratatouille fans have been waiting for. Finally.
There'
s no script at this stage, but I did manage to get my hands on a
plot outline. Don't ask how, I just know a guy. Point is, it's a
fascinating read.
Now,
before I spill the beans, I have to divulge that Ratatouille
just so happens to be one of my favourite films and one of its best
features is its tight storytelling. Every scene is doing something,
almost every line of dialogue is contributing to tone, character,
theme and narrative progression all at once. But there is of course
room for improvement and I know Zack Snyder is just the man to step
in and improve this masterpiece. And just glancing over the outline
I can see that he's drawn some inspiration from Man of Steel
in a few places too.
Of
course, the remainder of this blog post will contain
massive, catastrophic spoilers and psuedo-spoilers
for both the 2007 and the 2016 versions of Ratatouille
and, as I've already hinted, for Man of Steel. I warned
you.
Let's
take a look, shall we?
The
first section of the film will be a 20 minute prologue to the
main story revolving around the fat, loveable chef Gusteau and
the thin, severe Anton Ego. Over the course of three or four scenes
Gusteau spiritedly advocates the belief that "anyone can
cook" while preparing a delicious meal. Ego storms into Gusteau's
restaurant and insists that he is wrong. When Ego bombastically
demands to be served a meal, Gusteau serves him some delicious
food but it's no use: the harsh critic Ego finds it to be lacking.
Ego storms into the kitchen and challenges Gusteau to a fight.
An exciting fight sequence follows, during which food burns and
spoils all around the two duellers. Finally, Ego stabs Gusteau
in the chest with a paring knife.
[Note: this scene is probably the biggest departure from the original
story of Ratatouille, but I think it's a bold move! In
the original film the two characters share a similar passion for
food but different attitudes about what it takes to be a cook.
That's fine, but it makes it really hard to tell who's the good
guy and who's the bad guy. You could tease out their personalities
and ideological differences through dialogue but that's way too
talky. If you just have the bad guy stab a dude in the first section
of the film it tells the audience straight away who they should
be rooting for: problem solved.]
We see Remy the rat in the middle of a field, looking for food.
He is more dishevelled than we have ever seen him before. His
fur is matted, his whiskers are crooked. He finds a mushroom and
devises a crude way to cook it, then serves it to some hungry
humans on a picnic. It doesn't make him any happier.
After
feeding the people Remy collapses onto his back in the middle
of the field and flashes back to the time his rat mother told
him how to control his amazing sense of smell. The scene is presented
in a way that makes it seem like it will be important later. It
won't be.
Remy
travels from place to place, cobbling together meals from whatever
he finds and serving the food to people he meets. He makes no
attempt to hide the fact that he is a rat that can prepare food
and soon word spreads in the local area that a rat chef is living
nearby. Remy knows that the best food is made in Paris but shows
no interest in going there, opting instead to wander aimlessly
through the French countryside, finding himself.
We
flashback to Remy's first experiences with food and to a scene
of his father telling him to stay away from humans because they're
dangerous. The young Remy listens obediently and makes a concerted
effort to take less of an interest in food.
We
meet Linguini. In terms of his characterisation and appearance
Linguini is very similar to how he is in the original Ratatouille,
but with one important difference: in that film he was almost
a second protagonist with his own goals and his own agenda, in
this film his only purpose is to persuade and support Remy in
becoming a chef. It's a much more focused narrative in that respect.
Remy
finds a cook book and begins to imagine a spectral version of
the late Gusteau, who tells him he is important but doesn't go
into any specifics. During the scene, Remy accidentally attracts
the attention of Ego.
Flashback
to a scene of Remy’s father telling him not to cook, Remy
listens attentively and does not cook.
Linguini
hears about a rat that can cook and is soon able to locate Remy
because of the trail of witnesses the rat has left behind him.
Linguini tries to persuade Remy to become a chef but Remy refuses
because his father told him to stay away from humans and he respects
and trusts his father.
Flashback
to the death of Remy's father. He dies of starvation, whilst Remy
stands several feet away with a big platter of food and does nothing
to help because his father has decided to deliberately opt for
death.
[Note: from reading the plot outline it's not really clear why
Remy can't just feed his father or why it's at all necessary for
his father to die in the first place. I'm sure they'll add in
some extra flashbacks to fully explain why this all makes sense.]
Remy
succeeds in convincing Linguini that he shouldn't become a chef
and Linguini decides not to tell Remy’s secret to anyone.
Remy
talks to the spirit of the late Gusteau again. Gusteau convinces
Remy to become a chef. Remy puts on a tiny togue to signify that
he is now a chef but then does not cook anything.
Anton
Ego appears on TV and tells everyone Remy's secret. At this point
Remy's father essentially died for nothing.
Ego
reveals that he has written scathing reviews for every restaurant
in France and that he will publish them all simultaneously unless
the people of France hand Remy over.
Remy
spends some time feeling conflicted about his decision to turn
himself in. He receives vague advice from someone who we have
never seen before and will never see again.
Remy
turns himself in, appearing in front of everyone wearing a tiny
togue, just like on the cover of the Ratatouille DVD.
This is supposed to be significant in the context of the story
itself, but I wasn't able to gather why. Linguini is there also
for some reason.
Ego
catches Remy in a cage and also kidnaps Linguini for some reason.
Ego
reveals to the heroes that he will publish his reviews anyway.
Having received this useful information our heroes both promptly
escape.
At
this point the film reaches its halfway point and the remainder
is devoted to scenes of Remy cooking. Remy cooks and cooks and
cooks. He cooks and cooks and cooks but nobody eats the food and
it still doesn't make him any happier. Most of this action centres
on the cottage in the French countryside where Remy grew up and
where everyone in the local area knows he is a rat chef. It is
never made clear why all of the attention focused on this one
area wouldn't lead everyone in France to follow the trail of obvious
clues and discover Remy's secret, the same way Linguini did.
We
meet Chef Skinner, who has one line of dialogue in this film.
He poses a threat to Remy for a while, then stops.
Remy
finally travels to Paris for the first time, where he helps Linguini
for 30 seconds. They instantly become best friends
as a result.
Finally,
Remy realises he can defeat Ego by serving him ratatouille. With
Linguini's help he prepares the dish and serves it. Whereas in
the original film this was enough, in this version it is not.
Ego tries to kill Remy and Remy is forced to bite into Ego's jugular
with his little rat teeth, murdering him. Linguini is there also
for some reason.
All
of their efforts have come too late: Ego is defeated, but not
before every restaurant in Paris has been closed.
Despite
having made no attempt to hide his talent from anyone throughout
the film, the movie still closes out with the promise that Remy
will spend time hiding underneath Linguini's togue and that they
will prepare food together, since they're now best friends.
Underneath
the plot outline there are some notes about how the finished film
will look:
At no point in the film will the words 'rat', 'cook' or 'chef'
be spoken. The word 'ratatouille' should be spoken no more than
twice.
There
will be no jokes in the film, no moments of comedy, irony or sarcastic
nuance, nor any surprising turns of events. Lightness, optimism
and fun are all out of the question. The notes describe a convenient
rule of thumb: if at any point anybody in the film or in the audience
feels happy or laughs, something has gone horribly wrong. In short,
no kids' stuff.
Michael
Giacchino's Oscar-winning score for the original film will be
replaced by what the notes describe as "blaring Inception
chords".
The
characters of Colette, Emille and Horst will appear but they will
never be mentioned by name and they will not have any dialogue.
There
are already plans for a sequel in which Remy teams up with Batman.
Steel
Yourselves
Posted
21:00 (GMT) 15th August
2013 by David J. Bishop
Man
of Steel hit cinemas months ago at this point. I want to share
with you my thoughts on the film, just because it offers a good
framework on which to hang my various thoughts about writing and
storytelling. I'm not writing a review here in the sense that
I'm offering a consumer guide to help you answer the question
of "Should I pay money to see this?" because if you
were going to see the film at the cinema you probably would have
by now and chances are you already have. I just want to explore
some of Man of Steel's unique… qualities,
shall we say.
Two
warnings before we start: first of all, this rant is long. I only
post one of these a month because they take a month to write.
I could just write more often and go into less detail, but I find
going into way too much detail is a really useful tool — for me
at least.
Second
warning: like all in-depth analyses of works of fiction, this
rant assumes its audience has already seen the thing being discussed.
I've kept things spoiler-free, simply because I didn't need to
mention specific plot points to get my point across, but you must
know going in that you'll be able to get the most out of this
rant if you've seen Man of Steel. And even though I've
avoided spoiling the plot, if you really want to avoid spoilers
you probably shouldn't read something like this. Just knowing
my opinion in advance could colour the whole thing for you.
Okay,
let's go!
Disappointing
Movies versus Bad Movies
It's
not that I thought Man of Steel was a terrible film. Terrible
films make me laugh, they don't frustrate me. Films that have
the potential to be good but fall into easily-avoidable traps,
these frustrate me.
I
don't get frustrated when I watch The Happening because,
as bad as it is, I can't imagine a world in which it could have
been that much better. When all's said and done it's about a mysterious
phenomenon that causes people to throw themselves off buildings,
lie down in front of lawn mowers and slowly, methodically feed
themselves to lions. There's only so much story meat on them bones.
But
the premise of Man of the Steel is "Superman!"
It is a Superman movie, and we've already had good ones of those.
The
Bible and Sandwiches, I Guess
We've
had a lot of good superhero stories full stop at this point. If
you're a filmmaker with not a lot to say I've got some good news
for you and some bad news. The bad news is that the audience now
expects a certain level of quality from its superhero fare: no
Fantastic-Four-ing it up. The good news is that if you're
at the level of 'competent hack' you can still make a good film
anyway just by following the formula. Superhero movies don't just
have a structure that a lot of them follow, they have a really
simple structure that a lot of them follow. You know what
I'm talking about. Young hero gains powers, explores the possibilities
of his powers, learns a lesson about responsibility, interacts
with his love interest, a creeping threat looms, love interest
is threatened, hero saves the day but there are consequences.
Spider-man, Batman Begins, Iron Man — a lot
of first instalments in trilogies takes this shape. Even if you
take something that isn't part of a franchise and isn't a comic
book adaptation — Chronicle, for example —and test
it against that structure, you can see how they've hit those notes.
If I was rebooting the Superman movie franchise, I might
be tempted to hit those same notes myself, write something formulaic.
I'm not even saying that like it's a bad thing. Writing within
a predefined structure can yield some amazing results. Sonnets,
for example, have a very rigid structure — down to which stress
you can put on which syllables — yet some beautiful poetry has
been written that way. So it can be with formulaic writing. It
can free you up to focus on a lot of other cool things. People
always say 'formulaic' like it's a bad thing, but I would much
rather watch a formulaic film that does something interesting
within than familiar structure than watch a film with no recognisable
structure at all but which has nothing interesting to say besides
the fact that it eschews structure. Brick is a formulaic
film and it is excellent. The Happening boldly chooses
not to follow any plot structure and consequently is a film (true
to its title) about stuff happening until it inexplicably stops
happening.
I'm
not advocating all films being exactly the same. The shape a film's
plot takes is a small part of the overall experience of a film.
If I was making the case to Zack Snyder, I would start by telling
him that if he makes a film with a similar plot to Iron Man,
most people won't notice and nobody will care. Nobody cares.
Nobody cares if your film has a plot structure that resembles
another film. Try this experiment: find someone at a house party
who likes Moulin Rouge, then explain to them exactly why
the plot structure is identical to Shakespeare in Love,
now observe their expression of intense disinterest. Now repeat
that experiment twenty times with twenty people at twenty parties.
Now you know what it's like being me at a — I mean, now you know
how few people care about similarity between plot structures.
Then
I would tell Zack Snyder that he can still make a unique, interesting
film with a familiar plot structure. Those examples I gave before
— Spider-man, Batman Begins, Iron Man, Chronicle
— they are all very different films, they just have similar beats.
They've got unique characters, good screenplays and (with the
exception of Chronicle) they've had successful sequels.
So it could have been with Man of Steel. I'm just saying,
they had the structure right there. That structure has stood the
test of time, you can trace forms of it back thousands of years.
Who knows? Maybe these stories are similar because of a fundamental
truth about why we tell stories. The problem is, they don't just
try to tell the story of Superman, they try to tell it whilst
simultaneously doing the opposite of every other superhero
film that's come before it. They're not doing what feels right
for them creatively, they're just deliberately being different.
It's
not what I would have done had I been in Zack Snyder's position,
but then I'm not a genius film-maker. The problem is, I'm not
sure Zack Snyder is a genius film-maker either.
Let's
put it this way: I'm not a gourmet chef. I can cook delicious
food but I don't improvise in the kitchen. I follow the frigging
recipe. Gourmet chefs experiment and improvise, then they
write the recipes for the rest of us to follow. Or maybe they've
just been in the kitchen so long they know what every ingredient
is supposed to do instinctively.
So
if you're Zack Snyder and you're whipping up a batch of Superman,
you've just got to ask yourself one question: "Am I the gourmet
chef or am I the guy who follows the recipe?" Bare in mind
that Zack Snyder's best successes have been slavish shot-for-shot
adaptations of successful graphic novels. His previous hits (i.e.
his non-Sucker-Punch body of work) were all plotted out
and storyboarded twenty years before he touched them.
And
let's not forget, if movie plots are recipes the 'superhero origin
+ first bad guy encounter' movie is the sandwich of recipes;
it's such a straightforward process that people don't consider
it a recipe at all, they just expect you to do the thing and get
it right, to the point where they will be baffled and disappointed
if you don't. There is a point where deviating from the shape
most stories take starts to look less like auteurism and more
like making conscious, deliberate mistakes. I can barely imagine
what it must have been like watching them make Man of Steel
—it must have been like watching someone failing at making
a sandwich. It's easy: two pieces of bread, sandwich filling,
optional condiments and garnishes. If you can improve on
the classic by all means serve me an open sandwich or a toasted
sandwich, but if you suspect for a moment that you might be just
be a competent hack, I would recommend you stick to the recipe.
Don't — DON'T — just flail around in the kitchen for three
hours and bring me a car tyre sprinkled in breadcrumbs.
There
have been so many superhero movies at this point that most of
us were sort of writing our own screenplay for Man of Steel
as we walked into the cinema. And, unlike Iron Man
where they just need to find a way to get some shrapnel into his
heart and it doesn't matter how it gets there, the audience of
a Superman movie knows the characters' personalities, it even
knows what emotional cues to expect. Lives being saved at the
last minute, daring rescues, feats of strength, Ma and Pa Kent
finding a baby in a spaceship, plucky Lois Lane's journalistic
instincts drowning out her basic survival instincts. You need
to cover this ground. These are the turkey, bacon, lettuce, tomato,
and mayonnaise of your club sandwich. These moments are carved
into the very edifice of our shared culture as much as scenes
from the Bible. If Superman is on the poster, I know what to expect,
just as I know what I expect when I see 'club sandwich' on the
menu. Man of Steel could have been the best film in the
world but it's not what I ordered. If you screw around with the
mythology of Superman it's just as jarring as seeing the wise
men from the nativity helping Jesus to build Noah's Ark. I mean,
yes he's a carpenter so he could probably fill that role, but
dicking about with the timeline just raises too many questions…
and it's kind of offensive to anyone sufficiently invested in
the mythos.
That
said, I wouldn't have minded if Man of Steel had just been
disappointing as a Superman story if it had been a good story,
but it's also just disappointing as a film in its own right. It
happens to be the case that most, but not all, of those problems
in the latter category seem to rise out of how they decided to
adapt the material. Watching the film it's so easy to spot simple
ways that the filmcould have been improved — an excellent
film was just within arm's reach — and they failed. I'm not a
film-maker or someone who knows about the craft of movies; I don't
know what aspect ratio they used or whether the problems can be
attributed to the Director of Photography or the Editor or the
Best Boy. I'm just a guy who's fascinated by the mechanics of
storytelling, and despite my ignorance, even I can see
where they could have made it better.
Because
Superman deserves better. I say this as someone who isn't even
a fan of Superman (a Superfan?).
My
History with Superman
I
don't really have one.
I've
always been interested in superheroes in general and I love superhero
movies unabashedly, everything from The Avengers to Chronicle
to V for Vendetta (if that counts) but I don't have any
long-standing affection for the character of Superman left over
from childhood: I never saw any of the Christopher Reeve films
until later in life, my only contact with Superman beyond his
status as a much-referenced cultural touchstone was the crappy
90s TV show with Dean Cain, which I still remember with fondness.
However, the 90s TV show was not about Superman per se, it was
about the work lives of two wise-cracking reporters, one of whom
occasionally shoots lasers out of his eyes.
I
actually really liked Superman Returns. Again, the things
I liked about it didn't have a great deal to do with Superman
himself. I liked the action sequences, I liked the script, I liked
Kevin Spacey. I liked the fact that the film-makers were saddled
with a superhero so overpowered that he can do almost anything
and they were still able to spend the entire film throwing problems
at him that even he could barely solve (and a few that he couldn't
solve at all).
It's
like that age-old philosophical quandary. You invent the concept
of an all-powerful creating God so some smart-arse says "Okay,
could God create a rock that he couldn't move?" That always
struck me as the kind of question a nerd would ask. Well, Bryan
Singer is a huge nerd and he turned his nerdly gaze onto Superman.
He created a rock that Superman can't move then Superman FUCKING
MOVES IT ANYWAY OH MY GOD HE'S SO STRONG!
So,
I got a little carried away there. Bryan Singer's affection for
the character is infectious. Seriously, though. I rewatched that
film recently and it really is beautiful. It's got some lovely
imagery and a gorgeous soundtrack that makes good use of the classic
John Williams Superman theme. Some might call it slowly-paced
and I suppose it is by the standards of an action movie but what
it's really doing is taking the time to explore characters' psychology.
It's telling a sensitive and thoughtful story. Because matters
of the heart, feeling like you belong, relationships — these are
areas where super strength won't help at all and it's good to
have a mixture of invulnerability and vulnerability in your superhero
story. Plus that scene with the aeroplane rescue is heart-stopping.
Props to Superman Returns. It's a warm-hearted, ponderous
beast of a movie with some dazzling plumage.
My
Expectations Before the Film
I
saw trailers for what looked like they could be for a gritty and
realistic take on Superman. I'm not sure how gritty Man of Steel
really is, but we could all tell from that trailer that with this
film Warner Brothers are going for older audiences because they
think older people are the kind of people that made Christopher
Nolan's beloved Batman movies such a financial success. In fact,
people who like good movies made Nolan's Batman movies a financial
success. Slapping a similar aesthetic on Superman and cranking
the seriousness up to 11 wasn't the surefire recipe for success
they thought it was. This overt decision does help us to understand
why the film looks and sounds the way it looks. We knew going
in that they were trying for a grown up and realistic tone, and
it goes some way towards explaining the film's complete lack of
a sense of humour and its cinéma vérité camera shakes. From my
summary you might be able to guess I wasn't terribly impressed
by these choices but, credit where credit's due, I'm sure they
impressed that certain kind of 15-year-old who thinks that never
cracking a smile and talking out loud about how conflicted you're
feeling equates to realism and maturity.
On
the drive to the cinema, this is what I thought about: did we
really need a serious-minded and realistic Superman movie?
For a time it seemed like superhero movies were going in the direction,
because people like a bit of moral choice and dramatic decision-making
with their popcorn cinema and it seemed that pushing comic adaptations
towards seriousness and realism was the only way to get that.
But then Iron Man flew in wearing his shiny gold and hot rod red
power armour and gave us a film packed with big decisions and
moral choice nestled in an intelligent screenplay drizzled in
humour. Since then a lot of films have delivered action, drama
and laughs in equal measure. And actually I should point out at
this point, as I have in the past, that for all its perceived
seriousness The Dark Knight is one of those films (the
Joker is unprecedentedly, genuinely funny, that's what makes him
so scary in that film — five words: "I kill the bus driver").
And, of course, the massive success of The Avengers
has shown us once and for all that light-hearted, colourful
and funny is not the enemy of mature, dramatic and weighty: you
can have both in the same film. We've settled that one. Hell,
even the darkest and most serious-minded of action films must
allow its characters to at least indulge in some ironic detachment
and gallows humour, that's just realistic, that's just what
people do in those situations.
Does
Superman need a new costume that's all scaly and dark-coloured?
Does he need to mope around with a beard being cynical and disaffected?
Captain America managed to wear a pretty dorky costume in both
of the films he's appeared in and he was a boy-scout, yethe was still able to kick all kinds of ass. The lesson from
this is: keep the character the same and just hire a good writer.
I'm getting ahead of myself. Gritty and realistic Superman. I
was not impressed at that point, but I relish the opportunity
to be proven wrong.
Failure
as a Superman Story
We
don't see the scene of Clark Kent's parents finding him
as a baby. It's a weirdly specific thing to miss, I know, but
if your story is going to focus at all on the relationship between
Clark and his parents (as this one does) then that moment really
helps establish that relationship. You see the childless couple
beforehand, you see their joy at finding a baby, you see their
understanding of how this child is special. It would have made
an elegant transition between the stuff on Krypton and the stuff
on Earth. There are other classic Superman beats missing: Clark
Kent doesn't wear glasses, he doesn't work at the Daily Planet,
he isn't friends with Lois Lane, he spends almost no time rescuing
people. We can feel where those moments should go in the story
and we can feel the movie chopping them out. Why did they chop?
Just because they know we know what to expect and they're deliberately
trying to not give it to us? Just because they didn't want to
tell another superhero origin story? Just because we know what's
supposed to happen so we can fill in the gaps in the story ourselves?
Well if that's your attitude why tell a Superman story at all?
It reminds me of the Harry Potter films, where they spend
a disproportionate amount of screentime on big set pieces that
aren't in the book and skimp the plot details, relying on the
audience's familiarity with the source material to fill in the
gaps. You can't do that. A film needs to make sense in the absence
of previous works. Not only is the finished product, taken by
itself, stupid and confusing but it also looks like you're just
going through the motions, trying to make something that scrapes
by with the bare minimum number of elements from the original
story.
Goblet
of Fire: a bit with a dragon! Something with water! Hedge
maze! Quidditch World Cup! A ball! Hold on to your butts! Wait,
this film has a plot? Goblet of Fire! Dumbledoooooooooooooore!
Man
of Steel: Cape! Parents! Lois Lane! Good, that's out of
the way, let's fill the rest of the film with big action set
pieces. Oh, and Zod!
Yes,
Zod is in this movie. Remember that guy, played by Terence Stamp
in Superman II? Well, we're treated to a kind of warped
retelling of his plotline from that film but, as I hinted before,
they jumbled up the order of events. When the plot of Man of
Steel starts to unfold and the evil General Zod appears Clark
hasn't even assumed the identity of Superman yet. That raises
more than a few problems, but we'll get to that in a second. What's
with the jumbling, though? Again, it feels like they're just changing
things for the sake of changing them. What are they trying to
achieve this time?
It's
because they needed a different take to the one that was adopted
for Batman and the Joker. The Batman movies didn't mess with the
order of events, but they did add some causality to the story
that doesn't really appear in the comics. In the comics the Joker
just appears fully-formed and Batman has to stop him because that's
what a Batman does. The hero versus villain status quo is established
immediately, it's an innate assumption. In the world of the comics
there is Batman and his allies and, existing separately to that
group, there are also crazy clowns and spacemen and dudes with
shrinking rays; and sometimes the two groups clash. In Batman
Begins it's just Batman at first — most of the criminals Batman
fights are just regular guys with guns. He doesn't start off punching
Mr Freeze on a rooftop. But then it's suggested that because he's
taken this leap — putting on a costume, employing theatricality
and deception, scaring the living shit out of people — that criminals
will follow suit. So then the Joker shows up and we watch as he
uses Batman-like techniques that we've seen in the first film
against people. In other words, the Joker isn't just there because
he's there, in a very real way Batman has created him, at the
very least provoked him, and Bruce Wayne feels guilty for having
brought about this state of affairs.
And,
personally, I quite like this structure where the villain is a
kind of dark parody of the hero, similar in lots of ways and different
in others. Bonus points if the hero has to resort to dirtier tricks
than usual to defeat the villain, as Batman does in The Dark
Knight because then they've become even more similar. But
it only works if either the hero's or the villain's identity is
established right from the very start and then their opposite
is introduced in response, like the answer to a question. How
will Batman change the face of crime in Gotham? Oop, here's the
Joker. What if there was a villain with all the same powers as
the thoroughly-established hero Superman? Here's General Zod.
How will Hrothgar rid himself of Grendel? Oh, here's Beowulf.
You're just in time.
But
in this version of the story Zod and his mates show up way too
early. Humanity's (and the audience's) first impression of Kryptonians
is these jerks. Zod's there when Kal-El is launched out of Krypton,
to no real purpose, then he's deeply intertwined in the whole
process of Clark Kent becoming an official superhero in manifold
ways, with some really troubling side-effects. I've seen a lot
of reviews point out that Earth would be better off if Superman
had never landed there, for instance. I've been able to forgive
films with worse plot holes that monkey around with the source
material and I'd be able to do the same with Man of Steel
if, having created this whole new very messy scenario, they did
anything with it. But they waste it! They have Zod there when
Kal-El is sent into space just so Zod can try to stop it. Then
when he fails, just before he's imprisoned, he swears to the baby's
parents that he will find their son and get his revenge. Two things:
1.
Swearing you'll do anything just before you're banished
to the torture dimension implies you've skipped ahead in the script
and you know you're going to escape later in the movie.
2.
This revenge motive is never brought up ever again.
I
will avoid spoilers but I will say, dipping a toe into the mildest
of spoiler waters, that when Zod does appear on Earth he has utterly
different reasons for being there. And when things between he
and Superman do turn ugly he has a much better reason to want
Superman dead. So that whole thing with swearing revenge on the
baby Superman? Completely pointless.
(It
also raises the issue of why people on Krypton have the time and
wherewithal to send one baby and then a small army of criminals
into space, thus rescuing both parties, but they never try the
same thing with the government leaders or scientists or innocent
people. They should be banishing themselves and making the criminals
stay behind. That would be a much better punishment. "Oh,
you want to rule Krypton? Fine, have it. We're off to the Phantom
Zone. Enjoy!" Okay, fair enough — they establish that not
everyone believes the planet is going to blow up. Fine. Then surely
anyone who does believe, Zod for example, would try to
commit as many treasonous acts as possible, given that the punishment
is potentially life-saving and the lack of punishment is a death
sentence? At the very least Zod should be rubbing his hands with
glee at the prospect of being banished, not annoyed to the point
that he swears revenge on a baby. See, it makes sense in the original
iteration of the story because Zod is banished before the planet
starts crumbling like vanilla wafer, in that iteration
saving Zod from Krypton's destruction is an unfortunate byproduct
rather than a direct result of everyone's incompetence.)
And
I said Zod and Superman are intertwined in a messy way. Make no
mistake, I mean that purely in plot terms (certainly not in sexual
terms), I'm just referring to how the sequence of events plays
out as the story unfolds. The hero and villain share precious
little screentime and they don't really have a relationship with
each other, or draw on their shared history, not in the same way
that, for example, Syndrome and Mr Incredible do.
In
this film, when Superman puts on his costume and starts flying
around saving people it's because he's been drawn into a very
messy, ugly war filled with messy, ugly decisions — hard decisions
that no hero can make and keep his heroism intact. Superman is
constantly being made to choose between letting a million people
die and letting a billion people die, which would be great, I
guess, if you saw Sophie's Choice and thought it needed
more genocide and, crucially, if this wasn't supposed to be a
Superman movie.
So
now in the question-answer model of protagonist-antagonist relationships,
Superman is the answer to the question posed by Zod. There are
two problems with that:
If the question is "Zod has appeared, what's the best way
to deal with him?" the answer is not "Put on some
tights and fly about." Let's go with the film's reasoning
and say that these are special tights that symbolise hope and
the betterment of humankind. That's not what people need right
now. Aliens are invading, we don't want self-improvement tips,
we want them gone. The only hope people have is that they will
live through this ordeal.
It's really hard to inspire people and symbolise something when
you're constantly being forced by events to let people die and
cause massive collateral damage. He's putting on a special blue
and red costume to wear while he's not saving people.
It would be a much better idea for Clark to welcome the Kryptonians
as brothers, pretend to join their side, get aboard their space
ship and fuck things up from the inside. Or rally a resistance
movement. The scenario he's presented with is essentially Independence
Day and he's neither Will Smith nor Phil Pullman. He's not
even Jeff Goldblum. He's Brent Spiner.
So
in the world of the film it just doesn't make sense for Clark
Kent to pick this moment to don his tights, and in the real world
it doesn't make sense to write Superman into Independence Day
and not even give him an inspiring Phil Pullman speech. I mean,
come on. If he's meant to inspire all this hope, let him inspire
it.
Sorry
I forgot to mention, his reason for being on Earth is stated at
the start as being to inspire hope and optimism. That's a pretty
big promise to make to your audience, especially since it never
gets fulfilled.
There's
another problem, one of characterisation. These kinds of detached,
utilitarian, lesser-of-two-body-counts calculations would fit
with a Superman that was thoughtful, intelligent and cool-headed
to the point of being divorced from the human condition — like
Dr Manhattan — but a lot of the time this Superman just seems
like he's pissed off more than anything else, seeking out and
beating up just one guy instead of prioritising thousands of innocent
people. He spends large chunks of the film looking thoughtful
and contemplating his purpose, but when the chips are down all
of that pondering goes out the window. They clearly want to deliver
a Superman for a more mature audience, but Superman's solution
to all of his problems is always just 'I will smash it with my
fists', even when that doesn't make sense. That's an angry toddler's
solution.
Again,
mild spoilers, I will leave out details. His solution to the big
problem at the end is "I will take this one thing and smash
it into this other thing and that will probably make a third thing
to solve all our problems." The slimmest of reasons for why
this might work is given. That Superman suggests it at all means
he is stupid. The fact that it works means the universe
he inhabits is stupid. Similarly, there is something elsewhere
doing something that even someone with a modest amount of scientific
knowledge like myself can tell would have disastrous affects if
allowed to do what it does for even a few seconds. Even if the,
uh, the process it's doing could be reversed it might still
be too late, but Superman doesn't reverse the process, he smashes
the thing with his fists. That would be like Rick Moranis finding
the machine that shrunk his kids and smashing it with a crowbar.
Wouldn't it make more sense to reprogram the machine? What is
the point of having an intelligent, thoughtful Superman if he
never does anything intelligent?
Pacing
Problems
It's
not like I went in wanting to hate the film or anything. I'm a
reasonable man. In fact, the extended opening sequences on Krypton
intrigued me. I liked the way a lot of things on Krypton were
designed, from the wildlife to the technology to the way Kryptonian
society seemed to operate. It was nice to see so many ideas on
display, even if some of them were better-realised than others
(the 'living metal' computer interfaces were interesting but then
when they were used as video phones they became downright unsettling).
There was an impressive sense of scale, in this part and throughout
the film.
Then
I began to wonder to myself, "Wow, they're spending a lot
of time here on Krypton. It will be interesting to see how all
of this pays off later." For the most part, though…
it doesn't. Not even in the way Zod swearing vengeance on a baby
doesn't pay off, because at least Zod shows up again, and at least
when he does he's by and large trying to kill the adult version
of said baby. I mean we see stuff in this prologue that has no
impact on the story at all and is completely irrelevant. And the
worst part is you can more or less tell when your time is being
wasted.
Let's
keep a tight focus on just the Krypton sequence for now. They
spend all this time and creative energy establishing a setting
and introducing characters that we all know are both extraneous
to the plot and about to die when Krypton blows up. It's all creatively
designed and it's good cinema in its own right, but that's the
disappointing thing about Man of Steel: if that sequence
on Krypton had been 10 minutes shorter and it had paid
off I would have described it as great cinema. In other
words, that part of the film would have been amazing if it had
been part of a different film to the one that follows. As it is,
it's just crappy in retrospect, because it doesn't add to the
story they're supposed to be telling. It's like a sphinx— they
stuck the head and breasts of a woman on the body of a winged
lion. You might admire those individual elements — and in significantly
different ways — but eventually you have to look at the whole,
and the whole is monstrous and vile and full of malicious riddles.
The
problem, as I said before, is that we all know the story of Superman.
We know what the salient details are in his origin story and mythos.
His parents shoot him into space. The whole sequence serves one
purpose: to get that baby into space. Anything not directly related
to baby-space-shooting is a waste of time. You need one scene:
parents standing by a rocket pressing a "shoot baby into
space" button. Let's gild the lily and add some dialogue.
In most iterations they say something significant to him, something
that will come to shape his character later in life (coincidentally,
unless the baby was able to understand and memorise their words).
Megamind's parents do the same thing, and it sets the tone for
the rest of the film to follow — and, actually, how it's played
out in that film is funny and tragic all at once and probably
the best version of that trope I've ever seen.
That
sequence is about a minute long in that film and 20 minutes long
in Man of Steel, yet they largely get across the same story
points, give or take a Zod.
What
kind of unnecessary embellishment could Man of Steel possibly
pack in? Well, we see who Superman's father Jor-El talked to before
he went home to shoot his son into space. We see how Kryptonians
reproduce. We see how he got home. I don't mean we see him getting
into a car, getting on a bike etc. We see him get on his Kryptonian
flying beast and then we watch him flying it around like it's
How to Train Your Dragon. The flying beast has a name
for crying out loud. We even see what he picked up on the
way home, how he got to his front door, what happened when he
got home, what their home computer looks like, why the planet
is blowing up. We see why the planet is blowing up! I can't believe
I'm listing this as an unnecessary detail, but in the context
of this story about Superman's adventures on Earth it absolutely
is. I am a nerdy guy, I am always fascinated to learn why things
in science fiction settings are blowing up, but now is not the
time to indulge me and most film-makers know better. In the timeless
mythos of Superman we know it's really not important. They don't
make it important here. They emphasise it, but that doesn't lend
it importance.
Let's
say the planet is deteriorating due to environmental damage and
reckless mismanagement of resources. Kal-El's parents tell him
to make Earth a better place than Krypton ever was. Unless Kal-El
spends all of his time as Superman fighting climate change and
corporate greed it's irrelevant. Let's say the planet is being
torn apart by war. Kal-El's parents tell him to make Earth a better
place than Krypton ever was. Unless Superman tries to bring about
world peace and multilateral disarmament it's irrelevant (P.S.
they made that film and it sucked). Krypton is being destroyed
by dogs? Fine, Superman spends the rest of the film's run-time
kicking puppies in the face.
Geeking
out is fine but it's not an end in its own right. Do something
with that detail. You've established how Jor-El's computer looks.
Okay, now in the action sequence that follows have Jor-El use
that detail to his advantage. Do we need to see Jor-El confront
the Kryptonian government, pick up a McGuffin and then head
home? If it's never going to be useful, it's the easiest thing
in the world to leave out. Observe:
 
  JOR-EL: Shit, the planet's about to explode, I'd better
head home.
 
  CUT TO: INT. JOR-EL'S HOUSE
 
  WIFE: Honey, did you remember the McGuffin?
 
  JOR-EL: (reaches into pocket) I've got it right here.
Or!
Let's say you absolutely have to have Jor-El confront the government.
Let's say people will tear their hair out if they don't find out
how he got his hands on the McGuffin. I've got that covered too:
 
  INT. THE HALL OF MCGUFFIN. JOR-EL SEIZES THE MCGUFFIN FROM
ITS MAGICAL PLINTH. HIS BACK IS TURNED, SO HE DOESN'T SEE THE
COUNCIL MEMBERS APPROACHING BEHIND HIM.
 
  COUNCILLOR: We thought we'd find you here, Jor-El.
 
  JOR-EL: You don't understand! The planet is about to blow
up.
 
  COUNCILLOR: Entering the Hall of McGuffin is the worst act
of treason a man can commit in our Kryptonian society. Do you
know what the punishment for this transgression is?
 
  JOR-EL: Yes and it actually sounds like a pretty sweet deal
right now but I have to head home and shoot my son into space.
 
  COUNCILLOR: We can't let that happen, Jor-El.
 
  JOR-EL PULLS OFF A KICK-ASS — AND, MOST IMPORTANTLY, QUICK
— ESCAPE.
 
  CUT TO: INT. JOR-EL'S HOUSE
 
  JOR-EL: Honey, I'm home! I got the thing!
Identical
to what we had in the actual film in terms of story function,
yet twenty times shorter. Why? No flying creature, no name for
said creature, no detail for the sake of detail.
Then,
after spending a frankly perverse amount of time on Krypton they
suddenly cut to Clark Kent as an adult, on a boat of all places.
They skip over his entire childhood, his relationship with his
adoptive parents — basically all of the stuff that will
be important later — and only refer back to it in a handful of
short flashbacks. Flashbacks! Short ones! Oh great, now the film
acquires an editor. Now we're zooming around time with efficient
little snippets of scenes and trimming the fat. Thanks, movie.
The
effect of all this is that we miss out on the classic beats of
Superman's formative years, this I've already touched on, but
we also miss out on finding out why this character is the way
he is. Characters' childhoods are a great opportunity for character
development. They don't take a lot of time but, by laying out
a few key moments from a character's early years a storyteller
can show us, in chronological order, the exact points at which
a character made some key decisions that define who they are,
decisions that become hugely relevant later. To pick on Megamind
again, that film deftly does a lot of character-building by
showing the protagonist's childhood. Man of Steel doesn't.
They do it in Megamind because they recognise the importance
of having a sympathetic main character, and they were probably
worried that the audience might stop liking the guy when he's
committing crimes. As it turns out, the titular character of Megamind
at his most villainous is twice as likeable as the titular character
of Man of Steel at his most heroic. Why? Because we understand
why Megamind's doing what he's doing. We've watched him grow up,
make relationships and make choices. Of Clark Kent we know this
much: he has parents. Sorry, there's more to it than that. We
know the name of his space Dad's flying creature.
And
let's not forget why they spent so much time on Krypton
and so little time in Kansas. It's because they didn't want to
tell Superman's origin story. Even if doing so would've meant
telling a good story. You can see them straining
to be different — different to other Superman stories, different
to other superhero stories. You can see them groping for new things
to focus on. "Well, nobody's ever shown how the Kryptonian
computers work before. We could do that." And the whole film
is like this! Nothing we've seen before, lots of stuff we haven't
seen, without any thought for why those that came before did things
the way they did them. It feels like a Superman movie designed
to fill in the gaps in previous Superman movies… which means
they're relying on your prior knowledge of other films or the
comics to enjoy it fully, which means they've fallen right into
Harry Potter Movie Syndrome and out the other side into
Weird Accompaniment Movie Designed to Fill in the Conceptual Holes
in Other Movies.
So
in straining to differ from the film's historical precursors they've
accidentally gone too far and made familiarity with the precursors
a requirement. They're desperately hoping you know how Kal-El
got from being a baby on Krypton to being an adult called Clark
Kent in Kansas. Then they desperately hope you'll forget about
those other films when Superman is on screen minus his red underwear
and minus his familiar personality.
The
finished product ends up feeling like an alien invasion film that
just happens to have Superman in it. A really boring alien invasion
movie, too. So boring I began to pass the time by thinking of
different genres you could shoe-horn Superman into. Medical drama
with Superman: he uses his super strength and heat vision to remove
Lois Lane's appendix in the nick of time. Historical biopic: Superman
helps Abe Lincoln pass the Thirteenth Amendment. Romantic comedy:
I guess the 90s TV show already did that.
Why
was I so bored? Because the same Goddamn scene repeats itself
over and over. All those flashbacks? They all cover the same ground.
We get it, the Kent family know Clark has super powers and they've
got high hopes for him, but ones that involve him never revealing
his secret (more on that in a second). Okay, every scene plays
out the same way: something dramatic happens to Clark. He sits
on a fence or in the back of pick-up truck and talks about how
conflicted he's feeling. His dad gives him some sage advice that
in a better screenplay would be better advice. End scene. This
scene repeats itself about three or four times. It's hard to say
because we keep getting new scenes that cover the exact same ground.
There's a scene, for example, in which Clark goes to a minister
to talk about how conflicted he's feeling, right after something
dramatic happens, and the minister gives him bland advice. These
scenes have one purpose: to establish how thoughtful and conflicted
Clark Kent is. You only need to do that once, not over and over
and playing out the same way, with Clark sitting down and a wiser
person standing their lecturing him. You can do that shit once
per movie — only once — and for God's sake make it good. Do you
remember that scene in The Fellowship of the Ring where
Frodo's feeling conflicted, he wishes the ring had never come
to him. Then Gandalf says "So do all who live to see such
times, but that is not for them to decide. All we have to decide
is what to do with the time that is given us." That's a beautiful
moment. It helps Frodo go on when he's at his lowest ebb, it encapsulates
the character of Gandalf perfectly and it's good advice that we
can apply to our own lives. In Man of Steel people just
tell Clark to listen to his heart and try to change the world
for the better, without saying how or why. They probably weren't
imagining him punching another person so hard a gas station explodes,
killing everyone inside.
At
one point one of the bad guys throws something at Superman and
he dodges out the way, letting it destroy the building behind
him. He could catch it, but he doesn't. Thanks, hero. All of the
fight sequences play out this way, and it's upsetting. But even
if you try to ignore the fact that thousands of unseen people
must be dying all the time during these action sequences, there's
no ignoring how boring the action is. Watching superpowered people
punching each other is interesting for five minutes before you
realise that everyone doing the punching is equally strong and
completely invulnerable. Aaand then the fight sequence goes on
for another 20 minutes with nobody gaining the upper hand. I've
never seen a film with such a self-indulgent lack of restraint.
And I've seen Nicolas Cage shooting people in slow motion whilst
banging a naked woman. As ridiculous as that moment was, at least
it only went on for a few minutes (insert sexual innuendo here).
I mean it didn't outstay its welcome. Man of Steel's fight
sequences aren't that polite; they just stick around and exhaust
you.
This
is the kind of decision-making we traditionally associate with
small children. A child will tell you that pizza is their favourite
food and they might tell you they would have pizza for every meal
if they could. But in reality you could probably only have pizza
three or four times in a row before you wearied of it, even if
it was the best pizza in the world… which these fight sequences
aren't.
Because,
like I said, the sheer length of the fights is coupled with their
complete lack of drama and stakes: the people attacking each other
are invincible and super strong. Watching them punch and wrestle
each other is like watching a dramatic shoot-out in which all
the guns are empty. Speaking of which, I'd be interested to know
what early years head trauma causes a soldier to think to himself
"Okay, I've unloaded three rounds at this unstoppable alien
demigod and it's had no effect. I'd better reload and try again
whilst standing perfectly still, I've got a good feeling about
this fourth round."
This
is what I find so frustrating about the film, there were some
parts where they didn't want to cut anything and there were other
parts where they cut too much. Character relationships, character
psychology and backstory all get truncated into little snippets,
but prologues and action sequences — anything involving special
effects, in other words — get as much screen time anyone could
possibly want, then another half hour.
And
if I think something's too long and in need of editing
you know something's up.
The
Script
It's
bad. Nobody ever has anything funny, joyful or intelligent to
say. My least-favourite line of dialogue is this:
"The
fact that you possess a sense of morality and we do not gives
us an evolutionary advantage. And if history has proven anything,
it is that evolution always wins."
It's
not a patch on the 'apex predator' line from Chronicle,
which is the kind of statement it's clearly trying to be.
Here's
why this is a bad line of dialogue:
Human
history has largely focused on, well, humans. Anything
before that is archaeology and biological anthropology.
Evolution
is the process by which living things adapt to their environment.
The process itself can't be said to 'win' at all, it's the species
that avoid extinction that win.
Even
if we give the screenwriter a break and allow that evolution
itself can be said to win, it's not a process that seeks to
elevate the strongest or most ruthless or whatever. I mean,
our mammalian ancestors evolved from amphibians, who in turn
evolved from fish. It doesn't mean that amphibians represent
a 'better' form of life than fish and it's not like all fish
and amphibians are now extinct because they had to make way
for the humans.
Even
if we accept that the process of evolution has elevated humanity
to a position above other species, the obvious distinction between
humans and other animals is our culture and society, which includes
a social code of conduct i.e. morality.
In
plot terms, the evil Kryptonians never use Superman's morality
against him e.g. jeopardising innocent people so he will have
to fly off and save them instead of stopping them and thus buying
themselves time. Nobody in this film is smart enough to be that
manipulative. And I'm pretty sure this version of Superman would
let them die.
Eight
Years
Posted
06:59 (GMT) 23rd July 2013 by David J. Bishop
I'm
feeling very grateful today, grateful for the things life has
given me. I realised this morning while I was pouring my cornflakes
that I was just a kid when I started this comic. I've always been
a person who makes things, but such people are nothing without
an audience, and I was 16 years old when I first started making
things for an audience.
I
didn't deserve an audience, I did nothing to earn an audience,
yet I got an audience anyway - I was handed one - and I've spent
my years since trying to make myself worthy of that gift.
I
know I haven't always been the best cartoonist. I've been slow
when I wasn't updating as often as I could have and now I am updating
as often as I can I'm even slower. I've made some mistakes, I've
made weird artistic choices and maybe I haven't told you I love
you as often as I should have.
But
know that I am truly grateful for the honour you've bestowed on
me by reading the silly things I post on the internet. I know
the next eight years are going to be even better.
On
Getting Married
Posted
07:08 (GMT) 15th May 2013 by David J. Bishop
Hello,
everyone! I haven’t used this space for any blogging recently.
Okay, maybe I’m not entirely sure what blogging is. I used
to use the blog posts to detail in excruciating detail things
that had happened to me. Every time I moved house, started a new
job, fell ill, tinkered with a project — it all went here.
Every time I had a weird dream, here it was. Every time a crazy
person harassed me in the street, I wrote about it. That’s
happened a surprisingly large number of times.
Instead
I’ve posted essays, movie and game reviews but I haven’t
written a great deal about what’s going on in my life, what
I’ve been up to. Let’s remedy that.
Okay,
so I’ve been working on making some changes to the website.
A tweak here, an adjustment there. It starts off as an idle fancy:
“You know, I really should fix that.” At first you
ignore it, then it boomerangs back and hits you in the jugular.
Then you tinker, then you rebuild, then you overhaul. Before you
know it your website is strewn over the living room carpet in
tiny pieces and you need put it back together but with a Twitter
feed in it, somehow. And each one of these widgets and divs and
doodads has to have its own little picture, which individually
don’t take long to draw but multiplied by twenty take longer
than you’d think.
Part
of this website overhaul process has involved going back and re-reading
past blog posts. Not an entirely comfortable experience, I’ll
admit. I don’t remember them being quite that bad, which
sort of makes me relieved that nobody read them. In places pretentious,
in others absurd, occasionally petty, often apologetic for shortcomings.
I was struck by how achingly insincere they all are. I can’t
read them without seeing a young man desperate to project an image
of someone different to who he really is. Sometimes I would puff
myself up and pretend to be bigger than I am, sometimes I would
make sarcastic (and quite impolite) comments about my pitifully
small readership. Sometimes I would pretend to be meaner than
I really was, proudly wearing the mantle of ‘belligerent
asshole single-handedly setting the world to rights’ even
when it didn’t quite fit. I’m not a warrior. I have
been, and will always remain, a lover and not a fighter.
Just
as I pulled apart and overhauled my website, I have also pulled
apart and overhauled myself. As embarrassing as those old blog
posts were to re-read I derived a great deal of comfort from knowing
that the young man who wrote them is not me. I know him well,
we have a lot in common but he and I are not the same person.
I’m the man he would have wanted to be if he’d even
had the good sense to know what kind of man he wanted to be.
Nevertheless,
no matter how crappy his blog posts were, that young man made
some damn fine comic strips and I’m still immeasurably proud
of the body of work we’ve collaborated on.
Out
with the old and in with the new, as they say! What’s new?
May is the last full month I will spend as an unmarried man. That’s
new! Early next month I’m tying the knot. I’m not
scared, but I do find the idea daunting. This whole getting married
deal is a big deal and nobody seems to acknowledge that. Have
you ever played a game, read a book or watched something where
magic was commonplace? People can open portals to other place,
drink magic potions, turn each other into animals, fly, become
invisible and summon creatures but nobody cares. Nobody loses
their shit when they see somebody teleport — a thousand
miracles happen every day and nobody cares, they take it for granted
just as we take for granted portable GPS devices and wireless
internet connections. That’s kind of how I see marriage.
The words ‘husband’, ‘wife’, ‘family’:
these are ancient, powerful words. They have a poetry to them,
a magic even. It’s one thing to move in with someone
and never move out, it’s another thing altogether to be
someone’s husband.
Sure
is going to be fun, though.
28
Different Jumps
Posted
22:30 (GMT) 16th April 2013 by David J. Bishop
Oh,
Tomb Raider, Tomb Raider, Tomb Raider.
You and I go way back.
It
was my sister who actually played Tomb Raider while my
brother and I watched, but we all got into it in a big way. With
the help of an exhaustive walkthrough she was able to chew her
way through Tomb Raider II, aiding Lara Croft in her
quest for the Dagger of Xian. When I say she chewed her way through
the game I don't mean it was like eating a sandwich or a pancake.
Watching her play was like watching someone crunch their way through
a block of synthetic industrial polymer. Not just one block, a
pile of blocks. Imagine watching someone you love do that. And
then, when they can't swallow another mouthful, they give up in
frustration, put down the polymer and determinedly return to the
pile the next day. Eventually they can chew threw the whole pile
but they will not be nourished by it.
The
Cubes
Playstation
One graphics and rendering were good enough to manage cubes and,
if you were lucky, triangular half-cubes. Some game developers
were able to do something amazing with the technology in spite
of its limitations; the first-generation Crash Bandicoot
games still look gorgeous today, Metal Gear Solid was
able to do a lot with atmosphere and an animation style with the
kind of minimal emphasis on movement borrowed that we expect from
anime. Some game developers did that, but those game developers
were not the Tomb Raider team. Core Design stuck mostly
to cubes. Their levels consisted of cubes. These cubes were suspended
over perilous falls that you had to traverse like the world's
largest, most dangerous and squarest stepping stones.
These
cubes looked like someone had spent a lot of time in MS Paint
trying to make their mathematically exact flat surfaces look like
craggy rock or old wood grain. Lara had to negotiate these cubes
with a series of painstakingly precise runs and jumps.
The
Jumps
Lara
had 28 different jumps she could do: jump from standing, jumping
whilst strafing left or right, running jump, President Leap, jump
and grab, grab and jump, the doozy, jumptown shuffle and hop,
to name only a few. Learning all the jumps wasn't the hardest
part, the hardest part was inputting the precise button sequence
required to make her do the exact jump you needed her to perform
in order to not die, which was the exact same button sequence
as all the other jumps but with slightly different timing or a
subtly different context. Mistime that triangle press by as little
as half a second and Lara will either fall to her death IF
THE GAME IS BEING KIND or simply fall to the bottom of whatever
Godforsaken cave she finds herself in, forcing you to find a way
back up to where you were with severely reduced health. Many of
the jumps required some kind of run-up but the upper surface of
most of the blocks was only just big enough to allow for the run-up
you needed, so you had to shuffle and hop backwards around the
block you were on just to get enough space to run up to reach
the next block. It was very counter-intuitive and fussy; you really
were taking a step back after every two steps forward. It gets
worse! All of the gaps between cubes were precisely spaced so
that if a running jump was required only a running jump
would get you across. If you didn't quite manage to get Lara up
to running speed you were shit out of luck, son. Oh, you messed
up? Well, she's just going to do an infuriating little jump that
someone might perform to clear a large puddle and make no attempt
to reach out and grab the ledge as she sails past it towards death.
That was the frustrating part. If you reached the ledge so that
your entire body was right in front of the ledge but your feet
were not on the ledge Lara would plummet to her death. In real
life, you would throw yourself forward and scramble up, you would
reach out with your arms. Lara just held her arms out at her side
and stubbornly fell to her death. But that was just for a running
jump. Some jumps required you to grab the next one, but you had
to know that in advance and perform a run-jump-grab. You couldn't
just play it safe and hold ‘grab' for every jump just in
case it was required because holding the ‘grab' button in
mid-air shortened your jump. How do you learn which jump
is the right one for the job? Trial and error, my friend. Tedious
trial and error.
Some
people lament that since games went mainstream they have become
too easy. I would point them towards Tomb Raider II.
It's not a fun challenge, it's just pointlessly convoluted. It
punishes you for playing. When you have died and failed over and
over enough times to learn the exact sequence you need to succeed
you get to not be punished, which I suppose is a kind of reward
-- but it's not a reward for intelligence or bravery or creativity,
simply psychotic levels of perseverance and the ability to memorise
28 kinds of jump.
To
play Tomb Raider II you absolutely needed a walkthrough,
not to find the hidden secrets of the past but just to help you
with the horrible counter-intuitive platforming. The walkthrough
read like this: “Stand on the first block and face the second.
Take two steps back then run three steps forward, pressing jump
just as Lara's foot hits the ground for the second time. Now rotate
90 degrees to the left. You will see a rectangular cliff face
with some green plants growing over it. You can't see from this
angle but the line above where these plants are growing is actually
a ledge that you can only barely reach. Hold down the walk button
and sidestep once to the left, then hop backwards exactly once.
Run-jump-climb to the ledge. If you fall, Lara won't quite
die and you will have to walk back to the start of the area where
you killed the tiger.”
Sorry,
I forgot to mention the tiger.
The
Tiger
The
local fauna around the Great Wall of China were frigging scary
to us when we were children, the most fearsome of them being the
tiger. It still being 1997 the tigers were pretty much just angry
orange clusters of polygons, so to sell you on how frightening
they are I'm going to have to take a second to discuss the game's
atmosphere and pacing.
This
is how Tomb Raider II starts: you slide down a slope into a cavern.
Already that's unsettling. Most games start you off 'at rest',
standing still at the start of the level, ready to start your
adventure. Not so this game. In this game you slide. They want
the first feeling you experience to be that of being sucked downwards
with no way to stop yourself and no clue as to how you got there.
The opening cut scene doesn't set it up, it shows Lara shimmying
down a rope from her private helicopter onto some flat, non-slippery
grass. Jarring cut to in-game graphics. Lara is sliding. First
thing you think is “Oh shit, why am I sliding?!” The
second thing you notice is the sound design. The sound of you
sliding down rocks makes the softest and most unobtrusive of hissing-murmuring
noises, like tires on smooth tarmac at 75 mph heard at 2am when
everyone else in the car is asleep. Then you hear a distant whir,
an electric toothbrush on the opposite end of a football field
perhaps, before you take two steps forward. Suddenly you are bombarded
by the ear-shattering din of the loudest helicopter in the world
-- am I being attacked? Is it landing on me? -- and you realise
oh that's what that teeny whirring noise was. The part
of the cave you were standing in before had amazing sound insulation.
That was the chillout area, this new area is a graveyard for eardrums.
At this point the camera does a clever trick for the period and
focuses not on Lara but on the helicopter, as if she's looking
up, wishing it would take her with it. As you realise your helicopter
has abandoned you here, you begin to explore the cave, finding
it completely empty. It is in this lonely grey cave that you will
first notice the music: there is no music. There's no sound at
all save that of weirdly quiet rocks underfoot. Then as soon as
you step in a particular pool of water a tiger literally appears
out of nowhere and attacks you. Horror fans will talk your ear
off about the importance of music in horror, they will tell you
that if you hit mute whilst watching a scary movie then it will
become less scary. That's fine as far as it goes, but I will insist
that nothing is as scary as the ringing silence of Tomb Raider
II right before the tiger gets you.
And
this tiger, this bloody tiger. You hear it before you see it.
You want to talk about horror sounds? What could be scarier than
the same five seconds of growling and roaring on an unending loop?
Frightening? It's a robotic bestial chant that speaks of a malevolent
intent divorced from hunger or need. Yes, it's quite frightening.
When
you hear that otherworldly roar you will turn just in time to
see a poorly-rendered stripy orange mass of angry pixels already
upon you. You can run away, you can fight, you can die: those
are your options. Whatever you do this tiger will run after you
at full speed, lunging at you over and over and over until one
of you dies. It popped into existence exactly one second ago and
it only ever has existed or will exist in a single unending state:
murdering Lara Croft.
A
real tiger would keep its distance, at least at first -- it would
slowly lope over, carefully, watchfully. If it decided to attack
it would slow down, lower itself, staying quiet. Just by watching
it become still you would be able to feel its muscles bunch up
in preparation for the unstoppable pounce. I'm not a tiger, as
shocking as that sounds. I don't even know any tigers. I just
know that tigers are hunters; that's what a hunter would do. A
hunter doesn't sprint right at its prey in a demented rage screaming
as loudly as possible. Of course, a hunter doesn't materialise
out of thin air either, not unless it's the Predator. Tomb
Raider II's tiger is not a hunter, it's an unfriendly windup
toy.
The
eerie silence punctuated by disjointed sound effects and nonsense
tiger attacks lend the whole sequence a dreamlike quality. And
everything, from the sliding to the cacophonous helicopter to
the insane robot tiger programmed to kill, takes place within
the first 10 seconds alone.
Think
about that for a second.
Modern
games take time to give you a chance to explore, they subtly weave
in a tutorial and tease you with plot threads. In the time it
takes the protagonist of Bioshock to swim to a lighthouse
Lara has already slid into a cave, been mauled by a tiger that
inexplicably hates her and died three times trying to jump to
the same ledge.
Nothing
about this opening is right. You're supposed to build up to these
big moments. You can't just dump someone in a cave and throw a
tiger at them like it's a Roman coliseum.
It
only gets more nightmarish and weird from there. After the game
has casually introduced a second tiger from nowhere, then you
meet the spiders. Again, you hear them before you see them, only
this time it's because you never see them. They are dark
brown shapes running at you across a dark brown floor in the dark,
they make a scratching sound like scribbling pencil in a way that
real spiders don't. I'm only describing these things as spiders
because that's what the internet thinks they are, I think the
floor itself is coming to life and attacking you.
After
the floor spiders come flocks of murderous crows. Last of all:
a t-rex! Why the fuck not. Not even going extinct can stop this
prehistoric monster from trying to kill Lara.
When
you finally encounter human enemies the game reaches its nadir.
These guys have cuboids for bodies, thin cuboid limbs and cubes
for heads. They half-run half-march right at you, knees high like
they're playing keepy-uppy with an invisible football, pointing
a cuboid gun straight ahead at arm's length wherever they go.
They take about three blasts from the shotgun to the chest at
point blank range to go down. Two shotgun blasts won't slow them
down -- or speed them up for that matter. They will just run at
you with the same grim mechanical unstoppability as the tiger,
or as a train about to run you over. To be honest, all three are
about as talkative as each other: without help from the flimsy
storyline that is only reintroduced between levels you would have
zero context for who they are or why they need you to die. Where
did he come from? How does he know where to find you? Was he waiting
behind that door this whole time just in case Lara Croft walked
into the room? How does he even know who you are? They never explain,
so we should just assume that he wants to kill you because he
exists and this is a Tomb Raider game -- time and space
want you dead, everything in your environment, from the floors
to the birds to laws of reality, is conspiring to kill you.
Did
I mention the traps? The tombs you raid are trying to kill you
too! As if the platforming wasn't bad enough already, there are
times when walking down an ordinary corridor will result in spiky
doom erupting from the floor, walls or ceiling. Sometimes a pit
will just open up and Ms. Croft will be impaled like a cocktail
sausage on a massive spike. "There," the game says,
"she's dead. Now do that platforming sequence again."
Death in this game is random, arbitrary and costly; making progress
is like building a tower of wooden blocks for a toddler to knock
down with gleeful abandon.
It's
no wonder that gamers in the 90s felt such affection for Lara
Croft: she's the only thing in that twisted landscape of repetition,
misery and surreal imagery that's real, relatable and recognisably
human.
How
Lara Changed the World
Let's
face it, the cultural impact of Lara Croft has always been far
greater than the games she inhabit deserve.
Let's
just take a minute to unpack the true cultural significance of
Lara Croft. For a start, her very existence happened completely
by accident. Some guys in Derby were making a game about an adventure-archeologist
but their main character dude looked just like Indiana Jones,
so in order to avoid getting sued they decided to replace him
with a woman. That's it.
Okay,
so that's not quite it. They decided to make the hero of their
game an attractive woman in shorts and a tank top. At least, that
was the idea.
In
reality, there's no clear reason why Lara's attractiveness became
such a big deal. I never saw the first game but I know for a fact
that in Tomb Raider II Lara Croft's face looked like
a frowny face drawn in felt tip on the side of an egg. She doesn't
even do anything sexy, if you ignore her strangely alluring walk
animation (as I tried to at the time). Here's how sexy things
get: when you finish the game she runs a shower and prepares to
take off her bathrobe but then stops herself, turns to the camera,
says “Don't you think you've seen enough?” and then
she shoots you, the player, dead. This is the only concession
the game makes to the fact that the player might want to see Lara
naked; in all other respects the things that she does and the
adventures she has play out exactly the same way as they would
if her character was male. Teasing the audience with the possibility
of a nipple rendered with in-game graphics was enough to light
the fire of ardour in a generation of male gamers, apparently.
So
Lara Croft inexplicably became a sex symbol. She even became a
spokesmodel for products that had nothing to do with games. In
doing so she helped usher video games out of the nerdy introverted
shadows and into the mainstream. All of this was due to the phenomenal
popularity of the character of Lara Croft, not the popularity
of Tomb Raider. For reasons I can't entirely explain,
people really related to this character. It can't just be because
she's a beautiful woman.
I
can explain to a certain extent why she was popular here in the
UK. Not only was she created in Derby, she's also British herself.
The people of Britain tend to feel a certain kinship with British
fictional characters like Sherlock Holmes, James Bond and The
Doctor. Even if those characters are placed in the hands of non-British
storytellers, that affinity -- a protectiveness almost -- remains.
But,
cultural phenomenon aside, Lara Croft is actually a terrible fictional
character. Based on the early Tomb Raider games alone,
what do we know about her? Tigers fucking hate her. She likes
jumping (even if jumping doesn't like her). She has a helicopter.
She kills
a lot of animals. She would rather murder someone
in cold blood than let them see her naked. So I guess she's uncompromising?
That's it, that's all the games give us to work with. She's not
exactly Captain John Yossarian.
She's
not even dynamic by the standards of adventure-archeologists.
Nicolas Cage in National Treasure is a better-developed
character. Lara is just England's answer to Indiana Jones, which
is ironic because Indiana Jones is of course America's answer
to James Bond.
A
Jolie Good Time
And
I'm glad I mentioned Bond because like James Bond -- and Batman
and Holmes -- Lara Croft is far too iconic and recognisable a
figure for people not to make things about her. The problem is
that all of her games are pointless and horrible, so they gave
up and made a movie. This you must understand: they couldn't not
make anything. Something with Lara Croft in it has to be made
every five years until the heat death of the universe. The problem
with the Tomb Raider film was that it was also
pointless and horrible.
They
made the mistake of transposing the Lara Croft character directly
from the games into celluloid. What that left them with was a
big-lipped ponytail-wearing action girl with a penchant for murdering
people. All they knew about her was that she has action-adventures,
so that's all she does. From the running, jumping and spiky death
of the games the filmmakers extrapolated a boring daily routine
made out of vaguely x-treme set pieces. Lara trains by fighting
a giant robot, Lara unwinds by performing a bungee-ballet, Lara
brushes her teeth by launching a motorcycle through a window into
some Nazis. They don't show it but I imagine Lara makes a sandwich
by dragon-kicking a grizzly bear off its surfboard.
Everything
she does has to be super-competent and super-accomplished. I'm
not sure where they got that idea from; the Lara Croft I know
can't cross a room without getting devoured by a tiger and falling
to her death a dozen times. Maybe they thought that to write a
strong female protagonist they had to write someone who never
makes mistakes and never struggles to achieve anything because
to do otherwise would be sexist. No matter how good their intentions
were, what they ended up with was a boring character.
Then
Prince of Persia: The Sands of Time comes along and shows
everyone how to make a game filled with platforming, puzzles and
death traps that doesn't actively punish the player for picking
up the controller. And interest in Lara Croft gradually waned,
we all grew up a little bit, and started getting interested in
female game protagonists like Commander Shepard, who manages to
kick ass and save the world without the aid of gigantic breasts.
In fact, the role gender plays in Mass Effect is the
same as the role it plays in Tomb Raider but even more
so: it plays out the same way whether you're a woman or a man,
it literally makes no difference. What use do we have for Lara
Croft in a world like this?
But
Lara Croft is far too iconic and recognisable a figure for people
not to make things about her. So, it's time for a reboot. The
Batman franchise got one, Doctor Who got one, the James
Bond movies got one -- a new film that may or may not fit into
the existing continuity, but which tonally takes the series in
a new direction, normally marked by improved writing and acting
from previous instalments. Tomb Raider -- and I don't
know what other title I expected it to have -- is that game. This
is Lara Croft's Batman Begins.
The
Adventures of James Bond the Selfish Murderer
Actually,
Casino Royale is a much better example and I'll explain
why. I didn't give a shit about James Bond until that film. Oh,
I loved his movies; in childhood and adolescence I watched every
single one. To me they were jetski-flying-off-cliff-sending-bad-guy-to-his-death
delivery systems. But James Bond himself, James Bond the character?
I never gave a shit about him. He's suave, charismatic, he drinks
Martinis, he kisses ladies on the mouth and he kills a lot of
people without caring. He's just a cipher for the audience to
project themselves onto. Wouldn't it be great if we were that
cool? If we got to drink Martinis and kiss ladies on the mouth?
Wouldn't it be cool if we could do what is necessary for our survival
or in service of a greater cause without being crippled emotionally?
If I was to shoot someone, even if I was 100% certain they were
a bad guy and the world was going to end if I didn't, I would
be overwhelmed by shock, nausea, guilt, self-hatred, doubt and
then ultimately fear that I would have to do it again. James Bond
kills a guy in cold blood and makes a witty little joke about
it, even though most of the time the only person to address these
comments to is the corpse (for maximum craziness). And the Bond
girls? Half of whom end up dead? That would never happen. I'd
get as far as one Bond girl, then I would want to stay and cuddle,
we'd probably stay up all night talking about our childhoods and
then the rest of the film would be me trying to get this woman
to safety. James Bond just sneaks out while they're sleeping,
hits the casino and then comes back to find them in pieces in
the hotel mini fridge. As a hook for the male audience-members
to hang their wish-fulfilment fantasies on James Bond is fine.
But if you take the things he says and does and analyse his character
it becomes obvious the man is a sociopath.
And
that's why the James Bond lifestyle is just a fantasy. Men, as
a sex, are innately sensitive creatures. If we wanted to be ice-cold
professionals at work, bed a load of women and spend all our money
on fancy suits and awesome cars we could. I've seen people who
live their life that way and they're not particularly rich, handsome
or intelligent, The rest of us have mothers, girlfriends, wives
and children, we have responsibilities, we have people we care
about who care about us. There is a financial advert on television
right now about a guy saving up for a cool Mustang but never quite
having enough money because he has to spend his savings on putting
his daughter through university, so he never gets that car. This
man is the anti-Bond. The fact is that the Bondian fantasy life
is within all our grasps, the only entry requirement is a complete
lack of caring about other people.
People
what to be James Bond in an abstract sense, but if they were to
meet him I don't think many people would like him as a person.
But Casino Royale changed all that. They took the character
of James Bond and made it their end point. The character we meet
at the start of the film is not James Bond as we know him, not
yet. He's a much more caring, sensitive person and during the
course of the film he has to learn to completely detach himself
from human emotion until finally he becomes a catch-phrase-spouting
professional murderer. Now you have my attention.
Tomb
Raider does the same thing. I have absolutely no interest
in Lara Croft. None. But if you take a normal teenage girl, put
her in an extraordinary situation and show me how she has to become
Lara Croft just to survive? Now I'm invested. Because now, like
with James Bond, I'm imagining myself in that same situation.
And, believe me, the scenarios presented are no wish-fulfilment
fantasies. Lara is one of only a handful of survivors of a shipwreck.
She's stranded on an island and it turns out the island is by
no means uninhabited. Lara's reaction to the situation is fear,
panic and desperation: all responses I would share if the same
thing was happening to me. For the first time I'm really identifying
with Lara Croft. That's what makes this Tomb Raider reboot
different to all the others.
Re-Rebooting
the Franchise (Again)
Yes,
this is not the first time the Tomb Raider franchise
has been treated to a reboot. It's not even the first time we've
seen Lara Croft as a teenager. Pretty much every instalment from
Tomb Raider III onwards has represented some kind of
reimagining. Angel of Darkness reinvented the series
as a noir-theme mystery set in and around Europe. Tomb Raider:
Legend gave Lara Croft a more realistic character design
and made similar attempts to make the gun-toting hard arse we
knew and (inexplicably) loved in the 90s into a more well-rounded
character with a sympathetic personality and likeable friends.
However, there's a difference between those reboots and this new
one.
I
played Legend. When you play Tomb Raider: Legend
it's not a good game, it's just a Tomb Raider game flavoured
with some things that make it more tolerable. They trim the number
of jumps down to just six, they give her a little swinging hook
thing to help her get to those hard-to-reach areas, they let you
come back to the same spot you were on before you died instead
of making you replay the last fifteen minutes of gameplay. Tigers
don't appear from nowhere as if the stork just dropped them in
your lap. But men with guns still blindly run at you, just in
a slightly more realistic way, you still jump backwards while
you shoot them and you still get ample opportunity to tumble into
stupid death traps.
Even
the attempted improvements to Lara's personality, whilst welcome,
don't really work. They give her two mansion-bound minions, Alister
and Zip, who throughout her adventures chime in through her bluetooth
headset with their two pennies' worth on how the game is unfolding.
They're there for Lara to bounce off of and her rapport with these
two dudes humanises her to an extent, allowing her to exhibits
a greater sense of humour than in previous games (see ‘shooting
player in the head' for contrast). However, all of these personality
traits are still bolted onto the same ultra-competent badass from
before, who can fire two pistols in mid-air while leaping off
the back of a speeding motorcycle which itself is jumping across
the gap between two skyscrapers. What I'm saying is she's too
cool and too capable, always has been. Dress it up all you want
but Indiana Jones is still a better character because he messes
up sometimes, mistimes a jump, gets the crap beaten out of him.
We believe he might just get shot or be buried alive or have his
face melted. Even if we know James Bond won't die we still know
the world is in danger. In every cutscene Lara takes death-defying
gymnastics and world-ending super relics in her stride, so there's
absolutely no dramatic tension. The only time you fear for this
woman's safety is when she has to jump across a two meter gap
between rectangular platforms.
All
of these previous takes on the character, from the reboots to
the movie, were happy to add things in but they couldn't bear
to take anything out. Perhaps it was out of fear that they would
disappoint the fans of the old games. But, as I hope I've made
abundantly clear, those games were awful. So instead they deliver
the exact same Tomb Raider game as last time but with
a slight make-over each time, but when you scrape away at the
superficial improvements you can still see cubes underneath.
Why
the New One Kicks Ass
Tomb
Raider, the new reboot game, does something no Tomb Raider
reboot has ever done before. It takes things out. It doesn't just
scrap the elements of the gameplay that were outdated and frustrating,
it also does what the Tomb Raider movie could not and
scraps outdated elements of Lara Croft's character. And, let's
be honest, the hard-boiled, uncompromising action girl stereotype
really is outdated at this point. I think it comes from a onfusion
between sexist tropes and girly things: writers used to think
that if they allow a female character a moment of sensitivity
or tenderness they would put her on a slippery slopes towards
making pies for all the men, so instead they made their characters
100% confident and 100% tough in a way that no human being ever
is. Modern writers don't seem to feel that impulse anymore. So
the new Lara Croft is not perfectly at ease in a dangerous situation.
All the way through she's scared out of her mind, she's freezing
cold, she's hungry, she's desperate and she has no hope of escape.
She has a series of increasingly difficult goals to accomplish
and she has absolutely no idea whether she can accomplish them
and it's not just her life at stake this time, but the lives of
a host of well-written and three-dimensional fellow survivors.
She experiences pain -- we've never seen Lara Croft in pain before
-- she gets injured, she bleeds. They've not just made her human
and relatable, they've made her so human and relatable
I wouldn't have been surprised if they had shown her pooping in
the bushes. That would have been a memorable mini-game.
In
fact even at their most well-written and detailed games rarely
place this much emphasis on the raw physicality of the main character.
Commander Shephard never feels pain or the need to eat. The main
characters in every Bioshock feel an abundance of both
(they grunt with pain when they're attacked or when they alter
their own body's DNA, they're forever rummaging inside bins for
discarded candy bars) but they never get tired or need a sit down.
This
Lara Croft feels more like the protagonist of a novel. In fact,
she reminds me specifically of Sam Vimes in The Fifth Elephant,
fighting for survival in the snow, chased by wolves, desperate,
constantly exhausted.
I
always like that moment in a novel when the hero realises it's
been 48 hours since he had any sleep. You don't get that in movies
or games, yet it serves to humanise the main character more than
an army of wisecracking sidekicks ever could. Yet, here it is
in Tomb Raider: there are several points in the game
where it's obvious that Lara would like nothing more than to just
close her eyes and sleep, even if it was just for a few minutes.
This
doesn't make Lara Croft less tough, it serves to make her more
tough. It might take a while to explain why.
The
story forces her to do the kind of extraordinary things we're
used to seeing Lara Croft do -- climb up things, explore caves
and ruins, kill people. Not forced in a contrived way -- the game
explains very clearly why Lara has to do everything she does,
everything is set up well in advance so you're never in any doubt
as to why Lara has to do precisely what she's doing. But the situation
Lara finds herself in presents her with very concrete goals which
must be achieved at all costs.
A
Coming of Age Tragedy
She
starts off alone on the island. One of the first goals is just
to find some shelter. Then she has to try and start a fire and
warm herself up. Then the next goal is simply to find some food.
She finds a bow and she finds a wooded area populated entirely
by gentle deer and cute bunny rabbits. There's this real cool
end-of-innocence thing going on when this teenage girl is forced
to kill another living creature for the first time in her life.
It helps that the hunting mechanic is really good. You have to
be quiet and keep your distance, you have to wait for the deer
to stop moving for a minute, you feel the tension as the bowstring
tightens, then the sad little animation of Bambi flopping over
dead. And Lara says “Sorry,” under her breath. There's
so many things going on at once -- not only is Lara learning to
hunt and kill, you the player are also learning these things at
the same time. Then when you take what you've learnt and transfer
those skills into a different context, like shooting a group of
very scary men... wow. It's incredibly gratifying, yet sad at
the same time because another part of the girl from the start
of the game has just died.
Needless
to say we've come a long way from the stupid tiger running at
you out of nowhere.
Likewise,
there are no scratchy spiders. And the men don't just run at you
either, and I was delighted to find they were not cubes.
At
first when Lara encounters these men she has no means of defending
herself and they are an incredibly threatening presence. The goal
is simply to escape. Then when you see them again after having
acquired your bow, something's different. You can finally level
the playing field. It's kind of a metaphor for a girl finding
her place in the world and becoming a woman. Lara gains more weapons
and skills as the player progresses and while this is going on
her character becomes stronger and more confident as the story
develops, she becomes less apologetic shall we say, until finally
those same men become scared of her. My metaphor remains intact.
Watching
Lara learn how to shoot things is like watching a young Mario
learn how to jump, only this time he needs to jump so he can save
someone's life. But killing people is just one of the things we
associate with Lara Croft, each of these Croftian behaviours is
given a coherent narrative reason. It's immensely gratifying to
see Lara doing her thing, learning how to do her thing and having
a good reason to do it, instead of just doing stuff because that's
what she does c.f. the bungee ballet and the giant robot from
the stupid movie.
In
short, this is the very best kind of origin story; it takes familiar
traits and archetypes and breathes new life into them by showing
them being built from the ground up.
The
only problem is, where do they go from here? Like I said before,
I really don't care about Lara Croft any more than I care about
James Bond. Now that the girl from the start of the game has become
Lara Croft, where can she go? How can she develop beyond
what we expect? I'm a little bit worried that, having gone to
all the trouble of rebooting Lara, the Tomb Raider games
will just go back to doing the same inane bullshit they did in
the old games and in the movie. I hope I'm wrong. I really hope
we don't have another Quantum of Solace in the pipeline.
Maybe we'll have a Dark Knight instead.
Final
Thoughts on the Game You Guys
A
couple of things: I'm pleased to see Lara Croft's sex symbol cache
not being exploited this time. The last few games were little
more than excuses to hire a new model to pose in the costume,
always good for a slow news day. And for Tomb Raider: Underworld
the only change they made from the previous game was to add a
system by which cosmetic dirt was added to Lara's skin the more
she tumbled around in the dirt and, of course, a system by which
you got to pick which outfit she dressed
up in. Move over Portal 2, we have a new
candidate for best game of all time.
So,
no more cheesecake. Even better: there is only one kind of jump.
It's that awesome jump that heroes in movies do these days --
where they launch their bodies forwards and reach out with their
arms in order to reach a distance you wouldn't even think it was
possible for them to reach. Kirk does it in the trailer for the
Star Trek reboot. That's Lara's new jump and you feel
like you're in a well-made action movie every time you do it.
She reaches out to grab the ledge every damn time and if she doesn't
quite make it you still get a chance to tap the grab button to
stop her from falling to her death.
And
there's no t-rex. It's barely a Tomb Raider game at all,
really.
The
Four Most Annoying Personality Types You Will Ever Argue With
Posted
23:15 (GMT) 19th March 2013 by David J. Bishop
A
few parish notices before we begin.
Parish
Notices
There
is a new
strip up, which is the next part in a storyline that
began here.
Just bear with me here, it is.
Behind
the scenes I'm making great progress with the comic, but the progress
with the blog posts wasn't so great this month. The process by
which they are created is much more slipshod because there really
isn't any room in my schedule to write them, so they just get
picked at during odd hours. Sometimes this unfocused picking accidentally
excavates something hideous.
I
was originally going to elaborate on why I hate Good
Will Hunting, but my 'full disclosure' pre-amble about how
the film affects me personally somehow morphed into a frank and
uncomfortably confessional account of my experiences during high
school. I spent most of this month looking at what I'd written
and thinking "I can post this, right? This isn't so bad,"
which later became "I shouldn't post this, but it needs to
go live in three days, I'll have to post it anyway," which
in turn became "I can't post this," two days before
the deadline. So I decided to scrap it and work on something else.
It means the blog is going up late again but believe me, this
is for the best. You do not want to read about my teenage years.
Teenage David had the right idea: he spent his time writing about
people in their mid-twenties, mid-twenties David is not going
to spoil that now by writing about adolescence.
The
Rant
This
isn't going to be a rant complaining about the level of discourse
on the internet. Whether it's a comments section, a forum, e-mail
or Twitter – if you open up any section of the internet
to intellectual input from the general public you're inevitably
going to get some bafflingly stupid, hateful or misinformed comments.
The comments underneath Youtube videos for some reason have the
worst quality. I grabbed these comments from a Katy Perry video.
These are real things that actual human beings said on the internet:
i
love <3 beautifull music
---------------
CAN
EVERYBODY PLEASE GO CHECK OUT MY NEW KATY PERRY COVER !!! SHARE
it like and subscribe please! Go go go thank youuuuuu ! :
---------------
i
like her boob
---------------
a
love music
---------------
Fhrshjudjyy
Not
slipping in joke entries for comedic effect, folks. People are
really just mashing the keyboard with their fist and hitting 'post'.
Or maybe those are the key impressions made by a wild animal defecating
on a laptop, we'll never know.
There
are many levels of discourse, each with their own unique qualities.
I would compare trawling forum threads or comments sections for
thoughts on any topic is like trawling the ocean for fish: you're
going to get large schools of fish swimming in unison, you'll
get weird eyeless creatures covered in spines and teeth and you'll
get some hyper-intelligent dolphins that you just look at and
think "Oh, what are you doing here? You don't belong
here."
But
everyone knows that, so everyone has learnt to filter out the
weird fish. I'm here today to talk about the subtler stuff that
makes it through the filter because we can't just learn to tune
it out, we actually need to think hard about what people are saying.
Someone sharing their opinion with me can do so with correct spelling
and a complete lack of racist epithets and still manage to piss
me off. And this can be anywhere: in writing, in person, on TV,
in films and anywhere else where one person is trying communicate
an idea more complex than "i like her boob". Let's do
this.
4.
Person Who Assumes all Intelligent People Agree with Them
"I
know everyone in this room will agree that it's just a load of
nonsense."
Is
this a way to get people on your side through flattery or a backhanded
way to precision-insult just the people who don't share your point
of view?
Richard
Dawkins makes this mistake in his 2002 TED lecture on militant
atheism. I don't want to go into how I feel about the talk or
about Dawkins, but all that aside he continuously implies that
everyone he's addressing is a fellow atheist simply by virtue
of the fact that they're attending TED. Oh, didn't you know? Everyone
with a university education knows there is no God. I remember
the day I graduated, when they led me into a little room and showed
me the categorical proof that God doesn't exist. It's obvious
now I think about it.
Why
They Do It:
It
must be nice living in a world where everyone who doesn't agree
with you is a moron. I suppose all the women who ever rejected
you just happened to be lesbians as well, right?
The
Danger:
This
argument is just a form of snobbery. We don't need to look down
our noses at people who disagree with us and we don't need to
equate their not agreeing with ignorance or lack of education.
And we don't need to hate on the genuinely ignorant or stupid
by lumping them all in with our enemies.
And
if you take any group of people with a personally-held belief
– let's say it's diehard Thundercats fans – and set
intellectuals in opposition to that group with some bullshit us-vs-them
handwaving, all you'll do is make Thundercats fans panic and hate
intellectuals. It's just the sort of rhetoric that provokes anti-intellectual,
anti-science lunatics by making them think the knowing of
facts is a threat to their way of life.
The
Hole in the Argument:
If
everyone who doesn't agree with you is an idiot, all it takes
is for Stephen Hawking to say that he disagrees with you and the
whole thing falls apart.
The
Inevitable Counter-argument:
Oh,
I wasn't talking about you, Mr Hawking.
Here's
how I've seen it go down countless times. Someone will say "I
hate people who like x because they all think y." I will
say "I like x and I don't think y." They will respond
"Okay, you're not a real x-liker, in that case. I have no
problem with you." This is the reverse-no-true-Scotsman which
means "I'm going to carry on believing whatever the hell
I want about whoever the hell I want, even if I have to change
the meanings of words to sustain that belief."
3.
Person Who is Already Ten Steps Ahead of You, and Thinks You're
Evil
"I
didn't really care for the Beethoven movies."
"Oh,
so you think we should just round up all dogs and murder them?"
No.
Wait, what? This person isn't just prepared for the worst, they
know you're the worst and all you had to do was express a dislike
for soft boiled eggs. In an argument this person will always be
the first to invoke the name of Hitler. People sometimes wonder
why every argument on the internet spirals into a debate about
Middle Eastern politics. This person is the reason why.
Logic
means nothing to the Ten Steps Ahead people. Unwilling as they
are to lower themselves to the point where they debate what you
actually said, they're far happier reading between the lines and
extrapolating an entire fictional backstory in which you live
with your parents, have never been kissed and have been left a
bitter, cynical husk by years of poor bladder control. Your hobbies
include oppressing women, neglecting the homeless and fighting
for the wrong side in every 20th century military conflict.Yeah,
that's right I'm talking to you, Hitler-Stalin. Plus
you voted for the wrong party in the last election, didn't you?
See, this is the problem with this country... whichever country
Ten Steps Ahead person imagines you to be in, that is.
Why
They Do It:
Listen,
I get it. Sometimes people use even-handed proposals as a cloak
for their more radical goals. The older you get the easier it
becomes to spot when people are doing this. Often when people
argue against legislation to help a single vulnerable group it's
because they're a bigot who secretly hates that group. But whereas
in the 1950s you could just openly admit you hate people without
censure, these days you have to bite your tongue and frame your
argument differently. We still have bigots, they're just stealth
bigots now. So someone will argue that gay people shouldn't be
able to get married because it would lead to a change in the definition
of the word 'marriage', which they have sworn to protect. Maybe
they don't give a shit about semantics, maybe they just don't
like gay people. I mean, it has to be true of at least some
of them; it's not as if all the gay-haters were simultaneously
eaten by snow leopards in the 90s. They live among us now, keeping
that hateful shit largely on the down-low and we have no way of
knowing which people in the anti-gay-marriage camp are bigots
and which ones are linguistic sticklers. If they've chosen to
argue against it on linguistic grounds, that's where the battle
lines are drawn and that's where their opponents have to meet
them. I know it sucks but that's what they have to do.
The
Hole in the Argument:
You
can't just accuse everyone who opposes the things you support
of being a bigot, even if in 90% of cases you'd be right. Because
there's always that 10% of people who have no freaking clue what
you're talking about.
Not
that anyone ever told the Ten Steps Ahead person. Oh, you don't
like the way this one doctor came across in an interview? So,
what, you're anti-medicine now? I suppose you're one of those
homeopathic types. Well, put down your hacky sack and listen for
a second, hippie. Not every problem can be solved by tiny traces
of garlic and monkshood in large amounts of water, you jerk. And
those healing crystals aren't doing you any favours, unless 'not
having a terrible moustache' is a disease, in which case it looks
like you've been cured. I don't care if I promised, I won't clean
out the gutters until you pay me for mowing the lawn. Why don't
you ever just listen, Dad? Sorry, what was I saying?
Yes,
Ten Steps Ahead is going to determinedly using you as a punching
bag to carry out an imaginary conversation with their father or
their hateful uncle or someone else who's a much more stubborn
and sadistic person than you who you've never met but who once
voiced an opinion about the Beethoven movies and then went on
to propose killing all domesticated canines.
I
had this happen to me. Knowing nothing about me other than that
I didn't like a webcomic they liked, someone visited my website
and reported back on the comic's forum that, based on my writing,
they had got the distinct impression that I was a British imperialist.
Must have been my rant about Crash Bandicoot that tipped him off.
Yeah,
just to clear this up in case anyone else is in doubt: the British
Empire collapsed before even my parents were born – I wasn't
even alive for the Falklands conflict. For the record, I like
living in a country that doesn't invade and ruin other countries
(Iraq notwithstanding) and am very much anti-Empire and anti-war.
Not that I've ever mentioned the British Empire, Empires, wars
or my fondness for oppressing Indian people anywhere on this website
at any point in the last eight years, and I make only passing
mentioning of the fact that I live in England. Clearly this dude
had an axe to grind against the antagonists from a Mel Gibson
movie and decided to superimpose his (racist? nationist?) archetype
onto me.
The
Danger:
You
mean besides the risk of talking to someone who bases their opinions
of you on how your countrymen are depicted in a Mel Gibson movie?
Or the implicit insult to anyone who doesn't like Beethoven but
also doesn't want to kill dogs? There's a greater problem.
The
real trick to pull with people you suspect of secretly harbouring
bigoted or otherwise distasteful beliefs is to keep them talking,
to question them about what they think, to get them to unpack
whatever semantic or linguistic point they were originally making.
And then, in the process, you back them into a corner until they
accidentally let slip some stone-cold offensive shit. Give people
enough rope and they will eventually hang themselves. You can't
just hand someone a noose, immediately after being introduced
to them, and say "Is this your rope?" Because you know
what? They'll just say it isn't. Furthermore, now you look like
an idiot, damaging your side's argument. And, worst of all, the
bigot gets away with it!
That
said, far and away the biggest danger is that Ten Steps Ahead
will strike it lucky and the person they're accusing of advocating
puppy genocide will respond by confirming it. Then the exchange
becomes this:
"I
didn't really care for the Beethoven movies."
"Oh,
so you think we should just round up all dogs and murder them?"
"Not
murder, euthanise. Think of what we could do with all
that leftover fur!"
And
anyone who just wanted to talk about nostalgic cinema is left
behind while Holmes and Moriarty here battle it out.
The
Inevitable Counter-argument: "I don't care what
you say, Gaddafi was a monster!"
Yes,
argue all you like but by this point Ol' Ten Steps has moved onto
the political situation in the Middle East and how they imagine
you probably feel about it. You can make one attempt, just one,
to request that they respond to what you actually said. Thereafter,
however you feel about dead dogs or dead Gaddafi, do not get sucked
into a debate with this person. Eventually someone will, and that's
how the thread spirals into a debate about Middle Eastern politics.
2.
Person who Grossly Miscalculates the Extent to which Other People
Agree
"Okay
I'm just going to come out and say it: Stripped is only
my third favourite Christina Aguilera album. Yes, I went there."
Nobody
gives a crap. Moving on.
"So
I'm a sexist, and when I was watching Friends last night
my friend Mark said–"
Hold
up. Don't just brush past that. You're what?
Why
They Do It:
Last
month I wrote about how a lot of people imagine they have opinions
in common when they might not really and how that affects the
way we talk about pop culture. This is the dark alternative side
to that principle, taken to ridiculous extremes. Sometimes if
people spend a lot of time in one community – either in
real life or online – they become used to talking to people
who agree with them on everything. They have shared knowledge,
shared vocabulary, shared values. So when they go out into the
world they might fail to adjust their who-cares-o-meter.
The
person who thinks they're sitting on a powder keg of controversy
when really their opinions are quite bland is just irritating.
Either they're going too far out of their way to avoid offending
people or they assume that everyone cares about Christina Aguilera's
discography as much as they do. They don't, stop being so dramatic.
The
person who has no idea how controversial the things they're saying
are is much worse. They will blunder into any situation and share
their mind-control conspiracy theories as if they're widely-known
facts, they will gloss over things that don't make sense and they
will mention in passing the most hateful and bigoted opinions
as if they're passing around cake recipes. In other words, these
people are to stealth bigotry what stumbling drunkenly into a
ballroom and blowing off the ambassador's ear with a blunderbuss
is to stealth assassination.
You
might think my example is ridiculous, but it's actually taken
from real life. The one about the sexist watching Friends with
Mark, not the one about trying to kill the ambassador with a blunderbuss.
Okay,
true story: I'm on Youtube (not reading the comments) and a video
by someone I don't know is recommended. Sometimes I get in the
mood to try new things, so I give it a click. Turns out it's a
series of pop song reviews of questionable quality. Suddenly,
whilst complaining about a Beyonce video the reviewer says "Yep,
I'm a misogynist but at least I'm not a misinformed misogynist..."
and just as I'm thinking to myself Maybe he's working under
a different definition of misogynist to the rest of us, he
flashes a definition of the word up on the screen: "mi-sog-y-nist
[mih-soj-uh-nist] NOUN A person who hates, dislikes,
mistrusts, or mistreats women." So we can see from this that
not only does he like mistreating women, he also likes mistreating
the Oxford comma, and really is there anything worse than that?
Wink.
He
goes on to explain– Okay, wait. He doesn't go on to explain
why he's a misogynist. He goes onto describe in punishing detail
how few female world leaders there are, proving in his mind that
"girls" do not in fact "run the world". Dude,
two things. First of all, that's a little pedantic. And second
of all it doesn't make you a misogynist by the very definition
you just expressed. Why are you a misogynist?
Okay,
so let's think about this. Two possibilities arise:
1.
If we're being charitable to the man we could suppose that he
isn't really a misogynist, he just doesn't think that girls run
the world despite what Beyonce claims in her song 'Run the World
(Girls)'. But he's decided that people will accuse him of being
a misogynist anyway so he's sarcastically admitting to it, just
not doing it very well. He's basically trying to pre-empt Ten
Steps Ahead by extrapolating the worst opinions out of every bland
thing he says and openly admitting to having them.
2.
He really is a misogynist and refusing to believe that girls run
the world is just a small part of that. So he's just flatly declaring
how much he hates women as if he's telling you his preference
for Pepsi over Coke.
The
Hole in the Argument:
Whether
1. or 2. is correct, someone who is a misogynist could
watch the video, think he's being sincere and say "Yeah,
fuck those bitches."
OR
Let's
say the person watching your badly-written Youtube video really
is the kind of person who jumps to ridiculous conclusions. What
are you doing to stop them from doing that in future, exactly?
You're basically allowing them to believe the worst of you by
not giving any information to the contrary, further cementing
their behaviour pattern.
Let's
work on the principle of not attributing to malice what we can
attribute to stupidity and say that 1. is true (and I don't have
anything to say to the guy if 2. is true). Catastrophic sarcasm
misfire. Let's try this instead:
"I'm
not a misogynist, I believe that men and women should be equal.
However, based on the number of female world leaders alone I know
that women do not run the world, which makes this Beyonce song
factually inaccurate."
There,
was that so hard? The point is still ridiculously pedantic, when
there are so many legitimate criticisms of that song. How about
the fact as a sentiment "Who run the world? Girls!"
is more than a little patronising. I mean, if women really did
run the world they wouldn't need to write songs about it. You
know men don't do that shit. And, unlike the self-admitted misogynist,
I don't think Beyonce is saying that women literally comprise
the majority of world leaders. I think she's going for that whole
power-behind-the-throne "behind every great man is a great
woman" bullshit. Girl, don't stand for the consolation prize
nonsense, go out there and actually take over the world.
As grateful as I am for all the support my fiancee gives me with
my writing and drawing, I don't think of her as the great woman
behind the great man. I'm without a doubt the man behind the great
woman and I have absolutely no problem with that. That's as it
should be: she's much smarter than I am.
But
Youtube Video Guy is oblivious to all of the song's actual flaws
(apart from its factual flaws ho ho). Seriously, though.
This dude is taking umbrage with the factual inaccuracies inherent
in a literal reading of the lyrics. That is the blandest opinion
I can imagine. Oh my God, I just realised this guy is just another
form of the "Christina Aguilera discography" person
who thinks that their boring opinion is much more controversial
and incendiary than it really is! Wow, we've come full circle.
The
Danger:
Youtube
Video Guy is working on a completely different definition of misogyny
to the rest of the world. He does this despite showing the
genuine definition of misogyny as used by the rest of the world
on-screen. Someone needs to explain to this moron that there's
a difference between thinking women and men should be equal and
acknowledging that they are not yet equal. If we expand the definition
of misogynist to include "anyone who thinks women don't rule
the world" then who does that leave, besides Beyonce?
Pretty
soon impressionable people are going to watch this video and think
that if they agree with the creator's opinion they must be a misogynist
too. Before long everyone with a bland opinion is going to start
self-identifying as a misogynist. Then other people will start
expanding the definitions of homophobia, racism and xenophobia
to include people who don't like grapefruit, people who didn't
like series three of Scrubs as much as series two and
people who think yellow makes them look fat.
Soon
people will starting coming into forums and saying "I think
Johnny Depp is a little overexposed; yep, I'm a Nazi, but at least
I'm not a misinformed Nazi. Here's why I think Johnny Depp is
overexposed."
And
where will the Ten Steps Ahead People have to go from there? And
how will we be able to spot the stealth bigots?
1.
Opinion Qua Opinion Qua Opinion
"Well,
that's your opinion."
OR
"Well,
that's just my opinion."
Yes.
Yes it is. YOU'VE REFUTED NOTHING!
I've
talked about this before on the site. You can check out my [Transformers:
Revenge o' the Fallen] review for a detailed explanation of Plato's
image of the divided line from The Republic (did that
sound weird to anyone else?) it's somewhere further down this
page. I'll try not to cover the same ground here.
Two
people are having a disagreement. A third person steps in and
declares that both opinions are equally valid, that the real lesson
here is that everyone should just learn to respect each other's
opinions and agree to disagree. I'm not a violent man but I really
want to punch that third person in the face.
People
need to learn the distinction between respecting people's right
to have opinions and respecting the opinions themselves. In my
book you have the right to whatever opinion you want, but other
people have the right to question your opinion if they think your
opinion is wrong.
Yes,
it's possible for an opinion to be right or wrong. Opinion is
just knowledge minus sufficient evidence to be called knowledge.
An opinion isn't the end point, it's the starting line. You begin
with your stupid-ass opinion then you find shit out. You look
for facts, you talk to people, you interrogate your thought process
by rigorously applying logic. Then you change your God damn opinion.
Form some better opinions. I used to think 'Walkie Talkie Man'
by Stereogram was the greatest punk rock song of all time. I have
since decided to change my mind.
The
Hole in the Argument:
Okay,
a quick thought experiment. I flip a coin. I ask an internet forum
if it's heads or tails. People form their opinions and argue back
and forth. Let's say opinion is divided between heads and tails
50/50. Then someone steps in to say "Let's all agree to disagree.
It could be heads, it could be tails. Everyone's opinion is equally
valid." Here's the thing, though: the coin is tails. I know
the coin is tails. Not only am I of the opinion that it's tails,
I even have enough evidence to justify my opinion and furthermore
my opinion is true – I have knowledge. Nobody else in the
debate had access to any of this information, they were just going
with unfounded conjecture and yet despite that half of them are
right and the other half are wrong anyway. If more people believed
it was heads than tails that wouldn't flip my coin over. If someone
was able to eloquently explain several reasons why the coin had
to be heads it wouldn't become true. If everyone in the tails
camp did nothing but hurl insults at the heads camp it wouldn't
make them wrong. You're not right because more people agree with
you, you're not right if you put forward the best argument or
behave the most politely: you're right if you happen to be right.
Somewhere the objective unequivocal truth exists and it doesn't
give a shit if you already agreed to disagree, it just exists.
That person who stepped in to say that everyone's opinion is equally
valid is wrong: there's no way the coin can simultaneously be
heads and tails. Only the people who picked tails are
correct. Ultimately, only their opinion is valid.
And
every debate that divides neatly into two sides works the same
way: one side is right and the other is wrong, we just might not
know who. If your attitude is that everyone should leave each
other alone and try to get on, you're failing to acknowledge that
anybody is in the right, when it stands to reason that somebody
has to be. Once you realise that in every debate someone must
be right and someone must be wrong, the next question you need
to ask yourself is this: "What do the people in the right
know that I don't?"
In
my coin-flipping example there was absolutely no evidence either
way, but in the vast majority of cases one side knows the truth
– they've seen which way the coin came down – and
the other side just has an opinion – they did not see the
coin land at all. Here's an example: the phrase "a man after
my own heart" means "someone whose feelings on this
matter match up with mine". Some people think it means "someone
who is trying to make me fall in love with them (by telling me
how their feelings match up with mine)." Those people are
wrong. Eventually they will find out the truth – it's not
like they already have the evidence and they're just misinterpreting
the phrase out of stubbornness now. They don't have the evidence
yet. One day when they do they will change sides in the debate.
Until that day they will think that it's a case of opinion versus
opinion rather than opinion versus fact. To someone who doesn't
know the facts, someone who doesn't yet know why the phrase can't
mean what some people think it means, it must seem like either
'opinion' could be correct. Do you hear what I'm saying? To the
side in the wrong, every debate seems to be weighted 50/50 for
and against – and it will continue to seem that way until
they are finally proven wrong. On a long enough timeline,
everyone who thinks that "a man after my own heart"
is about falling in love will stop thinking it. It just takes
time, information and carefully-reasoned debate.
Opinion
Qua Opinion people are deliberately standing in the way of that
process.
The
Danger:
If
everyone debating anything just gave up and decided that both
sides had a point, nobody would learn. The people who suggest
agreeing to disagree are advocating wilful ignorance and the unquestioning
acceptance of every stupid-ass thing that falls out of another
person's mouth. Someone might be of the opinion that
drinking out of the toilet is more hygienic than drinking from
the tap. They're wrong, but that's why it's just an opinion. If
they had evidence and it was true it wouldn't be an opinion, it
would be knowledge.
And
when do these self-appointed peacekeepers step into the fray?
It's never at the point that an argument starts to degenerate
into ad hominem attacks and threats of violence, it's always over
the mildest and most bland disagreements.
"I
think I read somewhere that Kegel exercises were invented by Katherine
Heigl."
"I
don't think that's true."
"Woah,
woah, settle down you two, let's just all agree that everyone's
correct."
Why
They Do It:
Some
people like to fancy themselves as even-handed peacekeepers. They
believe that the only way to settle a debate is for everyone invested
in the debate to pull out and retire, because they don't understand
how thesis, antithesis, synthesis works.
Most
annoyingly of all, they will often wait until you're halfway through
a two-fold debate strategy and interject with "Well, that's
just my opinion..."
Next
time you feel like you're losing an argument, why not try the
"that's just my opinion" move. Then you can carry on
believing whatever stupid crap you want to believe, unchallenged
by reason. Remember: you can't lose a debate if your point of
view is that it's impossible for a debate to be won or lost.
The
Inevitable Counter-Argument:
I'm
sure a lot of people would disagree with me about there being
an objective right or wrong answer to all questions. This is fine
for matters of science, they might say, but what about matters
of taste? What if we're talking about movies, games or pop culture?
Aren't these things innately subjective and open to interpretation?
Surely debating these things is a waste of time?
I
would say no. Somewhere the truth of these matters exists. Maybe
we can't perceive it right now, maybe we will one day, but it's
out there and we need to try to get as close to it as possible.
Maybe when we die God will sit us down and reveal the answer to
all of these questions:
"Okay,"
the Almighty will say, "let's take a look at the list of
times you were wrong in arguments. Hailee Steinfeld was not a
supporting actress in True Grit, she was the lead, and
the film's Academy Award nominations should have reflected that.
Objectively, the best video game was Portal 2, you really
should have played it before you died. Taylor Swift's 'You Belong
with Me' is the greatest music video of all time. And finally,
bacon was not invented by Francis Bacon. No, that was just page
one. Moving on to page two..."
Maybe
we'll find out before then. But just because we don't definitively
know the answer, that doesn't mean there is no answer,
and pretending that all opinions on the subject might as well
be equally true is a damaging oversimplification. Art and culture
and taste are abstract. Abstract doesn't mean
the same as 'not real'. No, we can't judge a comic book the same
way we judge a table. Tables are solid and tangible, they exist
in the physical world and we can immediately see how useful they
are. Comic books differ from tables in the following ways: they
can exist in a number of different places at once, they are sometimes
given away for free, they require thought and imagination to 'work'
in a way that furniture absolutely does not. But both comics and
tables are the work of at least one tireless craftsman, our society
acknowledges that they both have value and we still have logical,
repeatable ways to test them to see if they're wobbly. Works of
art like comics are innately abstract things but you can't just
say "This is a bad comic" and automatically be correct
because your opinion concerns something abstract. The same thing
goes for poems, songs, novels, plays and philosophical concepts.
You can't just make stuff up about those things and have it be
true, any more than you can declare a table to be made out of
chocolate pudding when it's actually mahogany.
Maybe
you really think the table is made out of pudding. Maybe someone
told you that and you believed them one hundred percent. That's
just your opinion. Well, your opinion is wrong. You need to form
a better opinion, a process which begins with finding out what
the table really is made out of. Sometimes having an opinion is
nothing to be proud of, sometimes it is only an indicator of ignorance.
Perfect example: "i like her boob".
Which
Internet Have You Been Reading?
Posted
06:53 (GMT) 15th February 2013 by David J. Bishop
There
is a new comic
up. I hope everyone is enjoying this little storyline. If your
response to that was "What storyline? What’s going
on?" then you need to start here.
There
wasn’t a blog post in January. Why was that? Well, they
take ages to write and I’ve been incredibly busy trying
to get ahead and stay ahead with the comic. I normally wait until
a subject comes to mind that takes up so much room that I have
to talk about it just to make room, but none have really hit me
recently. What has hit me is norovirus, then the Christmas holidays.
The comic was fine, though – I didn’t get behind,
I just wasn’t able to get ahead.
Here’s
what I’ve been mulling over this month.
You
know what there’s a lot of? Internet. There’s so much
that you can’t read all of it. Yet we’re all supposed
to add it to it, aren’t we? I’m doing it right now.
Not
only is everybody being encouraged to document their lives in
detail via social networking services and blogs, but everybody
with a passion, an obsession or a hobby is clustering together
and forming a community around that topic. And these communities
are close-knit and active, and they reach across the boundaries
of countries and across continents. It's like they're countries
and the internet is a vast empire, but one driven by ideas and
thoughts.
Yet,
despite its unimaginable size, every person who uses the internet
– either as a repository for their stuff, a place to enjoy
other people's stuff, a place to hang out or all three –
prides themselves on being able to take the internet's temperature.
On any given topic they can come back to you with how the internet
feels about it, an opinion they will then share with you without
hesitation and without acknowledging in any way that this is not
a universally accepted fact. And they'll do it with anything,
too. This film? Too long. That song? Annoying. That actor? Hot.
That singer? Hot but annoying.
It
makes sense. The sheer number of people and things being made,
the vast amounts of stuff, it can be overwhelming. Imagine an
ocean in which every molecule of water represents a distinct opinion
or a unique point of view. You can't experience it all at once,
even if you fully immerse yourself in it, the most you can do
is observe the progress and size of one wave. But this mad need
people have to summarise everything and arrive at a consensus
remains. So what can you do? You've got to make sense of everything,
even if you there's too much everything to experience in one lifetime.
So people dip one toe in and make an assumption about the whole.
To a certain extent, that's all our experience amounts to, any
of it – a glimpse of a flash of a sliver of a slice of a
universe too massive to perceive. But now I'm getting myself into
dangerously philosophical territory – I'm not advocating
that we all start taking the ineffability of existence into account
in everyday conversation, saying things like "I believe with
a reasonable degree of certainty that such things as eggs exist,
in which case I feel I would like to eat some, assuming that there
exists an 'I' to do both the feeling and the eating and that my
own sense of self is not an illusion. Should both my perception
of self and eggs be accurate, and should the assumption inherent
in my request that we have a fridge in which eggs might be kept
proves to be correct as much as we are able to determine through
sensory perception and that upon opening said fridge a sufficient
number of eggs should appear to exist, I would like to eat some
of them. Fried or scrambled, whichever is easiest." I'm not
saying we should do that, we would end up killing each other and
then where would we be? Still, it would be nice if more people
recognised that they haven't read – and can never read –
all of the internet and maybe took that into account
before they opened their mouths.
I'll
be reading a blog post, listening to a podcast or watching a video.
Let's say the author is talking about a movie. They'll say "Do
people not like this movie? Is that a thing?" or "Now,
a lot of you won't agree with me about this, but I loved that
movie," or just "A lot of people hate this." They've
arrived at a consensus. They're not sure, but they've got the
impression somehow that this movie is not popular. So they automatically
use that as their starting point. If they agree with the perceived
consensus they assume they're preaching to the converted. If they
disagree they're on the defensive. But it goes deeper, and it's
often subtler.
An
internet reviewer might use a quick reference to a film or game
or comic as a shorthand for "something that is bad"
in the middle of a review about a completely different thing.
I've seen this done so many times, sometimes justifiably and sometimes
not. I think we can all agree that Phantom Menace was
at the very least quite disappointing and The Dark Knight
was at the very least quite entertaining, some people might go
further but I think only a weird minority would not go that far
or fervently hold with the opposite opinion, so on this at least
there appears to be some kind of consensus. But people often assume
the same kind of consensus about everything just because they
saw the same opinion voiced more than once. Was Avatar
a good film or not? What page are we on with that one? Was everyone
happy with how the Harry Potter series ended? Is Good
Will Hunting a heart-warming drama or a groaning heap of
inane bullshit? I know where I stand on these issues (loved it,
loved it, hated it) but in my travels through cyberspace I've
encountered strong opinions that both disagree and agree with
my own. If I was taking the internet's temperature on these topics
I would be forced to conclude that opinions are divided. Does
this fall in line with what all of humanity thinks? Damned
if I know.
Why
should we care? What are the consequences of this? Well, I don't
know but I think it might have an effect on the way people think
and feel about a work of art overall. Imagine someone – let's
call her Caroline – doesn't know where they stand on the Good
Will Hunting issue. Caroline liked some bits, she disliked
others, she's overall ambiguous. Then she watches a video on YouTube
in which I completely tear the film apart and expose every flaw
to the light of day, even flaws Caroline hadn't noticed before.
Caroline might find herself being persuaded by argument, she might
decide to change her opinion on Good Will Hunting , she's
now leaning more towards the opinion that it's a load of crap.
Which it is, but that's beside the point.
Caroline
loves hanging out in my forums and chatting with my hundreds of
other fans (cut to David's real-life forum, strewn with dust and
dead moths). Caroline gets into a discussion about the movie and
everyone shares jokes amongst themselves about what a bad movie
Good Will Hunting is. Now not only has Caroline's opinion of the
movie itself changed but her opinion of how the rest of humanity
feels about the movie has also changed. She now thinks that the
movie sucks and that everyone else thinks it sucks too.
Then Caroline and the others will all go out into the world and
voice their opinions, to friends, on Facebook, on Twitter, on
Tumbleblog etc. They might even reuse some of my jokes. If they
encounter someone who really liked Good Will Hunting
they might direct them to my video. My video that unfairly and
cruelly slams the whole film without recognising that whilst the
screenplay sucks duck penis some of the performances were pretty
good. Why wasn't I more fair and balanced in the presentation
of my argument? Because I was under the impression that everyone
but me loves Good Will Hunting and I assumed they knew
about all the good points already – my job, I thought, was to
topple the king from his throne, not... whatever the opposite
of king-toppling is. Bowing, I suppose?
So
I hate Good Will Hunting but think everyone loves it, Caroline
hates it but thinks everyone else hates it too. The trouble is,
according to our personal perception, we're both right. But only
one of us is. Or maybe just me, since Caroline, my massive fanbase
and the video review are all things I made up just now. The point
is not that the imaginary Caroline and I both agree, the point
is that our assumptions about who agrees with us will affect how
we discuss our opinions. Sometimes we just get things very wrong.
One
of my favourite films is Inception, but that's
why I hate the discourse online that surrounds that film. A lot
people who haven't even seen the film 'know' that it's supposed
to be confusing. A lot of people spend their time debating details
of the film based on a horrible misreading of the story. It's
like they were watching a completely different film! Perfect example:
soon after the film came out a friend of mine showed me a comedy
sketch on collegehumor.com making fun of how convoluted the film
is. Except for times when it just points out plot holes or complains
that things the film deliberately leaves unexplained are unexplained.
Fine, whatever. But then they throw in a line about how Ariadne
might be Cobb's therapist and she's helping him get over his past
trauma. No no no no no no no no no no no. In an otherwise straightforward
sketch poking fun at a film's perceived shortcomings you can't
suddenly complain that the film is stupid because Ariadne might
be Cobb's therapist. That is such a fundamentally stupid thing
to think or say that I nearly fell out of my chair. I guarantee
the writers of that sketch read that online. I Googled it to check.
Some morons actually think that, and the writers of the sketch
actually read that theory enough times they felt they had to repeat
it in their spoof of the film.
So
let me get this straight, some people think that there is a level
of reality completely outside of the reality of the film in which
Ariadne is literally Cobb's therapist and the rest of the film
– e.g. the plot, the characters, the storytelling, the stakes,
all of it – is imaginary? To those people I say this: go to Hell.
No it isn't, no she isn't, that literally can't be the case. It's
not a legitimate interpretation of the film and it doesn't make
any sense. You might as well say that the story of Star Wars
is the fever dream that runs through the head of a little boy
called Luke as he lies trapped under a car waiting for an ambulance
to arrive, The Bourne Trilogy all takes place in the
imagination of a homeless man furiously masturbating in an alleyway
who imagines three gripping spy dramas as a means to cope with
being homeless or that everyone in Mamma Mia is an android.
You can invent from whole cloth any level of reality you think
might lie hidden beneath the story in a film but for which there
is absolutely no evidence on-screen. It doesn’t mean it’s
true, or helpful or relevant. "The film takes on a whole
new meaning when you imagine this is the case," is not sufficient
justification. "This is a film in which some things happen
which aren’t real," is not sufficient justification
either. Star Wars has that cave that Yoda says is strong
with the dark side of the Force where Skywalker sees a crazy vision;
I still don’t think any Star Wars fans are going
to like my Boy Trapped Under Car theory any more because of it.
I can do this all day. Black Swan . Natalie Portman is
a highly-strung ballerina who begins to doubt that everything
she’s seeing is real. Okay, so what if the whole film takes
place in the imagination of an actual swan that just thinks
it’s a highly-strung ballerina. THE FILM TAKES ON A WHOLE
NEW MEANING YOU GUYS.
Ariadne is not Cobb's therapist. She is a graduate student in
architecture that Cobb recruits in what for all intents and purposes
can be called "real life". There is no evidence to the
contrary throughout the entire runtime of the film. End of story.
I can’t believe I’m actually having to say this.
So,
good going writers at collegehumor.com, for just throwing that
in the stupidest idea anyone has had about Inception amongst legitimate
criticisms of the film as if it somehow bolsters the point you’re
making. The best part is the number of people who will watch that
film and for the first time consider the possibility that Ariadne
is Cobb’s therapist. Just imagine how much more they’ll
be able to contribute next time the film is discussed.
And
I truly don’t know how many people have got the idea that
Inception is a complex puzzle of a movie that takes at least three
viewings to fully understand. I have heard that opinion in a lot
of different places both online and off, enough to make me worry
that the majority of people have that impression.
I
got it on the first viewing. It’s a straightforward heist
film – that’s all it is. The details of that straightforward
heist might involve technology that allows for dreams within dreams
to occur but the film is so well-made that you’re never
in any doubt about which "layer" you’re looking
at because each dream is given its own distinct aesthetic and
colour scheme. It’s a film that rewards attentive viewing.
Just pay attention.
So
here’s the direct result of that. I saw an old friend for
the first time in about a year. Someone mentions Inception.
"I hate that film," he says.
"What? Why?"
"Everyone made out it was this convoluted mindscrew but when
I watched it was just a straightforward heist film. I was so disappointed."
I then had to explain that "everyone" was obviously
wrong but that this wasn’t Inception’s fault.
That’s
the trouble with arriving at a consensus on what everyone thinks:
it ends up influencing what you think, and in some not
altogether positive ways.
Here’s
my solution: we all need to think about these things a little
more. Swill some of those ideas around in your mouth for a bit
longer before opening it. When we hear an opinion we need to think
critically about where that opinion might have come from, then
we need to judge for ourselves if it’s based in reality
or based on some incorrect assumption about reality (e.g. "I
can decide Ariadne is a therapist because it’s a film with
dreams in"). We need to resist the urge to sum everything
up. We need to cite our sources. I mentioned my friend and collegehumor.com.
I invented a woman named Caroline, for God’s sake. I could
have just said "Some people think this and some
people think this but then SOME people think THIS."
I have to stop myself from doing that a lot of the time, because
I sound like a badly-written Wikipedia article and I become about
as helpful and informative as a result.
Okay,
one last example from my life. I’m chatting on Facebook
with a friend; we’re going back and forth discussing whether
The Big Bang Theory is a force for good or a force for evil
in the world. The topic shifts to the recent furore over supposed
'fake geek girls'. Then my friend comes out with this little gem:
"Geek culture is on the rise but it's extremely misogynistic,
because men are bastards." There it is: the consensus opinion,
voiced as if the audience already knows it to be true. All I could
think was "Really? Is that a thing? Are geeks all misogynists?
Which internet have you been reading?"
Like
Champagne Corks
Posted
08:47 (GMT) 15th December 2012 by David J. Bishop
I'm
pleased to report that a new
strip is up. Although it does stand alone, this is
instalment is actually the first part of a story arc that I'm
very proud of. I know you're going to enjoy it.
Speaking
of enjoyment, I wish each and every one of you the Merriest of
Christmases and the Happiest of New Years. Here's my review of
a film that came out recently. It's not The Hobbit:
I.
"Come on, it's time to go see Twihard!"
I try correcting her, just once. I explain that Twihards are the
fans of Twilight, not the films themselves. It makes
no difference. Calling it Twihard is more fun, and she
never sacrifices fun in the name of correctness. In fact, she's
probably saying it wrong deliberately. After a while I start to
join in, we giggle together. I'm going to see Twihard!
Variants include 'Twiharder' and 'Live Free or Twihard'.
We're getting into the spirit.
II.
The only reason they split the last film into two parts is because
the Harry Potter films did it. But those books are dense with
story, character and sumptuous detail: each one should have been
two films. I haven't read Breaking Dawn but I would be
surprised if it had enough plot to sustain a single film. So whilst
driving to the cinema I'm already expecting three things: shirtless
Taylor Lautner, scenes of Bella and Edward staring into each other's
eyes with unmitigated adoration and filler. Lots and lots of filler.
The film doesn't disappoint in that respect, just in all others.
III.
"You're not allowed to make comments all the way through.
You can make some, but not the whole time."
She's referring to my habit of chuntering half to myself,
half to her about whatever annoys me when we watch TV together.
But, if I'm honest, she didn't have to worry. I just don't feel
that way about the Twilight series. I see it for what
it is, I get it, I acknowledge its right to exist.
When
I get bent out of shape watching TV it's because of some attempt
to mislead or deceive it's the news story that presents
an opinion as fact, an advert that makes a spurious claim or cynically
tries to flatter a particular demographic in a patronising or
otherwise dehumanising way, it's the underbaked entertainment
trying to pass itself off as legitimate art. Just touching on
these things, I find it hard to keep my passion at bay. I'm a
passionate man, which is the nice way of saying I obsess about
things other people have zero interest in. The Twilight
series is not one of those things. I had a go at being annoyed
about the representation of gender and sexuality in the series,
I even tried reading Twilight just so I could make myself
angry about it, maybe write an article of twelve about how the
popularity of the series is indicative of something or other.
I can't bring myself to do it.
It
has some scary things to say about gender and sexuality, but where's
the deception? Nobody but the most catastrophically idiotic ninny
could mistake Twilight for anything other than inconsequential,
frothy teen romance with some silly supernatural elements thrown
in for fun. People who are angry that so many seemingly-sane and
rational women they know have read these books or seen these films
and enjoyed them, do you think that they don't have things that
they like and don't like about the series? Do you think they won't
take the elements they don't like and mentally throw them in the
trash? So it's a badly-written fantasy story that borrows from
better works and plays fast and loose with their mythos. It wouldn't
be the first and it certainly won't be the last. This is starting
to sound like a defense of Twilight.
IV.
Okay so the gender and sexuality stuff is (and I'm going to borrow
a word my English tutors would use a lot) problematic. "Problematic"
covers a multitude of sins. Here's how I came to understand "problematic"
based on how people smarter than me used the word. Something is
problematised if you can't just switch off your brain and enjoy
it uncritically anymore because of something you know. If a successful
businesswoman wrote a play about how money is the root of all
evil, knowing about her success would make the play problematic.
It doesn't make it better, it doesn't make it worse, it doesn't
render the whole play null and void it's a fly in the ointment.
"Problematic" was often used to describe any part of
a story that is seen as sexist or racist I'm retrospect. By modern
standards, for example, Charles Dickens would be considered anti-Semitic.
Maybe it's unfair to judge a brilliant writer by the standards
of a different age, an age of hitherto unheard of tolerance and
sensitivity, but it's there and it needs to be dealt with. The
extent to which this kind of crap is forgiven depends on the extent
of the racism or sexism and the brilliance of the writer. You
can to some extent justify it, you can condemn it, you can examine
it in detail but what you can't do is ignore it. That's
problematic. Undisputed master of gothic horror though he may
be, H. P. Lovecraft is racist even by the standards of his own
time. And given that his time is America in the early 1900s, that's
pretty racist. So Lovecraft is even more problematic.
Twilight
is problematic too. I could list all the ways it is problematic,
but for once I'm going to exercise restraint and give you the
short version. This is for the benefit of anyone who's been living
under a rock long enough not to have heard any internet pseudointellectual's
potted deconstruction of the Twilight novels:
So,
people over the years have used vampires as a warning to women
about sex. At some point in our collective unconscious vampires
stopped being hideous monsters and became sexy monsters. The vampire
is charming, he sneaks into the bedchambers of naïve young
women and has his way with them. But then they learn to their
shock and dismay that this charming man is actually a monster
and that their interaction with him has left them infected
not just by bloodborne pathogens but, worse still, by slatternly
ways. The moral of the story is 'don't trust handsome men
you barely know and don't leave your bedroom window unlocked for
just anyone'. You might have noticed that this cautionary tale
actually says a lot more about Victorian anxieties about women's
sexuality than it does about the monster misleading and seducing
them.
Variations
of this story have been told ever since. In the 80s the bloodborne
pathogen represented AIDS. In the 90s Anne Rice's vampires were
all gorgeous gay men doomed to eternal damnation by their appetites.
It's not the only reading of vampire stories, it's certainly not
one that works in 100% of cases but it can't be denied that the
theme of sexy vampires refuses to die.
Which
of course brings us to Twilight. Edward Cullen is a vampire
unlike any other. He yearns to taste Bella's delicious blood but
he nobly stops himself. If biting necks = having sex then Edward
is keeping it in his pants till marriage. He wants to keep Bella
pure and unspoiled, you see. So we can read Edward's attempts
at fighting his vampiric hunger as a teenage boy's attempts to
ignore his overactive libido. She begs him to bite her on prom
night but he refuses. Only after marriage does biting occur. You
get the idea. This whole scenario is kind of, well, problematic.
Young
men are so horny they're all potential rapists are they? They
have to constantly struggle to fight the darkness the evil,
even inside? If you're a teenage girl and you let a boy
have sex with you before marriage you're ruined for the rest of
your life? But then as soon as he puts a ring on it, the whole
thing magically becomes okay? Americans, are you guys really that
neurotic about sex? The age of consent over here in the UK is
16 we actively encourage our teenagers to have sex, as
long as they know about contraception. We figure that making it
illegal will do nothing to stop them. Not teaching them how to
use a condom won't stop them. Telling them that all the condoms
have holes in them won't stop them either then they'll
just stop using condoms. Giving everyone a special ring and organizing
fun bike rides won't stop them either. Begging, cajoling, threatening
and punishing them will only make them want to do it more. Manned
mission to Mars? No worries. Cold fusion? Piece of cake. Stopping
teenagers from shagging? Scientific impossibility. If being sexually
active really does equate to vampirism, and Edward and Bella were
real teenagers, he would have bitten her in the first film. Heck,
he'd probably have done it before the opening credits finished.
Well,
when you put it that way the whole story sounds weird and old-fashioned.
A romance story, between teenagers no less, without the premarital
shagging? What does that even leave? My guess would be a lot of
chaste hand-holding in meadows and a super-early marriage.
There's
also the issue of Edward obsessively stalking Bella before they
start going out and his being pushy and controlling thereafter.
Bella seems to adopt an unusually submissive stance for a 21st
century girl. In the first film, despite being the story's de
facto protagonist, she has a shockingly small degree of agency.
A protagonist's job is to make key decisions that drive the story
forward. Bella Swan makes precisely four:
She decides to Google vampires
She decides to confront Edward with her suspicion that he is
a vampire
She decides (?) to fall unconditionally and irrevocably in love
with Edward
She
decides to do whatever Edward tells her to do for the rest of
the film
I don't believe that all women in fiction have to be 100% competent
and 100% in charge at all times any more than I think the men
in fiction should be. However, when the God damn protagonist of
your story, male or female, is just sort of along for the ride
or waiting around to get rescued then you have a broken story.
The same can be said for the protagonist of the love story who
waits around for the love of her life to make the grand romantic
gesture at the end instead of going after what she wants. Don't
want to seem too forward, ladies!
It's
all deeply problematic. Just as the first sexy vampires said more
about attitudes towards women than they did about vampires, so
Twilight has more to say about teenage girls than it
does about the dreamy vampires they fall for. Barely-contained
monstrous hunger and controlling tendencies aside, the dreamy
vampire is a non-entity, little more than a dreaminess delivery
system. But actually, it's the fact that the monster is not a
threat this time round that his charming and inviting nature
can be taken at face value and his dark, violent side should be
forgiven that makes this such a troubling take on the story.
It's still a lesson for girls, but now it's not a warning, it's
a relationship guide. Whether intentionally or not, Stephanie
Meyer has created a role model for female readers in the character
of Bella, from which we can learn some rather scary lessons:
Love
tips for girls (courtesy of Twilight):
If a boy breaks into your bedroom and watches you sleep, that
means you're the prettiest girl in school.
If you fall in love, forsake all bonds of family and friendship
they will only get in the way.
Watch out in case your boyfriend tries to kill you, but if he
only does it a couple of times go on easy on him.
The
man you love is physically more powerful than you and his family
are rich. Blindly obey them all at every opportunity and everything
will work out for the best.
If your loving boyfriend expresses a willingness to have safe,
consensual sex with you it means he's given in to the twisted
evil urges that lurks in the heart of all men. If he really
loved you he would physically throw himself across the room
if it meant he could avoid touching you.
Deeply
problematic. Then again, so is the portrayal of women in the stories
ostensibly aimed at men. They're always needlessly getting themselves
kidnapped or chopped up and stuffed into fridges to provide the
male hero with sufficient motivation to kill someone. Half the
time they will sleep with the protagonist for no reason at all
at least Edward gives Bella an explanation for why he likes
her. Maybe if male writers hadn't spent quite so much time dehumanising
and alienating women it wouldn't have come to this. People complain
about Robert Pattinson. They say he can't act, that (attractive
though he may be) he bears no resemblance to the average man,
that the film he stars in is just an inexplicably popular adaptation
of a bizarrely successful franchise that seems like it was designed
to be a cynical marketing tool first and entertainment second
but one that women and girls can't seem to get enough of anyway,
that the film doesn't provide enough evidence for why his character
finds the protagonist attractive to satisfy male audiences so
they feel excluded. I have heard all of these criticisms, each
more than once, both in person and online. And yet if you took
everything I just said and flipped the gender, all of it applies
to Megan Fox and her role in Transformers. Young men will spring
to Megan Fox's defense more readily and, I believe, in greater
numbers than young women will for Robert Pattinson. When I worked
in restaurant the entire kitchen staff were men aged between 17
and 35 and they talked endlessly about Megan Fox and the body
parts they would be willing to lop off as payment for a night
in her boudoir and they didn't just talk about it occassionally,
this was every day. A year or so later when I worked with a few
women who were fans of Twilight they mentioned their
admiration for Robert Pattinson (and his perpetually shirtless
cohort) a couple of times. Both actors have done as much as each
other to deserve their status as sex symbols, yet Megan Fox doesn't
seem to invite the same level of vitriol. Maybe society is more
comfortable putting a woman in the role of pin-up than they are
a man, maybe people get angry about Edward Cullen because he's
just there to look pretty and facilitate adolescent fantasy, and
they expect a man to do something useful, damn it. And,
while we're back on the topic of gender, it has to be said that
Transformers is problematic in as many ways as Twilight
is. How many of these action movies are about ordinary men or
young boys being dropped into violent and potentially deadly situations
and discovering previously unknown reservoirs of courage and endurance
in order to defend something they value? Freedom, family, home
country, Megan Fox it's all just to prepare boys for military
service. Here, let's fill your head with a romanticised conceptualisation
of heroism, see if we can get you to join the army. Just as Twilight
is trying to create a generation of obedient wives, so are action
movies trying to create a generation of brave soldiers. If girls
aren't allowed Twilight, then men aren't allowed Transformers.
And that would be a pity.
We
have to trust people to be smart enough to take away what they
like from the experience without absorbing the troubling message
and those that aren't smart enough would have just fallen
prey to something else: a cult, a fad, a gang, a pyramid scheme,
drugs, alcohol, cigarettes, cheeseburgers, Megan Fox something
will get them.
I
don't want to imply that I think all action movies are just for
men (or military service for that matter) or that romance movies
are just for women, just that society, culture, upbringing and
demographic-driven marketing stuffs us into these roles and assigns
binary male/female gendering to each. I've said before on this
blog that my favourite movies are romantic comedies and my fiancée
loves watching Die Hard, but will only see it at Christmas
time because it's a Christmas film. She enjoys Twilight
because of how ridiculous it is, although I suspect she's getting
something else out of it as well. Just as I will simultaneously
enjoy laughing at a badly-done sci fi movie whilst also being
intrigued on some level by the ideas it presents, she might enjoy
the romance plot on some level and laugh derisively at the special
effects on another level. When I put this to her she adamantly
denied it.
I've
never dared ask her to what extent she enjoys Die Hard
as a story in its own right and to what extent she enjoys laughing
at it. I think any answer other than "Die Hard is
a masterpiece written indelibly across history" would only
upset me.
V. Breaking Dawn - Part One had its share of moments that
completely cracked us up. We sat in the dark of the theatre, trying
to keep quiet because some people were trying to take this film
more seriously than we were able to.
Funniest
moments include:
A council of giant, fake-looking, very fluffy wolves. They meet
at night and argue telepathically it's played completely
straight and imbued with incredible gravitas. Apply that kind
of seriousness to anything that fluffy and you will end up with
comedy gold. I call this scene the teddybears' picnic.
The
following line, lifted straight out of a Leslie Nielsen film
and inserted into an earnest discussion about baby names:
"I was playing around with our mom's
names, Renee and Esme. And I was thinking... Renesmee."
Ha
ha ha ha ha ha ha! Ooh hoo hoo.
A scene of Taylor Lautner falling in love with a baby.
Again,
played 100% straight. Dude falls in love with a newborn infant.
Michael Sheen's scene at the very end.
I
don't know what movie Michael Sheen thinks he's in but I want
to see it. It would be an extravagantly camp gothic comedy masterpiece.
In
fact, Part One offered so many funny moments that we
were left in no doubt about whether we wanted to see Part
Two at the cinema the day after it came out. I went I expecting
moments of unintentional comedy, I just didn't expect it to be
funny pretty much all the way through.
VI.
When Bella starts running at super speed and leaping around like
she's on the moon and scurrying along vertical surfaces like a
spider the film makes no attempt to shield the audience from the
silliness of what's happening, no disguise or artistic sleight
of hand. The special effects are poorly done and the impossible
feats of leaping, falling and running look cartoony. I'm a cartoonist,
I love cartoony, but like everything it has a place and I suspect
that place is not a serious live action drama about love and immorality.
I
look across to see my fiancée convulsing with silent giggles.
At that moment Bella pounces on a big cat and tackles it in mid
air. The giggles escalate to quiet laughter.
After
about half an hour she took to burying her mouth in her jumper
so as to muffle the laughter. She stayed in there for the rest
of the film's running time.
VII.
As funny as the start of the film is and as surreal and gratifying
as the ending is, the middle part of the film is nothing but filler.
Imagine a pie made from real pastry which, when cut, reveals solid
industrial polymer.
A busload of characters are dumped into the film in the space
of a single short montage. I've said this before and I'll say
it again: I was never given a reason to give a damn about any
of them. I used to say that of all the characters in Twilight,
but my indifference towards the Cullen coven feels like fondness
and affection when compared to the colossal lack of caring I have
for these new vampires. They all dress the same, most of them
are blond, they all just sort of show up and stand around, each
one has very little or no backstory, none of them are played by
actors recognisable from other films. It's like all the extras
in a film rose up and overthrew the main characters. Even the
fact that some of them have elemental superpowers does little
to make them stand out.
VIII.
The plot concerns bad guys showing up for reasons too dumb to
go into, then there is a climactic final battle. Of course there
is. Harry Potter had one, The Pirates of the Caribbean
trilogy has one,
_The Return of the King_ was one. In fact,
the last film in any mainstream film series has to have a massive
fight and I knew that Twilight would be no different,
even though it's ostensibly a story about love, marriage and babies.
We get a big fight anyway! It's right there in the poster: the
main characters breaking rank and sprinting towards the enemy.
The trailer shows Edward picking Bella up and using her as a blunt
weapon. And Part One got every single other plot point
out of the way, so there's nothing left for anyone to do apart
from rally an army and fight another army. That's what all the
new characters are doing here. If you ever wanted to know what
The Return of the King would look like with the cast
of The O.C., then look no further.
I
say "army". The promotional material does its best to
hide it, but we're actually talking about twenty-odd people fighting
another twenty. Weirdly, the film doesn't try to hide it at all.
Most of the time the 'armies' are shot in a way that makes their
overall size difficult to judge, but then the director will keep
throwing in a shot of the battlefield from above that makes it
instantly clear that each force is too small to even overcrowd
a restaurant. I swear these overhead shots are deliberately positioned
just too high so as to make the vampire squads look underwhelming.
It felt like these shots were timed for comedic effect, but they
probably weren't. Probably.
IX.
Some of the vampires the Cullen coven recruit are red-eyed vampires.
Sidebar: 'coven' is always a stupid collective noun for vampires,
even when some of those vampires are also witches.
The
red eyes mark these vampires out as drinkers of human blood, because
apparently their own metabolism can recognise moral choice and
will colour-code their bodies accordingly.
There
is a scene in which Emmett and Rosalie, two non-human-killing
good guys, travel to recruit the nomadic human-killing vampire
Garrett (I had to use the awful Twilight wiki to look
up all these characters, I blame the film). Garrett has a man
cornered in dark alleyway and is just about to feed when Emmett
and Rosalie interrupt. It's the "I was going to eat him"
scene! You know, that classic trick that films use when they want
to establish a character as normally doing evil things without
actually showing them do it, either because it's too scary for
kids or because they don't want the audience to lose sympathy
with the character. In The Lion King Scar catches a mouse
and is about to eat it when Zazu interrupts and the mouse escapes:
we establish that Scar would have eaten the mouse if nobody had
intervened and we don't have to see a cute mouse getting eaten.
Works every time.
Except
in this scene, after Emmett and Rosalie finish their recruitment
speech Garrett says something along the lines of "Okay I
will join your cause but first it's time for a little snack"
and then he reapplies himself to the task of eating this person.
And the weird thing? Emmett and Rosalie, good guys both, they
let him. They may have sworn off human blood, but apparently
that decision not to kill does not extend to preventing others
from killing right before their eyes. They just smile and look
on like they're watching Garrett egg somebody's car, it's the
indulgent smile of a parent, the smile that says "I'm going
to allow this". Only "this" specifically refers
to the brutal murder of an innocent human being.
Ladies
and gentlemen, give it up for the good guys! Whoo! Yay!
X.
There was very little in the way of uncomfortable sexism this
time around. However, I did spot one thing: Bella doesn't get
to choose her house. She's given a house by the Cullens –
they build it for her, they furnish and decorate it, they fill
it with possessions and even clothes for Bella to wear. This is
treated as a kind gesture, but if you think about it that means
Bella doesn't get to choose how her home looks or where it is,
how it's decorated or even what clothes she wears. There is a
scene in which Bella lies in bed next to her daughter and reads
a book to her. That bed, that book: all chosen by someone else.
There's no emotional connection that comes from going into a book
shop, seeing a book, imagining reading it your daughter and choosing
to buy it or not buy it based on how much you want that imagined
scene to come true – instead, every aspect of her life has
been prescribed by the community she finds herself in. Is that
what Mormonism is like? Or is that just what Stephanie Meyer's
community is like?
I'm
not saying the house isn't nice, but Bella will be spending eternity
in this place, surely it can't all be exactly what she would have
picked? Most of the women I know can walk into a room and instantly
arrive at a decision about a change they would make to the décor
if they were living with that space. It's an instinct that only
becomes sharper as the urge to nest becomes stronger, it's definitely
linked in some way to motherhood. My mother is constantly redecorating
and refurbishing and she won't stop until she's completely happy
with every inch of her home. It's genuinely endearing. Bella is
a mother now: she should have walked into her new house and said
"This is nice, I like it. Of course, those curtains will
have to go."
XI.
The final climactic battle. Oh, the final climactic battle.
Edward
using Bella as a club didn't make the final cut of the film, but
there's still plenty of ridiculous leaping about and insane violence.
I'm telling you, somebody is brutally decapitated or dismembered
roughly every ten seconds.
Much
is made of the vampires' immortality, but it turns out the only
thing keeping these people's heads attached to their bodies is
tissue paper and chocolate flake. If you opened a door into Edward
Cullen's face his head would roll backwards off his shoulders
and bounce onto the floor, that's how little force it takes to
ruin a vampire's day.
I
saw this film in a packed theatre and there was a six-year-old
boy sitting next to me throughout. Yes, it's a 12A. People on
the row behind us brought babies with them. Babies! I think the
six-year-old's mother was responsible enough to cover his eyes
when Edward and Bella slowly ripped somebody's head in half at
the mouth. She didn't feel the need to do this during the sex
scene, oh no, but during the brutal violence – something
a small boy might actually want to see – she turns squeamish?
Tough break, kid, but you'll get no sympathy from me: when I was
a child the only violent movies were rated 15 or 18 and they came
on TV about four hours after everybody's bedtime. Nobody got to
see anything good. These days kids' mothers are taking them to
see horrific violence on a Sunday afternoon!
Of
course, this boy's mother was just bringing him along so she could
see Taylor Lautner's glistening torso. But it turns out that the
torso was simply the bait in a trap. They lure you in with the
promise of beefcake and then before you know it? Heads popping
off like champagne corks.
The
battle at the end is an elaborate trick played on the audience,
a joke, and it's a very funny one. The big fluffy fake wolves,
Michael Sheen giggling and shrieking and grinning like a possessed
ventriloquist's dummy, the laughably bad special effects, the
stupidly small armies, the characters leaping and bounding around
like cartoons, the fact that every time there's a close-up shot
you can see somebody's coloured contact lenses: everything comes
together to create bizarre and baffling and hilarious sequence.
All of the slow-paced staring and sighing from the previous films
is forgotten, all of the ridiculousness of Part One is
back in full force and then you add to that people having their
heads bloodlessly popped off like Ken dolls at the hands of toddlers.
The surprised look in the face of a severed head in mid-roll is
an image that will stay with you after the film is over, and it's
one that repeats over and over. Now I know the film-makers are
deliberately making this whole thing funny. Twilight: Breaking
Dawn - Part Two is the most subversive avant-garde comedy
film in decades.
But
then, just as you're thinking to yourself "Wow, this is weirdly
awesome. Nothing that happens next can possibly ruin this,"
something happens to ruin it utterly. Never before has such a
high-profile mainstream release had such an anticlimactic ending.
I'm not going to spoil it here. God knows there are enough places
on the internet you can go if you want to find out how the film
ends. All I'll say is that this is the worst ending to a film
since Next with Nicholas Cage film. There's a very specific
technique being employed here that screenwriters in Hollywood
seem to think is at once effective, cool and a legitimate narrative
device. It's none of these things and they really have to stop
doing it now and forever. They're actually breaking all of the
rules of storytelling. If you've seen either Next or
Breaking Dawn you know exactly what I'm talking about,
and anyone who knows how the book ends can have a good guess.
Let
me tell you how it went down in my theatre. Bear in mind that
British people don't talk during the film. I know there are some
parts of America where people will yell things at the screen,
cheer or applaud. Not so in the UK. Here we just sit quietly for
the duration of the film in complete silence. Nobody shouts "Bitch,
don't go in there!" They don't even frame it as a polite
suggestion. We'll laugh at the funny bits or gasp when somebody's
head gets kicked off but we draw the line at talking to the film
as if it can hear us.
However,
even in England (in a theatre packed with Twilight fans
seeing it on opening weekend no less) when the offensive ending
was revealed there was a massive chorus of dismayed groans. A
number of people, myself among them, involuntarily spluttered
"What?!" or "Come ON!" We were outraged:
the whole film had just slapped us in the face with its dick.
My
fiancée turned to me and whispered "There was plot,
then there was not."
XII.
One last thing. My favourite line of dialogue in the whole film.
It comes in a scene where the newly-vampiricised Bella is being
given tips on how to appear more human. She is told to blink her
unblinking eyes, to not sit up so straight and to not move too
fast. Then Bella actually says this:
"Okay. I got it. Move around,
blink, slouch."
Honey,
that's all you've been doing for the last four movies.
revenge
Posted
18:18 (GMT) 15th November 2012 by David J. Bishop
I'm not really in the habit of watching television these days.
I don't mean to sound like a prick, it's just the truth. I have
a lot of respect for the art form of television, what I don't
have a lot of is time. Any time not spent at work or travelling
to work gets divided between the basic things I need to live:
love, family, exercise, food, sleep and the comic. On any given
day I will go without two of those for the sake of more of the
others. That doesn't leave a lot of time to simply sit in front
of the television, so I don't do that thing of just watching whatever
comes on next and maknig the best of it. If I do watch TV I will
make an appointment with a specific programme, I will write the
activity into my timetable. And a show only gets timetabled if
I plan to commit long term if I've seen one episode I will
go to insane lengths to make sure I watch all of them, every week.
These means that, basically, no television progammes get timetables.
Recently, there have been two exceptions: the first is Doctor
Who, of which I am an ardent fan, and the second is revenge.
My darling fiancée and I took the time, every Monday night,
to watch every episode that aired in the UK. Don't judge us, we
did. It became a cute little tradition in our flat.
revenge,
you see, is a funny-bad show. There are worse programmes on British
television that most wretched and miserable of creatures
the British game show springs to mind, or the latest vacuous 'structured
reality' show (cue violent nausea) but what elevates revenge
above such dross is that it doesn't know it's bad at all. An awful,
worthless show will just point a camera at a roomful of cretins
and call it a day. revenge has much loftier ambitions;
it wants to be a multifaceted tale of power and deceit in which
every character has their own agenda and desires that put them
at odds with every other character. Essentially it wants to be
Game of Thrones, which is so adorable it's genuinely
endearing. Because it's so bad. It's not bad in every way
on a technical level it is competent, so you can always tell what's
happening, the editing isn't confusing or annoying and the direction
is anonymous and functional but it is bad in some very
fascinating ways.
Let's
tuck in.
The
Title
The first thing you might have noticed is the juvenile lower-case
'r' in the title, which I am resolutely refusing to correct, even
when it appears at the start of sentences. Well, they didn't want
a capital letter there; I'm just politely adhering to their wishes.
Damned if I know what's wrong with capitla letters, though. We
can't really blame revenge for this, it's more of a problem
with typography everywhere. People are scared to capitalise things
these days. You see it in advertisements, you see it in blogs
everywhere, in Facebook posts, on the covers of books, even in
the names of companies. It always strikes me as an attempt to
soften text, to strike a more conversational tone, as if capital
letters make sentences innately more... Serious. But revenge
has taken this too far. I mean, they called their show revenge
for god's sake. Isn't revenge a serious business? The title shouldn't
just be written revenge, it should be REVENGE!
It should be a bold font, with italics and flashing bulbs. Instead
we get the rather boneless (apologetic cough) revenge.
A
second thing you might notice is that they named their show after
the entire concept of revenge. That's like calling a sitcom Laughter
or a game show Contest for Prizes. Actually, that's not
quite fair. There was that Meryl Streep movie Doubt,
wasn't there? Whilst I haven't seen it, I imagine people doubt
things in that film. However, I also imagine and
this would only be true if Doubt was a good film
that people do more than just doubt, that the protagonist experiences
other emotions. So it's not accurate to say that a monolithic
title speaks of overly-ambitious scope or a single-minded narrative.
I think it is fair to say that if I heard Doubt
was really good I would also expect, with a title like Doubt,
that during its runtime the film would offer a thorough exploration
of many different aspects, interpretations and consequences of
doubt. Self-doubt, mistrust, suspicion, philosophical doubt
if I see a title that simple I would expect an intellectual roller-coaster
ride… if it was good. I mean, I haven't seen it. I probably
should have picked an example that I'd actually seen, although
that we all know that would have lead to a 10,000 word review.
revenge,
unsurprisingly perhaps, does not offer an intellectual teacup
ride or even an intellectual merry-go-round. Intellectually revenge
is the monorail ride into the theme park. Single-track, pedestrian,
nobody's going to be throwing their arms up while they ride it
or talking about it when they get off. Despite a title which promises
an exploration of revenge itself, it features a main character
who talks of nothing else (literally in some episodes) and yet
it fails to even touch upon the most simplistic ideas surrounding
the concept. Justice, retribution, violence, deception none
of these things are what revenge is about, they are as
far outside of its scope as the sun is to a star-nosed mole. The
title, then, is an audacious lie. Imagine, if you will, if Yo
Gabba Gabba! was called Science. Imagine if Marley
and Me was called Despair. Only with a lower-case
first letter. despair.
The
Plot or How to Write a Revenge Narrative
I'm going to cheat and take the synopsis from Wikipedia:
Emily
Thorne comes to the Hamptons for the summer, renting a home next
to the Grayson family to enjoy a bright summer. However, it is
revealed that Emily has been to the Hamptons before as a little
girl. In reality, Emily is Amanda Clarke, whose father was framed
for a crime he didn't commit and sent to prison for life. She
was permanently separated from him and never saw him again. Now,
she's returned to the Hamptons, intent on getting revenge against
those who wronged her and her father, the top of that list being
Victoria Grayson, matriarch of the Grayson family and the woman
whom her father loved and who, in the end, betrayed him.
As
she sets her plan in motion, Emily tries to navigate the upper
society to destroy those who betrayed her father. But the further
she goes, the more her emotions get involved and the more she
questions her motives and the moves she makes.
Before
we continue, can I just point out that the Wikipedia synopsis
for this programme was clearly written by a 12-year-old? Have
you ever heard somebody say that they plan to "enjoy a bright
summer"? And that's shortly followed by "She was permanently separated
from him and never saw him again." Let us shake our heads and
sigh wistfully. Oh, Wikipedia. When will you ever learn? We can
put this down to a principle I call Bishop's Law of Proportionally
Dumb Wikipedia Entries. It states that the stupider the subject
of a Wikipedia article is, the more badly-written its entry will
become. This is because no intelligent person would take an interest
in or write a Wikipedia article about revenge, which
means that no intelligent person has had an opportunity to edit
it either.
So
the Grayson family screwed over Amanda and her dad, she wants
some payback. It's a standard revenge narrative, in other words.
Kill Bill, Hamlet, The Revenger's Tragedy,
bits of Sin City, V for Vendetta, The Prestige,
the Hit Girl subplot in Kick Ass, The Count of Monte
Cristo (the last of which revenge is an adaptation?!)
We all know how a revenge narrative goes, but I want to summarise
it anyway:
Step
1: The Crime
Our protagonist, the revenger, is wronged, either at the start
of the story or before the story begins, revealed very early as
backstory.
Step 2: The Exile
The revenger spends time away from those who wronged them, but
not by choice. Maybe they're in prison, maybe it's a coma, maybe
they've been banished or it's just not safe to hang about anymore.
Step
3: Montage Time!
The revenger prepares. They train to become a better fighter,
they form a devious plan or they acquire the special weapon, ally
or piece of evidence they need to bring the bad guys to justice.
Maybe they just procrastinate for a bit, whatever.
Step
4: The Return
The revenger assumes some sort of cunning disguise which they
use to infiltrate the ranks of the bad guys.
Step 5: Thinning Out Their Numbers
The revenger starts taking the bad guys out one by one, starting
with the little guys and working their way up the food chain.
Maybe they're killing their way to the truth, maybe a lot of people
were jointly responsible for The Crime and the revenger has decided
to start with those least culpable until only the dude giving
the orders remains, maybe they're just going to keep killing bad
guys until they find the castle their princess is in. This is
a good way to build up the drama because each bad guy defeated
is an elaborate dress rehearsal for the final showdown. This step
normally entails the revenger killing a lot of villains one at
a time, as well as whatever deranged Japanese schoolgirls wielding
bladed meteor hammers those villains employ as bodyguards
the micro-bosses that precede the mini-boss, as it were.
Step 6: "You've Changed, Man, it Used to be About the
Justice."
Either the revenger or one of their allies starts to notice a
change in the revenger's character. Either they've spent so much
time cozying up to those they would destroy that they're developing
traits in common with them or they've killed so many people they're
starting to get a taste for violence for its own sake either
way the revenger will start to become corrupt or lose their mind.
Maybe they've lost sight of their original goal, or maybe they're
so single-minded in the pursuit of that goal that they're willing
to commit worse and worse acts to get what they want. Expect allies
to try to bring the revenger back from the dark side or, if the
revenger works alone, there will be a scene of them staring from
the basket of freshly-murdered puppies to the bloody kitchen knife
in their hand, wondering aloud what they've beco-o-o-o-o-o-ome.
Step 7: Bloody Satisfaction
The revenger finally kills the big bad guy, possibly getting themselves
killed in the process. Maybe they live long enough to get arrested
by the authorities, maybe they get a happy ending complicated
by the terrible shit they had to do to earn it or the terrible
shit they had to go through to want revenge in the first place.
Sometimes, just sometimes, the storyteller pulls off an uncomplicatedly
happy ending. Nine times out of ten (unless your name is Inigo
Montoya) you either die a hero or live long enough to see yourself
become the villain. Roll credits.
Not
all revenge narratives will cover all seven of these steps but
you really need at least four of these beats to qualify as a revenge
narrative at all. Also note that you could tick all of these boxes
and still not end up with a revenge narrative all of these
steps can be seen in the first Iron Man movie, at least
they can if you squint, yet we can't call Tony Stark a revenger.
An Avenger maybe, but not a revenger. Why? It's not because Tony
doesn't murder anyone, because he kind of does. Well, let's go
to Step 1. What's The Crime that set this story in motion? That
would be Tony's capture at the very start. If Tony's response
had been "These people are going to pay, I'm going to kill everyone
here to get them back for what they did to me," then he would
be a revenger. Instead, his response is "I'm a horrible person,
this is my fault; I need to get out of here so I can start making
this right before it's too late." Then if he happens to kill everyone
in the process of escaping we don't really mind because it's in
the service of a higher goal: personal redemption. It's all about
how the protagonist responds to that initial situation. Tony does
change, and his allies call him on it, but his character change
makes him a better person instead of a worse one. So it's also
about whether the storyteller thinks you can murder a bunch of
people and become a better person as a result, or if they think
that walking the path of violence invariably leads to damnation.
Finally, it's about obsession. The revenger is always single-minded
in the pursuit of their goal; nothing can stop them, nothing can
even slow them down. If they want to punish the bad guys, those
bad guys won't have long to wait before they do. This unwavering
pursuit of personal goals makes for compelling drama as
audience members we like seeing people going after the things
they want and getting them and the revenger's demented
obsessive nature makes them an interesting character.
A
really classic revenge narrative will feature a large cast of
disgustingly corrupt villains perched precariously at the top
of the social strata, villains so bloated and vile that if anyone
can be said to deserve to die it's them, but whose obscene wealth
and influence keeps them well out of arm's reach. Into this cast
wades, like Jason Voorhees approaching a summer camp, the one
person who can destroy them: our revenger. The revenger doesn't
have their power or their money, all the revenger has is a kick-ass
disguise, a great deal of cunning and a dagger.
What
could be more cathartic than that?
So
I must admit that I was intrigued by the idea of a revenge narrative
played out in a long-running TV series. I mean, how is that even
supposed to work? Revenge narratives are really quite simple,
as we've seen. All these bastards must die, oop I killed them
all, yay me, close curtain. This simplicity makes them ideal
for movies, don't you think? The length and pacing of a two-hour
motion picture is just right for telling a satisfyingly violent
little revenge story. I didn't really understand how they were
going to tell such a simple story in a TV show, especially an
American TV show. Here in England it's common for a television
series to run for just two seasons, each six episodes long. It
leads to economical storytelling and, you know, an actual ending.
In the U.S.A. if a series was to end after just twelve episodes
it would be considered a failure. TV shows in America don't just
end because they've run out of story, they keep going until they've
driven their concept into the frigging ground, half the original
cast have left, the show is in series 11 and two films have been
made. So if you're making an American TV series you need to tell
a story without a definite endpoint, in other words. That's not
a revenge narrative. Revenge narratives by their very definition
have an unequivocal endpoint: when the bad people we met at the
start of the story are all dead, the show ends. How do you spin
that into an as yet unknown number of episodes?
Do
you break each step of the revenge narrative up into little chunks?
Episodes 1-10 The Crime, episodes 11-15 The Exile et cetera? They
didn't do that. Or do you emulate Buffy the Vampire Slayer's 'monster
of the week' format and trot out a new villain every episode that
Amanda must defeat before she can get her revenge on the Graysons?
Nope.
You
know what they do instead? NOTHING.
Nothing
happens throughout the whole fucking show, at least nothing that
advances the plot.
Okay,
so we've got the first few steps of the revenge narrative. Let's
take a look:
Step
1: Amanda's father is imprisoned for a crime he didn't
commit funding the terrorists who blew up a plane
and thus becomes the most hated man in America. A short while
later he dies in prison, stabbed in a convenient riot (more on
that later).
Step
2: Amanda spends time in a juvenile detention facility.
Step
3: Amanda learns martial arts, is given millions of dollars
by a close friend and acquires a big Box o' Revenge which is full
of evidence of the Graysons' wrongdoing. So no need to find out
the truth, no need to do some digging and investigate how much
of this stacks up, neither the audience nor Amanda are given any
reason to doubt that the Graysons are 100% guilty. The only question
is how best to make them pay for their crimes? Amanda has two
choices: either turn all the evidence over to the police or…
well, you'll see. She does the second one.
Step
4: Amanda assumes the persona of Emily Thorne which
she uses to infiltrate the ranks of the Graysons. She succeeds
at this almost instantly.
That's
it. There is no Step 5, in which Numbers are Thinned Out. She
doesn't actually kill anyone. I mean, the entire first series
has aired in the UK now and Amanda has got exactly no revenge.
Oh, bad things happen. The Grayson's empire is undermined, their
reputation damaged, their family torn apart, a family friend is
thrown from a rooftop, one of the Graysons is incarcerated and
a loyal henchman is even killed and left by the roadside. But
Amanda did absolutely nothing to bring any of that about. She's
not even sowing the seeds of destruction through careful manipulation,
she's not even the accidental catalyst for these events.
It turns out the Graysons are perfectly capable of destroying
each other without Amanda's help, thank you very much. The nearest
Amanda comes to settling the score is burning down some jerk's
house, but he isn't inside and he is probably the least guilty
party available. Revenge!
I
can't really complain, though. I mean, Amanda never actually said
she was going to kill anyone; it's entirely possible she wants
to get revenge some other way. But we're never actually told how
she plans to get her revenge. That's it that's how they're
planning to stretch the story out over an indefinite number of
seasons they're just not going to tell us what the protagonist's
goal is. What's wrong with a protagonist without a goal?
Imagine a version of Raiders of the Lost Ark in which
we don't know that Indie wants to find the Ark. Suddenly you're
not watching an exciting adventure unfold, you're just watching
a guy in a hat dicking about in Cairo.
And,
to make matters worse, Amanda is no Indiana Jones. The vast majority
of her 'revenging' consists of planting bugs and hidden cameras
in other characters' homes (or I should say the same hidden camera
in the shape of a tacky plastic whale figurine, over and over
again) then sitting at her laptop at the kitchen table with a
mug of cocoa to watch the footage. Every episode has a scene of
two characters discussing how irredeemably criminal they both
are, the need for secrecy, their latest plans to wriggle out of
this or that crime and how they hope none of this information
falls into the wrong hands. Cut to Amanda sitting at her kitchen
table in a hoodie, slurping hot chocolate and watching all of
this with about as much interest as the audience at home (mild
to none). The sad part is that every single tape on her laptop
is a glaringly obvious smoking gun; any one of these conversations
would be more than enough to put every member of cast behind bars
for the rest of their lives, which means that by the end of the
first series Amanda has more evidence than was used to impeach
Nixon. She could impeach a hundred Nixons with this shit. So far
she hasn't used any of it to bring down the Graysons, nor does
Amanda change her behaviour based on what has recently been brought
to light that would involve doing something, anything, with
the information she's acquired. It's like she's not really spying
on the Graysons at all. I think they director is just using these
laptop scenes to segue from her living room to someone's study.
Or maybe Amanda is just a creepy voyeur with a short attention
span.
What
does Amanda do in her capacity as Emily Thorne? When she's among
the Graysons she just sort of hangs out with them. Whatever Amanda's
plan is we can only assume it involves getting Victoria and her
husband Conrad to like and trust her, so she soon starts dating
their son Daniel… which instantly earns her their unconditional
dislike and mistrust. So far so good! To be fair, this ploy does
get her invited along to the Grayson family's elegant parties
and sumptuous dinners, which is good for the producers of the
programme because it means they can work in a load of lifestyle
porn. People eat that shit up. This is the setting in which all
of the Step 4 "I'm in disguise trying to get my worst enemy to
like me" beats drop, although it remains to be seen what any of
this will achieve. Every week Amanda-as-Emily pops round for coffee
and helps the Graysons with whatever crisis they've created for
themselves this time, then she goes home to watch them on her
laptop, like she's catching up with the latest episode of the
very show she's in. Why are you helping them, Amanda? Whatever
your plans are for revenge, surely they don't involve getting
the Graysons out of scrapes? I can understand, as disappointing
as it may be, why you might be opposed to outright murdering the
lot of them but perhaps just as a starting point you
might consider not saying anything next time they're relying on
your advice. They framed your father and had him imprisoned for
terrorism, then he died, the least you can do is play dumb when
they need your help. Just a thought.
In
all seriousness, with no trace of exaggeration, I don't think
I've ever seen a TV show or any story with such an inert protagonist.
She's not even inert in a soul-searching, fact-finding Hamletesque
type of way. The show reminds us every episode that she has hardened
herself against any feelings of regret or remorse and of her unshakeable
resolve to avenge her father. We just never see her do anything
to achieve that goal. Oh, she talks about it but only in the vaguest
terms. "I'm going to get revenge," she says, "I'm going to get
so much revenge it's not even funny. And if anyone stands in my
way I'm going to revenge them, too. I'll revenge everybody!" I
don't think she actually knows what revenge entails and I don't
think the writers do either. And that's really sad when you consider
how conceptually straightforward revenge is. Someone does something
bad to you, you do something bad back. How simple and impossible
to fuck up can an idea get? And by 'idea' I mean the premise
of the entire bloody programme.
Remember
what I said before? "The revenger is always single-minded in the
pursuit of their goal; nothing can stop them, nothing can even
slow them down. If they want to punish the bad guys, those bad
guys won't have long to wait before they do." Amanda is a new
type of revenger. She is always single-minded in the pursuit of
her goal but everything can stop her and slow her down.
The smallest distraction is enough. She starts to wonder if she
has feelings for Daniel, she needs to look after a dog, someone
she knows pays her a visit, one of her victims is planning a party
and needs her help, there's something really good on television
you name it. She dithers and faffs about so much that she
comes dangerously close to compromising her secret identity, so
then the revenge is on hold while she takes elaborate steps to
maintain her charade. In these episodes Amanda is at her most
active and devious, but what is she achieving in the long run?
At this point we're just watching a chronic procrastinator deal
with the problems her needless delays have caused so that she
can continue to procrastinate.
Then
come the suspicion episodes. Victoria Grayson will remark to her
husband "I don't trust that Emily Thorne," or "There's something
suspicious about that girl." As far as I'm concerned, as soon
as that happens the façade is over. The whole point of
infiltrating the ranks of the villains is that they don't suspect
you even for a minute. What Amanda should be doing from
episode to episode is going to great lengths to ensure that Victoria
never has a reason to doubt her such thoughts should be
furthest from the woman's mind. She's living amongst them with
a fake identity. We have facial recognition now, we have DNA evidence
and we have private investigators. Any deception will fall apart
under such scrutiny. It's like a confidence trick, it's like Superman's
cover as Clark Kent, it can only be maintained as long as nobody
begins to suspect they're being deceived. As soon as people start
squinting at Clark and wondering what he'd look like without his
glasses on the jig is up.
Let's
imagine you're Victoria Grayson. There's someone in your life
you don't entirely like or trust. That's it that's the end
of it. You cut them out of your life. What reason would you have
for keeping them around? Victoria Grayson strikes me a as the
kind of high-maintenance woman who would send back her food at
the restaurant if the salad had too much vinaigrette dressing,
she certainly wouldn't hesitate about ridding herself of people
she thinks might be lying to her. Farewell, narrative believability!
I'm not surprised to see you go; you didn't look like you were
stopping long.
And
honestly, if she didn't want to be scrutinised by Victoria Grayson
maybe Amanda shouldn't have started dating Victoria's son.
The Characters
We
now move on from the things that make revenge genuinely
frustrating to me and onto the things that make revenge
an absolute pleasure to watch. See, I'm not just a glutton for
punishment. It turns out I'm a glutton for a lot of other things,
too.
revenge
is one of those truly tacky dramas featuring pretty rich people
saying horrible things to each other. It's also a melodrama in
the truest sense every character is a stock character you've
seen in a hundred other things, and each of them has exactly one
emotion each that they trot out regardless of what's happening.
Sometimes we can thank bad acting for this, most of the time it's
bad writing. To illustrate my point, I'm going to give the name
of a character and their one emotion.
Name:
Victoria Grayson Emtional state: Frosty condescension
Victoria Grayson's single emotion makes her the true star of the
show, but I'll get to that in a second. First of all, you might
have already noticed that she's an intricate puzzle for anyone
trying to guess how old she's supposed to be. She has two children,
one in his early twenties and another in her late teens. Let's
say she was as young as twenty or so when she had her first child,
that would make her 40 or something now, except that we see flashbacks
of her before she her second child was even conceived in which
she looks about the same then as she does now, which is about
40. I mean, they try to use flattering lighting and make-up effects
and fuzzy camera focus to shave about five years off but that
still invites us to question which demon of the underworld she
made a pact with in order to age at a third of the normal rate.
So let's say that in the world of revenge Victoria Grayson
is a woman in her late forties who has had work done to make herself
look ten years younger. I say 'in the world of revenge'
because I assumed the same was true in real life. When I first
saw Vicoria Grayson I could tell the actress had had work done
by the not-quite-right way her face behaves and I assumed she
was aiming for thirty and missed. I mean, despite her attempts
to look younger through surgery she still looks like she's in
her early forties, just in a different way. But it turns out I
was dead wrong. Madeleine Stowe, I discovered, is 54 years old.
Yet she actually looks younger than she looked in Last of
the Mohicans back in 1992. Twenty fucking years ago. At this
point I want to say hats off to her plastic surgeon, although
her youthful visage may owe more to supernatural forces or cutting-edge
scientific experimentation, in which case I will say hats off
to her experimental geneticist/demonic familiar. Something has
got to be going on here, because Keanu
Reeves ages faster than this lady.
I
wish I had known this at the start of the series instead of just
finding this out now, because it certainly explains a lot, like
why her voice sounds so deep and husky, why every single one of
her expressions seems calculated to use as few facial muscles
as possible and why one of Victoria Grayson's eyes seems to stay
half-open every time she blinks.
Anyway,
let's get to the frosty condescension, shall we? Every episode
will have a scene which starts with two characters talking to
each other in Victoria's house normally Amanda-as-Emily
and Daniel and Victoria will glide into the room as if she's
being pulled along on wheels by invisible stagehands. Then, when
she comes to a stop, she will look at Amanda with a delicious
blend of obviously-forced friendliness and barely-concealed contempt,
the combination of which makes her look like she's trying to fight
back overwhelming nausea. Then she will say something overtly
rude like "What are you doing here," or "Such a pleasure to see
you, even if nobody invited you." I know enough about American
culture to know that in U.S. day-time soap operas women being
bitchy to each other is par for the course. I also know that revenge
is just one budget cut away from being a day-time soap opera,
albeit one without any mermaids, amnesiacs or magic wishing crystals.
However, Victoria Grayson takes being bitchy to a place that isn't
even human. When Victoria's best friend says "I had no idea you
were having a luncheon today," Victoria replies, "Why would you?
It was invite-only." That kind of thing. Here are some more actual
quotations from the programme:
"It's
just an engagement. Anything can happen."
"I am going to destroy you."
"What part of get out are you having trouble with?"
"I am going to ruin you."
"I see a pretty girl with cheap shoes and limited social graces."
"I am not only going to sue you, I will make you suffer every
day for the rest of your miserable life!"
"Why would Conrad hold onto something that he knows has no value
whatsoever? Other than you, of course."
"I'll see you in hell."
"Every time I smile at you across the room or we run into each
other at a luncheon or I welcome you into my home? Let that smile
be a reminder of just how much I despise you. And every time I
hug you? The warmth you feel is my hatred burning through."
"Sometimes I wonder if having a second child was a mistake."
I
think it's safe to say they've managed the 'unsympathetic villain'
angle. God, I keep wondering when she's going to unhinge her jaw
and swallow someone whole. The trouble is, the writers of the
series seem to spend a large amount of their time trying to make
Victoria a sympathetic character, although I'm damned if I can
tell you why. We've bee over this: in a revenge narrative you
want the future victims to be as unlikeable as possible. It's
therefore beyond me why the writers are going so far out of their
way to undo one of their only triumphs. They clearly have as much
idea of what they're doing and where they're supposed to be going
as I would have single-handedly manning a Russian submarine. I
would say that Victoria becoming more likeable is supposed to
represent Amanda having second thoughts about revenging all over
her and her family, but these 'Victoria is a sympathetic character,
honest' scenes all happen when Amanda can in no way witness them,
even through her secret spy cameras, so it can't be that. All
Amanda sees is a frosty, selfish, needlessly unpleasant, horribly
insincere witch. To be honest, I'm with Amanda on this one; the
show's attempts to make the audience feel sorry for Victoria all
fall flat. I don't care how many lost loves, secret pasts and
failed relationships this woman has, she deserves to die
or, at the very least, go to prison for the rest of her life.
The fact that Amanda has yet to make either of those things happen
just serves to illustrate how useless she is as a revenger. They
go to great lengths to show us that Victoria wishes David Clarke
wasn't dead, but Victoria doesn't feel remorse for betraying the
man she loves, she just feels sad that he's not around anymore.
Listen, writers: you can still feel regret and have no conscience.
Name:
Conrad Grayson Emotional state: Spiteful cattiness
Then we have Conrad, Victoria's husband. The man's steely eyebrows
are permanently set into a serious frown of malevolent determination
while he barks plot points the audience already knows. He's not
as hypnotically gaudy as Victoria's character but he still delivers
his fair share of withering put-downs. Unfortunately the internet
has not documented them as extensively as they have Victoria's,
and I didn't write them down, so you'll just have to take my word
for it this time. One that I have committed to memory is "Don't
flatter yourself", said with heart-felt loathing to his wife.
(Conrad and Victoria hate each other so much it becomes a little
creepy. If you read The Twits as a child and want to
see a live action version with even more hostility, you've come
to the right place.) All of Conrad Grayson's lines sound like
the kind of things you'd expect a socially insecure teenage girl
to say, or the things a badly written gay best friend would say
before snapping his fingers. You could tack the word "honey" onto
the end of anything he says, basically. I'm almost certain he
said "Don't go there!" at one point. Why he feels the need to
say bitchy things to his family is never made clear: it doesn't
seem like he's trying to motivate them to becoming better ambassadors
for the Grayson name, it seems more like he's trying to cover
his own arse and make himself feel better. He's the widely-respected
CEO of Grayson Global, a multi-million dollar company. What does
he have to prove? Instead of hissing "Envy can be a powerful motivator,
honey ," at his wife or berating his son for failing
to live up to the Grayson legacy, he should just throw on a pair
of gold sunglasses and exclaim "Let's continue this conversation
in my billion dollar private jet, bitches!" before disappearing
in a shower of bank notes.
But really it's not what Conrad says, it's the mesmerisingly weird
way he says them. The actor playing Conrad (Henry Czerny) has
an inability to talk like a normal human being that puts one in
mind of Shatner, Christopher Walken and Nic Cage. He dramatically
alters his performance, completely at random. Mid-sentence he
will drop his voice from a bark to a gruff whisper. One moment
his facial expressions and body language will be utterly stiff
and robotic, the next he will change and slowly, like a cat stretching
out on a hearth rug, his face will crease into the most cartoonishly
over-the-top look no facial muscle goes unused. Without
warning a grin will become a devilish sneer complete with bulging
eyes and flared nostrils, when he's surpised or intrigued he'll
raise his eyebrows as far as they can go until he looks like a
surprised owl. Every motion is so stiff an unnatural, so dreamlike
and unreal, and these contortions play across his face with the
same speed and hidden menace as an iceberg drifting through the
fog. I'd call Henry Czerny a bad actor if that didn't suggest
he's a boring one. I can't tear my eyes away he's like a
caricature of himself, he's like a face carved into a haunted
oak tree come to life, he's like the awkward before guy in a laxative
advert but the cure never comes. God bless him.
Name:
Nolan Emotional state: Mild amusement
A young dotcom millionaire who has the opposite of whatever condition
Victoria Grayson has he's meant to be in his twenties but
he looks like an older, bonier version of Bill Nighy. He's Amanda's
friend and confidant, but most of the time he serves only to demonstrate
how Amanda needs neither and to shoe-horn in the kind of
pop culture references your dad makes. He calls Amanda "Lizzie
Borden" and asks questions like "What's on the revengenda
this evening?" I think this is what passes for snarky and Whedonesque
dialogue. At one point he says, I shit you not, "I haven't
been this disappointed since The Phantom Menace!"
Yes, that's a timely reference. Normally people say that line
about a recent bad movie, not one that came out in 1999.
Nolan's character is 28, he would have only been 15 back then,
and I can only imagine that nothing disappointing has happened
to him since. I say "his character" because the actor
playing Nolan is actually 40 and if he'd wanted to he could have
queued up outside the cinema on the day A New Hope hit
theatres.
Actually,
I was lying before. Nolan does have another purpose: plot-convenient
computer skills. Dude can circumvent any password, breach the
fieriest firewall, seamless doctor a photograph and even trace
the funds entering and leaving a bank account. Essentially, everything
your parents are scared people can do with computers Nolan can
actually do.
Name:
The PA Emotional state: Perky
I never bothered to learn this character's name because she doesn't
matter. No storylines focus on her, she has no reason for being
in the story at all except to have someone with an English accent
in the cast. It seems like every American TV show has to have
a single English person, although what this adds beyond an opportunity
to annoy English people I don't know. Maybe that's the plan: maybe
America is getting back at England for its old imperialistic ways
by writing in posh-sounding cockneys who routinely misuse the
word "bloody".
The
Graysons do eventually come up with a use for her, for all of
two episodes, when they promote her to Chief Public Relations
Spokesperson for the family. Not only does she start speaking
to the press on their behalf, she also manages their public image
behind the scenes. This is despite the fact that she looks like
she's about 19 years old. I know nobody in revenge actually
looks like their actual age, but if she isn't really 19, if she's
actually 37, what's she doing working overseas as someone's personal
assistant? Actually, what's she doing working overseas as someone's
personal assistant full stop? Why would you leave your home and
all your family just so you can be Victoria Grayson's dogsbody?
Isn't that like moving to China just so you can work in a toy
factory? It's not like we don't have rich people over here. Bloody
twit.
Name:
Charlotte Grayson Emotional state: Unthinking entitlement
Charlotte is a singularly unremarkable character, at least until
she develops a drug habit. Now, in real life when somebody gets
addicted to anything, drug or otherwise, it's bad news and not
funny in the least. In fiction when somebody gets addicted to
drugs it's potentially really funny. Writers, especially bad ones,
have a habit of conflating the characteristics of different drugs
and writing all drugs exactly the same way extensive hallucinatory
experiences set to sitar music, antisocial behaviour and increasingly
irrational decisions in roughly that order which means that
if a character is smoking pot they might as well be doing shrooms
or snorting coke or shooting up for all the difference it makes.
They are On Drugs and that's all that needs to be said, it doesn't
really matter which drug they pick. For Charlotte Grayson the
writers picked codeine. Just… regular old codeine. Dudes
I've had codeine. It's not even illegal, it's just prescription
only. If you take it you'll feel a bit numb and vague and that's
about it. You will not start tripping balls. However, if you have
a migraine that shit'll clear right up. Charlotte starts taking
codeine she finds in someone's bathroom cabinet, pops one pill
and instantly becomes addicted to them. From then on she stops
caring about everything apart from the proximity of the next high,
develops a lot of quite unpleasant character traits and starts
buying her pills from an honest-to-God drug dealer. This happens
in the space of about three episodes. This pointless and distracting
subplot hits its baffling nadir when, during a high-profile legal
battle, Charlotte's pivotal testimony is dismissed on the grounds
that she was on these mild pain killers at the time. Who will
believe her? She could have seen anything, she was off her tits
on co-codamol. They don't even let her take the stand. Of course,
joking aside, a codeine addiction may sound laughably tame the
average viewer but I know first-hand that codeine can be a gateway
drug for children's cough syrup and multivitamins. Once you hit
rock bottom you'll sell your body for just another taste of a
chewable heartburn tablet.
Name:
Daniel Grayson Emotional state: Bemused
Poor Daniel. It's hard not to feel sorry for the Graysons' son,
although I don't know if it's the character I feel sorry for or
the actor portraying him. Either way, whenever Daniel appears
on screen I get an unmistakable vibe of dull-wittedness. Daniel
is just stoopid. As you may have gathered by this point,
none of our characters are geniuses but Daniel takes the biscuit,
then he tries to push the biscuit up his nose. Whenever someone
is talking he gets this bemused, pouty look on his face reminiscent
of Kay in The Sword in the Stone. Sometimes it's optimistic
and devoid of guile, sometimes it's sullen but it never leaves
the viewer in any doubt: Daniel has no freaking clue what's going
on. And this is how deep and complex the plots get: at a party
Amanda publicly displays a bunch of embarrassing videos of the
guests' secret confessions recorded during therapy (this is when
Victoria reveals she regrets having had a daughter) but in order
to throw people off the scent Amanda throws in (mildly) embarrassing
footage of herself. In a pattern that will come to repeat itself
throughout the series, the Graysons initially suspect Amanda but
Victoria rejects the idea almost instantly because Amanda was
in the video and she can see no reason why someone would intentionally
embarrass herself. She never once thinks that the guilty party
might want to make it seem like they are victim to rule themselves
out as the perpetrator, even though it would be obvious to anyone
with a room temperature IQ. See, the characters in revenge
are all stupid because the world they inhabit is stupid as well,
it just doesn't know it is. Victoria is presented as shrewd and
capable, Amanda is presented as calculating and cunning but they're
just idiots. The plots and ploys in revenge are all straightforward
and obvious like someone holding a gun but not realising
it has no bullets in it, or arranging to meet a kidnapper alone
and then getting kidnapped but they are all presented as
fiendishly convoluted and Machiavellian schemes. Into this world
of dumb steps poor, gormless Daniel. In the land of the thick,
he is known as "The Thick One". The Graysons discuss
their devious machinations and Daniel looks perplexed. The Graysons
give Daniel simple instructions and he looks perplexed. Daniel
and his girlfriend discuss party plans and he looks perplexed.
It's the simple vocabulary, the furrowed brow, the big pretty
face that looks like the brain behind it is capable of calculations
no more advanced than those performed by a drinking bird.
He's
never given any diabolical schemes of his own, or even any intelligent
dialogue. It doesn't help either that he's laughably easy to manipulate.
His parents hate each other so fiercely that they lie to him to
get him on their side. One week Victoria will lie to him and he
will hate Conrad, then Conrad will "explain the truth"
and Daniel's allegiance will shift. They're basically taking it
in turns to fuck with him from episode to episode. It never seems
to cross his mind that neither of his parents are remotely trustworthy.
Because he's thick.
And
of course let's not forget that Daniel's girlfriend is actively
plotting revenge against Daniel and his family right under his
nose. It's not just that she's only pretending to be in love with
him, she also keeps creeping out of their bed in the middle of
the night and sneaking off to find clues (that she doesn't need
because she already knows the Graysons did it). He wakes to find
her gone, which in itself wouldn't be suspicious if they weren't
sleeping in her apartment I mean there's being
emotionally distant and then there's leaving your own home at
3am just to get some space. Then after he's started his breakfast
she creeps back in, wearing all black clothing and a black hood,
hurriedly stuffing misappropriated evidence into her pockets as
she spots Daniel, and tells a flagrantly invented story about
walking a friend's pet cat or taking her laptop to the drycleaner's.
Daniel doesn't even question it. I mean, it takes him an entire
series to suspect she might be having an affair and even then
he's wrong. At one point she comes home after burning down
a house. She should be dripping with sweat and blackened
by soot, but she isn't. Fine, let's say she made an effort to
clean herself up a little on the way home even then she'd
still smell strongly of smoke, yet thicky thicky Daniel just gives
her a welcoming hug back. They say where there's smoke there's
fire. Well, where there's smoke there's also the unmistakable
smell of smoke. This is what happens when you stick too many wax
crayons up your nostril: eventually you're going to do some damage.
Keeping
with the theme of chemical dependency, Daniel used to be an alcoholic.
Another leap in believability is required of course: surely sedating
the brain of Daniel Grayson is like watering down water? The couple
of times we see Daniel drunk it becomes apparent that the actor
playing him can't act drunk; he just acts the same way before
getting a little sleepy. In fact, he can't do any other emotions
either. He's really just there to look pretty. I don't know how
else to describe him. If you can imagine Taylor Lautner with the
brain of Ralph Wiggum you're 90% of the way there.
Name:
Amanda Clarke Emotional state: Unemotional If
the actress playing Amanda could act the whole show might be salvageable
as legitimate entertainment,instead of an exercise
in hysteria and camp. If she could fire up a couple of neurons,
get her face to twitch or spasm into some semblance of a human
expression instead of a blank-eyed expressionless mask then that
would be a start. She's an even worse at acting than Daniel
at least he has the decency to look confused when people talk
to him, Amanda just sleepwalks through life like a talking shop
mannequin.
She
reminds me of Keanu Reeves in the Matrix sequels, who
I think was going for relentless determination and accidentally
hit detached boredom. I think the idea was that since he knows
the eponymous virtual reality isn't real he should act like he
in no way gives a damn what's going on… which is a good
way to make the audience not give a damn either. Well, when Amanda
is in private discussing her desire for revenge she wears the
blank look of an emotionless psychopath. Is this the actress's
Keanuesque attempt at 'relentlessly determined'? When Amanda is
pretending to be warm and friendly to Victoria and it's blatantly
obvious that she's just pretending to be nice, is this
just because she's played by a bad actress or is there more to
it? This is a horrible thought, but what if the actress playing
Amanda is deliberately trying to inject hollow insincerity into
her performance because her character is aware that her
life in the Hamptons isn't real? Are we seeing a bad actress trying
to play a bad actress?
revenge
is a dumb enough programme that we can't rule it out as a possibility,
but it doesn't explain why she and Daniel have so little on-screen
chemistry. In the world of revenge she's supposed to
be falling for the big lug, yet whenever we see them together
they share all the easy-going warmth and intimacy that I share
with passing aircraft. Yet it transpires that the actors playing
these characters are lovers in real life! I was genuinely shocked
when I learned that. How can you mess that up, actors? Just show
up to the set, stand in the right spot, speak English and do what
comes naturally. Your job that day is to make out with your real-life
boyfriend or girlfriend as if they're not a stranger you met at
the bus stop. How can you fail at that? I think the actors playing
Amanda and Daniel might just be two of the worst in the world:
they're not even convincing as themselves.
The
Script
I could go on. I'd love to talk about the girl who pronounces
all of her 's' sounds as a Sean Connery 'sh' and tell you in advance
who turns out to be secretly gay (spoiler: everyone) but it's
time to wrap this up. I would be remiss if I wrote about revenge
and didn't mention the awful script. The mean put-downs only form
about 10% of the dialogue; most scenes just feature people running
over old plot points. There's always one scene in every episode
during which Nolan visits the local bar and recounts the previous
episode's events. Then there's the scene in which Amanda and Nolan
talk on the phone so she can state her goal for that episode (invariably
something trivial distracting from her actual revenge). revenge
is also master of the completely redundant flashback. Look, the
plot isn't that complicated. It's simple enough that a 12-year-old
can summarise it on Wikipedia and still have room left over to
noodle around with phrases like "enjoy a bright summer". You do
not need to keep flashing back to Amanda's childhood years just
to establish again that the Graysons are responsible
for her father's downfall. Every episode flashes back to something
and not a single one has revealed so much as a scrap of information
that the audience hadn't already been told or couldn't have worked
out by that point.
Mild
Spoilers
A final note, if you'll indulge me. Whilst I was writing this
the first series of revenge ended on UK television. The
tradition in my house of curling up on the sofa with a glass of
red wine every Monday night and laughing at Victoria Grayson's
eyelids came to an end, at least for the time being. I'm not going
to spoil the events of the very end of the series but if you have
any intention of catching up with this show (and if you love to
laugh you really owe it to yourself to give it a try) you might
want to avoid reading the remaining paragraphs. I don't want to
annoy anyone. For you the article ends here.
Okay,
I'm classing this as a mild spoiler because even though this is
a huge dramatic reveal that comes late in the series' run, it
was blatantly obvious from the beginning. So obvious that it's
actually a little confusing when they 'reveal' something I thought
he were already supposed to know. Anyway, turn back now if you
don't want to hear about it all the same. I'm writing this for
the benefit of people who've seen the show already or who don't
care.
It's
established from the start of the series that the Graysons betrayed
Amanda's father, that he went to prison for a crime that he didn't
commit and then he was stabbed to death in a prison riot. Now
personally, I hear the words "stabbed to death in a prison riot"
and I suspect foul play. Everyone knows you use riots as a smokescreen
to murder someone on the inside. Are we to believe that David
Clarke getting shivved wasn't murder? Was it an accident
did he just fall and a shiv happened to be there? Was he killed
as part of the violence you'd expect in a riot? He's not a violent
man, why would he not just stay in his cell until the riot was
over? It's fairly obvious to me that his death was orchestrated
by the Graysons, so obvious in fact that I assumed this was the
story from the start and that the show was displaying never-before-seen
subtly. So I was Daniel levels of baffled when, about three episodes
from the end of the series, Amanda discovered that her father
had been murdered. "What?" I said. "You didn't already know that?
So why have you been trying to avenge his death this whole time?"
Apparently Amanda was trying to get revenge for the general misfortune
that befell her family, not her dad's actual death. Would things
have gone down differently? Would she not have wasted so many
opportunities to settle the score?
I
thought to myself, "You know what? Who the hell cares! Things
are going to be different from now on. Amanda's finally going
to start thinning out the numbers and killing her way to the top,
starting with her father's murderer. I mean, she's been frustratingly
inert for the whole series but at least for the final three episodes
of series one Amanda is actually trying to kill someone! It's
about frigging time." TV shows with no direction and meandering
plots will often do this show-horn in a last minute goal,
the fulfilment of which retroactively imbues the series with a
sense of purpose. Suddenly this murderer guy that we've never
seen before starts showing up all over the place and being as
scary as possible. Clearly something big is right around the corner.
Major
Spoilers
Highlight the following text if you don't
give a damn about having the finale spoiled for you: We
get a classic 'running out of options' that all lead inexorably
to this bad guy's death. First he suspects Nolan he should
probably die. Then he kidnaps Nolan he's more dangerous
than we though, he should die. Then he learns Amanda's secret
identity okay now he absolutely has to die. Then he kidnaps
Amanda he had better die soon before something bad happens.
Then he starts trying to kill Amanda okay, now if she doesn't
ice this dude he's going to kill her. Furthermore, he literally
killed Amanda's father. "You killed my father, prepare to die"
is practically the mantra for revengers everywhere. Amanda is
actually going to kill somebody. I mean, sure, they just wrote
him in as cannon-fodder at the last minute but who cares? It's
a show called revenge and, after a series of killing
absolutely no-one, Amanda's going to finally get a taste of revenge.
She
defeats the bad guy. He's subdued, he's taunting her, he's daring
her to kill him. Cut to a redundant flashback! Wait, what? A young
Amanda finds an injured bird. She and her father nurse it back
to health, then release it back into the wild. Her dad turns to
her and says "Gee, you're such a great kid. You know what I like
best about you? The fact you think all life is sacred and how
you couldn't bare to hurt or kill anything or anyone. Even
my murderer!" End of flashback. Amanda stays her hand and walks
out of the room.
She
let him live! She literally can't do this! Not only is it a kick
to storytelling's crotch and pulling out that last-second
flashback was utter bullshit but they've already established
that she is completely out of options. He knows who she is. He
knows where her gay best friend lives. He has already kidnapped
them both once already. He is a murderer. He knows you can defeat
him in a fair fight. He's not going to play fair next time. Your
friend? Killed in his sleep, stabbed right through the Star
Wars quilt cover. The next car you start? Car bomb. That
creak in your apartment? That's the last thing you hear before
that guy you spared strangles you with piano wire. Or he might
even just go to Conrad Grayson and tell him who you are. Let me
put it this way: what possible incentive could he have for not
doing all of these things? He has to die right now or
the show is over. And she lets him go. Sometimes movies play the
mercy card and have the protagonist spare the villain, but then
the villain almost always attacks the moment the protagonist's
back is turned, then the protagonist is forced to kill them. What
they don't do is leave each other alone out of mutual respect
for the sanctity of life.
It's
moments like this that take revenge beyond the realms
of bad to into the magical kingdom of funny-bad. I don't want
to love it as much as I do.
The
Adventures of the Massive Hypocrites
Posted
10:58 (GMT) 15th September 2012 by David J. Bishop
In
my last rant I railed against people who find traits that a film,
TV show etc. has in common with other stories and thus condemn
them as cliché. I called those people douche-nozzles. Just
because a thing and another thing have things that make them superficially
similar does not mean that one is a copy of the other. The example
I used was the comparisons people make between Avatar
and Pocahontas and I pointed out how they're bullshit,
the kind of bullshit that prevents us from having a meaningful
discussion about art (so the worst kind of bullshit, then).
Here's
an example: I saw a video review of The League of Extraordinary
Gentlemen with Sean Connery. The film critic spent the entire
video pointing out the differences between the film and the original
graphic novel. I'm sure the film does fail miserably as an adaptation
of the book but I came to the film cold having never read the
book and I still had a miserable time, so there must be more to
it than that. In fact, some of my favourite films are hideously
unfaithful adaptations of other works but good films in their
own right, so let's not spend all our time comparing Men in
Black with the comic book, hmm? (I looked it up. Apparently
in the comic the MIB doesn't just police aliens, they
also fight werewolves and demons and then they kill the witnesses.
Yeah, no.)
But
I don't want to give people the wrong idea. There are times when
it is justified to discuss a film or comic or TV show
in reference to another. That's what we call intertextuality and
it's awesome. How does this other thing handle the same subject?
Where have we seen comedy like this before, and how did it have
a different effect in that context? Have we seen a character like
this one before and if so what was their role in that thing? What
do these differences tell you about the different cultures and/or
time periods the two works of art came out of? What happens when
we compare this thing to another thing by the same author?
The
important difference: these comparisons have nothing to do with
the surface details. You could use intertextuality to compare
the character relationships in Transformers: Dark o' the Moon
with those in Pretty Woman and it would still work.
It's
a tool. A useful tool, at that. There are also times when we might
use that tool to compare a work to others like it, but in an unfavourable
light. This normally isn't because the thing we're talking about
plagiarised another work, normally it's because the thing we're
talking about doesn't have a lot to say in its own right.
Which
brings me to Monsters,which I mentioned briefly
last time but I want to properly critique now. It's a good example
of the kind of thing I mean, because as a film it has nothing
to say at all.
N.B.
Mild spoiler warning. Not mild because I don't give away significant
plot details in the paragraphs that follow, but mild because there
are so few plot details to give away that I accidentally gave
them all away just by discussing one scene. Plot is that thin
on the ground. If that sentence has done nothing to deter you
from watching Monsters, please rent the DVD before reading
any further. I'll wait.
Okay,
I warned you.
Plot
synopsis: two tourists are trying to make their way up from Mexico
to the U.S., only the border between the two nations and a large
chunk of the surrounding area has been colonized in recent years
by gigantic tentacle aliens, aliens locked in a struggle with
the U.S. military. And our plucky heroes, just trying to get from
A to B, are caught in the cross-fire. So who are monsters of the
title, the aliens or the soldiers? Turns out it's the film-makers.
Now,
if you've seen Cloverfield you may have noticed some
superficial similarities between that film and the one I just
described. So naturally this is the part where a bad movie critic
on the internet would point out as many of those similarities
as possible, no matter how sweeping ("Look, they both have
humans! Who breathe oxygen to repsire!") and conclude that
Monsters is quite similar to Cloverfield. Roll
credits. Thanks, internet critic. Hey, while you're at it, maybe
you could come up with some kind of too-cool-for-school douchey
one-sentence evaluation, such as "This is just Mexican Cloverfield."
Maybe 'Mexican Cloverfield' will take off and become an internet
meme. Maybe people will start making pictures of the monster from
Cloverfield wearing a sombrero and post them to Reddit.
Maybe I will call you a jackass on my blog. You jackass.
I've
seen this happen. The fact that I've seen this happen enough times
to become angry about it is a symptom of my spending far too much
time on the internet, but it also indicates that a sufficient
number of people who spend their time talking about art think
that their task begins and ends with a straightforward matching
up of surface similarities. They never explain why one film works
and the other doesn't. Oh, they'll tell you which one sucks and
how hard (heck, they might even be right) but they won't be able
to tell you why. They lack the mental tools.
Forget
the things that make the two stories similar, that exercise is
worthless. Look at what makes them different. Then you'll see
right away where one story falls short. Peer under the surface.
Just
for the sake of argument, I'm going to write a quick review of
Cloverfield and then rework it point-by-point into a
review of Monsters to highlight how different they are
under the surface. Strap in.
So
Cloverfield uses an unexpected monster attack as the
backdrop for a tightly-plotted, fast-paced story of personal redemption,
determination and love punctuated by moments of tragedy which
are terrifying in how seemingly ordinary and random they are,
but also in their scale and alien nature. Sometimes things will
happen that are never explained, not because the writers are making
up the rules as they go along but because at that time the characters
have no means of understanding what is happening to them
they're dealing with something utterly unknown but the
consequences of these tragic moments are largely ignored or downplayed
by other people on the periphery, who are either too busy either
trying to escape (i.e. the citizenry) or trying to manage the
situation (i.e. the military). Most surprisingly of all, given
the genre, the soldiers are not represented monolithically. Of
the military personell we see, some are trying to fight the creature,
some are trying to help people escape, some are tending to the
wounded, some are confrontational and others are helpful. They're
all just people struggling to cope in a horrid situation. In fact,
that's true of all the characters we encounter everyone
has a different role in the story, everyone has a different perspective
on what's going on, and whilst we're not given a character motivation
for everyone accompanying the protagonist as he tries to achieve
his goal, the group as a whole has sufficient reason for being
there for the story to work. When the trailers for Cloverfield
came out we didn't see what the creature looked like at all and
in my opinion what we eventually do see doesn't disappoint. The
design for the monster is amazing, the perfect blend of weirdness
and realistic anatomy. For the majority of the film we don't get
a good look at the thing, instead our impression of what it looks
like and what it does is built up through brief glimpses of parts
of it, snatches of dialogue, sounds and television footage. Piece
by piece we learn more and more about the creature but never enough
for it to become predictable and never enough to get the whole
story.
Monsters
uses a monster invasion that already happened some while ago as
the backdrop for a meandering, plotless, plodding story of two
assholes bumming around in the middle of nowhere. Andrew and Samantha
slooooooowly make their way from one part of Mexico to a petrol
station miles away from where they were trying to get to, taking
as much time as possible along the way to either sight-see or
roundly patronise the locals by trying to be on first-name terms
with every hired hand and peasant farmer they meet, all the while
floating through life in a little bubble of rich, white entitlement.
"Yes, I will shake your hand and pretend like I'm a man of
the people," they seem to say, "but I also expect you
to risk your life ferrying my privileged white ass into the jaws
of Hell for a measly fifty bucks, which I haggled down from seventy."
"You know, your memorial to your dead loved ones is
sad just in its own right, but I think its greatest value lies
in how it's really opened my eyes to stuff and made me think about
things." "Wow, this is a scene of harrowing post-apocalyptic
decay, and it's the perfect opportunity for me to furrow my brow
and try to look deep/mildly upset, like the dumb cock who comes
along to a book club without having read the book but still tries
to join in the discussion."
This
epic journey of self-discovery is broken up by one instance of
something bad happening to some other people. In fact, our heroes'
only purpose if you can even call it that is to
observe the misfortunes of others. Poverty, squalor, loss or violent
death; these don't become truly significant, says Monsters,
until they've been witnessed by a couple of crackers.
There
is precious little in the way of incident (I've witnessed staring
contests that were more action-packed) but if anything can be
said to be happening at any given time, two things will always
be abundantly clear:
Our heroes have no idea what they're doing.
They're willing to pretend anyway.
The
military is represented monolithically throughout. They are faceless,
anonymous and unstoppable. They attack the monsters with demented
zeal, as evidenced by the brief glimpses we get of human soldiers
and the evidence of the massive collateral damage caused by their
blanket bombing tactics. None of them come across as real human
beings. Mostly we just see harrier jets and tanks zooming around
firing their guns; the small number of actual soldiers we see
are all overnthusiastic and dullwitted, just super excited
to be there as if they're at the front of the queue for the world's
best rollercoaster, in a way that the soldiers in Cloverfield
pointedly were not. Hoo-rah! People with guns as a general group
get a raw deal in Monsters everyone we see die
is armed, as if these creatures only kill people carrying weapons.
Too few people actually die for a genuine pattern to emerge, but
if this was a deliberate story detail on the part of
the film-makers, it means the giant, completely alien, non-tool-using
creatures not only know what a weapon is but understand the concept
well enough to be able to distinguish with 100% accuracy between
the tiny ant-people waving lunch boxes and fishing rods and the
tiny ant-people wielding AK-47s and grenade launchers. One the
one hand, that would be stupid. On the other, this film
is stupid enough everywhere else that we can't rule it out.
The
cast of characters is short. I checked IMDB and only
two characters have names, the loveable Andrew and Samantha. Two
other characters have relatively meaty roles 'Ticket Seller',
who has two whole scenes where he gets lines of dialogue and everything,
and 'Homeless Woman', who appears briefly to say something crazy
and homeless-womanly. The rest of the cast list reads "Marine,
Marine, Marine, Marine, Marine, Marine, Marine, Guerilla, Guerilla,
Guerilla, Guerilla, Taxi Driver, Boat Skipper etc." This
is telling, isn't it? Aside from the people with guns, who exist
solely to be People with Guns, everyone else is defined by the
extent to which they can assist Andrew and Samantha. Andrew might
take the time to learn the name of the Boat Skipper but he's still
on the cast list as Boat Skipper, he still doesn't have an identity
beyond transporting Andrew to where Andrew wants to be. And let's
talk about that 'learning people's names' thing. Why does he do
that? Well, for the same reason he and Samantha are shown relishing
the local cuisine, drinking in the culture, being chummy with
the locals and admiring the sites of historical interest
it shows that they're not your typical ignorant tourists, doesn't
it? They've read the Rough Guide to Post-Apocalyptic Mexico
from cover to cover. They're not constantly looking for somewhere
to charge their iphones, complaining loudly about the lack of
french fries or clean drinking water or demanding that people
they meet tell them the way to the nearest Starbucks. No, sir.
Samantha and Andrew are different. They get it. They take time
out of their day to be awesome at people, they're sympathetic
to their plight. Problem is, when scene after scene serves no
other purpose than to illustrate this fact, it makes both characters
look like they're trying way too hard and worse still
it makes for a boring movie. If they were both trudging through
the jungle whinging that they'd been unable to wash their hair
or get a 3G signal in a week... well, if they did that they would
degenerate into a horror movie cliché, but at least then
there would be some dramatic tension, at least Samantha and Andrew
would have something to argue about. As it is, the film goes out
of its way to show how perfect they are, at least as tourists.
This ultimately rings false, however, because as people
they're still both insufferable douchebags. Neither ever has anything
smart or helpful to say and every decision they make is a bad
one. Also we learn nothing about Mexico or its people we
don't even learn any specific details about the monster invasion,
supposedly the film's raison d'etre. Our protagonists make such
a show of getting to know people but none of the people they meet
have names or speaking parts, apart from Señor Ticket Seller.
His friends call him Ticket. So, yeah, the film doesn't care about
these nameless people, so it's hard to escape the feeling that
the main characters don't care either, since we're supposed to
be seeing everything from their point-of-view. So it ends up becoming
The Adventures of the Massive Hypocrites.
I
said they never have anything smart to say. Every line of dialogue
that isn't functional chit-chat about the particulars of their
trip is a faux-philosophical bon mot. The worst line, the one
that made me cry out "Oh no, did they really just say that?!"
is one which I can't find anywhere online. They're looking at
this gigantic wall that has been erected along the US/Mexico border
and they say something like "Ooh, is that to keep the monsters
out or to keep the people in?" Please e-mail me if you know
the line I mean. It's the kind of thing people of below-average
intelligence say to sound profound at 2am when they're high. Another
gem is "I'm going to be a meteorologist, because it's the
only job where I can be wrong every day, and not get fired."
You can just picture the writer smugly patting himself on the
back for thinking that one up. At 2am.
This
next one needs a little explaining. See, the reason Andrew was
originally in Mexico is he's a photojournalist and he's looking
for a juicy photo that will score him the big bucks i.e. either
a snap of one of the creatures or one of an orphan with no arms
or legs. This knowledge is fresh in our minds when we get this
lovely exchange:
Samantha:
Doesn't that kind of bother you, that you need something bad to
happen to profit from it?
Andrew: You mean, like a doctor?
What
a cock. Not only is he willing to risk his own life and the life
of everyone working to get him home, not only is he taking that
insane risk just so he can snatch up a fat paycheque when a nearby
peasant village gets eaten, he's also willing to call out doctors
on their greed and selfishness. Man, Andrew just sees
stuff that others don't. Those wicked money-grabbing 'medical
professionals' who have 'devoted their entire lives' to 'helping
the sick and wounded', with their 'sworn oath to help people at
all cost', man they're just waiting for people to get sick or
wounded! That's how they get paid. Wake up, sheeple! They want
people's lives to be in jeopardy just so they can save them and
make fat stacks of cash. Because conveniently for doctors
'saving lives' is their job or something? And society rewards
the people who work tirelessly to save the lives of others? Or
some bullshit like that? Man, whatever. It all strikes me as a
little too convenient, in my humble opinion. I'm with
Andrew on this one, those people are no better than, well, Andrew.
No,
wait. Andrew is just a cock. I remember now. A stupid cock.
Why
is Samantha in Mexico, by the way? Oh, she's getting married soon
and she decided she had better take a vacation in a developing
nation infested with unstoppable behemoths. Y'know, to get those
last-minute jitters out of her system. And, in fact, it's because
they have to get her home in time for her wedding that they end
up taking their stupid short-cut through the massive chunk of
map which is infested with alien monsters. Because they just can't
wait three weeks for a ferry, no sir. Do you see what I mean about
the entitlement?
Actually,
there's more to the story than I'm letting on. You see, they had
tickets to the ferry. They paid for them through the nose, but
they had them. Gracias, Señor Ticket Seller. But the night
before they were supposed to board, they both got drunk on tequila
and Andrew made an awkward pass at the woman he knew was engaged.
What a prick. Then, the next morning Samantha wakes to find that
Andrew has consoled himself by having anonymous sex with one of
anonymous side-characters. Samantha, embarrassed, hastens away
and Andrew hurries after her to explain(?), leaving his holiday
hook-up alone in his hotel room with his and Samantha's passports.
The stranger steals them, ostensibly because she's jealous that
they actually have faces and identities.
Do
you see how Samantha and Andrew aren't just selfish and stupid,
they're actually selfish and stupid in a very specific way that
makes them bad people? But unlike the characterization of the
military, none of the stupid things they do seem to be presented
as such by the film. This is just how people are meant to behave,
apparently.
This
is a pivotal moment in the film. Andrew has just, through a series
of douchey and unwise decisions, lost both of their passports.
He's been very irresponsible and it's resulted in a huge mistake.
They can no longer take the ferry back to America, they will have
to stay in Mexico for a while (which neither is willing to do
because they're douchey and unwise). The only alternative, they
are told, is to risk travelling through The Infected Zone. Señor
T. Seller gestures at a map, at the large red area helpfully labelled
with the words INFECTED ZONE and in a larger font DANGER
MONSTERS and KEEP OUT YOU WILL DIE as
well as a black symbol of a brooding skull and crossbones. Of
course, our heroes immediately leap out of their seats and declare
that they'd like to travel through this zone. What's the worst
that could happen?
Suicidal
stupidity aside, it was Andrew's mistake that forced them both
to make this difficult and dangerous journey, it came about as
a direct consequence of his actions. If the film could be
said to have a villain, it would be Andrew. So, at this point
you might expect Samantha to have some strong words to say to
Andrew, along the lines of asking what the fuck is wrong with
him, what the fuck he was thinking, what the fuck are they going
to do now and finally reminding the stupid asshole that he had
one job to do keep their passports safe and he fucked
it up. That being the case, what fucking use is he? The scene
practically writes itself. And when Andrew messed up royal in
this spectacular manner I rubbed my hands together with glee,
because finally they were going to disagree on something, there
was going to be conflict, tension, something was going to happen.
You know what? She never so much as mentions it, not even to say
it's okay and she forgives him. She just lets the whole thing
slide. In this world passports are things that just come and go,
like butterflies. By not having her remonstrate Andrew, the film
is saying that these things happen to the best of us and, hey,
hasn't everyone lost their passport under similar circumstances?
Personally I can't go two weeks without having a valuable document
stolen by one of the strangers I have sex with.
It
doesn't help that the guy playing Andrew, Scoot "That's Really
My Name" McNeary, has the face of a paedophile ferret. He
looks like the kind of guy who would sell ketamine to schoolchildren.
He looks like he should be wearing a white vest which shows off
his many arm tattoos. He looks like he would show up to your house
party uninvited and steal something while you weren't looking.
He looks, weirdly, a lot like the skeevy main character from Skyline
another dumb alien film with unloveable characters and
a bad script which seems to be doing Cloverfield worse
than Cloverfield.
By
the way, it was at this point in the review that I realised I
had, in the course of talking about the film, given away the entire
plot of Monsters. There isn't any plot left. If you've
heard of three-act structures or five-act structures, you probably
already know that people try to define where one act ends and
another act begins, in which case you might also have heard this
definition before: an act break comes at the point in the story
where one or more of the characters makes a decision from which
there is no going back, one which changes the story significantly.
By that definition, Monsters has a total of two acts
and the act break occurs when they decide to enter the Infected
Zone rather than wait patiently for safe transport. After they
do that there really is no going back, but at every point up to
then they have ample opportunity to not enter the Infected
Zone. In fact, until Dipshit T. Numbnuts loses their passports,
they have absolutely no reason to enter the Infected Zone nor
any intention of doing so. I realised, when I wrote about them
entering the infected zone (the point that the story truly gets
going) that I needed to go back and put a spoiler warning up at
the top because they enter the Infected Zone at the two thirds
mark. So that whole pre-ambled in which they bum around on holiday?
That's the majority of the film's run-time and therefore
the only part that politeness dictates I can discuss spoiler-free.
Do
you remember when Wikipedia used to say "Spoiler warning:
plot or ending details follow"? Well, Monsters has
no plot and, as it happens, no ending. So where spoilers begin
and just discussing what's going on in the film ends is tricky
to establish.
So,
quick recap. Monsters has no plot. It has only two characters,
both of them are inept and idiotic and dull and they get on all
the time, disagreeing never. Neither one has a particularly compelling
reason to be in Mexico or the Infected Zone in the first place
and no stated goal once they're there. Finally I come to the monsters.
When the trailers for Monsters came out they pulled a
Cloverfield and didn't show us what the creatures looked
like at all. As soon as the film starts they show us. They can't
wait to show us. For the first ten minutes these things are splashed
all over the screen so frequently they might as well don straw
boaters and do a tapdance. So we get a good long look at the design
for the monsters, and (since the spoiler warning has already been
dished out I'll just tell you) they are octopi. Just giant, land-dwelling
octopi. That's literally all there is to it. Then, once the main
story kicks off and focuses on Skeevy McFuckwit and Samantha Boring,
we don't see the creatures at all. They don't encounter them,
they don't hear them, they don't go near them. Towards the end
there are two brief instances of monsters doing something we don't
really care about, largely off-screen. But at that point we've
already seen them anyway, we already know everything there is
to know: they are big octopi. End of film. It's not a twist, it's
not a reveal, and the film's title was a lie anyway, it was never
about the monsters, most of the film is the two idiots farting
around monster-free, they're the focus the film
should actually have been called Despicable Asshats Take a
Boring Holiday: The Movie.
My
chief complaint, you see, is not that they copied Cloverfield,
it's that they didn't. If they had it would have been
a much better film. Let's take a little step back and make the
right kind of comparison, the helpful comparison. They wanted
to make a thrilling, character-driven monster movie. It just so
happens that J. J.Abrams recently made one and, oop, it succeeds
in all the places their film fails the hardest. What are those?
Character, pacing, tone and plotting. In the end, it's not what
makes them the same that matters, it's what makes them different.
The biggest difference? Cloverfield is actually fun to
watch.
Ultimately,
we've got a film that handles the monster movie genre really deftly
and cleverly, then we've got a film that handles similar (but
not identical) subject matter clumsily and cluelessly. So the
superficial similarities serve only to throw the weaker film's
biggest weaknesses into stark relief, but even if Cloverfield
didn't already exist, Monsters would still be the exact
same movie, all the things I mentioned that are wrong with it
would still be wrong, only now we can point to Cloverfield
and say "That. You did the opposite of that."
That
is when we make an unfavourable comparison between two stories.
We don't just call one Mexican Cloverfield and have done
with it. Mexican Cloverfield would have been watchable.
When
to Start Your Comic: Part 2
Posted
22:42 (GMT) 22nd August 2012 by David J. Bishop
I'm
making a list of things you need to learn before you can start
a webcomic. Just looking around, it seems a lot of new cartoonists
don't know this stuff. So if you're 16 years old and think it's
about time you published your stuff on the net, it's time you
opened your ears. This is very important.
You
Need an Audience
I don't mean a literal audience, I mean an imagined one. At first
nobody will be reading your comic, and you need to be okay with
that. No, this is the other kind of audience: you need to decide
in advance who your comic is for, or who it's not for. Make a
political joke and 50% of your audience will be disgusted. Make
a joke that only women will appreciate and you'll alienate the
men; that's 50% of your remaining audience. You feel like making
a joke about Red Skull going on a date with Skeletor? Kiss goodbye
to the people who don't get either of those references; people
who don't know comic books and people under the age of 20. Now,
if you want to write a comic aimed just at left-wing female nostalgic
geeks in their twenties and thirties who had an Amiga as children,
played Ultima 4 and enjoy 19th century Russian literature then
that's fine. This is the internet. No audience is too niche for
the internet, you will find a home somewhere. Here's the thing,
comedy is like a puzzle you have to solve with your brain. This
solving process that leads to understanding is called "getting
it" whether it's understanding a joke or solving a riddle,
you're using the same part of your brain. The harder you make
the riddle to solve, the more rewarding it becomes once they solve
it. And if your audience needs to draw upon niche knowledge in
order to get your comedy, they will find it even more rewarding
when they do. After all, you're using a special language that
only they and people as smart as them can understand; they're
in the secret club now.
But you should always draw the line at telling jokes that only
your friends will understand. I'm sure they'll find it hilarious.
After all, they're already members of the secret club. Everyone
else in the world will tire of being turned away at the clubhouse
door. And, in case you needed reminding, you are now writing a
comic just for left-wing female nostalgic geeks who are your age
and who had an Amiga as children, played Ultima 4 and enjoy 19th
century Russian literature who are also best friends with you...
in which case you should just tell Michelle you like her now because
if she doesn't already know how you feel she's going to figure
it out as soon as she sees you made a whole comic just for her.
You Need to Start Improving your Draughtsmanship
Good draughtsmanship is separate to good art in the same way that
good prose and good storytelling are different things. This is
how well put together your comic is and how easy it is to follow.
When you show people your art, can they tell what's going on?
Can they follow the sequence of events from panel to panel? Do
you find yourself drawing little arrows all over the page so that
people know where to go next? Do people struggle to figure out
where one panel ends and the next begins? Is it clear from your
speech bubbles who is talking and in what order?
This can actually be a tricky one to improve on. The best thing
to do is read a lot of other comic strips, comics and graphic
novels to see what they're doing right that you aren't. Don't
just passively drink it all in, stop and study how they've put
things together and how it effects the way you read it. Then try
some of these techniques out yourself. You might think you're
improving, but how can you tell? You need to show your stuff to
someone you know. So let's say you sit your friend down in front
of your comic and they can follow what's going on from panel to
panel. This means one of two things:
Your friend has read enough bad comics that they can figure
things out despite your messing up the page layout.
You've actually made a page that's easy to read.
You have no idea which, nor can your friend tell you. Try this:
sit your mother down in front of your comic. Stand behind her
right shoulder and listen as she reads each speech bubble aloud.
If she can't figure out what's going on, it means one of two things:
You messed up and your draughtsmanship stinks.
Your mother isn't very good at following comics.
Of course, you need to decide for yourself, but it's certainly
an interesting experiment nontheless. How much of what you do
is clear enough that your mother can understand it? It's a painful
experience — like watching the woman play video games —
but trials by fire are supposed to be painful.
Oh,
and don't be tempted to cheat to make life easier for yourself.
I saw one webcomic where the cartoonist kept doing huge splash-pages
of the stuff he evidently found easy to draw and then he dotted
the page with text boxes to keep the story going, even though
the text in no way described what was happening on the page. Then
when it was time to focus on people, which he clearly didn't like
drawing, he kept resorting to wide shots of a large crowd so that
he could just draw little stick-figure-like impressions of everyone.
This cartoonist introduces about twenty characters in the first
dozen pages of the strip, yet you only get a good look at two
of them. Not only is this the worst kind of lazy draughtsmanship,
it's also the kind that hurts your story. If you can't draw without
cutting corners on every page, you have no business publishing
your comic strip. Spend some time working on your art, then unleash
it to the world when it's at the very least good enough that you
don't have to cheat.
You Don't Need an Original Premise
You
really don't.
I
don't mean this as about excuse to start copying people more successful
than you. The world needs another Penny Arcade clone
like it needs another novel about a relatable everygirl hooking
up with a hunky supernatural creature. Which is to say it absolutely
doesn't but that won't stop people from making them. No, what
I mean is that of all the aspects of your comic — the characters,
the storytelling, the tone, the script etc. — the premise
is the least important. Also, originality is not a goal to which
you can aspire, it is something which arises out of being very
competent at all the other aspects.
To
help me explain what I mean, please allow me to share a little
anecdote about how this issue was first articulated to me, about
seven years ago when I had just started the strip. Please excuse
the epic length, I really need to get this off my chest once and
for all.
When
I first started Life on the Fourth Floor I spent a short
amount of time talking to other creators in the Comic Genesis
forums. A very short amount of time.
For
me one of the most persuasive reasons for signing up for a free
webhosting scheme like Comic Genesis was the possibility of becoming
part of a community of like-minded cartoonists. Maybe I would
make some new friends. Maybe we'd start a meaningful discussion
about the artform of cartoons. Maybe, just maybe, I could get
a couple more eyeballs on my site besides the two already on there.
I'm going to freely admit that whilst it wasn't foremost in my
mind I wasn't opposed to using the Comic Genesis forums to build
a little bit of an audience. The whole point of putting my stuff
online was to reach a larger audience after all and I was eager
to get started.
In
fact, let's say that pageviews and validation were all I was looking
for. Let's say the forum regulars correctly guessed that I was
just nipping in to build my readership and maybe fish for a few
kind words about how hard I'd worked on this and a quick pat on
the head, how hard would it have been for them to just give me
that?
Here's
what happened instead.
I
introduced my comic to the forum. Straight away somebody asked
me what my comic was about. I said it was about a bunch of people
living together. Then someone began picking my comic part. Others
followed. I was treated to an extensive picking-apart session,
a feeding frenzy, one that I had apparently catalysed by introducing
myself to these people. No single commenter was brutal, there
were just a lot of them and all of their comics had the same tone.
I remember some of the comments were fair in a "well, that
outfit really does make you look fat" kind of way,
others were off the mark but were focused enough that they pointed
me in the direction of things I can improve. Either way, no matter
how much my feelings were hurt I can't bring myself to dismiss
those comments, no matter how unwelcome they may have been at
the time. Because criticism
is good.
However,
one comment said something so stupid that to this day I'm a little
bit puzzled by it. It's like a Rubik's cube: clunky and jumbled
but I can't stop turning it this way and that to try and make
sense of it.
He
said "the room-mates genre is kind of played out".
Drink
it in for a moment. Room-mates, as a genre, is played out. That
is to say, people living together who are not romantically involved
or blood relatives, as a genre in which to write fiction of any
kind, is cliché. To quote Philip Larkin, "Well, useful
to get that learnt."
Okay,
for the sake of fairness let's say he's right. It's still an incredibly
unhelpful thing to say to someone who has just launched a comic
about people living together. What am I supposed to do with this
information? Thank him for the heads up and promptly quit? Maybe
start a comic about some five-dimensional shapes endlessly rotating
and unfolding in an incandescent dreamscape?
However,
aside from being rude it also happens to be false in every single
way I can think. So that only serves to make it doubly unhelpful,
and since it was incredibly unhelpful we need to double our incredulity.
In fact, I find it so hard to believe that someone would
say something this rock-headedly dumb to another human that they
were trying to help that I'm tempted to say he was just being
a jerk. He was, as the kids say, ‘trolling', methinks. Yet,
as likely as that may seem, I have to stop myself from thinking
this way: you should never attribute to malice what you can attribute
to stupidity. Only thing is, if we can attribute this
to stupidity, then we must by necessity hypothesise a man so idiotic
that he struggles to function on a day-to-day basis. He can't
carry out a conversation without pulling down his trousers, he
can't feed himself without poking himself in the eye, he can't
go outside at night without becoming convinced that he's gone
blind. When he meets new people the first thing he does it stroke
their hair because it is soft. This one time? He saw a bee.
Anyway,
this is the part where I take these comments to heart, go away,
learn more that I ever knew before about stories over a period
of years (including, might I add, a three-year academic career
focused on nothing else) then realise this man is talking crap
and then try to save face by swearing to you now that I knew it
all along. Except I really did know it all along. I never believed
what this man told me and I never acted on it. I actually objected
at the time, and I say this knowing full well that I am normally
the man who simply wishes he had said something at the time but
says nothing. I'm so proud of myself, that I actually stood up
for myself in the face of such a stupid and discourteous comment.
I was told in no uncertain terms that I was being defensive and
that I need to learn to take criticism better.
No,
no I don't. I don't need to learn how to better internalise the
single stupidest thing I have ever heard in the context of advice.
So, that's how it's going to be, eh? Take your medicine and shut
up? Listen to your elders and betters? So much for a meaningful
discussion about the art.
Now,
you may be wondering why, something like seven years later, I
still haven't let this go. Well, I really have, it's just that
I remember it clearly. But you mustn't worry about me; talking
back and forth with a handful of mean-minded people for a couple
of days is not the kind of thing to leave lasting emotional scars.
So, maybe someone tried to shoot me down when I was first starting
out, if they did it was either out of ignorance or perhaps because
they lacked self-esteem or because they were going through a rough
patch and tearing a chunk out of me was the thing they needed
to feel better. Happy to oblige. Honestly, I don't think that's
why this episode has stuck with me all these years. I think it's
because their suggestion was just categorically false in every
way, even in a way that I could recognise despite the fact that
I was just starting out. I can remember feeling what was true,
an almost visceral reaction, and you never forget the times when
you feel the truth — the honest-to-God truth — right
in your gut and then you later experience a bunch of stuff and
become much older and wiser and you find out IT'S STILL TRUE.
I hardly ever get to say this but here it is: I was right all
along. I just didn't know the extent to which I was right,
but everything I've learnt about writing, storytelling, comics
and art since that day has confirmed that first opinion, nurtured
it, allowed it to blossom into a full-grown fact, and from time
to time when I learn something else new it brings me back to that
first conversation seven years ago. That time I argued with some
guy on the internet and he was totally wrong about this one thing.
It's a life-changing milestone is what it is.
So
now we need to unpack why he was wrong. How do I know
that piece of what I'm generously choosing to call 'advice' is
bad advice? I think it's important that we do this because that
statement — "room-mates as a genre is played out"
— speaks to a wider problem with webcomic creators. It's
going to take a while to sort this stuff out because we're dealing
with a lot of abstract concepts here and a lot of big issues that
strike at the very heart of the creative process, and we're going
to tackle a lot of the problems that writers and artists —
be they newbies or veterans — have to deal with. I think
that taking these ideas and holding them up to the light and carefully
examining them from different angles has a tremendous value, and
if someone had taken the time to explain this stuff to me when
I was a kid then it would have saved me a lot of sleepless nights.
Where
shall I start?
1. "Roommates" is Not a Genre
It is a setting. I hear a lot of people misuse the word ‘genre'.
I hear people talk about ‘the webcomics genre', too. The
comic and its sexy younger brother the webcomic are not genres,
they're forms. For the record, I consider my genre of
choice to be sitcom.
It may sound like I'm being pedantic but this is actually very
important because confusing these terms with one another can lead
to new creators making a lot of mistakes: not the kind of mistakes
that lead to someone being killed, just the kind that lead to
mediocre art being made.
So
here's what I mean by genre, setting and form. The form is the
way in which your story is presented. The setting is where that
story happens to take place. The genre is how you go about telling
that story.
Let's
do form first. The form you write in could be novel, short story,
comic strip, graphic novel, TV soap opera, screenplay, animated
film or rap opera — the form does not dictate the kind of
story you're telling. Nobody ever said your novel had to be a
murder mystery. Nobody said your graphic novel has to be about
superheroes. Nobody told you your animated film had to be a fairytale
or that it had to be for kids. You get to decide what story you
tell and who it's for. The form just dictates what you actually
have to physically write down. Are we talking prose? Stage directions?
Storyboards? Song lyrics? Furthermore, each form carries with
it its own scope of expression and its own limitations. These
are all considerations associated with form.
Now
let's move onto genre. Genres are not set in stone, the lines
between them are very blurry and artists and fans alike can have
a lot of fun sitting around and arguing about whether Star
Wars is science fiction, fantasy or space opera or whether
Fargo is a murder mystery. I'll get into some of that
stuff later. Whatever rule of thumb you use to do so, you need
to determine what genre you're writing. Then you need to look
at other works you consider to be in the same genre and decide
what you're going to do the same and what you're going to do differently.
And I'm not talking about superficial things. If you're familiar
with TV
Tropes you'll know what I mean when I say you need
to draw a circle around the tropes you'll be using, then you need
to decide which tropes you're going to play straight, subvert,
invert and lampshade. You're drawing on everything that's come
before and then using it to play with the reader's expectations.
All of this comes under genre considerations.
And
then the setting is just that: the setting. The setting doesn't
dictate the kind of story you're telling either, a fact people
routinely forget, even very intelligent people, and far more often
than they should. You can set a story in a fictional approximation
of a real-life city, you can set it in a fictional city or a fictional
country, you can set it in the past, the present, the future or
an alternate past or a hypothetical future. The West Wing is set
in a world in an alternate time-line in which the September 11th
attacks never happened, for example. That's okay - you can do
that. You can change the setting around as much as you like without
changing the genre you're writing in. Just because your setting
is a house in the suburbs, it doesn't mean you have to write a
domestic sitcom. And, conversely, just because you're writing
a fantasy story it doesn't mean you have to populate your universe
with Tolkienesque elves and orcs.
Strictly
speaking, fantasy and sci-fi are categories of setting, not genre.
You can take that setting and tell whatever story you like —
daring heist, comedy of manners, epic romance, murder mystery,
whatever. Writers keep experimenting with story settings and every
time they pull it off their critics praise them for being breathtakingly
original. I'll get to that in a second. For now, let's just deal
with the consequences of not doing that, of thinking that you're
writing in 'the fantasy genre'. Most people who do that imagine
that they have to write an epic quest to destroy or recover a
magic artefact and destroy a powerful dark lord. I'm not saying
there's no way to do that well, I'm just saying that writers have
other options too. I for one would like to see more light-hearted
romantic comedies set in fantasy settings. After all, Tangled
was a big hit. Did I just blow your mind?
How
does this stuff feed into webcomics, then? Well, let's say you
mistakenly thought webcomics was a genre. That means when you
sit down to write a webcomic you're selecting tropes from every
webcomic you've ever read. I'm not even sure what the result of
that would even be. Probably a 2:1 ratio of men to women, no backgrounds,
a comic relief robot and a lot of humour derived from cats and
graphs. People on the internet… really love graphs. Let's
go even broader. Let's say you thought comics were a genre. Let's
face it, you'd probably make something involving superheroes.
There are people out there who actually make these mistakes, this
is why people describe works of art as generic.
That
brings us back to "room-mates as a genre is played out".
If you consider the genre you're writing in to be "room-mates"
what you're saying is that the most helpful way to consider your
story is in reference to other stories involving room-mates, that
you should see what kind of tropes they're drawing on and decide
the extent to which I to adopt those tropes. But that's far too
broad a range of stories. What kind of room-mate story is being
told here? Is this the story of a man refusing to mature by letting
his slacker best friend share a living space, to the chagrin of
his girlfriend? Is this a compulsively tidy person having to share
a living space with a slob? Is one roommate plotting to kill the
other? Are they soldiers living in the same barracks? Is one character
the other's butler? Is one of them the other's parent? Is one
of the roommates a goddess from the Norse pantheon living in the
mortal world? Is one a robot? I'm not just being facetious —
every single one of these examples has a real-life counterpart.
The one thing they have in common, perhaps the only thing, is
that they concern adults sharing a domestic space. They're all
just people living together being people.
That's
why...
2.
No Genre Can Ever be Played Out
Nobody
is ever going to say "I'm sick of action adventure,"
or "I'm tired of seeing plucky heroes overcome impossible
odds," or "I think comedy has had its day."
The
situations characters find themselves in sometimes have a lot
to do with the genre of the story, sometimes very little. Even
if those individual scenarios become played out, there's still
a way to use that to play with the audience's expectations.
3.
No Setting Can Become Played Out Either.
Certain
settings will cast long shadows based on the public's familiarity
with works that have come before. If you make a sitcom about a
man running a hotel, a lot of people are going to compare you
to Fawlty Towers. They just will. But only if you're
making a sitcom. If you're making a drama you'll be compared with
Hotel Rwanda. Or The Best Exotic Marigold Hotel.
Or Hotel for Dogs. Look, I don't know what they'll compare
your setting to.
The
point is, your setting is not your story. If the plethora of reboots
and remakes has shown us anything, it's that different artists
can approach the same setting with radically different worldviews
and tell wholly different stories. Tim Burton's Batman,
Batman Forever, the awful Catwoman with Halle
Berry and The Dark Knight Rises are all set in Gotham
City. Okay, that's not strictly true because it's never made clear
what city Catwoman is set in, but that in itself says
something about how important a setting can be to a story, doesn't
it? Perhaps you think I cheated by picking a fictional city. Okay,
do you think the New York of Annie Hall is the same New
York as that of Men in Black, Friends or Sex and
the City?
These
are vague examples, let's try something specific. How about 19th-century
stage magicians as a setting? Well, we've got The Prestige
and The Illusionist. Both very different films, with
different plots, different themes and different characters. They're
both good films but they're both good for different reasons. Why
are the films so different? I'll tell you one thing: it has nothing
to do with one being set in Vienna and the other set in London.
Even if both films had been set in London, or if they had been
set in Victorian-era Gotham, they would still be just as different.
In
a way it's a shame that both films came out at roughly the same
time because, despite their differences, the film that comes out
first casts its shadow on the other, which leads to superficial
comparisons between the two. It leads to people looking at the
way similar elements are presented and deciding which they prefer.
It leads to people judging which film is the best Victorian stage
magician movie, as if there was some arbitrary measure of worth
we could apply, as if we could mathematically calculate how many
Christian Bales are worth one Paul Giamatti. What make something
good is not how different it is to other things, or how much better
it is than other things. What makes these films so good is that
they did come out at the same time: one is not a slavish
copy of the other, nor is it slavishly trying to avoid copying
the other. What makes these films good is that they approach their
settings and their stories thoughtfully. The artists involved
in crafting these stories focused on the elements they found most
interesting; the stories and themes are influenced by their concerns,
their anxieties, the things they found resonant. What's more,
the characters in both films are all different to each other,
different to any characters we might have seen before in other
works — and not different by virtue of gimmicks or superficial
quirks but different in terms of their motivations and psychology.
What
I'm saying is that it doesn't matter how much your story or your
setting or the two combined are, on the surface, similar to things
that other people have written. What's important is that they
are written well. If the story is written by a good writer, if
the characters are well-written and the story presents a unique
worldview, the result will be unique.
That's
all it comes down to in the end. Sometimes people write good stories
with well-developed characters, sometimes they fuck up and write
bad stories full of plot holes and jarring tonal shifts. That
is all — those choices have nothing to do with genre, form
or setting.
4.
Originality is Not a Goal in its Own Right
There's another problem, here. Our man with the terrible advice,
whose criticism I was told I should have taken better —
what was he critiquing, exactly? I may be talking to you now with
200+ comic strips under my belt but at the time I had something
like five posted. Let's say he had read those — how did
he know whether or not I was going to bring anything new to the
table? Originality — true originality — arises from
good writing and strong characters, neither of which you can exhibit
in just five pages. At least, I couldn't. So I think it would
be fair to say that his ‘critique', such as it was, was
more of my pitch than my comic itself. And let's not forget that
the first thing I was asked to do upon posting in the forum was
pitch my strip.
Here's
the problem: learning to perform a good pitch and learning to
be a good writer are two unrelated skills. At the time I hadn't
learnt to do either. So when someone asked me what my comic was
about, I just said "I don't know. People hanging out with
each other, I guess."
And,
semantics aside, what did his advice really mean? He was saying
that my comic strip's pitch was not sufficiently original to interest
him. "People living together?" he was saying. "Is
that all you've got?"
But
that's a problem with the pitch, not with the comic itself. Look,
I'm just not good at reducing complex stories with interesting
characters into punchy buzzwords, alright? Do you want to hear
my pitch for When Harry Met Sally? Two people meet each
other but don't sleep together and then a couple of years later
they become friends. Batman Begins? A ninja in an animal
costume beats people up to feel better about his parents being
dead. A Dangerous Method? A man has a series of conversations
with a crazy woman until she is less crazy, only sometimes he
spanks her instead to make himself feel better about his relationship
with Sigmund Freud. Reservoir Dogs: men in suits hang
out in a warehouse, wave guns at each other.
I
can do it with literature, too. Hamlet: a man sees a
ghost and then procrastinates. Waiting For Godot: two
guys wait for another guy to arrive but he doesn't. Oliver
Twist: the world categorically hates a small boy named Oliver
Twist.
A
bad pitch can make even the best story sound underwhelming, and
I sure as hell didn't have the best story. So here's my advice
to new creators: if you want to direct people to your comic and
they ask you what it's about, tell them to fuck off and just read
it. You shouldn't have to answer that question yet. You need time
to figure out what themes are going to be explored, you need to
nail some story arcs, you need to get a good feel for who your
characters are. That takes time — in my case years, or maybe
I'm just now starting out on that journey, who knows? When you
know what you're doing, then you will be able to concoct a dynamite
pitch. Maybe, just maybe, if you don't know what you're doing
you shouldn't be publishing your material at all.
Maybe
that's what the bad advice man was saying. Maybe he was saying
that if I didn't know enough about my comic to be able to deliver
a smart pitch, I had no right to be here at all. I personally
think that's giving him far too much credit, but still. That's
not a bad idea as far as it goes. I suppose it's a fairly useful
measure of creative maturity, it's the ‘you must be this
tall to ride' sign outside the rollercoaster. If you can pitch
your webcomic then you deserve to have people read your webcomic.
Because a pitch describes the premise, right? So if the pitch
is good, then the premise must be good as well. And if the premise
is good, the story must be good. Right?
Answer:
not always.
If
the first thing we ask all new webcomic creators to do is deliver
a pitch, it's going to lead to a lot of new comics cropping up
that are telling the kind of stories that lend themselves well
to a strong pitch.
I'm
going to be overly simplistic for a second and split premises
into two kinds: character-driven and setting-driven. If your character-driven
story was a film, the voice-over for the trailer would say "This
is Dave. Dave hates his job. Dave hate his family. But then one
day…" They don't really do those cheesy voice-overs
anymore, but a good example of a modern-day character-driven trailer
is the one for Crazy,
Stupid, Love. Then we have setting-driven pitches.
This is where the voice-over starts by saying "In a world…"
The Lord of the Rings. Star Wars. Zombieland.
High-concept premise, fantasy setting, very little emphasis on
the overall story or the characters, just a trailer that tries
to show you as many different locations and as much cool stuff
as possible. Setting, setting, setting. Two out of those three
films had the setting in the title. Now, here's the rub. Those
kinds of films also have character-driven plots and strong characterization,
all the best stories do, they just don't show any of that stuff
in the trailer. But sometimes certain groups of people —
let's call it what is, geeks and nerds — will get excited
about a film based on the world shown in the trailer, knowing
nothing about how well it's going to handle its characters. I
for one was intrigued by the trailer for Suckerpunch.
I saw a dragon, I saw a giant robot samurai and an airship, there
was a train and I think some machine guns — that was all
I needed. What does this tell us? When you make an ‘in a
world' story you will still need well-written characters and good
writing, but your setting itself will be enough to draw some people
in just because they're excited about seeing stories set in new
worlds.
Is
that why ‘in a world' webcomics make up maybe 90% of the
content on Comic Genesis? Maybe it is. If the Comic Genesis community
requires all new creators to pitch their comics, the new creators
are going to write the kinds of stories that lend themselves well
to a strong pitch. That means a lot of long-form science fiction
and fantasy settings. Is that why, about a week after I signed
up with what was then Keenspace, they changed their name to something
unpronounceable and created a logo that looked like a planet with
rings, accompanied by the tag-line "New Worlds, New Dreams"?
Aside from sounding like the mantra of a mind-controlling cult
— the kind of thing they chant as they're handing out the
Kool-Aid — doesn't it also sound like all of the comics
are supposed to have science fiction and fantasy settings?
I
love fantasy and science fiction like crazy, I write
science fiction and fantasy, so I know that it's hard to pull
off. If you're a new creator making a webcomic, you've given yourself
an ambitious project. If it's a long-form comic, that's an even
more ambitious project. If you add to that a science-fiction or
fantasy setting, you've given yourself another thing you have
to get right — world-building. Are all these new artists
setting themselves such a hard task because they're attracted
to the 'newness' of new worlds?
And,
of course, a premise that you can pitch easily doesn't always
make for a good story. The worst film I've seen this year was
Monsters. What's the premise? Monsters! There are monsters.
It's the hook, it's the story, it's the title. Monsters.
There is absolutely — and I mean literally — no plot,
the film's only two characters are stupid douchebags of the worst
order and most of the film is just us watching them look at stuff
as part of a lengthy South American vacation. And you know what?
I still rented the damn thing because they had me at monsters.
The
monsters are part of the setting of the story. We only see them
three times and each time they're not really doing anything interesting.
The film-makers thought the setting was the story, the thought
that all they need to do was stick some weird alien creatures
in South America and have two dumb crackers wander around in that
milieu for 90 punishing minutes. But you know what? It made for
a killer pitch.
I
can't shake the feeling that young webcomic creators are making
a similar mistake. They're choosing a fantasty setting for the
most superficial reasons so that they have that 'in a world' pitch,
one which even I couldn't get wrong, but then when I read these
comics they're falling short on every one of these challenging
and difficult aspects. I read one comic which just had a whole
page, four panels long, which was just two people driving in a
dune buggy across an alien planet listening to the radio as it
blurted out a massive exposition dump. Dude, sci-fi stopped doing
that in the 1950s.
Those
people who think of webcomics as a genre, is this the kind of
thing they imagine? Is this how we're going to be categorized?
New Worlds, New Dreams? Really. Dream all you want, people, but
the sad reality is that this spate of fantasy comics is going
to mean (because the sheer number of people trying to put themselves
out there and because of Sturgeon's law) a lot less less Star
Wars and a lot more Suckerpunch.
I
think part of the problem is that people prize originality without
really understanding what it means. This word gets thrown around
a lot, by fans and critics alike. So new writers learn very early
that originality is the most important thing they can strive for.
But they confuse what I call true originality — i.e. being
good at writing — with just making something that literally
no-one has ever seen before. So it's not just that they're leaning
heavily on fantasy and sci-fi settings (because then you can present
an entire universe of never-before-seen shit) but the stories
they're making are weird.
I'll
give you an example. I'm not trying to single anyone out and I'm
not going to name names. This is just to demonstrate the kind
of weirdness I'm talking about.
So
this is a long-form comic about superheroes. It starts off in
another dimension, where a demon is fighting a knight. Then the
knight loses and is swallowed up, and his magical sword captured
by the demon. Then we learn that the sword was created by a goddess
and given to the knight to help him secure justice for all. You
know, right before the knight and the sword were both eaten. Then
a council of wizards (one of whom looks exactly like Santa Claus
for reasons unknown) banish the demon to our dimension. Personally,
I think that's rather dickish behaviour, the equivalent of letting
your dog shit in someone else's front garden. In our world the
demon is fought by a host of superheroes, imprisoned and sent
into space, where it breaks out, comes back to Earth and kills
a load of superheroes. So the remaining superheroes fight it again.
Just when all seems lost, the demon is destroyed by the magic
sword from before, only now the sword has taken the form of a
superhero. This superhero turns out to be a young boy who looks
a lot like Fogell from Superbad, except he has glowing
red eyes.
Now,
I bet you're thinking to yourself "I've never seen anything
like that before. A hero with glowing red eyes? Nobody's ever
done that. A hero who is a sword? That's original." It's
also profoundly weird. There's a reason why nobody's done that
before, okay? I'm not trying to pour cold piss on somebody else's
idea. I'm a firm believer that there is no such thing as a bad
idea; what matters is how that idea is executed, that's what makes
something good or bad. But the author of Fogell-sword-hero has
certainly made a rod for their own back. This is a very challenging
project, the kind so complex and bizarre that it would take a
Joss-Whedon-style genius to pull it off.
So
this is where things come unglued. The actual execution. All that
story I just told you about, that whole paragraph? The one that
feels like it could be the plot to an entire novel? Backstory.
It's not the story of the comic at all, it's just the origin story
for the red-eyed hero. And it's all delivered as a prologue narrated
to us by someone who, we discover, exists in a prelude to the
main story. About two pages after he finishes telling his tale,
the story jumps ahead in time again. So that's an exposition dump
in a prologue in a monologue in a flashback. It's like our cartoonist
spilled white-out over the 'n't' at the top of his 'Dos &
Don'ts' list. Well, how's the pacing? Sorry, didn't I mention?
All of this incident — this epic struggle of good versus
evil — is described over the course of nine pages.
That's an average of two plot points per page. Yes, I counted.
Needless to say, it's a little rushed.
So
we've got a completely new take on the superhero genre, we've
got ambitious scope, cosmic forces clashing, heroes being cut
down like blades of grass, a never-before-seen world of sword-Fogells
and orbital prison chambers. But unfortunately the basics of pacing,
exposition and characterisation are fudged in a way we've seen
only too often. We never find out why they were trying to kill
the demon in the first place. I mean, I can assume that he was
doing something evil at the time because he's a demon but I'm
racist like that. If we saw the evil entity trying to take over
the world, or eating people or destroying some homes as the former
inhabitants flee screaming out of the way, then we'd understand
why the demon has to die. But we never see him do anything, so
there's no human cost and thus no emotional stakes. So when this
knight comes along to stop the demon we don't care. We don't care
about the knight either. We find out nothing about him except
his name and that he's a knight. No character moment, no stated
goal, no brief scene of him rubbing noses with his wife and kissing
his children goodbye, just a name. You know why? Because the knight
gets introduced and eaten on the same page — the first page.
It's not enough for things to happen, they have to mean something.
Now,
I'm not saying the whole webcomic is worthless. What follows this
extended prologue could be great. The point is that what I've
read so far hasn't given me any evidence that it is. I know this
much: I was never given a reason to care about any of these characters
or anything that was going on.
Still,
at least the author didn't write something in the hackneyed, tried,
clichéd world of roommates, right? At least he didn't lower
himself into the intellectually moribund wastes of the roommates
genre, eh? No, this fellow took the time to create an original
premise. He wrote the most original premise anyone's ever seen,
so at least he has a strong pitch. Unfortunately, that's all he
has.
And
this comic is by no means the only one: webcomic creators are
falling over themselves to show how distinctive and unique they
can be but neglecting the basics of storytelling and character
motivation that make our favourite stories great.
The
great stories aren't so much original as they are combinations
of already familiar things. Here are some of my favourites:
Alien
— science fiction setting and horror genre The Big Lebowski — comedy genre and detective genre Kiss Kiss Bang Bang — detective genre and comedy
genre Inception — heist genre and science fiction elements Dune — fantasy genre and science fiction setting Shaun of the Dead — comedy genre and zombie apocalypse
setting Watchmen — detective genre and superhero setting Firefly — science fiction genre and setting mixed
with Western genre and setting Cloverfield — monster movie setting and character-driven
drama, made memorable by the ‘found footage' form Dr Horrible's Sing-along Blog — superhero setting
and musical comedy genre The Incredibles — a drama about midlife crisis
mixed with the action comedy genre and a superhero setting Scott Pilgrim — indie comedy genre and kung fu
movie genre Ghostbusters — comedy genre and science fiction
/ horror setting Men in Black — comedy genre and science fiction
/ horror setting Buffy the Vampire Slayer — action / horror genre
with strong comedic elements in a high school setting Signs — horror genre and comedy genre. The Matrix — Kung fu genre and science fiction
setting.
I'm
sorry that all of these are from film and television, I've deliberately
selected examples that people will be able to recognise and film
and TV happen to be forms in which genres are more rigid. If we
looked at a form like the novel, for example, we'd find that genres
are blended and swirled together all the time, to the point where
you'd need a diagram to work it all out. Okay, that's the first
part.
The
second part is that just scanning your eye down the list you'll
be able to see that a large number of classic films produced during
my lifetime — the ones that critics lose their minds over
and hail as breathtakingly original — are just stories we've
seen a thousand times before transplanted to a science fiction
genre. That's literally all you need to do. Take a familiar and
well-worn story and set it somewhere it's never been set before.
That's it.
This
precisely what I mean when I say that no genre or setting can
ever be played out, because you can take any genre you like and
transplant it to any setting and get a combination that people
have never seen before. Where your story is set and how you tell
your story don't have to have anything to do with each other if
you don't want them to.
That's
all it takes for people to call you original. This is
the kind of originality that people can grasp. The true originality,
as I've said before, comes from kick-ass writing, memorable characters
and deft storytelling. Those three elements are what all of those
films I listed have in common.
Now,
if you don't make an action/science fiction/kung fu hybrid story
you can still be great — if you're good at writing your
unique voice and your singular worldview — they just won't
call you original. But you and me, we'll know better,
won't we? I would much rather see a clear-cut example of the romantic
comedy genre done extremely well than see another horror/science-fiction/character
drama/travelouge mash-up done badly..
Here's
the dark, shitty side to the whole originality issue. For every
cartoonist struggling to make the first entry into the demon-slaying-trans-dimensional-sword-come-super-McLovin
genre, for every writer toiling away to make a story about crime-solving
squirrels who live on the moon, there is an absolute douche-nozzle
who is ready to take the thing they made, break it up into its
component genre elements, point at them and say "I can recognise
these component genre elements!"
They
wouldn't look at Inception and see a clever blend of
heist genre and sci-fi setting, they would say "Why, this
is just The Italian Job but with dream computers! HOW CLICHÉ!"
These are the people you catch saying "WALL-E is
just a silent movie set in a post-apocalyptic future. HOW TERRIBLY
CLICHÉ!" "Cloverfield is just a Godzilla
movie with shaky-cam. It's SUCH A CLICHÉ!"
These
are the people who sneer and say that Avatar is just
Pocahontas in space and therefore it MUST
BE CLICHÉ. Yeah, and Jaws is just
'Beowulf' in boats. Shut the fuck up. These people don't realise
that simply identifying characteristic features of a work does
not constitute a critique. The internet is rife with amateur critics
— of games, of films, novels, comics and TV — and
huge swathes of that bloated population seem to think it's their
job to point at something in the work of art they're reviewing
and then point at something it's similar to. It's incredibly easy
to do if you've seen enough films and you can make it work with
just about anything. But it proves nothing and it's incredibly
shallow. Dig in deeper, people. Is the story driven by what the
characters want? Do characters actively strive to achieve their
goals? Do those goals conflict with other characters' goals in
an interesting way? You can't just identify the components of
something and say you're done. That would be like if a food critic
said they hated a cake because they could tell it was made up
of sugar, flour and eggs. How were those things put together?
Incidentally,
Avatar is not Pocahontas in space. I don't remember
John Smith being in a wheelchair at the start of the film. I don't
remember him being sent to infiltrate the Native Americans' community
to learn where the best gold can be found. John Smith isn't even
the protagonist of Pocahontas. It's Pocahontas!
I'm
not saying the rough plot structure of Avatar is one
we haven't before. But they transplanted it into a science fiction
setting! That's enough!
I
actually think that the plot Avatar more closely resembles
that of Mean Girls. So an outsider arrives in a community
and doesn't fit in at first but then they learn to be accepted
by that community and use the information they glean to eventually
betray that community. There's some violence, some reconciliation…
I guess in this interpretation the Plastics are the Na'vi? Look,
it's my theory.
My
point is, you can make it work with just about anything.
And
this atmosphere of perpetual sneering and similarity-finding has
a negative impact on the culture at large. Young artists see people
do this and they become reluctant to publish their ideas because
now they can see a thousand small ways they're slightly similar
to something else.
So
what do they do? They make a comic about Santa Claus banishing
a demon and a hero with red eyes who used to be a sword. Or a
comic about a purple forensic pathologist centaur that poops bowler
hats living in an underwater city made of chorizo.
You
don't have to play that game, because you can never win. Someone,
somewhere, will have seen another story about a city on the surface
of the sun made of salami, or it will turn out that the same thing
happens in an Ancient Egyptian myth you've never heard of before.
I think a better tactic would be to pick a story, a genre and
setting that you love, that you wish there was more of except
executed in a way that appeals to your interests and senisibilities,
then try to make it as good as you can make it. Don't lose sleep
over perceived originiality, let the thing that makes you stand
out from the crowd be that your comics is actually good. Don't
worry whether or not this thing or that is a cliché or
whether it's been done somewhere else. Just be as good as you
can possibly be and everything else will fall into place.
And
that's why "the room-mates genre is kind of played out"
is the worst advice I've ever been given.
And
finally...
If
people on the internet give you advice, you don't have to take
it. Apart from my advice. You have to follow my advice to the
letter.
When
to Start Your Comic
Posted
11:52 (GMT) 14th July 2012 by David J. Bishop
I've
been thinking about the day I made the jump from being a cartoonist
who drew simply because he enjoyed it to a cartoonist who publishes
his work for all to see. I remember what prompted me to publish
my first internet comic strip. It was fear. I'd written and drawn
all these pages and I was scared that if I didn't start putting
them in the public sphere then some other cartoonist was going
to have the same idea and then everyone would think I copied that
person. No, that wasn't a good reason and whilst there's something
to be said for jumping out of the plane before you think you're
ready, I can't help but think that things might have gone more
smoothly if I'd waited until the timing was better and I was better.
The trouble is, once you start you've started. You only get one
chance at a first impression.
Maybe
if I had my time again I'd make the first 50 comics look like
the last 50, maybe there would be no holes in the archives from
where my computer died or I had to go to the hospital or deal
with something more important. Maybe I would take the time to
build a buffer.
I
wish that, even with my limited knowledge and experience in the
sphere of cartooning, that my 25-year-old self could be there
to give my 16-year-old self some advice.
So let's make amends now. If you're 16 years old and want to start
a comic, here's my advice after 8 or so years of doing just that.
I may only have 200 strips to show for it but I spend a lot of
time thinking about this kind of thing. If you're looking for
a source of professional wisdom you could probably do better but
on the other hand you could probably do worse.
Perhaps
some of you believe I have no business dishing out advice given
my relative inexperience compared to other cartoonists, perhaps
you think I haven't learnt enough yet. Well, there is no point
where you've "learnt enough"; it's a continuous process.
I mean, the hypothetical starting point is knowing nothing, where
your job is simply to learn as much as possible from people who
know more than you. Then the more you learn the more your job
becomes passing on as much of what you've learnt as possible,
but there is no point at which you know everything. I'm not trying
to set myself up as some kind of authority on the subject or cartoons,
I just want to share my observations for the benefit of those
less experienced than myself. Anyone more experienced and skilled
than myself — and you will find yourselves in the majority
— should feel free to point out the way in which I'm wrong.
I will be happy to update this blog with your comments. When that
happens we will have started to talk in detail about art. That
is one of my favourite things to do, I can only consider that
a best case scenario.
Mary
Shmich said, "Advice is a form of nostalgia. Dispensing it
is a way of fishing the past from the disposal, wiping it off,
painting over the ugly parts and recycling it for more than it's
worth." What can I say? I'm feeling a little nostalgic right
now.
So!
Young cartoonists who think they're ready to take the plunge into
self-publishing, I ask you this: are you really ready? Here's
a checklist of things you will need before you start
your webcomic. I'm going to approach this list roughly in order
of the biggest and most common pitfalls I see new cartoonists
encounter. And, by the way, these pitfalls, these are all pits
that I either fell into or avoided completely by mistake. I was
there, I walked right over the twigs and leaves concealing the
mouth of the pit, and by some bizarre fluke the twigs didn't snap.
You Will Need Good Artwork
The
most common piece of advice given to young creators is "Go
for it!" People give this advice because creative people
come in two flavours, and one of those is people who put hours
of thought and time into their work but never put that work somewhere
it can be seen. These people are better than they think they are,
and I just want to grab them by the shoulders and shake them whilst
screaming at the top of my voice: "GO FOR IT!" Here's
why this isn't always a good piece of advice to post on the internet,
it's because of the second flavour of creative person: the jackass
who looks at his crummy scribble picture and says "Yep, this
is pretty damn good!" The people who do this are worse than
they think they are, and telling them to go for it and publish
online is just going to convince people that 90% of everything
is crap and that 90% of that crap is webcomics drawn by people
who have no business drawing anything.
Here's
where things get really thorny: when you talk about good artists
who need to fight their fear and go for it, the jackasses think
you're talking about them. Then, when you talk about bad artists
who need to spend more time practising, the good but insecure
artists think you're talking about them. So the more you say "Go
for it," the more you'll wish you hadn't and the more you
say "Don't go for it yet," the more you'll rob the world
of worthwhile art made by shy people.
As
a quick aside, I was talking to my friend about this very problem
and, even though he is an accomplished writer and actor, he immediately
lumped himself in with the jackasses. Then again, this is the
same friend who described thoughtful song lyrics as "depressing",
so maybe he's just emo.
So
there's a new rule, starting today: go for it, provided you're
good enough.
How
good is good enough? Well, in all honesty, would you expect to
see something of the same level of quality in a published book
or on TV? A more useful rule of thumb might be: could you charge
money for this and expect people to pay it? If so, how much? How
much could you charge for this art without feeling like you were
giving people a raw deal? Would people pay the money because they
don't know any better or because they know good art when they
see it? Would you feel comfortable taking advantage of the ignorant?
Would you feel confident selling to the discerning?
I have seen far too many would-be cartoonists launch comics with
the words "My art sucks so I thought I'd start a webcomic
so I could improve." It's not that you won't improve in the
course of spending every day making a comic, you will, but that
doesn't mean I want to see it. Nobody becomes a stage magician
by grabbing a pack of playing cards and booking a theatre. Because
that would suck and the audience would literally hate every minute
of the show. Nobody wants to see somebody almost make the ace
of clubs disappear. There are literally years of practice and
hard work that go into polishing that act that nobody ever sees
— and they never should see it. They don't want to see it.
Why do you deserve to shove something in their faces that you
think sucks?
Please
note, a lot of this can be applied to writing as well as artwork
but "good writing" is a lot harder to gauge. If writing
is bad everyone has to sit down and debate it, if artwork is bad
everyone can tell at a glance, including the artist. We can all
feel it in our guts.
Some
people, including good friends of mine, will be quick to point
out that by requiring all comics to have good art I am excluding
a fair few successful comics. To that I will say two things:
1. Success is not a measure of quality.
2. If a comic has bad art I will not read it, I will never
read it, regardless of its other merits. A lot of
this has to do with the work the art is required to do. For example,
I have no problem reading xkcd.
I'm sorry, but I can't read The
Order of the Stick. I just can't.
You Will Need a Big Ego
The
world of cartooning attracts a lot of introverted nebbishes and
those kinds of people are often very humble and self-effacing.
Some take it too far and are cursed with feelings of self-doubt
that are so powerful they're paralysing. Others are convinced
that they have the golden touch. I would say that most cartoonists
probably have good days and bad days in varying ratios depending
on their self-esteem.
Wherever you fall on the introverted/extroverted spectrum, you
have to have a certain amount smugness to think that anyone would
want to read your comic in the first place.
To
think that it deserves to be on the internet where potentially
everyone in the entire world can see it takes arrogance. This
is a good thing, you'll need this.
You need the confidence to put yourself and your work out there
and say "I made this, I'm happy with it." You need the
inflated sense of self-worth required to promote that work so
that as many people as possible are seeing it. It's no use being
the shrinking violet in the corner. You can't be the wallflower.
You cannot be a flower of any kind, basically. You simply won't
succeed that way. You need to get up on that dance floor and shake
your money-maker. And if nobody wants to dance with you, you have
to dance by yourself. That is the kind of insane confidence you
need. Alcohol can help with this.
I've seen some cartoonists refer to the process of self-promotion
as 'pimping', as if there's something tawdry and underhanded about
making people aware that you exist. To those people I say this:
imagine you're a medieval minstrel. You can walk into town and
say to the townsfolk "Gather round, friends for I have a
story to tell!" or you can shuffle into town, stand in the
town square not making eye contact with anyone, mumbling your
story under your breath the whole time. If you have a big story
to tell, you need to have — or pretend to have — a
big personality to go with it. Take refuge in audacity.
I'm not saying you have to be an ass about it. Bravery is the
golden mean between fearless idiocy and cringing cowardice. You
need to feel afraid before you can be brave. But then you need
to be brave.
You
Need a Firm Grasp of Comedy, Drama and the Balance Between Them
I'm not talking about grasping comedy if you're writing a humour
strip and grasping drama if you're writing a dramatic story. Whichever
you're setting out to do, you'll need to learn how to do the other.
Drama writers: when was the last time you read or watched a dramatic
story that had absolutely zero comedic elements? Whether it's
a single witty character who lightens the tone from time to time
or a single funny scene that gives people breathing space between
dramatic reveals, any good work of fiction — be it a book,
a film, a TV show or a comic — needs to make the audience
believe that it's real in order for it to work. And real life
is sometimes funny. Sometimes I'll watch a television drama that
mistakes 'drama' for 'unremittingly humourless series of grim
misfortunes'. Actually, I think the UK specialises in these. Even
decidedly grim and realistic stories that don't allow a trace
of camp or farce to enter into the proceedings, like the Dark
Knight, still have comedy elements. And I'm not just talking about
the Joker, who is genuinely funny throughout even when (lit. especially
when) he's being scary. For the first half of the film almost
every line Alfred says to Bruce is a comedy line. What's interesting
is that each time Michael Caine says something funny it is 100
times funnier than an entire Adam Sandler film.
Some serious dramas even achieve their dramatic effect by alternating
between serious and comedic tones. M. Night Shyamalan's Signs
isn't everyone's cup of tea but I think it's a great movie, precisely
because of the way it juxtaposes horror and outright comedy. In
fact, if you extracted all the comedy scenes and watched them
all together out of context, you'd think you were watching a decent
comedy film. It's not like Shaun of the Dead, where the
comedy and horror blend. It's more of a jarring vacillation between
two separate moods. But if you find the comedy funny and the horror
scary — if you follow along with what the film is trying
to do — it's a great ride. The one doesn't undermine the
other, instead the comedy softens you up before the horror strikes,
then something scary happens just when your guard is down, then
the comedy gives you some very welcome relief after the scary
moments. Even the dramatic climax — no spoilers here, I
promise — involves the surprising recontextualisation of
elements previously introduced in the film, in a structure identical
to set-up and punchline. It's one big Brick
Joke.
I'm
sure I've said it elsewhere on this site but it bears repeating:
good comedy by its nature ticks all the same boxes as good art.
In much the same was there are four elements of hip-hop, comedy
has fundamental elements too. They're not DJing, MCing or b-boying,
they're things like tension, expectation, surprise, word play,
subversion: these are as fundamental to joke construction as they
are to writing a really good work or art like a song or a screenplay.
Too many comic creators keep comedy and drama in separate rooms.
If they decide to treat a subject with anything resembling seriousness
or to lend it any kind of emotional weight, comedy is banished.
Sorry, no punchline today, we're dealing with the heartbreaking
consequences of childhood obesity.
Other times a cartoonist will abandon every aspect of storytelling
for the sake of a joke. One of the cardinal rules of improv is
"don't go for the joke". "Going for the joke"
is when someone trying to be funny is tempted by that low-hanging
fruit, the obvious joke, and grasps at it. It's a cheap gag, its
cheapness measured by the extent to which it detracts from the
characters, the world they inhabit and the plotline unfolding.
Imagine you have a scene between two characters, Neville and Clive.
Clive is upset because someone keeps graffitiing the Wikipedia
page for Clive's comic, Neville doesn't want Clive to know that
it was him the whole time. We have everything we need for a funny
scene: characters with conflicting agendas and perspectives, the
same as with drama.
The scene plays out thus:
Clive: Somebody has been writing lies on my comic's Wikipedia
page.
Neville: Wikipedia? I hardly knew 'er!
That's going for the joke. Notice how the scene grinds to a halt?
And what Neville says has nothing to do with his character or
Clive's problem? What about the joke itself? Well, it's got wordplay.
That was one of the fundamental elements of comedy, right? But
where's the tension? Where's the surprise? How can you expect
the audience to be surprised by this kind of writing? We've all
seen this joke, or some variation of it, before. It's not specific
enough to the situation the characters find themselves in to build
on all that stuff we established before the start of the scene.
You know who has a collection of well-worn jokes that he keeps
in his top pocket for any situation? Your dad. You don't emulate
your dad's dancing or his taste in clothing, don't start emulating
his comedy writing. When people expect a conversation to flow
one way and it organically flows in a different direction,
it surprises them. That kind of surprise tickles that part of
the brain that generates laughter. No surprise, no comedy. As
for tension, well Clive is no longer talking about the thing that
Neville has done to upset him, so if anything the tension has
been dispelled. Genuinely funny writing builds off the characters,
it doesn't contradict what we already know about who these people
are. The more you build, the more developed these characters become,
and that in turn increases the wealth of background information
you can draw on to generate humour. Genuinely funny writing builds
on the world those characters inhabit and the situation they find
themselves in now. A funny line rises from that specific situation,
from those exact characters. What if the scene played out like
this?
Clive: Somebody has been writing lies on my comic's Wikipedia
page.
Neville: Did they say it has readers?
Clive: They said my art was hideous, that my writing was unfunny
and that I am a creepy misfit who personal hygiene is an alein
concept to.
Neville: What? Oh no! Damn it!
Clive: Neville, I had no idea you cared.
Neville: I could have sworn I wrote "to whom".
Okay, so it might not be comedy gold. These examples will always
be damn hard to write because these characters don't have a rich
backstory to refer to or contradict. The point is that if this
scene had any laughs, they all arose out of this unique situation.
That's the difference between "going for the joke" and
genuine wit.
"But I'm just a person thinking up funny things for my characters
to say," I hear you cry, "how am I supposed to know
the difference between wit and jokes?" First: don't interrupt.
Second: let me provide you with this simple rule of thumb. If
the line could work just as well in a different scene with different
characters (especially egregious if you've already seen
it done in a different scene with different characters), then
you've gone for the joke. If the scene would still work as a dramatic
scene if it wasn't funny then you're doing your job.
Family Guy is the worst for this kind of writing. A lot
of people view that show as being synonymous with constantly going
for the joke at the expense of storytelling. The thing is, it
didn't used to be. In the earlier seasons, each episode had an
A plot and a B plot, interspersed with quick cutaways that had
no bearing on either plot thread. Peter would say "this is
like the time I—" then it would cut to that one joke,
then after a few seconds it was back to the plot. This structure
meant that they could go for the joke without damaging the integrity
of their characters — the joke was partitioned off, it was
conpartmentalised as something that was happening outside of the
everyday time and space of the Family Guy universe. And
if you didn't like that joke it didn't matter because there were
another ten on their way in as many seconds; the pacing was fleet
and the delivery as rapid as machine gun fire. The fact that these
moments were framed as false memories of past events served a
purpose: it felt like a send-up of the tendency for television
shows to refer back to their own backstory and cut back to clips
of past episodes, the difference being that these clips referred
to things that had never happened and, indeed, could never happen.
Arrested Development did a similar thing with their "on
the next Arrested Development" bits, which were
all clips of things that never happened in the following episode.
Yeah, I didn't have a problem with the cut-aways. Cut-aways are
by their nature removed from the story because they're away—
over there where they can't break anything. Each one was like
a self-contained little comedy moment, not dissimilar to a comic
strip. I like those. No, Family Guy didn't truly go off
the rails until they started adopting the cheap 'go for the joke'
approach for the entire show. This lead to characters acting contrary
to their established personalities for the purposes of a single
joke or a single episode.
"How about a 10 minute sequence during which Stewie mercilessly
beats Brian to a bloody pulp?" a writer says.
"But isn't the whole point of Stewie that he's an evil genius
baby? He wants to take over the world but he can't because he's
just a little kid? His schemes always involve ridiculous things
like mind control devices or time machines and he's always undone
by his childish nature and the fact that no-one takes him seriously?
So he's essentially harmless? Isn't that what makes him funny?"
said absolutely nobody.
The funny thing about Stewie beating Brian to near-death is that
it goes on far too long. That's the only funny thing about it.
You could replace the characters in that scene with any other
two people and the effect would be the same. In fact, you could
replace the thing going on too long with any other event and the
effect would still be the same. That's the worst kind of going
for the joke. And it leads to problems afterwards: why doesn't
Brian leave the house after that? He's left before, over less
serious issues. Why does he stay and continue to be friends with
the person who brutally attacked him? It's because it's not real
– that whole episode was like one big cut-away where nothing
mattered and there was zero continuity. And for what? One joke?
Here's the problem with breaking character. It's surprising the
first time it happens, therefore it has the potential to be funny.
But if you keep breaking character time and time again, after
a while it ceases to surprise and what's worse you've now got
a character who can at any time be expected to do literally anything.
So now whenever that character finds himself in a pickle, the
audience won't be able anticipate how he'll react. Because expectation
is a key element of comedy too. I believe it was Batman who said
"It's what I do that defines me". If you keep making
characters do anything, you'll end up with a cast of interchangeable
ciphers, superficially different but with identical tendencies.
"But my webcomic is a single-panel gag-a-day comic; none
of these rules of drama and continuity apply to me." Fine,
then make sure none of them apply to you. If you find
yourself coming back to the same themes and you keep making comics
about scientists or people called Todd then you're accidentally
creating continuity.
So there are two kinds of comic writer: the one who is a humourless
slave to the drama and sadness of what he or she is writing and
the other who disregards character and continuity in favour of
wacky joke time. The problem is, sometimes those two writers are
the same person.
How many times have you seen this? A cartoonist starts a comic
strip with a simple premise and a diverse cast of characters,
devoting their attention to short story arcs about fairly inconsequential
things and single-page gags that the characters never discuss
again. Later, as characters develop the cartoonist writes in some
long-form character studies to really flesh them out. That is
fine. If a writer wants to tone down the silliness while a wacky
neighbour deals with their parents' death or a cancer diagnosis,
that's their business. I would argue vehemently that if they're
going to introduce cancer into their humour comic then they had
damn well make the cancer funny but that's more of an argument
against putting cancer into the strip in the first place. Really,
when a writer pulls a stunt like that they're confusing drama
with tragedy. The Gilmore Girls is drama. Hamlet
is tragedy. The Gilmore Girls would have been a very
different show altogether if everyone had died at the end of the
series.
Okay, the cartoonist finishes his character development/cancer
sadness story arc. Then after that the cartoonist never quite
manages to shake off the drama. Oh, they'll still do silly one-page
gag comics, but then the following comic will always be the characters
discussing the consequences of what just happened and how they
feel about it. In punishing detail.
Imagine your comic strip is a TV sitcom. During a single episode's
22 minute run, a well-written sitcom will have a laugh every seven
seconds. You know that moment when the tone drops from light farce
to serious emotion times? Sometimes this takes the form of a character
admitting that they're not happy. Other times everyone hugs and
learns a lesson. That moment usually lasts between 30 seconds
and 2 minutes. Then it is immediately followed by the biggest
laugh of the episode. If you have set out to write a comedy, keep
the comedy and tragedy in that ratio.
END
OF PART ONE
A
Badly-written Girl Called Louise
Posted
08:00 (GMT) 4th July 2012 by David J. Bishop
Y'know,
it's probably because I've the 200 comic milestone (arbitrary
though it may be) but I've been reflecting on the nature of creativity
a great deal. I've also been feeling particularly smug. So, what
say we indulge in a little self-satisfied back-patting thinly
disguised as a rant about characterisation? Oh, do let's.
You guys never saw my first webcomic, that I drew as an anxiety-ridden
15-year-old. That's because I never published it on the web. You
might argue that it was never a webcomic in that case but I'd
tell you to shut up, I'm making a point. The comic's writing was
heavily influenced by the webcomics I was reading at the time,
especially the first four years of the phenomenal PVP,
and you could say its characters were typical of what some consider
to be a generic webcomic. Actually, those people would be wrong
– there's no such thing as a generic webcomic since a webcomic
is just a comic published online, which at this point is all comics
forever – but for whatever reason fans of online comics
have a tendency to become inspired to make their own comics. Sometimes
those people had already been life-long cartoonists beforehand,
as was the case with me, sometimes they were people who had never
picked up a pen or pencil before in their life but who thought
it didn't look all that hard. As it happens, whether a creator
falls into the former or the latter category is no indicator of
whether or not they will be successful. That being the case, a
number of comics rose to prominence that were drawn and written
by people who couldn't draw or write. This led to the belief amongst
snarky media commentators that anything calling itself a webcomic
is 99% certain to be bad. It also led to a kind of homogenised
psuedo-genre being formed. Since even the most capable of artisits
were often inexperienced writers (and why wouldn't they be at
age fifteen?) they often imitated what they had read in other
webcomics as if that was the only way to go about things. Then
if they amassed an audience, that audience would imitate
the imitators. And so on.
Imagine
someone watched The Shawshank Redemption and was inspired
to write Prison Break. Then someone watched Prison
Break and was inspired to write a knock-off of Prison
Break. Then some kid wrote a fan-fiction in which the protagonists
from all three works plus a fourth character based on himself
all worked together to break out of one big giant prison. In space.
Then imagine everyone submitting TV scripts and screenplays thought
they had to be about some form of prison. Maybe this time there
a dragons guarding the prison. Maybe this time nobody escapes,
they're just trapped there. Maybe in this one all of the prisoners
are anthropomorphic fox/wolf hybrids. That was the webcomic ten
years ago.
And
I, the anxiety-ridden 15-year-old who spent his summer reading
all the way through the archives of PVP when he should
have been revising for his exams, decided to throw my hat into
this ring. The fact that I never actually published the damn thing
online doesn't really help. To put it another way, I hadn't found
my voice yet. You may well argue that I still haven't found my
voice, I'm sure I wouldn't strongly disagree with you if you did,
but if you think me at all derivative or generic now you really
should see this other comic, next to which my current output looks
like a masterpiece.
My
First Webcomic
The cast was small: two guys, one irresponsible and eccentric,
one an anxiety-ridden everyman, and one girl, who was the girl.
Yes, I was that guy, I'm sorry to say, the guy who writes a girl
character with no personality beyond being 'the girl'. I'm not
proud of it. What can I say? She was just there to be 'the girl'.
She was a third straight man to the guys' double act; she never
participated in any of the guys' hijinks (including a pretty funny
mini arc involving a time machine and a storyline with evil twins
from a parallel dimension straight out of the PVP archives
that was probably par for the course for all turn-of-the-century
comic strips during their first couple of years). She was most
prominent as a love interest. She was there for the shy nerd to
pine after. There was a running gag in which the self-conscious
loser would send his more confident friend to ask her out but
things would inevitably go awry. The crazy friend would get things
wrong or the girl would refuse; she seemed to genuinely resent
the attention.
She had absolutely no flaws, because I was modelling her on some
imaginary archetype of the perfect woman. The problem is, perfect
characters are boring. Worse still, I never gave her anything
to do. If the comic had been an action movie she would have cowered
in the corner during the shoot-outs before being kidnapped at
the end of the second act. Which is not to say she couldn't kick
ass if the need arose. On the contrary, she could hold her own
against a squad of evil twins. But this wasn't action, this was
comedy; it's not about how much ass a character can kick, it's
about how funny they are, in which case her ability to defend
herself when the boys were glass-jawed incompetents only served
to make them funnier and her more idealised and boring. As far
my teenage self was concerned, she was the epitome of womanhood:
pure, true, unbending, unknowable, a prize impossible to win but
that's okay because you wouldn't know what to do with it if you
won it anyway. Her name was Louise Aphrodite, for God's sake.
She was... as beautiful as my character design and style would
allow. Which is to say I would have made her prettier if I could,
that I didn't self-consciously design her to look like a boy with
long hair and girly lips. You have to understand that my style
of cartooning at that time was much more simplified than Life
on the Fourth Floor ever was, even when it first started
out. Think Garfield level of anatomy. And I'd literally
never bothered to draw a girl before, at first because I took
no interest in them and later because I didn't want to be seen
to be taking too much interest.
See, I was anxious about the female anatomy. Well, of course I
was – I was a teenage boy. But more than that I was uncomfortable
with the idea of taking the time to study female anatomy, simply
because then when my art improved people would know that I had
spent hours alone in my room studying female anatomy. Doesn't
that sound bad? The reality is little better, if you think about
it. I have since learnt that to seriously draw an anatomically
correct woman you have to first sketch her out as if she's naked,
carefully imagining how gravity will affect her boobs, then draw
clothing on her, picturing how the fabric will interact with said
boobs. And whilst now as a grown man I can approach that task
with a businesslike attitude and bored straightforwardness, ten
years ago simply having the task before me described ahead of
time would have been enough to induce sweating, blushing and irrational
panic and more than enough to necessitate a cold shower.
It was this squeamishness about the female form and my interaction
with it, coupled with the subconscious assumption that drawing
women as they look in real life somehow made me a pornographer,
that led to my solution, which I thought at the time was a neat
compromise. I drew everything from the top of Louise's head to
her shoulders, everything from her waist to her feet and both
of her arms with the expected level of detail. Then for the torso
or 'chesticular' region I just drew a big 'S' shape. It was like
a silhouette, a giant undefined shape within which no extra line,
no trace of detail, dwelt. Just a big formless suggestion of a
perfectly two-dimensional bosom curving inwards to an impossibly
narrow waist. And this thing, this mystery lump, was like Mickey
Mouse's ears; it didn't matter what angle Louise was viewed from,
this 'S' was always drawn the exact same way. This single line
– combined with long hair, pouting lips and badly-drawn
cartoon eyelashes – were all I used to denote womanhood,
because that's all I had. So, unsure that this would be enough
to read as 'this is a girl', I made the hair really long and the
weird pseudo-boob area really big. Note that whilst I couldn't
bear to spend more than a single second drawing a female chest,
I was more than happy to make that chest large enough to bring
tears of jealousy and rage to the eyes of Carmen Electra.
If you'd called me on it at the time I would have justified my
design choice thus:
1. I didn't put any detail into the boobs so you know it wasn't
intended to titillate.
2. They're only big because the proportions are exaggerated.
I stand by that second one to some extent. The first one doesn't
hold water, since boobs – and even crude drawings of boobs
– will always interest people who like that sort of thing,
because boobs. But I drew all my characters with massive eyes
and huge hands and feet but thin arms and legs and small noses
and ears and nobody batted an eyelid. As I have said before, a
cartoonist's job is to simplify, to caricature, to emphasise.
A cartoonist doesn't draw a thing as it is, he draws something
to symbolize that thing. And if you want to draw human beings
with jagged, spiky hair and yellow skin then that's not just acceptable,
it's encouraged. So you've got your human characters with giant
heads and huge eyes. Where do breasts fit into this equation?
Do you draw them tiny so they're in proportion with the small
bits or do you draw them in proportion with the big bits, like
the head and the eyes? If you choose the former you run the risk
of making everyone look like Keira Knightley or an 11-year-old
boy, all giant skulls and tiny stick-thin bodies; lollipop people.
The latter makes you look like an asshole who wants all women
to have massive jugs and tiny waists. But you didn’t deliberately
make the waists tiny, you're just de-emphasising the waistline,
because you never paid any attention to a woman's waistline anyway.
And, since we're on the subject, men don't care what size a woman's
chest is either. We're just grateful that boobs exist.
I didn't realise it until I sat down to write this, but the main
reason Louise ended up looking and acting how she looked was because
of a secret third excuse.
3. Everyone else is doing it.
I said this strip was heavily influenced by webcomics. All of
the webcomics I was reading at the time were all drawn and written
by men and they all had a large cast made up almost exclusively
of men and a single token female. The different men in the cast
represent all the different men in the cartoonist's life and the
woman represents... all the different women in the cartoonist's
life. As a result the token woman often becomes all things to
all men: mother, sister, wife, lover, confidant and ball-breaker
to name just most common hats she wears.
Single
Token Female
I'm sure you've all seen something where the women were written
this way. The generic 2000s webcomic was just another flavour.
When you spot the Single Token Female in her natural environment:
Expect
her to fold her arms and roll her eyes at the zany adventures
the men get up to and become the strip's designated "voice
of reason".
Depending
on whatever questionable activities the male characters engage
in, she can also serve as the voice of responsibility, common
sense and just plain goodness, too.
Expect
at least half the cast to want to pork her.
Expect
half the cast to feel protective of her (it can be the same
half, depending on how the cartoonist feels about porking).
Expect
sex-based fanservice or jokes about sex-based fanservice (i.e.
the cartoonist has his cake and eats it).
Expect
her to be able to punch above her weight when angered or attacked
by evil clones (i.e. the author's concession to feminism, a
way of apologising for all the fanservice).
Expect
her to be so competent she excels at practically anything she
puts her mind to, only failing when thwarted by the inept men
around her.
Expect
her to be the least funny character in the cast.
Without
even thinking about it my first female comic strip character was
ticking all of these boxes. Except for the sex-based fanservice.
And that's nothing to do with my aforementioned squeamishness,
either. Nor my lack of fans. I hated sex-based fanservice then
every bit as much as I do now. Aside from that, though, I had
created a homogenous mess, a stereotpye, not even a stereotype
drawn from my own observations but one drawn from aping other
artists' observations, a girl whose list of character traits read
like a 'what not to do when designing female characters' list.
Even worse, she wasn't funny.
The moment I overcame my denial and acknowledged the truth about
what I had done, the comic strip died. I didn't hang up my pen
in disgust then and there, I probably would have kept going and
made some attempt to salvage a good comic from the mess I'd made
if the school newspaper to which I had been submitting the strips
hadn't imploded.
My
Attempt to Avoid Sexism
When it was time to start a genuine online comic I decided to
cut loose and start a new project, one that allowed me to side-step
my previous mistakes.
My first decision: make the number of men equal the number of
women. I wouldn't keep the men in one sphere (hijinks) and the
women in another (talking about the men). I'd have them all talk
to each other as equals, not panic and sweat at the thought of
having a conversation with a girl. So it was time to take another
step away from autobiography so that I could ditch the high school
setting in favour of something less constrictive. The setting
became young adults living together; I felt that of all the excuses
for characters to be stuck together in the same space –
domestic setting, workplace, intergalactic shuttle to name the
three most common (and of course, we can't forget prison) –
this one would dictate what the strip would be about the least.
My second decision was to split Louise into two people. Cue cackling
and lightning. Instead of being an unapproachable beauty who was
really just an approachable 'girl next-door' type underneath,
I would have an unapproachable beauty and an approachable girl
next door. One would be girly and flirtatious, the other would
be someone I thought men and women would both be able to relate
to, the kind of girl who grew up as a tomboy and only got into
girly things later in life. The other girl would have Louise's
physical characteristics: the long hair, the massive chest –
in short, the kind of look and proportions you find in a dozen
webcomics or comic books, only exaggerated (as much as my style
would allow) to a ridiculous extent. Now I had identified this
trope in the comics I read I knew I could either avert it or parody
it – I decided to do both. When designing Amy's character
I remembered something Matt Groening said in an interview about
Futurama, that they had designed Leela to look sexy but
Matt didn't want to make it "too easy" for the guys
in the audience, so he made Leela a cyclops. That always stuck
with me. I liked the idea of not making things too easy for the
guys. I couldn't make Amy a one-eyed purple-haired alien but I
decided there were other ways to make things less easy. What if
I made her evil? Just a horrible person to know, with reprehensible
opinions and a vacuous, superficial outlook? In short, the complete
opposite of the nagging/maternal/nurturing 'moral centre' from
other webcomics and a twisted parody of the attractive-girl-next-door-turned-love-interest.
Instead of being an idealised and perfect love interest figure
for one of the male characters to fall in love with, who would
inevitably become his girlfriend at some point down the line,
Amy would have all the outward traits of one of those characters
but inside she would be twisted and evil and the male character
who wanted her to be his girlfriend would simply imagine her to
be kind and good-natured. And she would never give in and become
his girlfriend, and you wouldn't want her to anyway.
And
then my thoughts turned back to my other female character, the
one I imagined as the normal one. Imagine how you would feel if
you were simply a normal-looking woman living alongside some Liefieldian/Jessica
Rabbit-looking grotesque with a tiny waist and boobs the size
of small planets? You'd feel annoyed, that's how you'd feel. Now,
I'd seen female double acts made up of a sensible brunette paired
with a vaccuous bimbo who annoys her constantly. That gets trotted
out all the time. But what if the bimo was doing it on purpose?
What if she's not an airhead at all, she just wants people to
think she is, for the same reason a wolf covered in wool wants
people to think it's a sheep?
So now we have Amy deliberately pushing Charlotte's buttons and
relishing the attention of the men. Villainous traits aside, the
main difference between Louise and Amy is agency. Louise was always
a passive figure, always reacting to the boys, always being perceived
and defined and categorised by them and resenting it. Amy enjoys
the attention. She is always in command of the situation. She
affects and categorises others, she controls how people perceive
her and sometimes controls how they perceive themselves. She is
a great manipulator. She remains a pastiche of sorts, as if every
bitchy queen bee and rival female love interest character from
every film or TV series ever were distilled into one body and
turned up to 11. But that act of turning up to 11, I think, has
led to something original. More importantly, she's funny –
or at the very least, the people who e-mail me think she is.
Charlotte, meanwhile, has developed over the years into a solid
character with (I think, anyway) an interesting mixture of flaws
and strengths. She's honest, unsure of herself, kind, anxious,
put-upon, occassionally petty, sometimes cynical. She even has
a more confident friend of the same sex who helps her ask men
out – in other words things have come full circle and I'm
now recycling beats from my first comic with the genders reversed.
She's not just a long-suffering mother hen, rolling her eyes and
tutting at the funny male characters. If the strip has a 'voice
of reason' I suppose it's Michael, but really I think the characters
take it in turn to tell the truth to, give their opinions to or
psychologically undermine each other.
By taking a tired, clichéd character and splitting her
down the middle I managed to accidentally stumble on something
good; good enough to fuel two hundred or so comic strips, plus
the countless hundreds I've written but not drawn yet. Given that
I was 16 years old when these seeds were planted, I think I made
a pretty good call, even if I say so myself.
Told you I was feeling smug.
Seriously,
though, I'm not trying to paint myself as a terrifically original
cartoonist. I'm sure you could point to dozens of examples of
similar character dynamics in other things. But it was never about
originality. I didn't want to make a comic about a disembodied
elbow and a grey triangle coming to terms with loss in a way that
perfectly satirizes the economic policies set in place by the
Weimar Republic in the early 1920s that led to hyperinflation.
There are already so many of those. I just wanted to make a cute
sitcom, but one in which the women had something to do.
A
Professional Amateur
Posted
07:27 (GMT) 15th June 2012 by David J. Bishop
YES!
200 strips! I did it! I knew I would get here eventually, I just
didn't realise it would take
this long. Allow me to cast my mind back and reflect
on the first comic strip I posted.
I
drew it in pencil on A4 printer paper, I inked it with an art
pen that refused to stop wibbling and wobbling as I dragged it
over my pencil drawing, then after I rubbed out the pencils (the
rubber taking bits of the inks away with them) I scanned the strip
into the computer my Dad used for work, then copy-pasted the bmp
image into Microsoft Paint. Then, using a mouse, I zoomed into
my image and tidied up the line art ONE PIXEL AT A TIME. WITH
A MOUSE. It wasn't even a very good mouse. Bear in mind
that if the line of a character's jaw didn't connect to the lines
of their neck, if there was a gap as little as one pixel wide
in the ink lines, the colour would spill out when I used the paint
bucket tool to colour the comic in.
After
the comic had been coloured in Paint I opened it up in Photoshop
and added speech bubbles. I didn't know how to make speech bubbles
in Photoshop, so I just used some example speech bubbles I had
downloaded from a website about cartoons. The drawback to this
plan was that I couldn't resize them: when I added the text (back
in Paint if you can believe it) I had to work hard to make sure
it all fitted in the speech bubble. If the text was too long I
simply cut out words or, if I had to, I made the font size smaller.
I also couldn't move the tails of the speech bubbles, which put
some quite severe limitations on where characters could stand
in a scene. See, I'm not just saying I was bad at making comics.
I was so bad I didn't even know how to start learning to use the
tools I needed to learn in order to begin learning to be better
at making comics.
Let's
flash forwards to the present day, shall we? The entire strip
is drawn straight into Photoshop, coloured and played with using
one of these things:
Yeah,
that's considerably easier.
What
else has changed? I think my art is better, so is my writing.
Most of all, and most importantly, my work ethic has changed.
I can't imagine my 17-year-old self getting up at 4:30 every weekday
morning and 6:30 on Saturdays just to draw. It probably would
have been a good idea to do so, actually, since I had to share
the computer with my brother and sister. Yes, I had only just
finished school, I had not yet started my first job, I was still
living with my parents and I knew as much about starting my own
business as a strawberry poptart knows about the human digestive
system.
Given
how bad I was at
the time, both
at cartooning and at being a cartoonist (they sound the same but
the latter has more to do with getting up at 4:30 than how clean
your inks are), why did I think it was a good time to launch a
comic strip? I think I was spurred on by some of the cartoonists
on Comic Genesis. Not the good ones, no, the terrible ones. There
was the comic with no drawings – it was just a series of
photos some guy had taken and added speech bubbles to. There was
a comic that looked like the artist had drawn it by sticking a
pencil up his nostril and flailing his neck around near a piece
of paper. Another comic was a long-form affair, about a boy with
green hair and pointy ears who was startled by a harmless-looking
goldfish. I think he was the heir to a lost undersea kingdom or
something but also attending a Japanese high school. I'll never
be entirely sure because the whole archive was three pages long
and those three pages didn't make sense from panel to panel, nor
did the words in those panels make sense on a sentence level.
It must have been very easy for me to look at those comic strips
and decide that my own work was good enough to be published.
It
wasn't though. I'm fine with admitting that. There's something
to be said for diving into a project head first without pausing
to think if you're really good enough to start, but at the same
time I feel… (what's the right word?)… it's more than
embarrassment… shame? I think feel ashamed that I presented
my strip to the world before it was good enough for the world
to see. In an episode of Webcomics Weekly Dave Kellett
said, "The world doesn't owe you an audience; you owe the
world a good quality comic strip." The thing is, that episode
of the podcast was recorded years ago, so I must have heard him
say it years ago. And about once every year I go back and re-listen
to those old episodes of the podcast – it's a good show
to have on in the background while you draw, very inspiring –
so I must have heard Dave Kellett say those words every year for
the past three or four years. But it was only about six months
ago that this phrase jumped out at me. I mean, I thought it was
such an important thing for somebody to say that I wrote it down.
Why didn't I remember him having said that during my previous
listen-throughs? What does this mean?
I
think it means that I heard him say that I owe the world a good
quality comic strip and, perhaps only subconsciously, I said to
myself "Pffft! Nope." But I believe that now. I would
even go so far as to say it's the core of my work ethic. I think
that's the source of the shame I feel when I look at the earlier
stuff, because I owe the world a good strip and the world doesn't
owe me an audience, so since I have had an audience for the past
seven years and I haven't been making good comics for seven years
I'm not keeping my end of the bargain.
Sure,
it's easy to point to the green-haired fish boy and say "Hey!
I'm not doing that, right? It could be worse!" but that's
a crappy standard to hold yourself to. This is the internet; you
will always be able to find someone who isn't as good as you.
For the longest time I've made it my mission to find someone who
is better than me. That's the standard I hold myself to. I watch
them closely to find out what they're doing that I'm not, then
I learn to do it however I can.
In
this way I have spent the last seven years since the comic's launch,
whether I've been able to actually update the website or not,
in a continual process of improving myself. I've been writing,
I've been learning about writing, I've been drawing, I've been
learning about drawing. I have tried at every opportunity to push
myself out of whatever comfort zone I happen to find myself in.
I've learned skills and techniques I didn't even know the names
for, the un-Google-able secrets of the universe, just to become
worthy of my audience. Just to earn the thing I felt I didn't
deserve.
I
would be tempted to call this ‘professionalism' if it weren't
for the fact that I am not a professional cartoonist, as much
as I'd like to be. I'm an amateur cartoonist. I have been an amateur
cartoonist now for 200 pages of comic strips between 4 and 16
panels in length and nearly seven years. But, actually, I think
amateur is a better word. People use the word ‘amateur'
to mean someone who is unqualified and insufficiently skilful
(thanks Wiktionary). That meaning would pretty adequately sum
up my starting point, to say the least. But Wiktionary also tells
me that the word amateur is French, and that it comes from the
Latin amatorem ("lover"), from amare ("to love").
Okay, I already knew that, I just didn't want to admit that I
went to the kind of school where they teach you these things.
The point is, a professional does something because it's their
job, an amateur does something for the love. And when I look back
on the insane amount of work I've put into making this comic what
it is today, the late nights, the early mornings, the research
and the sacrifice, it doesn't feel like a job. I've never worked
so hard at improving my performance in a job. No, my relationship
with Life on the Fourth Floor... this feels more like
a loving relationship. At first I was just getting to know the
strip, feeling that initial rush of excitement, then I found myself
thinking about the strip all the time and planning our future
during my idle hours, then came the fears of commitment and the
guilty periods of neglect, then the renewed vows of love –
a love bordering on unhealthy obsession. Okay, so it might be
a slightly dysfunctional relationship but it works for us. And,
let's face it, a Cintiq doesn't cost as much as an engagement
ring but it's still a pretty big gesture of commitment.
That
being the case, can we talk about where this relationship is heading?
What have I got planned for the next 200 comics and beyond? Well,
I'm going to continue to improve my art work. I've been working
on changes to the casts' designs and tweaks to my art style which
I'm very excited about and you'll see those changes being rolled
out in the coming months. The update schedule will change
from being monthly to being fortnightly, but only after I have
built up a sufficient buffer to maintain that schedule at all
costs. An update schedule is a sacred bond that you break at your
own peril.
I'm
not one to beg and pester existing readers to become pushers but,
given how nice the homepage looks this month, if you were
thinking about posting a link to my comic strip on Facebook
or Google+ or on Twitter or simply tying a friend to a chair and
making them read through the archives while you play Beethoven
and put eye drops in their eyes, now would be an excellent time
to do so. In fact, why don't you just go ahead and do that anyway?
Do it. Do it now.
If
you're a long-time reader, I just want to take this opportunity
to thank you for supporting me and encouraging me with your kind
words and page-views. There's no way I could have made it this
far without you. If you're a first-time reader, I hope you enjoy
reading through the archives. Apologies for the quality of the
earlier stuff. It gets better.
Cake
and Werewolves
Posted
05:30 (GMT) 15th May 2012 by David J. Bishop
There's
another
strip up! I hope you enjoy it. When
I haven't been drawing or in the office I've been having a great
time playing Mass Effect 3. Because I've spent the vast
majority of my time working, I haven't got very far. In fact,
people started complaining about the ending before I had even
started playing. It is undoubtedly one of the best games I've
ever played. I'm finding it difficult to believe that the ending
will be as disappointing as the vocal protesters imply it will.
What's interests me is the response; Bioware are bringing out
some free DLC that changes how the ending of the game plays out.
From what I can tell, those who called for this kind of thing
are calling it a victory. Other people – mostly creators
– are troubled by the artistic vision of the game's creative
team being compromised in direct response to fan feedback. Is
this something people who make things should concern themselves
with? Absolutely. Is this anything new? Uhhhh no.
Did you know Arwen was going to be at the battle of Helm's deep
in The Two Towers? But the filmmakers changed it after
fans caught on to this online and complained bitterly. And quite
right too, because I can't imagine how that wouldn't have sucked.
This a big deal – The Lord of the Rings is my generation's
Star Wars and it scares me to think how narrowly it avoided
being downgraded to 'almost perfect'. Okay, for the sake of fairness
I need to acknowledge a couple of things: as far as I can tell,
these complaints weren't addressed directly to Peter Jackson,
he just read them and reconsidered, also The Lord of the Rings
is an adaptation of an existing, thoroughly beloved intellectual
property, so it's not the same as people directly petitioning
Bioware for a new ending to their game. But people adapting a
story to film always come to the table with their own creative
vision and at one point that vision included having Arwen at Helm's
Deep. They compromised it. Thank God.
Let's look at another example, the Matrix movies. How
many fans of the first film wish they had been consulted before
the sequels were made? We can talk about an artist's vision for
a story until the squid robots come home but sometimes other people
besides the artist know better than the artist. People will like
things for different reasons and they will dislike things for
different reasons too so your mileage may vary. Personally, I
liked The Matrix for very specific traits that film possessed.
Every single one of those traits was absent from the two sequels,
to the point where they are almost unwatchable for me. My fiancée
won't even acknowledge that sequels were made. She's managed to
double-think her way out of being aware they exist at all and
she's much happier for it. How I envy her sometimes.
I think, on reflection, we could have done without the Star
Wars prequels too. The Star Wars prequels are my
generation's Watergate. The majority of fans feel they know better
than the artistic visionary. I think they're right.
So an artistic vision is sometimes compromised. Sometimes this
has the affect of improving the work has a whole. Sometimes an
artistic vision is not compromised one jot and the result is something
that utterly blows. As an avid fan of these kinds of things and
as a creator of other things I'm totally cool with this. What
makes the Mass Effect 3 example so interesting is that
they're altering the ending of the game after its release. This
is not how works of art normally operate. Imagine if you were
reading a novel and as you reached the half-way mark the author
submitted a brand new final chapter. We're used to things being
made, coming out and remaining static. A film, once finished and
released to the world, traditionally remains the same. Even when
a director's cut comes out it's treated as a separate entity to
the original movie; it doesn't supercede it. Downloadable content
works differently – it's an optional add-on that instantly
becomes integrated into the work as a whole, until you can't tell
where one ends and the other begins. And now an increasing number
of people are reading their fiction on Kindles and phones, my
hypothetical scenario in which the ending of a novel is updated
as you read it could easily become a reality within my lifetime.
The internet is changing the way storytellers connect with their
audience. I've heard it said many times before and up until now
I thought it just meant that all the storytellers have Twitter
accounts and Facebook pages, but I just realised there's another
aspect to it. The internet means that a storyteller can present
a story to the audience and then go back and change something
after the fact. Now I think about it, I realise I've done the
same thing. I've gone back and fixed comic strips that had problems,
as one might patch buggy software after release. I didn't care
about which strip, the new or the old, represented the 'real'
version. People pointed out things that were wrong so I jumped
in and fixed them, because I could. That's what the internet lets
us do.
But only a couple of weeks ago I was on this very blog denouncing
fanservice or any alteration made at the suggestion from a fan
that might steer a story off the course set for it by the artist
at the helm. I was all about artistic visions there and insisting
that they shouldn't be compromised at any cost. So I guess that
makes me a massive hypocrite, right?
Well, not exactly. When I wrote my fanservice rant I was railing
against the tendency for internet cartoonists to whole-heartedly
incorporate reader suggestions into their work – or to jump
the gun and incorporate things they think readers will like –
to the detriment of the work as a whole. I'm not saying that these
strips are dictated entirely by reader suggestions; but I've seen
comics with well-balanced casts become overshadowed by a single
character who stood out as the fan-favourite. I've seen it happen
with films. I love Jack Sparrow. Everyone loves Jack Sparrow.
More Jack Sparrow please! Let's have more movies, this time ones
in which Jack is the protagonist. In fact, let's ditch those other
guys and just have Jack by himself. Can we do that? Can it be
called The Captain Jack Show: On Stranger Captain Jacks?
Yes? Really? I didn't think you'd actually do it, to be perfectly
honest. You realise I know nothing about making movies, right?
I'm really not sure this isn't going to suck. Hey, what do you
know? It sucked. It turns out Jack Sparrow is only funny when
he's completely extraneous to the main plot. He wasn't our hero.
Will Turner was the hero, Elizabeth Swann the love interest, Barbosa
and the skeleton ghosts were our villains. Jack was not a key
character. In fact, he was just the sort of character a writer
like Joss Whedon would kill off at the end of Act Two to show
everyone he means business. As it was, Jack was just along for
the ride; in fact the fun and the charm of his character arose
from Jack looking and sounding like he had just stumbled in drunk
from a modern-day party. You could have written Jack out and the
story would have still held together. He's rather like Hannibal
Lecter in that respect. And, like Hannibal Lecter, the more we
learn about his origins and backstory and the more sequels, prequels
and spin-offs you write in which he is required to do heavy lifting
in the plot, the less fun he becomes. Jack Sparrow: better off
dead.
That was an excellent example of what I'm talking about, but it
didn't contain any self-congratulatory references to me and my
own comic. Amy has received a wealth of reader feedback. I've
had people e-mail me to tell me she's their favourite character.
And, I'll be honest, she's incredibly easy to write for and lots
of fun to write, too. Oh, Life on the Fourth Floor could
so easily become the Amy show. But then it wouldn't be Life
on the Fourth Floor anymore.
Yes, that's it. What I'm really against is comics, movies and
shows stopping being themselves and turning into something else.
That's what happened with Star Wars, with The Matrix
and it's kind of what happened to the Pirates of the Caribbean
franchise. If it happens as a result of executive meddling, suggestions
from fans, adaptation decay, sequilitis or just the original creator
going completely off the rails the results are always the same.
Thing is, the examples with characters taking over the show are
just the easiest to use – that phenomenon is actually quite
rare. What's far more common is that a whole bunch of subtle changes
are made that compromise the tone of the piece. Tone is exactly
as important as characters but it's very difficult to give examples
of when a film or comic strip's tone is wrong. It's difficult
to poinpoint when tone causes something to jump the shark. But
it's tone that suffers when a cartoonist deploys fanservice.
Self-congratulatory reference to me number two: I sometimes do
comic strips about video games. I enjoy video games, they're a
part of my life and therefore since the title of the comic is
Life on the Fourth Floor and not Life (Apart from
the Bits Involving an Xbox) on the Fourth Floor I don't have
any qualms about throwing in a strip in which everyone is holding
a controller once in a while. If people started asking me to do
more than I otherwise would I'd simply ignore them, because the
tone of strip is different to the tone of a video game strip and
I don't want my comic to turn into something it's not.
I see no reason why other cartoonists shouldn't do the same thing.
All the greats – your Penny Arcades, your PVPs
– keep their tone consistent. The thing I like about art
forms like books and comics, the thing that makes them different
from films and games, is that the story you're telling, whether
good or bad, is the result of a single artistic vision. It's one
person, sometimes two, making exactly the thing they want to make.
The great thing about that is the tone, the themes, the ideas
– these things will all reflect the sensibilities of the
creator. As a reader, I never have to worry about the thing I
love one day sucking due to executive meddling because there is
no executive meddling.
That’s why I get so frustrated when meddling sneaks in anyway,
just because certain fans demand certain things and the artist
gives in, because I'm sitting there saying "Wait, I
didn't want this." What do I want? I want the comic which
feels like an extension of the cartoonist's personality, to the
point that if you meet him or her in person it instantly makes
sense that this person would make that particular strip. I don't
want to see the version of that cartoonist's personality that
they trot out at parties; the diluted version, the trying-to-please-as-many-people-as-possible
version.
You know, now I come to think of it, maybe the problems with both
the Star Wars prequels and the Matrix sequels
come from their respective creators trying to please the fans
instead of doing what they would have done in a vacuum. Wait,
bear with me.
Star Wars is about people flying around the galaxy having
adventures in a space ship. It comes out, it changes the face
of cinema, it makes a crazy amount of money, it inspires a truckload
of imitators and knock-offs for decades to follow. The fans love
Darth Vader, they love lightsabres, they love the Jedi and The
Force and they praise it as a science fiction epic, which it is
not. Star Wars is a fantasy story dressed up in science fiction
clothing: The Force is essentially magic, and they never give
anything resembling a scientific explanation for how it works.
The core of the story is magic knights with swords, and it would
work exactly as well if you transplanted it into a Medieval setting.
It's just a big fight between good and evil. It's not epic, it's
just the same three or four people running around and being chased
by a dude in a scary helmet. Lucas decides to make more, but this
time around he has a fanbase to please. What do the fans want?
They love Darth Vader. Right, I'll make Vader the hero of the
story. I'll make him a Messianic figure whose coming is foretold
in prophecy. They love the lightsabres? Okay, everyone gets a
lightsabre. I'll make a character with four arms and each arm
can hold a lightsabre. We'll have the biggest, most elaborate
lightsabre duels anyone's ever seen. Even Yoda can have a lightsabre
fight. I'll have a lightsabre duel that lasts half an hour. They
love the Jedi; fine, everyone is a Jedi. They love the Force.
Great! I'll show them Force powers they've never seen before!
All the villains will shoot Force lightning out of their fingers.
Jedi will be deflecting the lightning with their swords! And deflecting
gunfire too! And since I'm writing science fiction here, how about
a cool science-fiction-y explanation for how The Force works,
like atoms or microbes or something? I'll call them mini-forcicans
or something. And since this is epic science fiction,
I'll write a sweeping political thriller with complex motives
and fragile allegiances spanning decades and hundreds of planets!
Like Dune. I can write something like Dune, right? I mean I spearheaded
a trilogy about a small group of friends flying through space
having adventures, complex political intrigue is the next logical
step in my development as a storyteller.
Jar-Jar Binks is annoying, don't get me wrong, but sometimes I
get the feeling the worst mistake George Lucas ever made was listening
to his fans and buying into his own hype.
The Matrix is about people doing wire-fu and shooting
guns in a virtual reality world run by robots. It comes out, it
changes the face of cinema, it makes a crazy amount of money,
it inspires a truckload of imitators and knock-offs for decades
to follow. The fans love Agent Smith, they love the special effects,
they love the kung fu and bullet time – they also love the
philosophical aspects, and this is something which comes as a
genuine surprise to the Wachowski brothers. Because it is set
in a virtual reality world and because it has a very polished
script, The Matrix accidentally touches on some fascinating
epistemological issues regarding the nature of knowledge and perception;
if our senses can all be fooled, how do we know that everything
we think we're perceiving isn't just an illusion? We could just
be brains in jars. Again, it does this accidentally. I honestly
believe the Wachowskis just wanted to make a kung fu movie which
involved a virtual reality world. Virtual reality has been knocking
about in film and television the whole time I've been alive, all
they did was approach it from the other direction, instead of
starting off in the real world and travelling into never-before-seen
fantastic world via virtual reality a la Tron, the protagonist
starts off in the virtual reality world and the never-before-seen
fantastic world is the real world. They just flipped it. It was
a cool idea and they ran with it. It doesn't make them Plato and
Socrates. It gets worse: the story also supports a religious reading,
again completely by mistake. Consider a Buddhist take on The
Matrix. A man realises that there is a deeper, truer reality
which transcends tangible reality – the reality which everyday
people accept at face value as they go about their lives. He becomes
'enlightened' to things as they really are, he 'wakes up', loses
his fear of death, gains a new sense of calm. Sinister creatures
throw obstacles into his path, but he ultimately defeats them
by achieving a state of 'non-attachment'. Then he makes it his
mission to awaken every other human and thus save them. The final
message is a promise that nothing will remain the same; everything
will change. I just described Siddhartha Gautama, the Buddha.
How about a Christian reading? Well, if we pretend the agents
represent demons then it works quite well. After all, they can
jump into people's bodies, essentially possessing them, they have
a great deal of contempt for the humans and Smith seems to actively
despise humanity, deriving sadistic joy from making the good guys
suffer and making them feel powerless. Then the chosen one comes
along, the saviour, the fulfilment of a prophecy, who has the
power to drive out the demons and come back from the dead. It
totally works on that level... and there is no way in hell that
the Wachowskis did all that deliberately. Seriously, not a chance.
So, fans of cyberpunk kung fu adventure and philosophy nerds alike
praise The Matrix as a philosophical masterpiece, which
it is but it's mostly the same hero's journey narrative as Star
Wars in cyberpunk clothing. The Wachowskis decide to make
more, but this time around they have a fanbase to please. What
do the fans want? They love Agent Smith. No problem, let's give
him a bigger part. Yes, I know he was destroyed. We'll bring him
back anyway. No, I don't think we need to explain it. What else?
Special effects? No problem, we'll make everything a special effect.
Bullet time was an impressive camera trick but we need to take
it to through next step: a completely CGI Neo fighting a whole
army of CGI Smiths and we'll just keep the camera spinning around
the whole time. This is great! What else did they like from the
first one? Kung fu? Awesome. We'll cram this thing full of Kung
Fu. You know how in the first one Neo went to see the Oracle?
Well, this time instead of just seeing her Neo can meet this dude
and he'll be all "I can take you to see her but first we
must fight!" and they can do Kung Fu at each other for a
bit until they stop and the takes him to see the Oracle. What's
next? The philosophy? The what? Christ and Buddha parallels? Huh,
you know I didn't realise we even had that in the last movie.
No, it's cool. We've got this. We'll make Neo into Jesus. Listen,
Jesus was a pacifist, right? Well, we'll have a large-scale war
between the machines and the humans, and Neo will just be trying
to stop the war. Look, I know we ended the last film with him
telling the machines that he was going to fight the power and
bring down the system. Don't worry, we'll portray all the machines
sympathetically and the humans as douchebags, then nobody will
want either side to win. As for the philosophy, I've already thought
of a way we can work it in. What do you think of when you think
of philosophy? French people! So we'll have the main characters
go to a French restaurant and talk to a French guy for twenty
minutes about causality or some shit. And if you think about it,
our film is all about causality, because stuff happens
and then it causes other stuff to happen. Deep, right?
And while we’re at it, I figure people love sex, right?
So we'll cast Monica Belucci's cleavage as the Frenchman’s
girlfriend and we’ll work in an orgy/rave scene. Ooh, and
a cake that when you eat it, it makes you orgasm. Brilliant!
There you have it: everything that was wrong with the Matrix sequels
can be attributed to the creators running down a checklist of
what fans responded to in the first film and then trying to do
it bigger. How much do they lose their way? Well there’s
that twenty minute scene I mentioned with a character named The
Merovingian which adds nothing to the plot and plays out like
this: "Blah blah blah causality causality, now cake and werewolves."
Then we have the third instalment which, despite being called
The Matrix Revolutions, has almost none of the action
takes place in the Matrix. Our protagonist only pays
a visit to the Matrix at the very end. This is a Matrix
movie with no Matrix.
I
wonder how these people – George Lucas and the Wachowskis
– must feel. Their follow-up films are all panned by critics,
the fans of the original stuff despise what the franchise has
become and they say, "What the hell? You asked for Star
Wars/The Matrix and I gave it to you!" But those things
that fans talk about are not the things that make Star Wars
Star Wars or The Matrix The Matrix. They talk about
one cool villain, they talk about the special effects or the fights
scenes or the setting or one iconic image, because on the internet,
on TV, in newspapers and magazines – in any form of mass
communication, really – the stuff that spreads quickly and
gets remembered as being synonymous with a film is the superficial
stuff. That's the stuff that gets repeated and passed around,
that's what gets referenced in the parodies and tributes. Everyone
remembers the laser swords and the guy with the breathing mask
and the helmet, that one shot of the space station blowing up
and that one line of dialogue about someone being someone else's
father. The core of the story isn't forgotten exactly but it doesn't
rise to the surface as easily because it's so abstract. What makes
Star Wars Star Wars is the plot, the characters, the
themes and, most important of all, the tone. Same thing with The
Matrix. If you compromise any one of those, the thing you
end up with is not the thing you started with. That's
what fanservice does to a story. It often comes from a place of
love but if unquestioningly obeyed at the cost of all else it
is tone poison.
So, let’s look at Mass Effect 3 again. I haven't
played the ending, as I said, so I don't quite know yet what the
fans want to change. Here's what the makers of Mass Effect
should ask themselves: is what they did at the end of the trilogy
a violation of the world, the characters and themes of the Mass
Effect story and will what they're being asked to do violate
it? Let me put it another way: what tone do they establish in
the opening sequence, before the title even appears? Is it happy?
Tragic? Heroic? Triumphant? Comedic? Bittersweet? Everything about
that opening should represent a promise to the audience: this
is how it will go down, now deal with it. So, what promise are
they making to the audience?
If
it makes a promise at the start, then fulfils that promise by
the end, then that's the ending it should have, even if it’s
the ending the fans don’t want. Since when did people ever
know what they want?
Why
Fanservice Will Ruin Your Webcomic
Posted
15:15 (GMT) 15th April 2012 by David J. Bishop
Today
being the 15th of the month, I have another comic
strip for you.
Now
that's out of the way, I'd like to talk about something that's
been bothering me: sex-based fanservice. It bothers me in ways
I can't easily describe.
This is an issue that people who make webcomics and people who
read them need to address and it's something we all need to re-evaluate.
The trouble is, in order to explain why I have a problem with
it I have to talk about art, and it's very hard to talk about
art without sounding like an utter douche. I also need to talk
about things artists sometimes do to get noticed, which makes
me sound like I'm speaking from personal experience. I'm going
to preface this rant by saying I am not one of these people. People
who create fanservice, I mean. I suppose I am an artist,
but by that I just mean I'm a person who makes pictures and put
words on them, I'm not trying to give myself airs. I'm going to
talk about some very specific problems that all cartoonists on
the internet need to deal with sooner or later, but I'm happy
to say they're not ones I've encountered yet, except on a couple
of rare occasions. As a reader of webcomics, however, fanservice
is something I encounter all the damn time and it has to stop.
Right! Let's kick off with a definition of terms (and already
I sound like a douche).
What do I mean by sex-based fanservice? Bear with me if you already
know. Even if you think you follow me, I want to be very specific
about the kind of thing I mean, since people often misapply the
term. Just to clarify, then, fan-service is when an artist does
something primarily to please their readers or, to be more accurate,
a section of their readership. It doesn't matter what
the artist does or who the readers are. It's about the intention
behind the act.
At its best this kind of behaviour is harmless, although I find
fanservice is generally quite hollow. It gets worse the more blatant
it becomes. It has the potential to damage the quality of the
art and the relationship between artist and audience, which is
already complicated by the ease of interaction between the two
parties that the internet allows.
Let's say I'm a skilled cartoonist with hundreds of thousands
of readers (I'm a big fan of futuristic science fiction). Ten
thousand readers are rabid fans of Bob and their favourite part
of the comic is when Bob drinks something. Out of a mug, a can
they don't care, all they know is they want more MORE MORE!
They e-mail me every week, clamouring for me to make comics in
which Bob drinks something. Yes, I know it's a stupid example.
Shut up, I'm making a point. I'm getting these requests. What
am I supposed to do? What is a cartoonists to do when they find
themselves in this situation? Well, I can respond to my readers
in one of two ways:
1. I can ignore them or tell them no, either publically or individually.
I might think to myself "I'm the artist and I'll make what
I want, thanks, and you'll like it or find something else to read."
2. I can respond by deliberately including more comics where Bob
drinks or even by writing comics about Bob drinking.
If I largely ignored the requests but then once every hundred
or two hundred comics I deliberately made a strip or a single-image
pin-up of Bob sipping on a soft drink, that would be fan service.
It's a concession; it's an acknowledgement that people want to
see this, so just this once I'm going to spoil them by giving
them exactly what they want. That's the first rule of entertainment,
right? Give the people what they want?
Already you can probably see a number of problems with this, the
most obvious among them being that Bob drinking things has nothing
to do with the stories and themes of my comic; and even if it
did I wouldn't want to overwhelm the other elements by devoting
an unusual amount of attention to that one aspect. It's not as
if Bob never drinks anything but he only does it occasionally
as part of a larger story or scene, i.e. he only does it if it
makes sense for him to be doing it or if it's funny. I'm not saying
I would deliberately avoid making Bob drink in case people mistook
it for fanservice if I did that I'd still be, for lack
of less pretentious-sounding phrase, compromising my artistic
vision. If it makes sense in context, if it serves the comic or
serves the joke, if it would have been there anyway then that's
fine. Everyone's going to like different parts of the comic, I'm
not going to chop out the bits people like for what I think are
weird reasons. However, if I start deliberately writing storylines
about Bob quenching his thirst with glass after glass of delicious
lemonade, even if I make them funny, I'm veering off-course. Ostensibly
people read my comic strip because they want to see what stories
I want to tell, they want to see where I'm going with this, not
where I end up if I go via fan-suggestions.
The second problem is that I'm not giving the people what they
want. I'm giving 10% of my readership what they want, everyone
else is left wondering why Bob is suddenly the only character
in the comic and all he's doing is slurping beverages. Most cartoonists
would chafe if an editor told them to write more skateboards into
their comic "because that's what the kids are into these
days". That isn't or at least it shouldn't be
just because the kids aren't into skateboards and the artist knows
it. Even if the kids are indeed into their skateboards these days,
that doesn't mean you should make a comic which is all skateboards
all of the time, or modify a comic you've already started so that
it caters more to the skateboard-loving demographic. The skaters
won't appreciate it because nobody likes being pandered to (okay,
only stupid people like being pandered to) and your existing readers
won't enjoy the change in direction. Everyone knows this! We've
all seen that episode of The Simpsons where they introduce
Poochie. So why if you're so unwilling to be told what to do by
an editor are you so willing to be told what to do by a vocal
minority of readers?
The third problem goes deeper. People don't always know what they
want. They often think they do, but they might be wrong. Fans
of Bob drinking might ask me to turn the comic into the drinking
Bob show, then become bored when they get what they want. It's
far better to give people something they didn't know they wanted.
Had I been given the opportunity, I would never have asked Christopher
Nolan to make Inception. Now it's one of my favourite
films. I didn't realise how much I wanted to see a film like that
until I was presented with it. And what if Christopher Nolan had
opened up the floor and asked the internet what his next film
should be about, then filmed it? We probably would have ended
up with 90 minutes of Catwoman making out with Poison Ivy.
That leads me to sexual fanservice. It can take the form of cartoonists
rewarding fans who find a certain character attractive by occassionally
drawing that character in the bath or, I don't know, bending over
to pick something up. You get the idea. But people also use the
phrase "fanservice" to refer to a cartoonist drawing
characters in those scenarios in the absence of specific fan feedback,
even though that technically isn't fanservice at all. Really,
the cartoonist is servicing his fans without them asking him to,
or creating comics specifically to tick those boxes. This is the
kind of 'fanservice' that most people associate with the word
'fanservice', in which the cartoonist, without being asked, launches
a pre-emptive strike, resulting in a picture of one of their characters
in the bath, in the shower, trying on outfits, eating a banana
et cetera ad captandum vulgus. The cartoonist does this because
he or she imagines they already know what the audience wants and
they're more than willing to pay that off. It's the equivalent
of the movie with the gratuitous shower scene, the actor cast
because of his abs rather than his acting ability, the sex scene
that does nothing to forward the story and would have been cut
from the film if it hadn't been a sex scene. It's cheap titillation.
In films it's better known as exploitation, pandering or
if the work exists soley to facillitate these moments
softcore porn.
I wouldn't say this kind of fanservice is better or worse than
actual fanservice (i.e. content generated by actual reader
response). On the one hand, when gratuitous titillation exists
in the absence of fans it seems to have more to do with author
intent than if the cartoonist shoved that kind of thing in simply
because he was asked to do so and didn’t care either way.
If a film-maker makes a movie with three pointless shower scenes
he does so because that really is the film he wanted to make.
On the other hand, it's just another form of pandering to an audience's
whims, albeit imagined ones. It's the product of a creator desperately
trying to 'give the people what they want', only broader and more
lowest-common-denominator. Because it hasto be. But a move like
this carries with it some assumptions. Let's say a male cartoonist
draws a pin-up of one of his female characters in a sexy pose.
The cartoonist imagines his audience as male, he is pandering
to the male audience as if they asked him to, he assumes that
naturally this is what they would be clamouring for because
they are red-blooded males.
There are quite a few problems with moments like these.
The
cartoonist's audience might not be as male-dominated as he thought.
The
audience might have asked for different fanservice if given
the chance.
The
audience, whether made up of men or women, might not want to
see any of the characters in a sexy pose and now feel like the
comic is pushing them away.
You'll notice I didn't say "4. Because this is pornography
and pornography is morally wrong". If I may, I'd like to
ignore whatever moral or social issues you may or may not feel
are obvious in this situation, (titillation for titillation's
sake, what counts as porn and what counts as art etc.) because
they're not relevant to the problem. The problem with sexual fanservice
is an artisitic one, it's the same as the problems with the ridiculous
examples I used involving drinking beverages and riding on skateboards:
That's
not what the story is about.
Not
everyone wants to see that.
Even
if they did, people don't know what they want anyway.
If
I was going to complain about this cartoonist, I wouldn't be complaining
because I thought he was making pornographic materials, it would
be because he's a bad cartoonist. The trouble is, nine times out
of ten, that cartoonist will assume that anyone complaining about
his fanservice is only doing so because they think it's porn,
and if that same cartoonist has a lot of readers he'll assume
that they're all there because he's a good cartoonist and not
because they think it's porn.
So
let's look at why our example cartoonist is a bad cartoonist.
Firstly, characters' actions should be driven by what they themselves
want to do, not by what the reader wants them to do. The cartoonist's
actions as a storyteller should be driven in a similar way, by
their original artistic intent. When they sat down to make up
a story, what did they want to invent and where did they want
to take it?
Now, as before, if it makes sense in the context of the story,
if the character motivations behind the scene are believable and
(be honest with yourself, cartoonist) if you would have done
it anyway then it's not fanservice. And, moreover, you shouldn't
deliberately avoid putting characters in sexy or potentially sexy
situations just because you're scared it might accidentally constitute
fanservice. Fanservice by definition has to be a deliberate attempt
to reward readers. I'm not going to call you to the mat because
your cast isn't made up of monks and nuns. In fact, a crucial
part of creative writing, which some writers forget, is giving
viewpoint characters natural human impulses, including sexual
ones. That means, if a sexy man walks across the room and your
heterosexual female main character doesn't react at all you've
failed as a writer. She doesn't have to stare at him, she doesn't
have to try to jump his bones then and there like a crazed bonobo
but she does have to react in some way.
I have a well-worn copy of Novelist’s Boot Camp by
Todd A. Stone. Seriously, I must have read this book cover-to-cover
half a dozen times. It’s a real gem of a guide book that
I would recommend to anyone who wants to be a better writer of
any kind. Anyway, there’s one section which lists the kind
of attributes a leading man or a strong female character should
possess. I imagine you can guess what kind of thing a solid main
character needs and why. You want your main character, the person
driving your story forward, to be goal-orientated and results-driven
and you want them to be fairly stoic, if only because audiences
get really annoyed by whiny characters. They need to feel and
appear competent; you don’t want a character who constantly
sabotages his or her plans through sheer bone-headedness. The
one that took me by surprise, but which I realised I strongly
agree with, is the need for a lead character to have a sex drive.
Let me quote the book a teensy bit:
“He notices physical attractiveness, feels powerful sexual
urges, and respondsif only internallyto sexual stimulus,
intended or not.”
This isn't something you might want to include for fun. This is
a fundamental character trait, something they need to possess
in order to be believable.
Thinking about it, I can't name a single well-written adult human
character in fiction who does not respond to sexual stimulus.
Even Aladdin wanted to explore Jasmine's cave of wonders, they
just never made it explicit because... you know, kid's film. But
when two people fall in love, regardless of whether they're in
a U-rated story or an 18-rated one, you and I both know sexual
attraction is a part of that.
Even really classy and sophistimacated shows like Frasier
had this. Frasier Crane had a sex drive. It wasn't because he
was a horndog or a morally bad person or because Frasier
was porn. Okay? Are we all clear on this? It was because Frasier
was a man with a pulse and the same needs as literally every adult
human being on the planet. Characters aren't automatons and they
shouldn't start acting like automatons to reflect the author's
views about sex. I'm looking at you, Stephenie Meyer.
Now, this doesn't mean you need to show your characters rutting
in haystacks like barnyard animals. We don't need to see them
pooping either. But you need to acknowledge physical attraction.
We need to see evidence of why another person would find them
attractive or evidence that they find others attractive, at least
if they need to fulfil main character duties or if they find themselves
in that situation.
So characters having sex or wanting to have sex when it makes
sense and serves the story isn't fansevice. A character being
objectively attractive to the opposite sex isn't fanservice either,
nor for that matter is a character being subjectively perceived
as attractive by readers fanservice. In fact, depending on what
kind of story is being told, it can be vital. If your story is
about a woman falling for a man, it helps a great deal if the
audience identifies with the woman's feelings, which means they
need to fall for that man a little bit too and if she gets
him in the end the audience needs to buy that as well, which means
she can't look like one of the orcs from The Lord of the Rings.
Look, no-one's saying she has to look like Jessica Rabbit either.
Her design needs to incorporate a modicum of appeal. Curved lines
instead of straight lines or right-angles, that kind of thing.
"That kind of thing", just to be clear, means a female
character needs to be in possession of a pair of breasts. The
size doesn't matter, they just need to be there. That's not fanservice,
that's sufficiently realistic anatomy.
You'll notice that I didn't mention pantyshots: you don't need
those to establish a character as female. Camera angles that give
inexplicable prominence to somebody's crotch? Not essential to
appealing character design; that would be fanservice. What else
constitutes sexualised fanservice? I would say any time you can
see a woman's nipples you're probably dealing with fanservice.
Normally in day-to-day life you can't see people's nipples through
their clothing, especially women because they wear these things
called bras and dress in a lot of layers. More to the point, a
cartoonist's job is to gloss over irrelevant detail that would
otherwise distract from the purpose of the writing, whatever that
might be. That is the heart of cartooning. You simplify, you symbolise,
you smooth over. You boil a picture down to its basic shapes.
You fudge the details of anatomy, not out of ignorance or laziness
but because you're making a bold statement. You don't draw in
every mole, every pore, every nostril and every sinew. And you
certainly don't draw in nipples. You never see that in live action
film or television… apart from early seasons of Friends,
where Jennifer Aniston's nipples are visible roughly 200% of the
time, to the point where you think someone must have noticed and
they were too embarrassed to ask her to put on a bra. They certainly
didn't do it on purpose, because it's weird and distracting and
nobody wants to see that. Even people who want to see nipples
aren't going to watch a comedy show with PG or 12-rated content
specifically to see them. People watch comedy shows to laugh and
anything that doesn't add to the comedy subtracts from it. So
nipples in live action comedy are a goof, like a boom mic in frame
or bad lighting. In a cartoon strip or comic somebody had to deliberately
draw that goof in. That's how you know it's not a goof. I've seen
comics where the female characters' nipples were drawn in even
when they were in the distance. They could be in a wide shot,
they could be facing away from the camera, they could be a distant
figure on the landscape and you'd still be able to see their nipples.
These nipples would follow you around the room. That's sexual
fanservice.
The examples I've used so far are all based around art, but cartooning
is made up of art and writing, so we also have fanservice at a
script level. A character will accidentally find themselves in
a sexy situation through naiveté, stupidity, clumsiness
or just bad luck. Their outfit will accidentally rip to reveal
cleavage. A character will show up to the Hallowe'en party in
a costume she thinks is innocuous but is actually sexy and she
doesn't understand why all the men are staring at her. You can
tell that's fanservice, because it would otherwise be bad writing.
Why can't she tell? Why would that ever happen? And God help you
if this woman is someone the readers are supposed to identify
with. If a woman locks herself out of her house naked and it's
embarrassing and you don't see anything because she isn't taking
the time to admire her own body, she's trying to remember if she
left the downstairs bathroom window open and we the readers are
worried about her being late for her job interview, that's
not fanservice, because we're identifying with the character,
we're with her on an emotional level, we can relate. If an otherwise
intelligent character becomes abruptly allergic to making intelligent
decisions and locks herself out of her house derp derp derp and
now oh no everyone can see her bum and, if this is a comic strip,
three separate panels are devoted to showing the reader her backside,
that's fanservice and, worse, it's shitty writing. It comes back
to those fundamental character motivations. Characters need to
feel and appear competent. Nobody is going to want to root for
a character who locks themselves out of their house on the morning
of their job interview because they saw a squirrel and then they
forgot how door handles work and they certainly won't be
happy if they can tell the writer just had that happen because
7% of her readers have a missed job interview fetish. A strong
character needs to be goal-driven and results orientated. So if
the woman dressing in the sexy Hallowe'en costume does so because
there's a guy there she wants to sleep with and she's deliberately
trying to seduce him, that's not fanservice. That's a character
with her eye on the prize. That's story. Now you're not undermining
a strong character by shoe-horning in an improbable scenario,
you're telling the story of two strongly goal-driven characters
with a mutual attraction for each other. That isn't exploitation
anymore, that's something else. If played right, it might even
be sexy.
If you want to tell a story and you want that story to be sexy,
that's fine. If that's really what you set out to do, that's great.
More power to your elbow. Fanservice exists separately to that.
Now, those scenarios I described which I labelled as not being
fanservice: there's still a way you could write those moments
and have them be cheesy and uncomfortable as a stilton emema.
And you might still arouse suspicion amongst your readers about
the extent to which you are personally getting off on this. It
depends how you handle it, the quality of the work will justify
its own existence.
I suppose I have to concede that you could handle fanservice (sexualised
or otherwise) in the same way, make it good. Give all the characters
convincing motivations to explain their sudden interest in skateboarding,
slowly build up to these moments until you can't tell where the
writer's intent ends and the fanservice begins. I suppose you
could write fanservice in such a way that it becomes imperceptible.
Well, I suppose if hypothetically you managed to
do that, I wouldn't have a beef with it. I mean, how could I?
It's imperceptible. You have to be able to perceive something
to have a beef with it in the first place. But it's still problematic
for the reasons I've already gone into.
My real beef is with fanservice where you can tell it's fanservice,
where you can practically see on the page the e-mail exchange
that led up to that moment. You can practically hear the cartoonist
say "Here you go, fellas!" or "You're welcome,
ladies!" If the characters are the cartoonist's brain children,
then fanservice is a brain-parent pimping out their kids.
In the best case scenario it doesn't hurt the comic.
It never helps. And really something that doesn't help is hurting.
Anything that isn't adding is subtracting.
It all comes down to the question every artist has to ask themselves:
why are you making this in the first place? Are you making this
because you want to or because you're trying to get as many eyeballs
on your comic as possible and you're willing to do anything to
make that happen? You might think I'm advocating artisits who
make whatever they want and don't give a damn about whether their
comics are "popular" or "good" or "readable".
Well, I'm not. I hate those people. I may be preaching about what
is good for art and what art should be but don't think that for
a minute that I want people to start making self-consciously arty
art. I understand both the commercial and the arty impulses. If
you have a large enough audience you can make yourself a lot of
money. Who doesn't want to make enough money to go pro? If you
make something that becomes recognised for its artistic value
you can get yourself a lot of acclaim. Who doesn't want to be
an auteur?
So,
it boils down to this, the age-old dichotomy. Art vs commerce.
Which do you do? Do you make art for the sake of art or art for
the sake of profit? There is a third choice: art for the sake
of love. Just make the stuff you love, draw the things you love
and write the stories that bring you joy. Pick a genre you love,
love your characters, work hard because you love the work, and
if you're good you'll find people who share your love.
Internet cartoonists should stop being so needy and so eager to
please. They should remember that if they really want to make
their audience happy, they shouldn't simply do what they're told.
Hear this, cartoonists: even if your readers ask you for a skateboard,
don't give it to them. Give them something they didn't know they
wanted. Give them a hoverboard.
Hoverboards are sweet.
Loverdoes?
Posted
22:25 (GMT) 3rd April 2012 by David J. Bishop
Sometimes
new words need to be invented by advertisers and marketing dudes,
I get that. Most of that is naming products. A good example is
prozac. Commonly used word, completely invented in the 80s. I
read something about the people whose job it was to name the antidepressant,
people whose only job is just to name new things. These people
are like Adam walking through an Eden of bewildering new products,
declaratively pointing and signifying. There was an entire creative
process behind coming up with a marketable brand name for the
drug fluoxetine. 'Pro-' denotes positivity, as if the name itself
is sticking both thumbs up and smiling encouragingly. The 'z',
they said, made the name seem dynamic and futuristic. Now our
name is wearing ray-bans and a silvery jacket. I swear I'm not
making this up. The 'ac' is just an 'ac'. Ack!
The
point is if scientists and engineers give us a new product, linguistic
inventors sometimes need to produce a new word. I understand that,
I really do. All I'm asking is that they invent words the human
mouth can actually sound out.
Look
at the Ford Ka. It's a car. How are we supposed to pronounce that?
I've heard some people go with "K. A." but it's not
written that way and it doesn't stand for anything. So is it "Kay"?
No 'y'. The one I hear the most is the pronuciation that makes
it sound just like "car". If that was their intention
then they're intolerably smug and not as clever as they think
they're being. Because 'Ka' does not make a "car" sound.
It needs an 'h' on the end, just like 'ah' rhymes with 'are'.
You wouldn't spell "ah" by writing 'a'. That's 'a'.
We all know how to pronounce 'a' and whether you go with the 'ay'
or the flat 'a' as in 'bank' you're certainly not going to end
up making an "arr" sound. No, an 'a' by itself on the
end there is just a flat 'a', there's no two ways about it. The
Ford Ka should be read aloud as a flat "ca", like someone
saying "cat" but stopping short half-way through. I
might be the only person who sees 'Ka' and thinks 'ca' but I've
known for a long time that I'm the only sane person on Earth.
I'm cool with it.
Example
number two, and the reason why I'm banging on about this. Loverdose.
Someone made a new perfume. Someone decided it should be called
Loverdose. That name didn't spring up out of nowhere, someone
sat down and named it that. They wrote it, as one might write
a short poem. Loverdose. Unlike 'Ka' or 'prozac' it's a word made
by smushing two exisiting words together or, to use the proper
linguistic term, a word-made-by-smushing-two-existing-words-together.
Trouble is the two words are 'love' and 'overdose', and they both
have different 'o' sounds. So how are we supposed to know which
one to use? Is it 'l-overdose' or 'lover-dose'? The first one
sounds plain dumb, like a junkie speaking Franglais (another word-made-by-smushing-two-existing-words-together).
The second one sounds like, well, lover dose. A dose of lover.
Are you being dosed with your lover? Are you dosing your lover?
How big a dose of what and to whom it is being given is all left
up to the listener's imagination.
I'm
picking nits. Of course they just mean an overdose of love. Fine,
then call your perfume 'love overdose'. You can't meld those two
words together. It might work on paper but words don't just exist
on paper. Words-made-by-smushing-two-existing-words-together only
work if the result sounds right. It doesn't matter how
it looks on paper, when someone reads that paper they're
going to sound it out in their head and they're going to get a
headache. L'overdose? Love-ver-doss? Loverdover? Lovely bones?
Lambada? Love-her-toes? Doverlose? Fuzzy duck?
I think I'm overdosing on stupid. Overdostupid.
Lady
+ Definite Article + a Thing
Posted
6:00 (GMT) 15th March 2012 by David J. Bishop
There
is a brand
new comic up today, which is itself the conclusion
to a little story arc that began here,
if you'd like to read it from the start now that it's done. Thank
you for following it along with me. I'm very happy with how this
one turned out. Right now I'm managing my time as best I can and
working ahead of the update schedule so that if something new
goes wrong in my life the comic can still update on time, but
my goal is to work ahead to the point that we can make the update
schedule more frequent.
As
you can see, I've taken the extra time to redesign the website.
The way I see it, there's no point in me putting all this work
in to make comic strips if no-body can see them because the page
heights are broken. Farewell, website I made when I was 16. You
will not be missed. Hello, website I made last month. You'll do
for now.
By
the way, "I'm sorry, m'lady... I've failed you, Senator,"
may sound like a perfectly normal line of dialogue, but it made
the list because of its context. For those
of you who might not be as familiar with Star Wars, the
line is spoken in Attack of the Clones by the Senator's
decoy, just after she is hit by an explosion intended for the
aforementioned senator. As such it takes the prize for worst line
of dialogue spoken in a Star Wars prequel. Forget the courseness
of sand, forget anything that comes out of the fetid mouth of
Jar Jar this line is the worst. Because she categorically
hasn't failed. She's done the complete opposite of fail. She's
done exactly what a decoy is meant to do. She should have said
"I did it! I saved you, Senator." That may sound like
I'm being facetious, but if the woman said that just as she was
about to die, that would actually have lent her death scene some
pathos. Instead it just becomes an opportunity for every intelligent
member of the audience to pause and say "Wait, what?"
This one line of dialogue betrays a startling lack of understanding
about how the world works. Not just the world of Star Wars
the actual world we live in.
Her
Majesty and the Wolves
I
don't listen to pop music and I certainly don't watch the music
video channels. An entire decade of the Black-Eyed Peas has seen
to that. But, half-way through moving house, I found myself at
half past ten on a Friday night in the unenviable position of
being trapped in a room containing nothing but an armchair, a
television and stacks of cardboard boxes… and no remote.
What I'm saying is that these were exceptional circumstances
and, might I add, the only circumstances in which it
is remotely acceptable to watch Viva for three hours without getting
up. And that's exactly what I did.
Viva,
for those who don't know, is the TV channel run by chimps. Think
of it as a thick soup of teenage id in which the following three
ingredients perpetually float: TV designed to destroy the very
memory of hope, cheeky wink-nudge show announcements that doggedly
pretend that "viva" is a euphemism for a vagina and
a bottomless trough of shitty music videos. Here's what I learned
about music videos:
At
some point since I stopped paying attention to them they have
become a bewildering maelstrom of glistening midriffs set to
the sound of Kanye West arguing with a burglar alarm in a spaceship
factory.
I
am 245 years old.
The
only time I could get a handle on what was going on was during
the celebrity-hosted lists. I can't think of anything more exciting
than someone vaguely famous listlessly reeling off a list of things,
can you? How about if I told you the one I ended up watching during
my three-hour Viva spree had something special about
it?
Firstly,
it was presented by a man and a woman who had apparently never
met before. They shared the kind of chemistry and easy camaraderie
normally only exhibited by a radiator handcuffed to another radiator.
Secondly, given that all they had to do was to read aloud from
cue-cards, they were astoundingly inept I mean remarkably
awful, to the point where it just had to be the result of conscious
effort. They were reading these lines out as if they had never
seen English written down before.
"And
NOW we have. A song from one, of my favourite record-ing artists?"
a weighty pause she has no clue what she's about
to say next "Keesha!"
Thirdly,
they were called Her Majesty and the Wolves, which sounds like
a five-piece Dutch gothic rock band and, given that there were
just two of them and neither one Dutch, it struck me as ill-fitting
a name as if they'd called themselves 'Three Men and a Baby'.
After
fifteen minutes of their terrible presenting I was given a rare
treat, because the next single on their list of favourites was
their own. Understandable, since self-promotion is literally the
only point of Viva's lists, and yet baffling since Her Majesty
and the Wolves ended up placing 23rd among their own
top 30 favourite artists. If you don't think you're that great,
why are you wasting our time?
Anyway, I digress. They played the song, 'Goodbye Goodnight',
and I began to realise how overgenerous they were being.
It
starts quietly. The blonde woman is waking up in bed; she sees
a ghost or something, then
Aaaaaaaargh!
The
most ear-splittingly shrill singing you will ever hear starts
pouring out of this woman's mouth like a stinging cloud of insects.
Throughout the short first verse her mewling, reedy voice cuts
through a reasonably funky beat like a hot stream of urine into
a bowl of chocolate ice-cream, and all the while she's wearing
the biggest, goofiest smile you've ever seen on someone who isn't
a cartoon character – then like a surprise attack the tempo
instantly changes, the beat evaporates, and the man and the woman
suddenly start trying to yell lyrics to what sounds like a
different song over the top of one another, failing to find
a harmony or even a tune, then on one line "dancing
with meeeeeeeeee!!!" the blonde lady's voice
goes from shrill to an out-and-out glass-shattering hammer blow
of sensory agony. I struggle to find words. Squeakier than the
bad guy at the end of Who Framed Roger Rabbit, deafeningly
loud this is the otherworldly shriek a banshee makes when
somebody dies and it's tearing through your skull a scant 33 seconds
into the track.
Then
we launch abruptly into the chorus and the blonde woman, whose
body is now approximately 50% tutu, rapidly charges at the camera
and starts waving her arms around like time-lapse footage of an
over-enthusiastic robot conducting traffic. It's aggressive and
frantic and more than a little threatening. At this point I physically
flinched away from the screen. I didn't know what was going on,
all I knew was that I was dying and Her Majesty and the Wolves
were trying to kill me.
Some
facts: the woman is Kimberly Wyatt, a former member of the Pussycat
Dolls. You know, that so-called girl group that was just Nicole
Sherzinger and a load of back-up dancers in short-shorts? She
was blonde backing dancer no. 2! Well, no longer will her tremendous
singing talent go underutilized because she's teamed up with her
friend Spencer Nezey, although you'll know him better from…
nothing! Wikipedia has the following elucidating quotation:
"When
recording her debut album, Kimberly soon became frustrated when
most of the producer's [sic] that she worked with were focusing
on 'making something that people will listen to now'. Whereas
Nezey wanted to make something that 'people will listen to in
the future', which Kimberly agreed with."
Little
did they know, the pair were so talented and revolutionary they
accidentally went a step futher and made something that people
will never listen to.
But, actually, for all their talk of Future Music 'Goodbye Goodnight'
actually feels more like a throwback to the super-cheesy bubblegum
dance of the late 90s, only with an erratic tempo and a flagrant
disregard for singing in tune. In fact, if you played 'For Sure'
by Scooch (remember Scooch? Of course you don't) through a wall
and got someone with no prior grasp of musical theory to write
out the music and lyrics, then you chopped it into five pieces
and randomly assigned each segment a different time signature,
then you grabbed that CD of musical effects and weird noises that
producers use to jazz up boring songs and used all of them
at once, over and over, it would probably sound a lot like
'Goodbye Goodnight'.
The
lyrics are dire. In a bid to sound futuristic they have lines
like "beautiful in HD" (referring to a memory) and "pixels inside
my head" (referring to tiny squares of digital colour Kimberly
Wyatt has in the place of neurons). Pixels make it futuristic,
you see, because pixels have only been around for, I don't know,
the entire time this woman has been alive. The first verse begins,
"I woke up a little cloudy in my mind." As a sentence, it feels
short on verbs. If you recall, though, I mentioned the music video
starts with her waking up in bed. I thought this meant that she
was going to act out all of the song lyrics in the music video.
You rarely get an act that insanely cheesy but I thought Her Majesty
and the Wolves had what it takes. That soon falls apart when they
hit lines like "Callat dersit re-e-e-e-e-e", which is… difficult
to decipher, she we say? I checked and the line is supposed to
be "colour the city red", that isn't a thing. I can't blame them
for not wanting to act that one out, it would have taken ages,
even if they'd picked a small city.
Most
of the lyrics are about Kimberly trying to remember the night
before, then the bridge deals with what she can remember of the
night before. Here's where it gets confusing. Her waking up in
the song's nominal present is written in the past tense e.g. "I
woke up etc.", then when she starts singing about the night before
she switches to the present tense "we see fireworks", "pull me
little closer" (again, it feels like they missed a word out of
that lyric). That last line is more than a little confusing, though.
"Pull me little closer when you're dancing with meeeeeeeee!!!"
That's when she starts wailing and shrieking like a teakettle
on the verge of exploding. But what about what she's saying? She's
remembering the night before, then she says "pull me a little
closer". So, wait, is she remembering asking someone to dance
closer, or does she just remember dancing close in the past? Is
she asking someone from the past to dance closer in the present?
And is this rendered more confusing by the fact that the present
is in the past tense and the past is in the present tense? At
what point, pray, were we going to explore the future? The cognitive
dissonance is equalled only by the actual dissonance
of Wyatt trying to sing.
Nezey's
rap is considerably better since it reaches the dizzy heights
of 'mediocre' which the squeaky siren with poodle hair can never
hope to attain. The words largely make sense, HD memories aside,
whilst requiring that I look up every line in the Urban Dictionary.
That's really the hallmark for adequate rap. I do have to raise
an eyebrow over the line "lost all of her clothes / she was the
life of the party". What we have here are two separate concepts
juxtaposed: a naked woman and a woman 'getting the party started',
as it were. But this means she managed to lose her clothes before
the party got started. Under what non-party-related circumstances
did she manage to get naked? And how did she subsequently become
the party catalyst? I mean, naked women are all well don't get
me wrong. But I don't think anyone really wants to party with
a naked person. If a party was starting to get warmed up and then
a naked woman walked in it wouldn't be cool, it would just be
a really awkward moment. It's that kind of moment that abrupt
record scratches were made for. There is no way that woman is
the life of the party. Everyone is shocked, then someone kindly
puts their coat around her shoulders and leads her away.
Really
though the worst thing about the Nezey rap is what happens in
the background during the video: two stripper ghosts drop it as
if it is hot (thanks Urban Dictionary). They couldn't possibly
look more bored they've obviously been trapped in this
music video for hundreds of years. Or maybe they're two other
Pussycat Dolls.
Help
ussssssssssssssssssssssssss...
Then
Wyatt returns with the second verse. Nope. That was a lie: there
is no second verse. It's a recession, people. We could only afford
one verse, a terrible hook, a catchy chorus and a lacklustre rap.
The catchy chorus and therefore 90% of the song
mostly consists of repeating the words "goodbye" and "goodnight"
ad nauseam, the main exception being the bit at the start of the
chorus where Ms. Wyatt attacks the song with the thoughtless abandon
of a dead-eyed shark in a feeding frenzy, and really this part
encapsulates the central premise of the song:
"Memories
we make throughout our lives,
No matter what it's not goodbye it's goodnight,"
Allow
me to give you a critical breakdown of what they're saying here.
Firstly, we are always making memories during our lives —
this is true! Secondly, no matter what, at all costs,
"it" (whatever "it" is) is not goodbye. Those two ideas are not
connected in any way. I could say that because we always make
memories you really never say goodbye to people because they stay
with you yadda yadda ya but that would be giving Her Majesty and
the Wolves far too much credit. For a start, they're called Her
Majesty and the Wolves when they're only two people.
Even
the director realised their name didn't make sense.
No
two lines in the song cohere. Kimberly Wyatt's voice sounds like
my skull is being violently stoved in with a shillelagh of broken
glass and icing sugar. I'm pretty sure her pink glittery eye shadow
clashes with her green eyes. And she keeps anachronistically throwing
up the peace sign for no reason.
She's
just going to keep doing this until it becomes her thing.
Also,
the music video has ghosts in it. Of all the futuristic things
to represent the sound of tomorrow, ghosts wouldn't have been
my first pick. Future-wise all we're given is neon gloves and
a malfunctioning android in a tutu, and I'm pretty sure that last
one was unintentional. For the longest time I couldn't tell if
this video was some cool made ineptly or something uncool made
well. At, until this happened:
Yes,
she's doing the peace sign again.
Wyatt
twirls around in a circle, off-puttingly refusing to break eye
contact with the viewer the whole time, dressed in a floaty beige
dress covered with fairy lights and stuffed with at least five
petticoats, then she dances awkwardly on the spot like an embarrassed
wedding guest as people sit around her in a circle, bowing their
heads as if pledging fealty to some demented goddess of candyfloss,
all the while waving lights that leave pastel-coloured trails
in the air. In short, it's the least cool thing ever to happen
in a music video (the most cool thing is Christopher Walken's
dance in the video for 'Weapon of Choice').
This
woman is a professional dancer. Did something drop on her head
and she lost her memory? It's also interesting to note that in
the whole video we see nothing remotely burlesque, with the possible
exception of one point where she does that thing that all women
are apparently contractually obligated to do in music videos,
the thing where they pose with both hands against a wall and sort
of arch their backs to emphasise the curves of their body... and
for some reason when Wyatt does it it's possibly the un-sexiest
thing I've ever seen. Listen, I'm not disappointed or anything,
I'm not saying that this or any woman has to constantly slut it
up for my entertainment, I'm just saying it proves the Pussycat
Dolls were never a real girl group. Before when they said, "We're
just five best friends who love expressing our individuality,"
we all knew that was bullshit but now we actually have proof.
This is Kimberly Wyatt finally getting to express her
individuality which, to recap, consists of the generous deployment
of the following:
Feathery
hair
Michael
Jackson gloves
Tutus
Fairy
lights
Cyber
pink eye glitter
Throwing
up the peace sign
Twirling
Lots
of twirling
Seriously,
stop twirling, my eyes feel like they have type two diabetes.
This
is easily the worst song I have ever heard. It's noisy, frenetic,
overproduced and cacophonous. It manages to combine every obnoxious
trend in popular music today by throwing everything at the wall
without even the residue of good sense. In fact, Her Majesty and
the Wolves remind me of a condensed Black Eyed Peas. You've got
the irritating former stripper, the serious-looking MC/producer/rapper
who never dances and never takes off his shades — all they're
missing is an Apl.de.ap and a Taboo, but at this point even they
must realise they're redundant. Somehow, despite having fewer members,
Her Majesty et al. are filled with just as much of a sense of their
own self-importance, fit in twice the pretentious posing and sound
eight times worse.
Do
you know what the worst part is? The most mind-bendingly galling
part? The group's Wikipedia page reads: "The duo have stated
that their musical influences include Florence and the Machine".
Florence and the Machine? Florence and the Machine? The critically-acclaimed
baroque pop/indie rock/soul group characterised by powerful, heartfelt
vocals, meaningful and well-written lyrics, choral backing vocals,
a harp and epic pounding drums? Your shitty little dance act takes
its inspiration from Florence Welch? Could somebody please tell
me what these two musical acts have in common, in terms of genre,
sound, quality, writing — anything? I suppose their name
uses the same convention of Lady + definite article + a thing.
I don't think stealing a name counts as a musical influence, honey.
Their
own website contains similarly egregious claptrap as well as the
same old lie as the one they trotted out for the PCD about Kimberly
and Nezey being best friends, as opposed to two people trying
to get enough exposure to allow one of them to claw their way
to a solo career.
"I
just think what we've created lends itself to an endless amount
of possibilities." And yet as its heart, all of this is based
upon a very human musical connection that really is the stuff
that fairy tales are made of. "Spencer and I can geek out
over music like nobody I've ever met. He's so incredibly intuitive
and has a great ear for incredible cool sounds, which never lets
me down…"
— From their website —
Then
again, she looks so dopey-eyed and guileless that maybe Kimberly
really believes they're BFFs. But she doesn't realise her producer/MC
is a better singer than her, and more importantly a better singer
who turns her right down for the chorus so she can barely be heard.
And honestly, who can blame him? The woman sounds like a seagull
with its foot trapped in the door of a moving car.
EDIT:
I need to make a couple of corrections. I incorrectly referred
to Fergie from the Black-eyed Peas as "a former stripper",
instead of "a recovering meth addict". I am also informed
that Kimberly Wyatt was never a stripper either, the Pussy Cat
Dolls having been a burlesque act (read: not strippers)
with a large ensemble cast before taking the obvious step and
becoming a 6-piece hip-hop girl group. "Burlesque" differs
from "stripping" in that "burlesque" is viewed
as semi-legitimate and was made into a verb by Christina Aguilera
in 2011, whilst "stripping" was made into a movie starring
Demi Moore in 1996, which served in no way to legitimise the practice
whatsoever.
Special
Announcement
Posted
19:00 (GMT) 31st January 2012 by David J. Bishop
I'm
sorry to all my readers who are miserable and/or single, I've
been thinking of a way to say this that doesn't sound smug and
I've realised there isn't one. The fact is I'm truly happy. It
started as something that only happened a couple of times a week
when I saw my girlfriend. This is the same girlfriend I've been
talking about for the past three years. About six months ago I
began being happy every day, the same time my girlfriend moved
in with me. Now I experience joy on an everyday basis.
I
remember this feeling, or something akin to it, from when I was
a child. Then came my teens when everything felt wrong and I spent
weeks at a time contemplating my delicious misery. Then, in my
early twenties, an unshakeable confidence in my grasp of the way
things worked undermined by a racking anxiety about my future.
A cynical person (e.g. myself about four years ago) might have
attributed a transition from easy-going happiness to melancholy
and self-doubt to a similar transition from innocence to experience,
which is to say that babies are so happy because they are so ignorant
of the way things truly are and that as we mature into teens and
adults we become sadder because we learn what the world holds
in store. A lot of people seem to trot out this message, many
of them artists and you should ignore it. That's just something
sad people say. I used to be sad myself and I found it very easy
to believe that I was sad because I wise. I realise now that was
quite narcissistic of me.
The
truth is that I was sad because sad things were happening to me,
or things were happening to me and I couldn't deal with them.
Things got better. Maybe I got better. Maybe both.
Because
now, as a grown adult, I'm suddenly back to how I was when I was
a child. I never thought I would ever feel this way again. I never
had a word for it back then, never needed one before. I suppose
"joy" will have to do. The kind of joy you feel when
it's your birthday or when you win a contest, only every day.
And
Katie is the source of all this. She reinvented the universe,
without even thinking about it. I don't know how anything works
in this new world, I just know that I like it here and never want
to leave. Nobody spends a whole day contemplating their despair
here, nobody spends a week in their dressing gown eating nothing
but hot dogs. Instead everyone gets hugs and kisses.
All
thanks to one person. What else could I do? I asked her to marry
me.
She
said yes.
Merry
Christmas and a Happy New Year
Posted
07:44 (GMT) 15th December 2011 by David J. Bishop
I
hope you're having an enjoyable Christmas season and that all
your shopping is done by now. There is a new comic
ready for your enjoyment and I've written a new
rant about a television show you probably haven't
watched but should watch.
I'm
going to spend my Christmas catching up on my reading and trying
to improve my art. Speaking of improvements, when I come back
from my holiday I am going to completely overhaul the website.
It's the most hideous and broken thing I've seen since I smashed
my arm against the ice last winter. I designed it when I was first
getting started, aged 16 or 17, and uploading comics to it feels
like sticking them in a great big bin.
Please
come back on the 24th for your special Yuletide bonus
cartoon and on the 15th of every month for a new
comic. The new update schedule will be launched some time in the
new year (soon I hope). Have a great time out there and don't
drink too much eggnog.
My
NaNoWriMo Adventure or The Power of Suck
Posted
07:46 (GMT) 5th December 2011 by David J. Bishop
This
is a story about why NaNoWriMo is the most important challenge
for a writer to attempt.
My
friend Jason was the first tell me about the thing on-line where
people try to write a novel in a month. I remember my response
was rude and dismissive, as it always is when anyone tells me
about anything they like. I think my objections ran along these
lines: what could possibly be the point? Why pick one month in
which to write, why not just write as much as you can as often
as you can? Isn't it impossible to write a full-length novel in
30 days? Oh, it's 50,000 words? Is that all? I've written
100,000 words of my novel and I'm still not finished.
Yeah,
I was an arse. I thought of the novel as a very important art
form, one which was ill-served by rush jobs and have-a-go amateurs
dicking about at a keyboard for 30 days. I believe Jason got very
annoyed with me back then. He was under the impression I had missed
the point entirely.
I
had, but I was too much of an arse to realise it then. I was writing
every day and well on my way towards publishing a best-selling
novel, I just needed to write the ending. Well, the ending and
my award acceptance speech. I spent months privately writing that
speech. I worried what to do about the movie rights. I had it
all figured out.
The
trouble was, the only reason I had managed to get that far is
because I was too dumb to realise just how bad I was at writing.
The reason why my novel didn't get its ending, and still doesn't
have one, is because I learned enough about storytelling along
the way that to realise how much the finale I planned sucked.
Then it was just a matter of figuring out why: my whole plot was
horrible. Throw-out-this-bathwater-and-don't-worry-about-the-baby
horrible. So then the entire project had to go on the back-burner
whilst I figured out how to fix it.
I
did, by the way. It was a wonderful moment, a spectacular realisation
I had about two years ago. I'd been looking at the whole thing
the wrong way. I had thought I was writing a book about three
friends on an adventure, during which one of them, my main character,
fell in love. Although the woman he fell for was crucial to the
plot, most of the narrative's attention was focused on the relationship
between the three friends. The story was about their interaction
with each other, their jokes, their reactions and actions in response
to the story's problems. This was their adventure, the girl was
just along for the ride.
What
this says about me as a sixteen-year-old I can't rightly say.
I
realised that the story I had been trying to tell was the wrong
one for the characters and plot. I thought it was the story of
three friends, but it wasn't, this was the story of two people
— my main character and the woman — forced together
by circumstance despite mutual animosity and, in the face of a
terrible threat, coming to an uneasy alliance. I needed to be
writing Ratatouille and I was writing The Road To
El Dorado.
Well,
the burst of inspiration I received from figuring this out was
equal to the burst of speed you would get if you attached get
engines to your car. Suddenly, I needed to restructure my whole
book. Almost everything would need to be rewritten; whole chunks
would have to be cut out; whole new chunks would have to be written
in. My mind was burning with the fire of creative ecstasy once
more.
But,
like the car with jet engines, getting moving was just the start
of my troubles. Before I had had quite a polished draft of a fundamentally
broken book on my hands. Now I had to write the messy first draft
of a structurally sound book. Those are remarkably different tasks.
The first draft you write is always crap, but then you go back,
you fix, you perfect it, you make it sing. In time you forget
about that first draft altogether, you just read and re-read the
awesome second draft over and over, looking for ways to make it
even better, then congratulate yourself for being such a good
writer when you don't find any.
But
now I was back at sucking again. After years of tinkering and
editing prose that I'd already written years ago (and which by
now I was perfectly happy with, if only it belonged in the damn
book), now I was confronted with a blank page. I'd forgotten what
a blank page even looked like. And I tried to write something
just as good as what was there before, something just as polished
and singing, only this time paying attention to character motivation
and not screwing up the plot… and it was far more than I
could fit in my head in one go. And I tried to write anyway and…
it just sucked.
I
had forgotten the first rule of writing fiction, passed down to
me by the late great Stephen J Cannell, whose amazing lecture
[http://www.writerswrite.com/screenwriting/lecture.htm] on writing
and the three act structure was what first inspired my to pursue
this project and all subsequent projects.
Here's
a good chunk of its awesomeness:
Stephen
J. Cannell's Rule Number One:
Give Yourself Permission to be Bad
Every great writer who's ever lived has, on occasion, written
garbage (in my case it happens all the time). It's okay to write
garbage. You're a good critic, you'll fix it later. Shakespeare
wrote garbage, Hemingway wrote garbage, Faulkner wrote garbage.
It is okay. Every writer has bad days, or a day when he or she
isn't connecting with the material. A day when, unknown to us,
the story we are writing or the characters we created have been
improperly designed. When this happens, writing becomes a struggle.
That doesn't mean you've lost your muse or that you're a creative
burnout. It just means that you have a problem in your story structure
or with character motivation. Something is dishonest that seemed
okay when you set it up. Rewriting is part of the process. Most
writers plot with their heads and write with their hearts. Sometimes
that causes unintended dishonesty.
This
is exactly what had happened to my book. I had plotted with my
head, written with my heart and created unintentional dishonesty
by focusing on the main character's friends when the story I was
telling wasn't their story. It was the girl's story, she was every
bit as much a main character as my hero. But when I went back
to fix this mistake I must have subconsciously reasoned that since
this was the non-garbage version, everything about it had to be
brilliant. I had stopped giving myself permission to be bad.
I
understood then that Give Yourself Permission to be Bad means
you should write the best prose you can write then and there and
not worry if it's not absolutely perfect (but you should make
sure it's as close to perfect as possible).
In
my heart I knew that I was allowed to be bad but I didn't want
to be bad anymore, I felt I'd grown enough as a writer by that
point in my life that I shouldn't be writing anything truly bad
anymore.
So
what did I do? I came to the conclusion that I was simply not
connecting with the material on any level and stopped writing
the book. I stopped calling myself a writer because now I felt
like a liar telling people that. Having hung so much of my identity
on that word, a short identity crisis followed. Our hero becomes
sad, eats an entire tub of ice-cream in one evening. End of Act
Two.
Cut
to today. I'm in a unique position in my life, I'm working a job
with regular 9 to 5 hours. No more working from 12 to 9 Wednesdays
and Thursdays, then working a half day on Friday, then getting
Saturday off, then working on Sunday and getting Monday off. No
more working the kind of job where the only thing you want to
do after you finish your shift is go home and scream into a pillow
for four hours. Getting up at the same time every morning and
going to bed at the same time every day means I can create a regular
work schedule for my creative projects that I can actually stick
to. So every morning I've been getting up at 4:30 am and drawing
for two hours before it's time to get ready for work, then drawing
for at least four hours each night after work before bed. And
I can do this every day because my time before work and my time
after work is always of the same duration.
Finally
being able to stick to a schedule has opened up a whole new world
of productivity for me. I used to be the kind of artist who would
attack a project furiously until I was utterly exhausted, then
collapse and not touch it for a month. There is something freeing
about a good old creative frenzy but unless you work towards a
target and sticking to a schedule, as boring as work-y as those
things may seem, you will only experience short-term benefits.
My
schedule allowed me to produce comics on time every month and
to even work ahead of my update schedule so that I can build up
a buffer so that eventually I can start updating more frequently
(because, let's face it, a comic that only updates once a month
is no comic at all). And mid-October arrived, and David saw what
he had been able to create simply by limiting himself to five
hours' sleep a night and he saw that it was good. October's update
was ready on time. I also had the comic for November, December
and January either finished or nearly finished. Things were looking
great.
I
was happy with the comics I was making and I was happy with myself.
For some time now I've thought of myself as being someone who
is quite good at cartoons but bad at being a cartoonist, bad at
working to a schedule and keeping my update promises. Now I felt
like I could call myself a cartoonist again.
So
then, naturally, I wanted to be able to call myself a writer again
as well. I found my gaze turning back to NaNoWriMo. I checked
the website to see how much time you had and how much you needed
to do. I pulled out a calculator and worked out it was 1,667 words
per day. Well, that wasn't so much different from making four
pages of a comic in less than two months, was it? I was already
drawing for six hours a day. If I wrote for six hours every day
I only needed to write 277 words an hour. That was about a paragraph
or two. This actually seemed possible. Six months ago it absolutely
wouldn't have been.
Not
only did it seem possible but it also seemed like a good idea.
Something in the back of my mind told me that working to such
a tight deadline for just one month would be good for me, that
it would deliver a much-needed kick to my backside. Ruefully I
remembered my initial derision. Not at first, oh no, only when
I read a couple of posts on the Forums over at the NaNoWriMo website:
IVIilitarus
writes:
I
know the spirit of NaNoWriMo is writing a novel. A major part
of that is never going back and deleting. If you hate it, make
the font white or strikethrough. Or make it a dream sequence,
but don't go back. I saw the Adopt an Angel section and thought
it insane that you would never delete a single sentence (still
do).
This
may be because a lot of people are struggling with reaching word
counts and any word should be kept, but I don't see the point
of disliking editing if you are ahead of schedule.
This
is my first year in NaNoWriMo and I write a comfortable 2000 words
per day for an expected novel of just over 60000 words by the
end of the month. When I say I write 2000 words per day, I mean
I have 2000 words up to my standard, written, re-written and edited
and ready to hand out to people and say, "This is actually
pretty good." I iron out all spelling, grammar errors and
make structure and syntax worth reading. That's my definition
of 'write', not just put down lots of sentences.
So
the real question is, what's wrong with editing when you are ahead
of schedule and just want to write to a high standard? I wouldn't
be proud if I came out with a pile of trash that's very long.
If I left all of the mistakes and bad sentences I wrote in, I'd
probably be unable to read anything, much less edit it.
Any
thoughts? Arguments? Agreements?
Someone
called originalgradk responds with the following:
I
agree, I think the Nano Model if you can call it that is well
overdue for revision. For instance 50k novellas based on the decent
novels by Orwell et all, OR proper Novel lengths of 100,000+ (which
for the first time I am aiming for!!). I think that the emphasis
on using fluff to expand texts is bad methodology. It is almost
page filling rather than Novel Writing.
I am participating, for the years I have not, the reason being
is I think Nano encourages bad practice in writing. Hence my theory
that the Model should be revised-as a matter of urgency and be
replaced by a lot more sane rational yet accommodating model to
make room for the would be Literary Talent that lies in all of
us.
This
sounds all too familiar. Did you notice the way originalgradk
capitalised the word 'novel' (and the words 'literary' and 'talent'
for that matter), the way he dismissed writing an unedited first
draft as page-filling fluff, the snide little 'if you can call
it that'? Notice how he deems a 50,000 word piece to be a 'novella'
and a 'proper' novel to be twice that length. This is a man (I
assume it's a man based on his picture) who, like my younger self,
believes the Novel as a very important Art Form, one which was
ill-served by rush jobs and have-a-go amateurs dicking about at
a keyboard for 30 days. And all I will say about the first poster
is that he or she probably doesn't have a day job, at least not
full time. The challenge, really, is not to write 50k in 30 days
— anyone can do that. The challenge is doing everything
else; getting to work on time, getting that spreadsheet just right,
showering on a regular basis, grocery shopping often enough that
you never run out of milk, doing the washing up.
Here's
what I did for my NaNoWriMo novel: I decided to write as much
as I could every day. If a day came when I missed my word goal
I would calculate how many words I needed to write per day to
finish on time and adjust my target accordingly. I strove to write
at least 1,667 every day, even on the days when I was ahead. I
always wrote in full sentences and complete thoughts. Every sentence
and every scene had to cohere with the rest of the story –
characters in my novel did not run down a corridor and then find
themselves at the start of the corridor because the writer changed
his mind and didn't want to lose his word count. At no point did
I change my font colour to white or leave in deleted words. I
found it very difficult to work a full time job and meet my daily
word count goals. If I had written twice as many words or skipped
back every time I finished a page to edit and tidy up what was
already there, I would have found it impossible. In attempting
to write something bigger or better I would have ended up writing
nothing.
Boiled
down, the NaNoWriMo mantra is "quantity not quality". Yes, you
have to write no fewer than 50,000 words. No, they don't have
to be good. In fact, they will be absolutely crap.
But
the person who writes a polished and neatly revised 2,000 words
is writing crap as well. The man who spells Novel with a capital
'N' is writing 100,000 words of crap.
The
trouble is, whilst it's all very well to think of the novel as
a very important and beautiful art form, it isn't a good idea
to think of your own novel as such. If you believe it, you're
an arse. If you don't believe it you will be paralysed. If you
believe your novel is Art, you will be too busy sitting at your
computer hugging yourself and making self-satisfied little noises
with every sentence you write to actually finish your book, and
even if you did finish it would probably be unreadable. I have
read many books and the absolute worst ones have been by authors
self-consciously aspiring to create Art. You know the kind I mean,
the kind full of pointless misery, the kind that use far too many
metaphors, the kind with no third act because a cyclical narrative
is that much more real. In these novels everyone is trapped in
Manchester in the 1960s. Half-way through the main character will
turn into a salmon or realise his latent homosexuality. Maybe
the author will use constipation as a metaphor for the Russian
revolution, which itself represents the relationship between the
protagonist and her mother, which in turn represents the drudgery
of 1960s Manchester.
On
the other hand, if you expect all novels to be true works of art,
if you think they should all stand shoulder to shoulder with the
greats, but do not believe that you yourself are creating something
worthy of a place on the shelf next to those geniuses and demi-gods,
you will work that little bit harder to write something that is
worthy of the form and exhaust yourself groping for the best words
in the best order, struggling to find a metaphor to describe the
flight of the swallow swooping past the protagonist's window when
in a first draft you really should be noting that you want a swallow
to be outside, forgetting about and moving on to the next part
of your story.
Writing
a Novel is a tiresome and stuffy affair. Writing a novel is a
daunting task. Writing a NaNoWriMo novel is easy. Anyone can do
that without cheating. The tight time constraint means that the
only way you can comfortably get through it is by writing crap.
But rather than reading back what you've written and saying 'this
is crap' you have to press on and write more crap. For someone
who found himself unable to write a single word of a book he was
truly passionate about finishing, the thought of leaving a single
out-of-place word in the manuscript was unthinkable. The idea
of knowingly writing something awful filled me with horror.
But
what the hell I thought. If nothing else this will be good practice
in writing consistently and in a disciplined way. I won't reach
50,000 words in time (I knew this from the start, it was my first
time after all and I knew the going would be too rough for the
likes of me) but I would learn a valuable lesson.
October
31st arrives. It's my birthday. I'm no longer the age when you
wonder "Am I an adult now that I'm 20/21/22 etc," I am categorically
an adult. We eat Chinese food and watch Tin-tin and it is awesome.
I fall asleep on Monday night and on Tuesday morning I awake a
novelist. I stumble to my keyboard at 4:30 in the morning and
start work on my crap novel. I even picked a page at random from
How Not to Write a Novel and used it as my writing prompt for
that scene. I did what IVIilitarus could not bring him or herself
to do, I set out to write a very long pile of trash. The biggest
pile of trash the world has ever seen. I deliberately wrote it
bad dialogue and bad speech tags. I avoided using the word 'said'
if it meant I could use something more descriptive like "He snorted"
or "she whined" and, for good measure, I threw in some extra adverbial
description so the sentence became "he snorted, angrily" or "she
whined, plaintively". It was delicious. The writer who couldn't
bare to let a bad sentence go uncorrected was now deliberately
creating the worst sentences he could manage.
Years
and years of mental discipline and strict self-editing were thrown
out the window and I felt something I hadn't felt in too many
years. The sheer joy that comes with writing bad fiction. Okay,
so when I was a teenager I didn't know I was writing
bad fiction, but the voice of my less-experienced internal editor
was a lot quieter back then as well. And self-editing as you go
takes up a surprisingly large amount of mental energy. I don't
think I had ever switched off my editor altogether before. What
I felt was a sense of lightness and freedom. It was like running
naked in the outdoors (I would imagine).
I
finally understood what Stephen J. Cannell really meant by Give
Yourself Permission to be Bad, after all those years. It didn't
meant that you should write the best prose you can, it means you
should just write any old prose and not worry about if it's the
best. Trying to write something as close to perfect as you can
manage, it turns out, is a good way to write nothing at all.
Deliberately
writing crap had set me free. I reached my word target for the
first day, then the second, then the third. More than that, I
was creating again. Not a single word of this book had been written
in advance. I had only been planning it for a couple of weeks
at the end of October. There was no way I was going to get out
of this without some big plot holes or some shoddy character motivation.
Who cares? I took to obnoxiously describing everything in the
room: individual sticks of furniture, condensation on the side
of a cola can, the weather outside even thought it never changed.
Did it bother me? I was already the man who had written "he snorted,
angrily" and left it in for the sheer delight of leaving it in.
I didn't go back and colour it white, I left it in clear black
text for anyone to see. I would have happily written it in huge
black letters across the cliffs of Dover.
By
allowing myself to do this, something magical happened. I began
to make decisions. I wrote the start of scenes when I had no earthly
idea how they would end. One of two things happened. Either I
groped around blindly for something like a plot thread and stumbled
out of the scene or in the moment I saw fully-formed pictures
of characters and events. They blossomed into view not weeks in
advance of the act of writing but then and there on the spot as
I charged blindly in. Characters began to take on a life of their
own. After a while I realised that I had stopped deliberately
writing bad prose, I was just writing regular prose. There were
even a few sentences I could have sworn fell into the category
of 'not bad'. Plot twists found their way in, things I couldn't
have predicted if I had spent ten years planning my book out in
advance.
Was
it still bad? It was terrible. If you read this thing it would
make your teeth ache. My book begins with the main character playing
video games, for no reason at all. Then his girlfriend walks into
a room and they argue about the cultural significance of bling-bling,
written with the insight that only a middle-class white man living
in suburban England can provide. The protagonist's daily routine
is described, to the joy of no-one. The main character argues
with his girlfriend some more. The main character de-ices his
car, a process rendered in loving detail. At the 25,000 word mark
you will realise with a kind of sick shock that this book is actually
about gangsters.
So
I wasn't just freeing myself up to develop character and plot,
I was also freeing myself up to write the worst kind of stodgy
filler you can imagine if anyone read this it would be
like biting into a chocolate éclair and finding it to be
filled with mashed potato.
But
here's something interesting about the filler. I have a copy of
the Creative Writing Coursebook, a series of essays written
by the lecturers and boffins at the University of East Anglia,
where I understand they run a really cracking creative writing
master's course. Each chunk is devoted to a different aspect of
writing and the first is given over to people who don't see themselves
as creative writers at all or to people who have written as children
or young adults but who have yet to 'find their voice'. In order
to get into the habit of writing like a writer they prescribe
a series of writing exercises. Most of these consist of describing
something, a feeling, a person or an everyday object. These always
made me roll my eyes and skip ahead to the chapters on characterisation
and plotting. In the run-up to November, in a bid to psyche myself
up, I came back to the Coursebook, re-read it from the
start and came across these exercises again. What I didn't pay
any attention to before was the word count. These weren't just
suggestions to inspire readers, this was an evening's homework
for a student at East Anglia. Describe a shower curtain for a
thousand words. Spend 500 words describing your best friend. Make
a list of emotions and describe three of them for 300 words.
If
you've ever read a Proper Novel, you will read about two words
of description establishing that, yes, the shower curtain does
exist. But then sometimes, if the scene requires it, there will
be one extra word — just one — that paints a beautiful
picture of the way the curtain moves and hints at the way the
main character feels. Just one! I used to think that kind of beauty
came about by professional writers being able to pluck that one
perfect word out of the air but maybe, just maybe, they come about
by a writer spraying out 500 or 1000 words about the Goddamn shower
curtain and then cutting and cutting until one remains.
I
may have written thousands of words of fluff describing a man
making himself toast for breakfast but perhaps when I come back
to that page in 2012 and attack with a nice big red pen, when
I let my editor back in from the cold, perhaps then the two of
us can find one word that perfectly encapsulates the hero's grief
at discovering he's run out of marmalade.
One
day I sinned. Instead of writing new words and went back to the
start and tinkered with what I'd already written. I only cut out
a little bit and I actually added in extra bits, so overall the
word count still increased. Seeing how little the count had increased
soon put a stop to that. Due to that one mistake I fell behind
for a couple of days. But I stuck to my schedule, I plugged away.
There were some days when I fell behind, other days when I sprinted
ahead and ended up writing 3000 words at 11:30 at night. A couple
of days before the end of November I hit 50,000 words, printed
out my winner's certificate and performed my happy dance.
What
was my prize for winning? The first 50,000 words of the first
draft of a novel. Not yet finished. Not even half-way through.
Horribly unpolished. But it exists. It's real. Even at my most
productive I never managed 50,000 in a single month. To know that
I can pull that off and hold down a day job is tremendously encouraging.
And
that's all my NaNoWriMo novel is, an unfinished first draft. Somewhere
on the forums, I can't find it now, someone wrote something that
really inspired me: "A first draft is just a really detailed plot
outline with dialogue." It is just an outline. It tells you who
the characters are and where they need to stand. It might give
you that one perfect word to describe dwindling marmalade supplies
or what bling signifies for middle class white people. But it's
not set in stone, it can, it should, it will change. That's why
the guy going back to polish up his 2000 words is wasting his
time, every bit as much as if I was when I did the same thing.
Because he'll end up with a very well-written 50,000 words which
will then have to be thrown away when he gets to 100,000 and realises
who is protagonist really is. Then the polished nature of that
first draft will make it all the harder for him to chop it up
and start over.
So
this is what NaNoWriMo teaches us: setting yourself targets and
working to a schedule every day is a good way to surprise yourself
with how much you can get done. Making something bad is a good
exercise in becoming better. It's better to try to making a lot
of something rubbish than to spend the same amount of time and
effort trying to make a little bit of something perfect. Even
if you're not a writer or a creative person of any kind, everybody
is good at something. But days will come when you don't feel like
you've very good at the thing you're supposed to be good at. Give
yourself permission to be bad. Never quit.
Never,
ever say to yourself "I suck," unless it is immediately followed
by the words "Woo-hoo! I suck!"
Because
it is far better to do something that sucks than to not do anything
at all.
Word
count of blog post: 5,117
Number
of words cut: Not
a single frigging one.
The
Sewer Pipe
Posted
07:35 (GMT) 15th August 2011 by David J. Bishop
There
is a new
comic up! And now it's August. Uh, allow me to expain what
happened.
Nobody
likes call centres. No-one. Companies don't like to admit it,
but call centres are not the best way to deal with customers.
Far better to deal with each enquiry personally, and to train
staff members to deal with a much broader range of problems, but
that would be too hard to manage and too expensive. But they really
suck for all involved.
Customers
hate them. By the time they've spent 10 minutes navigating the
subdivisions and arbitrary choices of an automated menu that offers
them the choice between sales, renewals and change of address
when all they want to do is enquire, cancel or complain and then
spent another 25 minutes waiting on hold, they're already annoyed.
Then they get to speak to someone in technical faults who tells
them there isn't a complaints department because all our customers
are valued and we want them to have the best Customer Experience
and resolve all Difficulties Helpfully. What they mean is that
every department in a call centre is the complaints department.
Managers
hate them. It's the only cost-effective way of dealing with the
huge number of customers the company has taken on – too
many, really, to handle well – and the last thing the bosses
want to do is reinvest some of their profits in giving their customers
a better time. Whenever they do, the customers don't notice and
whenever they don't the customers don't consistently leave. But
it leaves the managers on the floor of the office with the actually
impossible task of predicting and planning out how a typical conversation
with two humans should go, then scoring, assessing and disciplining
their staff based on how it really went, when any conversation
with two unique human beings is always going to be unique and
innately unpredictable.
Staff
hate them. It's a production line in which each worker is given
one tiny screw to attach to the car, except without the linearity.
Instead, imagine a production line where the car arrived randomly
at any point in its construction. The person whose job it is to
attach that one screw HAS to try and screw it on, even if the
car doesn't have an engine or wheels, then the whole car has to
be passed to the engine department in a process that takes about
half an hour, 10 minutes of which is spent navigating the horrible
menu and realising there is no engine department. You can either
wait patiently to see if you're heading in the right direction
or you can just launch the increasingly indignant car across the
room and move on, hoping you haven't just crushed another worker.
The nice thing to do would be to wait, except that each second
you waste subtracts a point from some invisible scoreboard. Okay,
my metaphors are falling apart even as they crash into each other.
The
point is that you are being hired to have what is essentially
the same conversation over and over and, despite what I said about
each one being as unique and special as a little snowflake, 99%
are essentially identical. You end up repeating the same phrases
again and again until, like the world's most over-rehearsed play.
In time the words ring hollow and dull as you deliver them in
a lifeless monotone and, worse still, you begin to correctly anticipate
what people are going to say just before they say it. That's always
going to frustrate people.
The
only moments of respite from the tedium come when somebody breaks
off from the normal conversation pattern to call you a cocksucker,
at which point – in an open affront to human dignity itself
– you are not allowed to hang up. They're not angry
at you, they hate call centres and they need someone to take it
out on, even when they know in their heart that everybody
hates call centres. Nobody wants to be there, nobody wants this
conversation to take place. Occasionally you'll get deluded people
who think that by going off on a 10-minute rant about this or
that policy they'll make a difference, as if the CEO is downloading
thousands of hours of calls onto his Galaxy S II and listening
to them all in bed. Sometimes, as if acknowledging this, they
say "Tell your managers that I think their procedure stinks!"
Even if I could, you think, they wouldn't care. Maybe the man
calling you a cocksucker can tell that you have no interest in
his problem and, let's face it, unless you're the kind of slug-creature
that finds terms and conditions jolly fascinating, you don't.
Meanwhile,
managers are assessing your performance based on how closely you
stuck to the script and not based on how much you helped
someone, which means that every conversation has to be steered
down the same track using the same stock phrases even if that's
to the detriment of all involved. If that shows a profound lack
of imagination on the part of the managers, think on this: these
are people who have thrived in a call centre. They weren't
the best or the brightest – those people left or were pushed
– they just arrived on the scene and thought "Yes, this
is where I should spend the next fifteen years of my life." A
lack of imagination is really a kind of superpower when someone
has just called you a cocksucker.
I
mention this because at the end of January I lost my call centre
job. I was unemployed in the middle of a recession, trying to
save up enough money to move house and take my first overseas
holiday in four years, flat broke, in desperate need of work and
bitterly depressed. So, yeah, not the kind of thing you really
share with the audience of your comedy website. I couldn't tell
this story because at the time, it had no happy ending. So I stayed
quiet. The best and worst thing about being unemployed is the
free time. Finally I had more time than ever before to draw –
and I couldn't. At least, not all the time. It's the hierarchy
of needs. I had to make finding a new job my full time job; creativity
is something you indulge in when you know where your next paycheque
is coming from.
But,
in spite of my desperation, I vowed I was never going to return
to the world of call centres a fourth time. At first I got into
it because I had no qualifications. Then, after I got my qualification,
I got back into it because it was the only work I could get and
I had experience. It was soul-destroying. I decided that I would
rather go hungry than go back. I said, and tried to believe it,
that I was better than that. I was going to find myself a graduate
level job in a recession or die trying. And I was still going
on my holiday. And I was still going to move house.
My
girlfriend had got a job in the Midlands. I needed to move house
by the summer. Our holiday was already booked for the start of
July. All I had under my belt were three call centre jobs, six
months' waiting tables and a degree in bedtime stories.
I
applied for a hundred jobs. I even went to some interviews. Twice
I was told, by the same company, that I had come in second out
of all the candidates. They sent me my silver medal in the post.
I was able to trade it in for a luxury yacht and a pet unicorn.
Thanks, guys.
One
job came along that I was perfect for. The job description was
me. They invited me to an assessment day. Four hours on the train,
four hours back. We did team-building exercises. I helped build
a bridge out of paper and tape. I decided which of the plane crash
victims would get to be in the lifeboat. I had a short interview.
There were ten of us that day, whittled down from 204 applicants.
They gave us a maths test. I knew then that I had absolutely no
chance of getting the job.
They
called me back for a second interview. I was terrified the whole
time, jittering and stammering my way through the questions. I
can't remember what I said. I just remember wanting the job so
much, wanting to commit years of my life to staying there despite
knowing next-to-nothing about what I would actually be doing.
I was the blind date with the engagement ring in his pocket, and
I probably came across as being that creepy. They told me I was
one of the worst at the maths test. Not THE worst, they hasten
to add, just one of them. Bottom three, I imagine. They give me
the maths test to take again. I've already taken it before so,
they reason, I'm bound to get a better score the second time round.
That's all I have to do – get a better score than last time.
I take the test again, the Duck Tales theme playing constantly
in my head for some reason, then the results come back: I got
the exact same score. That's it, then. I've blown it. The spluttering
interview was bad enough, this is just the final nail in the coffin.
A
week goes by. I hear nothing. Of course I hear nothing.
I
get a call. There's good news and bad news. Oh God, I
think. Here it comes. The good news is, you've got the
job. Wait, what? The bad news is, we want you to start
next week. And, just like that, one big problem gives way to a
million little ones. I need to cancel all my utilities, notify
my insurance provider, change my address for countless services,
organise a moving date, call the company that manages my property
on behalf of my landlord. The best thing to happen to me since
I graduated and I'm navigating automated menus and talking to
call centres.
My
first week of work is spent in a hotel, the second on the floor
of the flat I first looked at last weekend. I return to Leeds
each weekend to pack and clean and defrost my freezer. Two men
come and pile everything I own into one van. It's a bigger van
than last year, which makes me smile proudly to myself. My big
green armchair gets stuck in the doorway. It takes half an hour
of twisting, heaving and swearing in Polish for them to unstick
it. I check the place whilst they wait in the van. There's only
time for a cursory glance, not enough to say goodbye to the little
flat that has been my home for over a year and, by extension,
the city that has been my home for fifteen years. On the cross-country
drive to my new place we listen to the same three tracks of Polish
rap metal looping on the van's broken CD player.
Weeks
later I finally get an internet connection, just before I go on
my holiday to Austria. The day we leave marks the end of my first
month at the best job I have ever had. It's a small company, only
four in one office. We help hundreds of people, always in different
ways. Our job is to make as little work as possible for our customers.
Every conversation is completely different, every task is something
I've never done before. I have learnt two programming languages
in four weeks. My girlfriend and I have the best holiday we've
ever had, then return home to the best flat we have ever had –
and the first one we have rented together. Practically overnight
everything about my life has changed. I've gone from being sad
and unemployed in Leeds to being happy and fulfilled in the Midlands.
It took a lot of hard work on my part but that doesn't quite make
the transition feel real – it still feels like I woke up
to find my situation transformed by pixies, that narrative makes
more sense at this point. Now, working for a business where they
do things right, I see my call centre days in a new light.
That really wasn't the best way to do things. I'm so glad I can
finally tell this story, because it has the happiest ending. That
scene in The Shawshank Redemption where the guy crawls
through that pipe full of raw sewage: I understand what that feels
like. And I now I understand why he keeps going.
So,
in short, the update was late. Sorry, guys. I've been super
busy. Lol!
Watchmen
Posted
09:12 (GMT) 24th May 2011 by David J. Bishop
The
new
strip is about Watchmen, specifically how
the ending of the comic measures up to the book. I've also written
a new rant to further elaborate on my objections. It's rare that
what I have to say in my essays has any bearing on what I have
to say in the comic but I'm making an exception this time. Chances
are you've seen the film or read the book or both. I'm probably
not spoiling anything. If for whatever reason you're unfamiliar
with the story, please experience it in some form or anther before
reading what I have to say about it. The film alone was three
Goddamn years ago. I'm trading up-to-the-minute relevance here
with the ability to discuss all aspects of the plot and the ending
of this wonderful work of art. You
have been warned.
If
you feel I'm dead wrong about any of this, please feel free to
post something in my otherwise quiet forum,
send me an e-mail (fourthfloorcomics@yahoo.co.uk), contact me
via Twitter
or scribble your comments on a sheet of paper, tape it to a brick
and hurl it through my living room window. I promise to post on
the site all antithetical comments underneath the original rant
and I will do my best to answer each and every one.
Tangled
Posted
15:17 (GMT) 11th April 2011 by David J. Bishop
Since
my last post my PC has been in the repair shop for a week and
it's about to go back in, I don't know how long for. Luckily I've
worked far enough ahead with my strips that there should be no
interruption to the update schedule, so if you come back on the
15th of each month you can expect a comic.
In
the meantime, please enjoy this uneditted, very rushed rant in
which I muse about Tangled. Apologies for the punctuation - I
originally wrote this in Word and pasted it over and lost all
my italics. No time to alter it now!
If
you spend as much time on the internet as I do you probably heard
people complain about the confusing and misleading marketing that
preceded the film's release. Yeah, the trailers made it look like
a different film – and that film was Treasure Planet, and
nobody wants that. A lot of people took this as evidence that
Disney, after giving us the critically acclaimed fairytale masterpiece
that is The Princess and the Frog, had decided to go back to making
bad films that nobody wants to see. But those people should have
a little more faith. Remember in 2006 when Disney and Pixar ate
each other? Now, we should treat Disney films as Pixar films because
many of the same creative people like John Lasseter have had a
hand in their development. That means that from now on we get
good Disney films agains and, interestingly, ones that in some
respects feel like Pixar films.
The
Princess and the Frog, for example, has its music and its soundtrack
composed by Randy Newman – you know, the guy that did the
Toy Story and Monsters Inc. music. And it had the kind of tight
plotting and complex character motivations we've come to expect
from Pixar films like Up. So even though it had musical numbers
sung by the characters, which no Pixar film up until now has had
(except for when that Woody puppet plays the guitar, which doesn't
count), these weren't huge show-stopping numbers like 'Be Our
Guest', crammed to the brim with spectacle but in no way advancing
the story, these songs were plot-relevant. In fact, the songs
in The Princess and the Frog actually move the plot along quicker!
Have you seen that episode of Futurama where Zoidberg sends Hermes
to a health spar that turns out to be forced labour camp and then
Hermes reorganizes it so that all the work is being done by one
Australian man? That's the kind of heavy-lifting the songs in
Princess and the Frog do. That doesn't make them bad songs by
any means, it just means the job they're doing is different to
the job done by 'Be Our Guest'. All of Prince Naveen's backstory,
for example, is sung – in the space of about one verse.
By slipping in much-needed exposition or character motivation
into the songs, the film-makers establish in the space of few
minutes what would otherwise take several scenes and the storytelling
is therefore much more efficient. This means they can tell a much
more rich and complex story than you would expect to see in a
Disney film. There are twists and turns, characters' motivations
change as they develop and the movie never feels bogged down.
So
it was with Tangled's marketing! Yes, if you watch the trailer
for Tangled and then Tangled itself you could be forgiven for
thinking you'd walked into the wrong film. But if you think of
this as Pixar-flavoured Disney it all makes sense again. The fact
is, Pixar have always made weirdly misleading trailers for their
films. Do you remember the teaser trailer for Monster, Inc.? I
sure as Hell do. Sometimes I still wake up screaming. They had
Mike going through the door with Sulley, even though everyone
knows Mike isn't a scarer. And why is the door locked? That's
not how they work. Then they get into an argument and Sulley start's
being really sarcastic and then Mike plays the race card and,
to put it lightly, that exchange does not reflect the kind of
dynamic they have in the film proper. What's that all about? Well,
those trailers get made donkey's years before the film is finished
and they act more as mission statements than as accurate portrayals
of a film's content – all they tell you about the films
is "We are Pixar! We are making a film about monsters now!" and
that's it. That's how we end up with a teaser trailer for Ratatouille
in which Remy never once mentions wanting to be a chef. Tangled
was the same, it's just that this time somebody took that weird
concept animation and spliced it together with actual footage
from the finished film.
So
already before I even watched Tangled I didn't know whether to
expect a Disney film or a Pixar film and – thanks to the
marketing – I didn't even expect a good film. I didn't know
what to expect at all, to be honest. Is it good? Yes. Is it a
Disney movie? Absolutely. Forget about the technology they used
to make this film. The script, the story, the pacing, the songs,
the character design – these are all classic Disney like
no Disney film has been since… since they stopped making
Disney films like you remember from your childhood. This is it;
this is the film they should have made instead of that awful Chicken
Little thing.
I'm
not saying this is universal – as always, your mileage may
vary. For me, everything I love about Disney films is here in
spades. That's why it's my favourite. It looks like a Disney film.
The character design is purely the Disney house style and of the
highest quality for feature animation. Since I became a student
of character design, especially as it relates to animation, I've
become something of a fan of Glen Keane's work. It would take
too long to tell you who this guy is or what he's done. Suffice
to say he designed Beast and Ariel and for a long while Tangled
was his baby. Even though he didn't end up directing the film,
he originally conceived its unique aesthetic and designed its
protagonist. Rapunzel is a masterpiece of character design. To
most people that may well sound like faint praise, but the art
of character design is really more difficult than it appears,
as I am learning.
Good
character design is really the difference between a good animated
film and a great animated film and to really appreciate it you
have to look at examples of its absence, like in most Dreamworks
films. Whatever the other merits of their films – and Dreamworks
have made some good films – for the most part their human
characters look slavishly realistic or just downright ugly. Look
at all the human characters in Shrek. Observe a complete absence
of character design. You've got Fiona who looks they tried their
best to make a human actress in a CG universe, you've got the
villain Farquaad who has a big chin and is short but otherwise
is made with the same slapdash attention to detail as Fiona and
then virtually every other character. All those people in the
crowd scenes, Robin Hood and his Merry Men, the guards –
they all look like clones of each other. And don't get me started
on the waxy corpse-men who populate Monsters vs. Aliens with their
super-deformed proportions but their ghoulishly-detailed flesh
complete with pores and moles. Blech! No, Tangled is how you do
it right. This is what it's supposed to look like when animated
characters step into the three-dimensional world.
What
else do I like? It's funny. Damn funny. Tangled is easily the
funniest film of 2010. A lot of people will tell you the film
is beautiful – and don't get me wrong, it's gorgeous –
but I know from experience how hard it is to make something funny
(and how easy it is to miss the mark) so I know that Tangled's
strength as a comedy is probably its greatest achievement. That
brings me neatly back to Rapunzel again. Rapunzel is a wonderful
comic character in a way that her princess predecessors were not.
In fact, she is unique amongst Disney protagonists. She is a princess,
she's full of the kind of hope and cheerful optimism we've come
to expect of animated heroines, the kind of attitude parodied
in such films as Enchanted, yet she is by no means a boilerplate
character. What separates Rapunzel from other Disney princesses
is that she's not 100% capable 100% of the time. She has flaws.
Sometimes she is goofy, sometimes she is silly, sometimes she
is borderline manic depressive. At times she is a bit of ditz,
she can even be manipulative. Moreover, she is terribly self-conscious
of her shortcomings. To see her react to any given situation is
at once funny, sweet and thoroughly charming.
This
is where she differs from other Disney heroines. Disney heroines
are not funny. The likes of Snow White and Cinderella hardly have
any personality at all and sort of drift through life reacting
to things and being rendered unconscious. But they're still very
good at coping with what their stories throw at them. Snow White,
finding herself alone and afraid in a forest immediately befriends
dozens of adorable woodland creatures, cleans a house and then
cooks its occupants dinner before having even met them and discovering
that – DUN DUN DUN – they're not human! And upon that
discovery she just blithely accepts it. I wish I could cope that
well when I met strangers. So suffice to say, Snow White is blandly
perfect in every circumstance.
To
find anything close to a flawed heroine we have to look to the
head-strong rebellious Ariel. But even she is thoroughly capable
and doesn't possess any crippling neuroses. Characters like Ariel
and Aladdin have impossible dreams and then overcome the odds
to achieve them. If that means sword-fighting a dozen guards that's
fine, if that means making a pact with the sea-witch then that's
fine too. This is all fine for the kind of story they're in –
God knows we all love to see capable characters kick some ass
in the face of adversity. But I also love unlikely heroes who
maybe don't know what they're doing, like in Shaun of the Dead.
Tangled feels more like the latter. It's still very much a classic
Disney story but it avoids cliché at every turn by casting
Rapunzel as the protagonist. Rapunzel doesn't have an impossible
dream, she has very modest goals and, really, there is nothing
stopping her from achieving those goals but her own psychological
hang-ups and her fears. That makes her incredibly compelling.
She doesn't want to change species, she doesn't want to prove
her worth, she doesn't want to rise out of poverty or embark on
an adventure – Rapunzel's goal is simple and much more relatable.
She's trapped in a tower and she thinks that one day it might
be nice to see some part of the outside world. That's it.
The
first song is a really funny sequence depicting Rapunzel's daily
routine as she tries to find ways to pass the time. The message
of the song is not "I want so much more", it's "This is my life,
I wonder when it will get better". That's subtly different. And
the song itself is upbeat and lively and the editing of the sequence
is fast-paced. What I love about the musical sequences in Tangled
is that they're dense with information. The lyrics are loaded
with meaning and subtle jokes and often accompanied by quickly-edited
animated sequences which sometimes contradict the lyrics. In this
case, Rapunzel's song becomes funnier and funnier as Rapunzel
finds increasingly absurd ways to fill the hours – and that
in itself becomes increasingly sad as we see how desperate Rapunzel
is to escape her boredom. Even though the lyrics remain optimistic,
we start to see that Rapunzel is more dissatisfied with her situation
than she is willing to admit to herself. The songs in Tangled
aren't like the songs in Princess and the Frog, they don't move
the plot forward but at the same time they establish character
and they underline the characters' problems. That's what we see
here, that Rapunzel is an inventive and eccentric character fighting
against boredom and restriction, a character whose sheer creativity
and buoyancy breed a deep-seated dissatisfaction within her. In
some respects she's a tragic figure, because we can see what's
missing in her life so clearly and yet her own lack of confidence
and self-esteem hold her back at every turn.
Belle
wouldn't stand for that. Belle would just up and leave. Whatever
she encounters out in the world, whether she succeeds or fails,
she'll be okay. Belle absolutely has her shit together. No matter
what happens she is capable, she can deal with it. Tiana's so
capable she's come close to getting what she wants before the
plot even gets going. Rapunzel is a different breed altogether.
Her obstacles are not physical or societal – her obstacles
are all internal. She doesn't always have the best handle on every
situation, she doesn't always have the upper hand. Yet she has
amazing potential and in many respects that makes her a better
role model than her ultra-capable predecessors.
I
think her defining characteristic is her inexhaustible optimism
and her belief in the honest of others, which we then see paired
with the cynical opportunism of Flynn the thief, a man who explicitly
tells her that she can't trust him, a man who feels that everyone
is essentially out for themselves. As the two come to an uneasy
alliance, the meat of the film's tension comes in seeing the extent
to which Rapunzel will be disappointed by the real world –
and we know from the start that she will be disappointed –
and the extent to which Flynn is full of shit. And the exciting
part is that, regardless of where you fall on the spectrum of
optimism and pessimism, you will be surprised! In that respect,
this is a coming of age film the likes of which neither Disney
nor Pixar have ever delivered before. Regarding the character
of Flynn himself, I'll just say that I thought Beauty and the
Beast had had the last word in deconstructing performative masculinity
with Gaston but Flynn shows just how wrong I was.
And
all the other characters you encounter in some way reflect that
central conversation. Although that said the film shows a distinct
lack of dimunuitive wise-cracking comic relief sidekicks. Considering
this is a Disney comedy, surprisingly most of the laughs come
from the interactions between Rapunzel and Flynn rather than the
talking clocks or singing crabs.
Really,
that's what's most impressive about this film. It's a film with
three-dimensional, unique characters, a story that arises out
of those characters' motivations and a strong theme tying it all
together. How many films genuinely deliver that, let alone animated
films? I for one am glad that Disney and Pixar ate each other.
Apologies
For Having Mellowed
Posted
12:11 (GMT) 28th January 2011 by David J. Bishop
Hello
everyone. I know I haven't written as many rants or blog posts
as I used to and that I've been terribly lax in that respect.
But that's largely because I'm not the angry little pissant I
once was. I've mellowed considerably in the last couple of years
to the point that I really don't get passionate or worked up about
anything apart from racism and Norse mythology, so unless something
to do with movies or pop culture comes along that touches on my
deep abiding love of Icelandic Literature and my undying hatred
of racists, I don't really feel the need to rant.
So,
allow me to present my new
rant! It's about Icelandic Literature and racists.
Because
I wrote it, it's over two thousand words long. So, you know, read
the first thousand words, get yourself a sandwich, fly a kite,
go to the bathroom, then come back and read the next thousand.
I could edit it all down and give you exactly half of what I'm
trying to say, and end up souding like an idiot, but I'll just
give you the full picture instead. Especially when discussing
a sensitive topic like racism or a complicated topic like literature,
you really need to tread carefully and use the best words in the
best order to avoid sounding like a racist or an imbecile. In
a rant about both of the former I needed to sound like neither
of the latter.
So
read it, enjoy it, apologies for the epic length. While you do
that I'm going to actively seek out some of the things that make
me angry so I can write about them. Laters, dudes.
Ice
Fail
Posted
16:13 (GMT) 18th January 2011 by David J. Bishop
Okay,
there's a new
strip up. It's quite a dark one, at least by the
standards of the comic, as it sees Charlotte sink about as low
to Amy's level as we've ever seen her sink. I suppose a pitcher
of margarita will bring out one's spiteful side. At any rate,
tune in again in a few weeks to see how it pans out.
The
reason why I posted the comic on the 17th of January instead of
the 15th is because I've been experiencing a few logistical problems.
Well, what else is new? The fact is I have exactly 99 problems,
of which I used to be able to say a broken arm was not one. Unfortunately,
as of last Sunday I can no longer make that claim.
Here's
what happened - and I must give you the brief version because
the act of typing is sending hot shooting pains up my forearm.
I was walking to work. Yes, I work on a Sunday. I wouldn't really
mind except that the train services only run one per hour on a
Sunday morning. Normally, prudent soul that I am, I endeavour
to catch the train before the one I really need so that I can
still be on time if I miss it. Not so the Sunday train. If I don't
get this train, the next one won't arrive until it's already too
late and I can't get the one before because there is
no one before. This is my first, last and only chance to get to
work.
And
it's a little cold out. We'd had some snow earlier that week and
that was followed by some rain which sort-of melted the snow.
That was followed by the kind of cold that stings your earlobes
and eats its way through even the coziest scarf. So the rainwater
and the half-melted snow froze into this mini glacier that covered
nearly every inch of tarmac lying between my house and my train.
So I was not, in fact, walking to work. I lied before. I was skating.
I
had managed to go the entire route without any mishaps until I
came to a steep slope leading down to another path that slopes
uphill towards my train. On a good day it's a five minute journey.
That's fine because my train isn't leaving for another 15 minutes.
I'm doing great. Or I would be, if it was a good day.
But
this slope. It's so steep. And the ice is so thick. There aren't
any un-slippery gaps in the frosty covering onto which a sure-footed
fellow might gracefully hop. And I'm about as sure-footed on ice
as Bambi, with about the same level of common sense. I would like
to say I hesitated at the top of that slope, I would like to say
I didn't just keep fast-walking towards the train station. I'd
like to but that would be another lie.
So,
I stride confidently onto the path and instantly I start
to slide. I stop walking, I stand still right where I am but by
now 'standing still' is just a state of mind. I'm still travelling
forwards despite not moving, like a cuddly toy moving on a conveyor
belt, with my arms out at my side and what I imagine is an expression
of panic tinged with deep, sickening foreboding. I start to imagine
that this will be a perfectly acceptable way to traverse the slope
until I realise that my feet are travelling faster than my torso,
that they are accelerating at a constant rate. As grim
as this realisation is, it is matched only by the twin realisation
that I can't do a damn thing about the situation. So my feet shoot
off down the ice on some private adventure of their own, held
back only by their stubborn attachment to my reluctant body. I'm
sure if they could they would have slid all the way down to the
bottom - as it is they're left nowhere to go but up and it isn't
long before my own feet at flying up into the air, leaving no-one
to do the job of connecting my physical being with the ground
below but my ass. So I fall, hard. The sheer hardness of what
is supposed to be water but which feels firmer and more unforgiving
than solid rock hits me. Next the coldness, then the wetness.
All three hit me, one after the other, without mercy, like ages
13, 14 and 15. As I went down I did that thing where you put your
hand out behind you in an attempt to break your fall but it seems
more likely that I broke my hand.
I managed to scramble onto my feet by gripping the fence to the
side of the path. Once fully upright I start to shuffle towards
the bottom of the slope with a little more caution, but it isn't
long before my feet are at it again, sliding out from under me.
This time I stop myself by grabbing the fence but that doesn't
stop my stupid feet. Again, they fly off and up and now I'm left
holding myself up by my arms. Now I'm not the skinniest of men
anymore. I was never that strong, either. In fact, my upper body
strongly resembles a pear with two cocktail sticks wedged into
it. So when the weedy arms are suddenly given the task of keeping
the chubby torso off the ground while the feet and legs are on
their little holiday - well, they weren't up to the job. So then
I'm back on my ass.
So
I'm hurrying to get to work but it seems like I'm making the majority
of my progress sliding down this slope on my bottom. Suddenly
I've become this
guy. Look at the expression of despair mixed with
confusion, regret and being really cold. That's me now. Yes, I
visit Failblog
from time to time. It always cheers me up to know that somewhere
there are people stupider than me, mostly 17-year-olds trying
to parkour but instead slamming their foreheads against the roof
of a shed harder
than you could have thought possible. It's essentially
one of those clip shows of people falling down in their home videos
("Looks like Dad is really too big for the tire swing!")
combined with that section of the newspaper where they make fun
of people's unfortunate writing
choices. Failblog is one of those guilty pleasures
for me, not in the same way that another person might consider
Britney Spears a guilty pleasure, more in the way that I feel
guilty because I don't know if laughing at people concussing themselves
makes me a bad person or not. But now there's a whole new angle
- I'm the Failblog guy, I'm the guy who can't negotiate an icy
path. I epic fail at walking to work. So now I just feel confused,
like if I stumbled onto the set of Frasier. So when I
fell down the third time, what choice did I have? I shouted "Dot
org!" at the top of my voice and burst out laughing. It's
okay, there was no-one around. I didn't see another soul during
my mad journey. It's a complete mystery as to why.
But
I made it. I got to the bottom of the slope. I check my watch
- 10 minutes until the train comes. Okay, I can do this. Now I
just need to make my way up the path to the station. The equally
icy path. Leading uphill. Well, no turning back now. Literally,
there isn't. The only way back is the way I came - again an uphill
struggle - or up another even steeper icy path. And I've got a
train to catch. So I start my climbing. I get about 2 metres up
the hill before I start to slide down back the way I came. I manage
to stay upright as I slide smoothly to the spot I started from.
Fine, be that way, gravity and friction. I start again. This time
I get a little further before I start to slide backwards, but
having learned from my previous mistake I stop my slide by falling
forwards onto my face - and that stops me. So I progress in that
fashion, walking a few metres, falling forwards, sliding a little
way and then starting again.
I
tried walking off to the side of the path but the grass there
had been flattened by people doing the same thing the day before
and now it had iced over and become perfectly smooth. And to the
side of that: thick prickly bushes. So I was stuck on this nightmare
path with no way out except forward. I lost count of the number
of times I fell down. I think about 8 in total, it's hard to say.
Panting and gasping, I got to the top of the slope. I had managed
the obviously impossible through only willpower and the stubborn
refusal to acknowledge pain. My wrist was starting to feel a little
tingly. I remember dimly wondering if I needed to go to a hospital
as I approached the station. The train was just about to leave
as I ran down to the platform and jumped on, my right arm hanging
uselessly by my side. But I made it! I climbed up a sheer icy
slope and made it onto my train in time despite - as I would later
discover - having broken my Goddamn arm at the elbow.
By
the time I got to work the pain in my wrist had spread further
up my arm. It didn't hurt in any serious way, it just felt weird.
No, the pain would come later. I asked my boss if it would be
okay if I nipped into the hospital really quick to see if they
could patch me up and then send me back to work. I didn't have
to wait long in the Accident and Emergency department, only an
hour and a half. Three x-rays later and another 90 minute wait
and I am told that my arm is broken, that the bone responsible
for the lifting and the rotating of my hand will be out of action
for the next six weeks and would I like some more pain killers.
By this point the answer was an emphatic yes please. My arm, for
the first week at least, was painful enough to hurt despite
the drugs. It's a little better now but still out of action.
I've
got it in a sling but there's no cast. I can't do anything with
it but it's only a little uncomfortable most of the time. The
worst part is trying to get to sleep and keeping it at a right
angle all night. Okay, but seriously. I know what I did was stupid
but you have to admit it was pretty hard-core to arrive on
time for work despite the impassable ice and a bloody broken
arm. That is dedication right there. Allow me to present (with
apologies to Google Maps) the portion of my route to work in which
there were no gaps in the ice, where it was skaters only:
And
now here it is with the path I took marked out in red and the
portions that were uphill and downhill highlighted. I'm walking
right to left towards the train station:
For
the purposes of scale, those tiny specks to the left are cars.
Those white boxes are warehouses.
But
these satellite pictures were taken in the heady summer of 2009
and don't convey the sheer amount of cold and falling down. So,
again courtesy of the Google, here's a picture to rectify that:
Oh
nooooooos Mr Polar Bear!
In
other news, they sent me back my Xbox in the post. And it was
actually my Xbox. All my save games remain intact and the Xbox
is the same as before, except without the weird checkerboard pattern
and the turning itself off. Maybe they should ship my arm to Germany
to be fixed or replaced within four days.
I
had an amazing Christmas with all my family, which seems to grow
in size each year to include new members. I hope you did too and
I hope you're all still in one piece.
Merry
Christmas
Posted
06:29 (GMT) 24th December 2010 by David J. Bishop
I
hope you all have a great Christmas and I'll see you in the new
year with the first of what I hope to be many 2011 comic strips.
Much love.
I
Can Tell You You've Got 3 Choices
Posted
12:36 (GMT) 15th December 2010 by David J. Bishop
New
Strip!
I
hope you're all having a great December and gearing up for the
big day later this month. I'm starting to feel warm and toasty
inside myself, or that might just be because I've been drinking
cough syrup right out of the bottle. We have a few things to go
through. First, there is a new
strip today. I comes exactly a month after the last
strip. There will be another strip in exactly another month's
time and so on until I can update more frequently. I'll post on
my Twitter feed
as soon as something's up but you can bet it will be around the
middle of the week in the middle of the month every month. Why
such a slow pace? Well, I don't think I've ever updated this comic
every month of a single year it's been running. That's kinda sad,
isn' it? And it's been running now for, what, five years? There
have times when I have updated three times a week. Three times
a week! I'm lucky if I can sit down to draw three times a
week these days. There have been other times - too many by anyone's
count - when months have passed without any comics. People never
remember the frenzies, they always remember the gaps. So this
time I'm trying something bold. I'm going to set an updated schedule
I know I can adhere to and slowly plod along with a consistent
but painfully slow update schedule. Instead of losing my shit
and putting stuff up as soon as it's done I'm going to build up
a buffer - that way if the shit ever hits the fan again at least
I won't disappear off the face of the earth next time my appendix
explodes or I move house or I lose another job. More important
than frequency, I think, is consistency. Let's try for at least
one comic every month of 2011 and see how things go. I'm trying
to be responsible about this stuff for once.
Computer
Problems
Speaking
of strips, I
have now reposted last month's strip. It is a source of great
shame to me that I posted something I wasn't 100% happy with.
My policy has always been to post something late or not at all
rather than something sub-standard, but I was going to be without
my beloved computer for an indefinite period of time and I had
an absolute deadline. So, falling back on habits I had not indulged
since my university days, I stayed up most of all night Monday
that week finishing the inks for the comic chugging red bull and
eating fajitas, then coloured it all of Tuesday in a flurry of
activity before the ambulance finally came to take my computer
to the hospital. I posted the strip, dashed off a post and packed
up the computer without even waiting to see if the site had updated
successfully. That's how close to the mark I came. Of course after
the computer was in another city being repaired and there was
nothing I could do I checked the site on someon'es phone and observed
all the spelling mistakes and goofs, like forgetting to colour
Shivani's belt or drawing the jug weird. At least I had ample
time to meditate on my failure.
Anyway,
when the computer returned it had been fixed. Better than fixed,
actually. Improved. It's running quieter than it did when I first
got it. It remains my loyal manservant, it still carries me breakfast
in bed as it were, but now instead of announcing its arrival up
to the stairs to my chamber with a series of loud grating coughs,
now it just silently appears by my bed, tray in hand. It's unassming
to the pont of invisibility. I turn it on and nothing happens,
which is what happened when it was broken. So I am frightened.
But then, if there are no other sounds, I can detect the tiniest
of hums - this is how I know my computer is turned on. When I
say "if there are no sounds" I mean any sound as loud
as the steady rhythm of my own breathing, the murmer of wind in
the trees outside, the blanket of silence brought on by softly
falling snow or the sound of human thought. So, my computer runs
very quietly now. It's starting to creep me out a little.
Xbox
Problems
So
my computer is back in action and just as things get settled my
Xbox gets the red ring of death. Tragic for me, I know, but I
think this could actually be good for the strip. One second my
girlfriend and I are playing Lego Batman and generally
having a blast, the next the image has frozen up and everything
has a nightmarish checkerboard pattern on it. And then I see around
the start button three red lights, like the burning eyes of some
tricloptic demon of punishment. The first thing we do is reboot
- same thing happens again on the dashboard. The second thing
we do is check Wikipedia. I always thought the red ring of death
was when all four red lights came on, so maybe three isn't so
bad. You know, four = critical hardware failure, three = not-so-critical
hardware failure. Turns out I was wrong, three is the ring. Four
red lights just means you're out of icecream or something innocuous.
Although it's not really a ring when only three lights show, is
it? It's more like the three-quarter ring of death. Plus I didn't
actually die, so there's another inaccuracy. At any rate, here's
where the story gets weird. I've just finished submitting my repair
request, having found myself to still be within warranty for these
kinds of issues by two months - not really knowing what else to
do and feeling for all the world like someone who has lost a bet
with God I open Twitter
and tweet about my loss. I didn't know what else to do!
I
wrote the following: Three flashing red lights. RIP Xbox...
I'm
particularly proud of the ellipsis, there. I'm just trailing off,
it's almost like my Xbox's soul is trailing off into the wind
- like in Kung Fu Panda. It's whistful.
No
more than a second passes, then suddenly someone calling themselves
XboxSupport sends me a message:
Sad
to see this. Try this guide: http://xbx.lv/9k2t5s And let us know
if it helps. =) ^EM
That
link, by the way, is to a page that doesn't work. But what the
hell? I didn't add any tags or links or anything to my message,
it was just a statement to say my Xbox has popped its clogs -
next thing I know Xbox Support themselves are in there like a
shot to tell me they're sorry for my loss. Like they care, or
like anyone gives a damn about my Twitter posts. It's doubly unnerving
because nobody ever replies to my Twitter posts or passes comment
on them at all. As far as I know I'm the only one who reads the
damn things. It's like pushing a letter into a bottle and throwing
the bottle into a bottomless pit as far as I know. Now I get the
impression that the Xbox support group have been waiting within
that pit for the slightest mention of their technology malfunctioning
so they can pounce on it and offer their sympathies in person.
They've clearly been stalking me all this time, waiting for my
Xbox to break.
I
also got a message from some guy called Tim - again, someone I
do not know - who said:
RED
LIGHTS!!! >>> Gag! Having been down this road several
times, I can tell you you've got 3 choices.
But then he never told me what the choices were and it seemed
pretty obvious that mailing it back to the company to get it fixed
free of charge was the best and indeed the only option. So that's
not creepy, just funny.
I
can imagine Tim helping people out in a similar way. He could
be sitting next to a guy in a bar and the guy says, "My wife
just left me."
Tim
just yells at the top of his voice: "DIVORCE!!! Man, that's
rough. I've been through two divorces and I tell you what, it
ain't fun. Now the way I see it you've got 3 choices."
Then
he walks off.
No
More Computer for a While
Posted
15:36 (GMT) 16th November 2010 by David J. Bishop
Hey
everyone. I'm sorry to announce I'm going to be without internet
access and my computer for about a fortnight. Work on future updates
will commence as soon as I get it back from the shop.
In
the meantime, please enjoy my thoughts on the Twilight
phenomenon:
Even though it's cliché right now to jump on the bandwagon
and make fun of the breathtakingly epic Twilight Saga, its dishwater-dull
protagonists and its hordes of squealing fans it still needs to
be said: Twilight is ridiculous nonsense and if you like it you
like ridiculous nonsense. That's fine by me, I have a place in
my heart for all kinds of stuff most people find bizarre and repulsive
(I own Lady in the Water on DVD) but don't try to pretend that
it's well-written or resonant or empirically worthwhile. It's
bad. You might love its badness, you might cherish it as a guilty
pleasure – that's fine. But we all need to recognise how
awful it is.
I
think it's the baseball-playing vampires that tip it over the
edge. Nothing can prepare you for the mind-shattering horror of
vampires playing baseball. Up until that point the film is a fairly
plodding and mediocre supernatural drama. Then everyone dresses
up in cute little baseball uniforms and plays ball, swinging the
bats with super speed, racing through the woods to catch the ball
and running around the little white bases. And it's at once cute
and funny and pathetic, like an incontinent puppy. Having spiralled
so rapidly into self-parody, it could only be marginally sillier
if they sang the song from the baseball scene in High School Musical
2 as they ran. Marginally.
"Since
when did vampires like baseball?" Bella asks. A better question
would be "Is this the best thing you can think to do with your
super powers? Pitch very fast? Get a home run? Really, Edward?"
Edward doesn't have a satisfactory answer, either. I suppose you
could argue that they're essentially human creatures and therefore
they can enjoy any pastime normal folk could participate in. They
could watch Gilmore Girls in their pyjamas, they could play Hungry
Hungry Hippos or they could just play hour after hour of Minesweeper
with the lights off. Yet each of these things activities seems
equally unsuitable. It could be because they're supposed to be
many lifetimes old and from all over the world and are therefore
no more likely to enjoy playing baseball than George Washington
or Queen Elizabeth II.
Another
thing: heart-throbbingly gorgeous though he may be, Edward Cullen
is not a vampire by any measure of anything being anything, which
is to say that he is a vampire in the same way that I am an Ewok.
Let's look at the facts:
1.
He doesn't drink human blood
2. He doesn't turn to dust in the sunlight
3. He's not dead
4. He has no problem with crosses, garlic, stakes or holy water
5. He has a reflection
6. If Edward encounters some grains or seeds he will not feel
compelled to pedantically count every grain (like the Sesame Street
character)
7. On that same note, he wears neither a cape nor a monocle
8. He doesn't drink human blood!
If
he did any of these things he would be a vampire. But he doesn't
and therefore isn't. He's just fast and strong and his big pretty
eyes change colour and he's telepathic and his skin goes all glittery
and he's like so totally dreamy.
Well
that's fine, Edward. That qualifies you to be an X-man. It doesn't
mean you're a vampire. If you use that word to describe yourself
I'm afraid you'll water down its definition. Right now, that word
means something specific, as specific as the difference between
vampire bats and fruit bats. If Edward Cullen is a vampire then
is Wolverine a vampire as well? Is Cyclops? How about Jean Grey?
At least she actually died.
I
Take It Back
Posted
07:29 (GMT) 11th November 2010 by David J. Bishop
My
computer may just be the best computer in the world. It's certainly
the best one I've ever had. It runs Photoshop at a fair lick,
without running out of virtual memory all the time like my laptop
kept doing before its violent death. Games look great on it, whenever
I get a chance to play them. Best yet, in over a year I can count
on one hand the number of times it's crashed.
It's
a friendly little companion. Faithful like a puppy but reliable
like a butler. It's a puppy butler.
It
therefore came as no surprise that when it started to malfunction
it did so in the politest, most stoic manner possible. I would
turn it on and the fan started to make a horrible buzzing sound,
like the last thing a Spitfire says before it explodes.
"BLAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGLLLLLLLLLLE!"
my computer would say.
To
which I would reply, "Computer? Are you okay?"
"It's
nothing, uh, just a cough. Just ignore me. See? All better. Ahem."
About
a week ago it started promptly turning itself off after start-up,
which the internet tells me is down to some horrbile hardware
failure. No error messages, no blue screens o' doom - it just
politely and wordlessly turns itself off.
I
try to turn it back on again but after a few seconds its shuts
off again without warning.
"Terribly
sorry, sir," computer says, "not right now."
After
the fifth attempt it finally powers up and resumes its speedy
and helpful servitude as if nothing had ever been the matter,
only last night it did so without displaying anything on the screen
- a trick my laptop learnt right before its brain melted. Now
this last detail, this is making me start to think something could
be wrong with it.
Sadly,
I haven't managed to back up anything I've done in the past year
since puppy butler and I first became acquainted. I managed to
transfer all of the data from my laptop that I rescued right before
it curled up its toes onto the new tower but since then my computer
and the portable hard drive have started a feud, refusing to speak
to each other. That leaves me with one and only one copy of 2010's
comic output + one very expensive paperweight.
I'm
calling the wizards (and I'm almost certain they are actual
wizards) who put this little puppy together today to see
what the matter is and how soon it can be fixed, then I suppose
I'll have to take it back to the shop. I felt less nervous in
hospital waiting to hear if I had cancer (I totally didn't but
you know how they like to scare you in hospital). I said something
about updating soon, right? Right. Sure, I see no reason why not.
UPDATE:
Seems to be a problem with the power supply. Taking it into the
shop on Wednesday, should get it back in a couple of weeks. November
updates now seem unlikely but we'll see.
Sneak
Preview
Posted
06:49 (GMT) 10th November 2010 by David J. Bishop
Hmm?
What? Where am I? What year is this? Oh, I remember! I had an
awful dream that I was an insurance saleman who occassionally
draws cartoons, then I awoke to discover I was a cartoonist who
occassionally sells insurance.
Given
that I am a cartoonist, there really should be more comic strips
around here. I can fix that. Given that I am bad at being
a cartoonist, it may take a while.
Keep
an eye on the Twitter
feed: I'm going to try and update that thing more often and it's
the first place I go to tell people a new strip is up.
The
current update frequency appears to be one strip every 3 months.
Let's see if I can't get it down to 2 months. Stay tuned! It's
time I went to work.
21
Awesome Years
Posted
22:33 (GMT) 27th July 2010 by David J. Bishop
Birthdays
aren't really about yourself, they're more about the other people
in your life. They come together, they work hard to throw you
a party, make you a cake, take you to dinner and give you presents.
It's a chance for them to look back on the years they've spent
with you and reflect on how much worse they would have been if
you'd never been born. Or maybe they're just going to get you
drunk and draw a dick on your face.
The
point is - the point is - you the birthday person are
a secondary character in this pageant. You don't really need to
do anything except receive praise and gifts with gracious thanks
(no matter what you're given), pretend to be surprised when people
jump out from behind your furniture and otherwise stay out of
the way. A birthday is something that goes on around you, it's
not something you're necessarily the focus of.
Par
example: Marilyn Monroe singing 'Happy Birthday' to the American
president. Everyone knows she did that. Everyone knows how it
went. I'm damned if I know which president it was. I mention this,
of course, because today is once again my brother's birthday and
we have a yearly tradition of depicting him as saving
lives and breaking
hearts every Goddamn day. Now some of you may doubt
that my brother rides around on a bike fighting aliens and delivering
babies - for those of you who think that I have nothing but disdain,
you blasphemers - but the reality of the situation is ultimately
irrelevant. Whether real or not, portraying my brother as impossibly
awesome on my website (i.e. the one with my
name all over it), showboating more and more each time, sometimes
taking as long as three months to finish a single comic
page and basically using what is ostensibly a celebration of my
brother as an excuse to showcase my own skills... well, it presents
a contradiction. The first person to point this out to me was,
of course, Matthew himself. Have you seen the episode of Futurama
where Bender makes Nibbler a birthday cake? It's kind of like
that, in a way. Are these epic comics about my brother more about
my awesomeness than his?
Well,
let's look at the facts. My brother is taller than me, younger
than me, prettier than me, smarter than me and more charismatic.
I know I'm not the world's best cartoonist but whatever talent
I do possess is the only talent I have at anything. I have never
mastered a foreign language, I've never been able to act, I can't
play any musical instruments. I can't even juggle. My brother
has done all of these things and more. It is not just that he
is better at acting than I am at drawing, it's that he is excellent
in every area that I am inadequate. Breaking hearts? Whilst I
gain weight and lose hair, he still has thick wavy hair and a
muscly physique. By the time I was his age I had more grey hairs
than I could count. Him? Not a one. How about saving lives, then?
Oh, did I not mention he's training to be a doctor? He is actually
going to be saving lives. Every. Goddamn. Day. Honestly, if the
UFO thing turned out to be true would you even be surprised at
this point?
Am
I jealous? Of course. Am I bitter? Not in the slightest. I have
my talent at cartoons to keep the top of my head warm. Who needs
hair? And Matthew deserves every moment of success and victory
he gets. He's been my best friend for 21 years and he is one of
those genuinely great guys that people want to get to know. Me,
I get one day of the year to make a fuss and make fun of how much
cooler he is. It goes some way to redressing the balance.
This
year finds the character of Matthew in some kind of cross between
Victorian England and modern-day Vienna, and our hero has been
on the road doing his thing for some time now. It's got to the
point where he is doing so many awesome things he can barely
keep track of them all.
And
you know what? 100% accurate. Don't you dare contradict me, Matthew.
Today isn't about you.
The
Updates Keep Coming
Posted
22:58 (GMT) 2nd July 2010 by David J. Bishop
Whoop!
Another comic
is up. I hope everyone likes this new drawing technique I'm rolling
out. This week I would like to show you something amazing.
This
is what my friends gave me for a birthday present. I finally got
around to taking a picture:
Resident
Evil 5: I Hope You Like Negotiating Inventory Screens
Posted
14:20 (GMT) 26th June 2010 by David J. Bishop
I
do and I still hate it. Sorry, more on that in a second. First
of all: new
comic. WAHEY! I did it again. This is very encouraging.
Are you encouraged? I'm encouraged, man.
The
Strip
Part
two of the coffee monkey saga, then. As is often the
case, the first
of these two comics was written ages ago - specifically in the
summer of 2009 whilst in a coffee shop where they really did get
my order wrong - and then the second part came to me whilst I
was drawing the first. It's complete coincidence that the misfortune
that befalls the hapless barista is almost exactly the same as
that which befell me last month. I wasn't pouring coffee but someone
did make a complaint about me which was both completely untrue
and entirely made out of spite - sadly it led to me losing the
job.
People
always say you should write from personal experience. I always
thought it was nonsense but maybe there's something to it in one
way at least: if your writing doesn't reflect your experiences
then your experiences may come to reflect your writing. Next time:
coffee monkey wins the lottery.
Oh,
I almost forgot. This comic was drawn entirely freehand. When
I first started back in 2005 I used templates to keep the characters
consistent. At some point since then I have learnt to draw like
a big boy. I think it looks better - I hope you do too.
Resident
Evil 5
Well
this will teach me to... buy games. I've never played any of the
previous Evils, resident as they may be, but I picked this one
up because I heard it had great co-op. And co-op is the best way
to enjoy the Xbox experience, but it's also very rare. Most of
the time I'm stuck playing Gears of War over and over
again, and recently Left 4 Dead. So I really had to pick
this up just so I would be able to play it with my ladyfriend.
I wasn't familiar with Resident Evil but I knew what to expect
- zombies, guns. This would be similar enough to Left 4 Dead
for me to get my head around.
Yeah,
it's not.
For
a start it's not a shooter. Yes you have a gun, you have a number
of guns in fact, but when you try to aim the camera doesn't switch
to first person view or peer over your shoulder. No, a tiny red
laser sight appears out of your third person character and you
have to guide him as to where to shoot. And this is made incredibly
difficult by the split screen in co-op. The screen isn't split
as such, you just get two tiny screens adjacent to one another
on your TV like it's Ocean's Eleven and your screen takes
up about a quarter of the screen's total area, half of which is
just devoted to black space. And let's not forget that Chris Redfield's
meaty body takes up a generous portion of the view. And the enemies
are very far away. So aiming is about as easy as directing your
own mother to shoot the zombies. You're squinting past a guy at
something far away that exists in a tiny box. I need to press
my nose to the screen just to stand a fighting chance.
And
there are no crowds of undead racing towards you, just the odd
zombie who will move towards you incredibly slowly but admittedly
with a kind of deliberate menace, swinging a club or a butcher
knife or something. It's no easier than Left 4 Dead though,
because these guys take about five shots just to go down and then
another six or seven just to stay down - and that's just the basic
easy ones - so it's like killing ten Left 4 Dead zombies,
just a lot less satisfying and a lot more irritating. And the
pistol you use doesn't have unlimited ammo so you will
run out of ammo.
As
annoying as that sounds, the only thing worse than running out
of ammo is having ammo because there's this inventory
screen that contains every physical object you will ever touch
in this game from your bullets to your health sprays to the weapons
themselves. I'm surprised my money doesn't take up a slot. It's
like torture. The vast majority or playtime is spent fiddling
with this damn thing, swapping things around, trying to decide
if you need an incendiary grenade more than you need to heal.
The inventory is a complete ball ache but if you have enough dedication
and patience you can kind of trick it into working how you'd expect
it to. Example: you have to select ammunition, open a drop-down
menu, scroll down to 'Combine' and then select your gun in order
to reload. And you have to do this every time you find a new object
to pick up because it only has nine slots and the four guns you'll
need and their ammo take up 8 of those slots. So if you want to
lob a grenade or heal ever you'd better hope you run
out of spare bullets fast.
So
besides inventory management, most of the game consists of moving
from one end of the map to the next, opening doors to identical
empty rooms, smashing boxes and barrels open to collect their
goodies, collecting keys, inventory management, upgrading your
weapons with the Gil - sorry - gold that you find, inventory
management and I suppose surviving the occasional random encounter
with the undead. Also there's some inventory management. So it's
an RPG! It's just an RPG viewed through the lens of an incredibly
cumbersome shooting game in which you can't hit the broad side
of a barn.
The
cut scenes are the worst. I thought we were past this, guys. Cut
scenes are for moving the story forward by having your character
do something they can't do in the game. They are not there to
just show the characters doing the same stuff I just did. I could
do that. Just let me do it, game. Sometimes the game recognises
this and let's you do stuff. There was a cut scene in which a
truck hurtled towards me and my companion down a narrow bridge.
No way to escape or retreat. Then the game dropped me in it without
warning. Suddenly the truck really was coming towards us - in
real time no less - and we had about 3 seconds to do something
about it. But we didn't know what to do and the game hadn't told
us.
So we died and did it again. And died again.
Then
there was the scene with the bikes. Zombies on bikes were riding
all over the place in this cut scene and I was just waiting for
the game to plonk me down into the action again without any warning.
But it never happened. Chris and his girlfriend Sheva just went
to town on these guys, shooting them down whilst me and my girlfriend
sat and watched them do it. Honestly, it looked like fun. I don't
blame those two for not sharing. It's like pie - the only thing
better than eating a pie is watching someone else eat one right
in front of you and not letting you have any. Right?
By
the way, zombies can't ride around on bikes. This is bullshit.
They're zombies for Heaven's sake. They're supposed to
have reduced cognitive abilities. I don't care if they run or
shuffle, if they're infected or undead, the definitive characteristic
of a zombie is it's mindless. I could just about accept
zombies wielding knives and clubs as they shamble around but I
categorically do not accept zombies riding bikes, driving cars,
throwing complicated explosive devices or operating gatling
guns.
That's
like a vampire that doesn't drink human blood and can walk in
the sun. You've defeated the whole point.
Left
4 Dead
Posted
16:24 (GMT) 11th June 2010 by David J. Bishop
Sorry
the comic is late. In brief:
I moved house - that lost me about two weeks. I moved closer to
work so I could do more overtime, but the overtime I was working
left me with less time to work on the strip. This problem was
solved quite neatly when I lost my job. The story behind that
event can't really be told on what is supposed to be a comedy
site.
The
Strip
I
always promised that I would never let my limitations as an artist
hold me back from writing whatever comic I wanted to because if
I limit myself to just the jokes that are easy to draw I'll never
get better and you'd miss out on the jokes. So sometimes the strip
falls behind on its update schedule while the art 'catches up'
with the writing. Today's
strip is a perfect example of that. I couldn't draw
it – any of it. I had to painstakingly teach myself how
every step of the way. I think I've grown as an artist as a result,
so next time I need to draw a strip like this it won't take so
long. David pushes his art, David grows as an artist, everybody
wins. The only downside is that I look like a jackass for not
updating the comic in the meantime. Well I did move house
and then… other stuff. I'll put up some of the artwork on
my
Deviantart account in a little while.
Left
4 Dead
The
visual storytelling in this game is perfect. There is no script
and yet Left 4 Dead tells a beautiful and rich story
of a post-apocalyptic America simply using the environment. And
it's really scary as a result.
You
walk into an abandoned apartment. The kitchen floor is strewn
with food, the fridge door is open, a frying pan sits empty on
the hob, there is a small heap of clothing on the floor of the
living room, newspapers and magazines are on the table, the television
is still turned on but showing only static fuzz. The hallway outside
is littered with dead bodies, about half a dozen. Downstairs a
woman is lying face-down on her bed; she has been dead for days.
Each one of these details is like a dot in an impressionist painting,
giving subtle clues about what the people in these apartments
were doing when the world ended - and whether they had time to
cook some food and pack their belongings before they died. We're,
what, two minutes into the game?
The
infected themselves tell a story of their own. They don't exist
to run with single-minded stupidity at the camera as soon as you
appear, like the Locusts in Gears of War. Some will run
at you, others will just stand there ignoring you. Some sit in
the middle of the floor, their heads bowed, almost thoughtful.
Some stand slumped against the wall in attitudes of despair. Some
just fight each other. Some puke their zombie guts out. Not only
is it far more creepy and scary than if they just ran at you,
it gives you some insight into what it's like being infected (it
doesn't look like fun) and creates the impression of a deeper
world that exists independent of your place in it.
Then
there's the graffiti on the walls. Easily ignored, often funny
or nightmarish or heartbreaking – sometimes all at once.
For example:
"NO
ZOMBIE IS SAFE FROM CHICAGO TED"
and
CLAUDE HUGGINS
YOU ARE A COWARD
AND YOU LET YOUR CHILDREN DIE
Brrrrr!
Then there is the Witch, who just sits and weeps. It's a sound
as unearthly and monstrous as it is human and relatable. And you
will hear that sound for a long time before you actually encounter
the source – great racking sobs. She also tells a story
of sorts, since you really have to question how much of her higher
brain functions have been lost since she was infected if she's
still able to cry. You feel sorry for at the same time as being
terrified by her. You could cut the pathos with a knife, right
up until the moment she stops boo-hooing and tears you in half.
I think the Witch and Bioshock's Little Sister are two
of the greatest video game characters of all time.
Speaking
of great characters, I couldn't mention Left 4 Dead without giving
special mention to Zoey, who is that rare animal in video games:
a female character who is neither a love interest for any of the
male characters nor a cleavage-wielding Lara Croft action girl.
Zoey is one the survivors, she just happens to have lady parts.
She is heroic but never aggressively independent, she is often
scared but never shrill, she is likeable whilst never really asking
that you like her and attractive but never sexualised. This is
the way female characters in video games should be. I would just
like to say how disappointed I am that a Google Image search for
reference pictures yielded so few screenshots of her and so much
badly-made pornographic fan art, especially the ones that... make
use of the Smoker's tongue. Yeah, it's gross. Shame on you guys.
Not only have you missed the point entirely but also I threw up
a little bit inside my mouth. I can never unsee that. I apologise
on behalf of all men everywhere for my gender's tendency to ruin
everything cool by getting a boner.
For
double points: a picture of Zoey making out with the Witch. That
sound you hear is something wonderful inside me dying.
Would
You Kindly Click These Links?
Posted
19:02 (GMT) 14th April 2010 by David J. Bishop
Yeah
I did.
The
Strip
One
of the advantages to making a blog post a week after an update
is you can comment on the reaction to the comic in the same breath
as drawing
attention to it. A lot of people have been getting
back to me asking me to explain the punchline. Listen, if you
don't get it just wait for the next one. You'll get that one.
I can't explain anything - as soon as I do it stops being funny.
And if I write a comic that needs an explanation it just means
I failed as a writer. A lot of people will scratch their heads
over some non-existent joke they imagine is hidden in the last
panel and which they simply can't perceive - to these people I
say you're overthinking my work. Everything I want you to know
is there on the page. If anything seems like nonsense to you it's
probably supposed to be nonsense. I still want to thank everyone
who fed back to me on this one, though - it inspired me to write
a storyline that I'm really happy with. You'll know when it happens.
Patricia
Snook - Ace Photographer
Patricia
is someone whose website
you're going to want to check
out for the following reasons:
1)
It's a wealth of classy photos and detailed reference pictures,
most of which are pretty girly. As such it's an invaluable resource
for anyone creating art about/for women or for anyone who happens
to be a woman. Or a man whose really into designer women's clothing.
At first I didn't use any reference pictures because I thought
of it as cheating but now I spend hours at a time slavishly researching
designer clothes, pictures of different hairstyles, handbags -
anything I know nothing about. Therefore this
picture of pastel cream designer high-heeled shoes?
My heart skipped a beat, I don't care how gay that makes me sound.
2)
She's very good at what she does and deserves recognition for
her art. I remember when I first started my site and had no readership.
I was just sending comics out into the ether to be read by precisely
no-one. Now I have the opposite problem - thousands of people
coming to the site and I'm updating fortnightly. Let's show our
support for artists toiling in obscurity by checking
out the awesome stuff they make.
3)
I really want to show off how numerous and loyal my readers are,
as will be demonstrated by the huge spike in traffic on Patricia's
Google Analytics account. I know you'll all support me in this
goal, clickthis link
and browse several pages deep into the site because when I ask
my fans to do me a favour they always surprise me with their generous
response. I know this time will be no exception.
4)
Somewhere on Patricia's website is a photograph of me as I appear
in real life, the only publicly visible image of my face available
on the internet. It was bound to happen sooner or later. Maybe
after you see it you'll understand why I use my cartoon picture
so much.
DeviantART
I
have a DeviantART
account now. I mean, I've had one this whole time
but now I'm actually using it. I'm going to throw up some behind-the-scenes
stuff, step-by-step tutorial things that show how I make the strip
and I suppose any other stuff I draw that has no place on the
site proper. Check it out, I'm updating it every other day right
now.
Twitter
I
also have a Twitter
account. And I've had this one for ages too - I was
doing it before it was cool. When the site updates hear about
it first! Also hear whatever pops into my head at any given time.
Song lyrics! Observations about life! Excruciatingly detailed
reports of what I'm doing at that moment! It's enthralling. Hey,
I just wrote a Twitter post about this very blog entry!
There's
a lot to digest here. Go away and look at those other websites.
I'll see you bright and early next Wednesday with another new
strip.
Books,
Beds and Beamish Boys Who Are Actually Nudist Blondes
Posted
20:23 (GMT) 2nd April 2010 by David J. Bishop
Okay,
let's do this.
Parish
Notices
So
there's a new
strip up in case you haven't noticed. It has, after
all, been a week. I remember (way back when I was a good cartoonist)
I used to update on Wednesdays. So the next strip should be up
on Wednesday and then every fortnight after that while I try to
build up a buffer. It's hard to believe I used to update twice
a week. Maybe I can update with greater frequency after I finish
moving house.
I
didn't mention this when the Ke$ha (urgh) comic went up because
I was too busy explaining my long absence, wringing my hands,
flagellating myself (that's the one with the whips, right?) et
cetera ad nauseum but the strip might look a little different
now. It's not something I want to make a big deal out of but,
yeah, one of the things I've been doing while I was away is becoming
a better artist. I bought this
book by this
guy, Tom Bancroft. He's got a history in animation,
did a lot of work for Disney. It all started when I was listening
to the hilarious Webcomics
Weekly podcast and they answered a question submitted
by this
guy, Rob Lundy. Rob put this tutorial on his site
(which is now gone) about drawing a cartoon head and he made a
reference to giving the character appeal. Appeal is this quality
cartoon characters need to possess, apparently. I had no idea
what Rob was talking about. But he has a history in animation,
too. It must be something animators learn, the secret knowledge
passed down by their cartoon masters who sit cross-legged beneath
cherry trees stroking their beards.
It
turns out that creating appealing characters is the goal of this
thing called "character design", something I had never
until that moment given any thought to. I just sort of drew my
characters. I never thought about what I was doing. So I picked
up a copy of Creating Characters With Personality to
see what I was missing. And it was like having the top of my head
unscrewed - the light rushing in, my eyes unfocusing, a flicker
of a grin playing over my lips.
It's
hard to explain in a way that doesn't make me sound like a pretentious
douche. There are my cartoons as they appear in my head when I'm
imagining how the comic's going to look and then there's how they
look on the page. There's a pretty big gap between those two.
The image starts off in my brain looking perfect, travels down
my arm into the pen and then onto the page, where it arrives with
significant signal loss. I always thought that there was some
kind of crap in my arm that was causing interference, like the
clogged remains of some greasy meal I ate at a Burger King in
1998. Turns out I just needed this book. I need to sit down and
think about things like shapes, references, lines, curves, anatomy,
style, design. The gap is narrowing now - thanks to Tom Bancroft.
Let's see what happens.
Beds
Did
I mention I'm moving house? I went bed shopping today. Those sales
people are sharks. They're cunning creatures who will do and say
anything - anything - to get you to spend money that
very instant on the nearest thing to you. I'm in a perfectly nice
bed shop in town, I think it was called Kingmakers or Snoozemasters
or something but I'm mindful that there's another one about five
metres away on the other side of the car park. The woman opposite
me in the purple uniform is singing the praises of springy beech
wood slats and foam mattresses. With a slightly hungry look in
her eyes she tells me her daughter has a bed just like it so,
you know, she's treating me to the same deal she would give a
loved one, her own young no less. I tell her beech wood is great,
it's by far my favourite kind of springy wood, but I'm just going
to head over the road to Slumbertime Dreamfactory or whatever
the hell it's called and make a quick comparison.
She
winces, like I've physically wounded her, and makes a deep "Ooof!"
sound. The kind people make when they get kicked in the stomach.
"Oh, you don't want to go there," she says. "The
cheapest bed they have is £600," (that would be about
nine hundred of your Earth dollars) "and they charge you
extra for the slats." Yeah and this one time? She went round
the back of their store? She totally saw the manager - she shits
me not - giving Satan a blowjob.
"Satan,"
I say, "as in the Devil?" It sounds stupid coming out
of my mouth even as I say it but I have to be sure I've got this
right.
"Beelzebub,
Lord of Flies, Prince of Hell." She blinks.
"I'm
just going to have a look and come back in five minutes,"
I say.
"Okay,
as you wish. But you'll be sorry," she says. She stretches
out that last word, starts widening her eyes and walking backwards
out of the light as she says it.
So
over the car park in the other bed shop I ask the salesman about
how much their beds cost. And do you know what? They're exactly
the same price. No bloody difference at all.
"So..."
remembering the woman's warning I look for the catch, "...do
I get slats for that?"
"Of
course! You get slats, you get the mattress, you get a 10 year
warranty on the bed. You want pillows?"
"Not
really."
"I'll
throw in some pillows, free of charge."
He
even goes out of his way to show me a bunch of beds that are even
nicer for the same money. These beds are the same price, just
a lot comfier. His name tag says his name is Mark, he's the store
manager. As I'm lying on the comfiest double bed I've ever seen
in my life I glance at his mouth for traces of demonic seed. Nothing.
So I guess the lady in the other store was lying the whole time.
"Well
of course she was lying," my brother says, "they're
paid on commission."
"I
don't mind them bombarding me with numbers and packages and quoting
how many thousand megacoils there are per mattress, but slandering
their competitors? That's low."
Mark
laughs "I'm just here to help you I don't want to lie you.
If I thought you should buy that bed over there I would just tell
you. Don't though, it's not very good."
There
is something he says that strikes me as odd, though.
"My
daughter has this exact bed, you know."
I
smile. I suppose there are some lies I can tolerate.
Alice
in Wonderland
Not a very good film. The new one, the Tim Burton affair. Alice
returns to Wonderland after her childhood adventures there to
find that Wonderland is very much a changed place. For a start
Johnny Depp and Helena Bonham Carter are there because this is
a Tim Burton film and he doesn't cast anyone else in anything
he does. Christopher Lee, too. I want to know when it was that
Christopher Lee became Tim Burton's pet actor. Does he just keep
him in a little cage in his house and lets him out to make a cameo
in every single Tim Burton film ever made. But everyone
just accepts it because it's a Burton movie, like they accept
the stripes on everything.
"I'm
going to make a Sweeney Todd film!" Mr Burton cries.
"Okay,"
says the wary public, memories of The Corpse Bride still
fresh in their minds, "what are you going to do to put your
own creative mark on this musical?"
"I'm
going to make it stripy."
In
fact "I'm going to make it stripy" is probably the pitch
he uses for every project he touches. It's his frigging modus
operandi.
So
I did not have high hopes over what Tim Burton could bring to
an adaptation of Alice in Wonderland, besides abundant stripes.
Well for a start it's not an adaptation of Alice in Wonderland
at all - which is just as well because that would be dull and
un-filmable - but rather a much more action-packed effects-fuelled
joyride through Wonderland - which they rename Smunderland or
something to make it sound more like a fantasy setting - which
is set a full decade after the original stories. Why then is it
called Alice in Wonderland? I mean, I'm willing to accept
that she is Alice and that in the film she is largely in Wonderland
(or Sunderland or whatever they call it) but that title was taken.
How about Return to Wonderland or Alice in Wonderland
2: This Time it's Stripy. This is just confusing, like Final
Destination 4 A.K.A. The Final Destination.
Secondly,
why does Alice have to be so sexualised in this film? She's always
growing out of her dress or shrinking herself out of it or ending
up naked for no reason. It's hard to escape the idea that Tim
Burton finds all this powerfully erotic. You know what
it actually feels like? Fan service.
And
what's the plot? Something about a magic suit of armour which
Alice has to put on and a Jabberwock that must be slain with a
magic sword she must procure to fulfil an ancient prophecy. And
I can only assume that after the evil has been defeated Alice
will take her place on the throne of Wonderland like Conan the
fucking Barbarian. Probably wearing about as much clothing too
given her track record.
So
point A is the start of the film which has Alice falling down
a rabbit hole and point B is Alice totally cutting the Jabberwocky's
shit right the fuck off, and the film gets from point A to point
B by visiting as many Lewis Carroll characters as possible along
the way. We've got the Dodo, the White Rabbit, the Cheshire Cat
(voiced perfectly by Stephen Fry actually), that caterpillar guy,
the March Hare, the Queen of Hearts, the Dormouse - the whole
gang are there. It's like they're running down a checklist of
all their favourite characters in an effort to catch them all
like Pokémon so they can be shoe-horned into a battle they
don't really have any reason to fight... again, like Pokémon.
But this is a battle against the forces of evil!
Except
I'm pretty sure the Cheshire Cat is evil. At least, I always thought
he was in the damned animated film. Nightmarishly evil, like he
would just start cutting you without any provocation and never
stop. He seems to crop up a lot on people's lists of favourite
Disney villains, at least. And, you know, he's purple. That's
never a good sign. But here the Cheshire Cat is a good guy, chiefly
because Tim Burton really loves the character. So all his favourite
characters band together and become, like, super best friends
and they totally defeat evil forever and it's awesome. But wait,
there's more! You ever read the poem 'Jabberwocky'?
They actually have a vorpal sword. And a Jubjub bird which flies
around doing the bidding of the bad guys. And a Bandersnatch,
which looks kind of like a really fat leopard except it too is
evil. I guess he works for the Jabberwock or something? I don't
know. But I think Tim Burton loves this character too because
he totally become a good guy as well - just so Alice can have
an epic mount for the final battle. And is it frumious? I tell
you, it's the most frumious thing I ever saw.
Yeah,
no. It's imbecilic. This is the efforts of someone who really
liked that there were made up creatures in this one poem called
'Jabberwocky' written by this guy who was apparently the J.R.R.
Tolkien of mad Victorian mathematicians and decided to write an
entire film around them. We get a completely arbitrary scene where
Johnny Depp recites the damn poem (or rather bits of it) out of
context and out of the right order (and if you've read my rant
about it you too will have flashbacks to The Libertine).
Then he says to Alice "It's about you." Is it? Is it,
Hatter? So why is the line "Beware the Jabberwock my son"?
And why does the whole poem refer to a "he", clearly
the father's son, seeking out the manxome foe? Why does the father
cry "Come to my arms my beamish boy"? It's about Alice,
is it? She's the beamish boy? Is anyone else not buying this?
This
shit ain't canon. This is favouritism. This is one guy gushing
self-indulgently about how awesome he thinks Alice in Wonderland
is, using the characters like playthings and making them act out
scenarios that this guy would love to see them in regardless of
whether their characters would do it or whether this makes any
sense in the context of the original work. There is absolutely
nothing in that poem to suggest the vorpal sword is an epic sword
of magic destiny which only the chosen one can wield. Also, the
"frabjous day" evidently
just means "fabulous and joyous" instead of a prophecised
day of reckoning upon which jabberwockies must be killed. It doesn't
make any sense. If you read the poem it's obvious that the day
has become frabjous precisely because the boy
has slain the jabberwock, not the other way around.
This
whole scenario reads like fan fiction. That's what this is. This
is Tim Burton's Wonderland fanfic. It explains the fan
service, it explains the weird Alice/Hatter shipping
and it explains the arbitrary grouping together of characters
to fit a purpose completely divorced from anything the original
author intended. And I don't like it.
That
said, whilst I don't particularly like the story I have to admit
from a purely design point of view the film is a triumph. The
special effects, the settings and the characters are all gorgeous
and there are some really strong performances here. I liked how
Anne Hathaway's White Queen character glided through a kitschy
world of vague insincerity. I liked how the Red Queen spoke and
behaved in a bratty petulant lisp, even if it was just a shameless
rip-off of Queen Elizabeth I from Blackadder II. In fact
all the characters had one interesting quirk about them, from
the Mad Hatter's bizarre and thoroughly off-putting habit of slipping
into a Scottish accent to the March Hare's annoying tendency to
throw things at the other characters. It's interesting how annoying
it is, though! But that's as far as it ever goes, a string of
one-dimension characters who all have a single tic each in lieu
of any real motivation or backstory, a tic which ultimately feels
so tacked-on that it may well have been drawn at random from a
hat. Worse still the girl playing Alice couldn't act to save her
life, poor thing.
Finally
I would like to announce a permanent ban on the use of prophecy
in any story ever again until the end of time. It's lazy, it's
arbitrary and it's frigging insulting. This film highlights exactly
why.
Alice
arrives in Wonderland and is told straight away - like she's being
stopped at customs to be given this information - that...
a)
there is a crazy monster and
b)
she and she alone can kill the wretched thing.
Alice
says something along the lines of "Why me?" to which
the only answer is "Because the prophecy says so." This
is the same answer given in every story where the writer wants
a character to do something but there is no earthly reason why
that character would do such a thing - in this case lop a monster's
head off with a satisfying snicker-snack sound. So the author
breaks the fourth wall and tells the character:
"Listen, it's like this. I have you killing a monster on
page 78 of the script so we both know you do it."
"But,"
the character replies, "what's my motivation for doing that?"
"Because
it's in the script."
"Yes,
but I don't want to do that. I'm never going to do that."
"You
are, it's in the script and everything."
There,
that's your prophecy. Someone looked into the future and saw them
do it so they have to do it. It is dictated by the plot! You are
the chosen one (i.e. the protagonist)! The ancients said that
you must place the sacred MacGuffin on the set of the final battle
scene to end the film! Only then will the magical camera crew
be banished from the set of destiny and the dread god Bur-ton
will sleep once more.
It's
pointless. Cut it out. All of you, forever! It has been foretold
you will start writing real plots for your stories. That's a good
enough reason, right?
Dollars
Don't Belong in Names
Posted
22:12 (GMT) 15th March 2010 by David J. Bishop
Let's
talk about Kesha.
Sorry, Ke$ha which I choose to pronounce Ke-dollarsign-ha,
voicing the final 'ha' as a haughty snort of contempt. So she's
made a name for herself with a catchy little electropop ditty
called 'Tik Tok', the title of which shows about as much contempt
for the place letters have in a word as you can expect from someone
called 'Ke$ha', and which I'm told is a daring white girl rap
about having crazy party times but which sounds to me like a wino
muttering incomprehensibly as they slide slowly but inevitably
off a bar stool.
It's
all slurred speech and half-formed thoughts that only appear to
hang together into coherent English if you're in the habit of
not listening to individual words that make up a sentence. Hence
"Tick tock, on the clock" - added I'm sure to clarify
that we're not talking about some other item that might tick,
such as a clockwork automaton or an old-fashioned bomb. Furthermore
"boys", we are given to believe, are "blowing up
our phones", which stops me dead in my tracks and creates
vivid mental images of bundles of cartoon dynamite, furtive sniggering,
plungers sinking into detonators and Ke£$%ha returning to
her bedside table to find it littered with bits of smoking Nokia.
The less said about Mick Jagger the better.
So
she wakes up feeling like P Diddy, does she? And we can all have
hours of fun trying to guess what P Diddy feels like, something
the internet has been doing to death no doubt whilst I have been
away from my drawing table saving babies' lives and solving crimes.
I
care little for such trifles. My main concern is how one is supposed
to go about brushing one's teeth with a bottle of Jack Daniels
whiskey. I think when the first thing you do before leaving the
house is pour a large quantity of spirits into your mouth, it's
unlikely that you will get
far. Ke-dollar-ha's reasoning behind her pouring
the booze into her rap-hole is that when she's leaving for the
night she ain't comin' back.
Let's
not mince words here: K3sha doesn't intend to return home that
night. She's getting drunk now, specifically numbing the inside
of her mouth in fact, to that end. She will arrive at a venue
with no money, no means of getting a taxi home when she gets a
little worse for wear - she's not going to spontaneously go home
with someone if that takes her drunken fancy, it's literally her
only option as soon as the evening begins. She's made a premeditated
decision that she's going to wake up somewhere other than her
own bed the next morning and she deliberately got herself "a
little bit tiiiiiiiipssssshy" so as to heighten the experience
(i.e. not remember any of it).
The
music video only serves to strengthen this narrative by showing
Ke$$$ha waking up in a bath in someone else's house, using their
toothbrush, brushing past photos of people she clearly doesn't
recognise and generally looking non-plussed. She has no idea where
she is or how she got there. Well, that's something every girl
wants to experience upon waking up, right? That's something we
should encourage. Let's write a little song about it.
She
stumbles downstairs to find a suburban household. The children
react as if Santa Claus just walked into the room and, sure enough,
she later gives them a bike for no reason, like a liqoured up
white trash Babushka. Suburban housewife lady just drops her stack
of pancakes in surprise clearly wondering more than Ke$ha what
the hell she's doing in her house. Ke$ha just shrugs and honestly
I don't know if she's saying "I have no idea where I am"
or "Sorry lady, I probably fucked your husband."
At
the risk of sounding like a stuffy old housewife letting her pancakes
crash to the floor, I'm going to go out on a limb and venture
that something is wrong with this image. Ke$-HA cannot sing worth
a damn and her whole shitck seems to be built around unironically
appropriating elements of urban hip-hop culture (references to
"po-pos" and "swagga" etc.) and repackaging
them to sell to overenthusiastic teenage white girls living in
the suburbs and shooting a music video in which she shows enough
skin so that the stupid white men who apparently rule the world
will give her a free pass. This is nothing new - so far so Pussy
Cat Dolls. Where Ke$ha differs so drastically is that whilst her
music industry peers seem determined to present themselves as
cool, sassy and in charge - demanding that you loosen their buttonz
or iniviting you to put a ring on it - Ke$ha herself just comes
across as a loser.
She
wakes up hungover in a bath, immediately gets drunk, stumbles
to a party where there is plenty of beer, jumps up and down, falls
into people, gets very sweaty, is mindful that people are trying
to touch her junk and then falls asleep in another bath like a
homeless person curling up on park bench. Who thought this was
a good idea? Who thought this was remotely cool? It's not just
irresponsible in the usual sense, it's more sort of scary and
dangerous and nihilistically bleak.
I
don't know what P Diddy feels like when he wakes up. If Miss Kesha
is telling the truth and her lifestyle is anything like the grim
picture she paints then I can only assume that P Diddy wakes up
not knowing why he is sore in places.
This
Was a Triumph
Posted
19:54 (GMT) 12th March 2010 by David J. Bishop
Hey!
I'm back! Do you hear me? I'M BACK! HA-HA-HA-HA-HA!
How've
you been? Well, it's been a crazy 5 months and 20 days on this
end. I'm supposed to write funny things here but the story of
my life for those past 171 days has been a little sad. That's
not the sort of thing you write on a comedy site. But I owe you
some kind of God-damn explanation for my behaviour.
But
that explanation involves a complete run-down of who I am, what
I value and how I choose to run my life. It's a story of me hitting
rock bottom and pulling myself out by my bootstraps. Whilst I'm
not very proud of the situation I found myself, I'm incredibly
proud with what I did from that point, the choices I made and
the things I achieved even if one of those choices was
to stop updating the site and achieve 0 updates. So here
goes.
Where
The Hell I've Been All This Time
This
story actually begins further back than even last September when
the machinery of my life ground to a halt and one last comic dropped
off the conveyor belt. I suppose the story begins when I put the
first strip up, blew through my 30 strip buffer running a thrice
weekly update schedule and settled down into a long, uncomfortable
hiatus. I was young and I was deeply embarrassed by how unfunny
and badly drawn those first comics were. I wanted them getting
out of the way as soon as possible, so ashamed was to have them
on the homepage. I never actually considered whether it was a
good idea to launch a comic strip at the time. I didn't imagine
it would mean late nights or hard work or guilt or responsibility.
I was a teenager then and responsibility was something I thought
meant being sensible and not drinking too much.
That's
only part of it. Stuff like that is only responsibility for your
own life as it relates to you. But in October 2008 I fell in love
with someone in a way that I've never done before, someone incredible.
I had always imagined that as crossing the finishing line but
it's actually only the start of your problems - but what wonderful
problems they are! - since now you have a huge burden of responsibility
to get your shit together, not for your own sake anymore and not
even because another person is in any way financially dependent
on you but because it upsets that person to see you not having
your shit together.
I
realised that I was no longer just responsible for my own happiness,
that it was within my power to make my girlfriend unhappy just
as much as it was within my power to make her happy, not directly
but indirectly through how I ran my life.
Here's
where the story really begins. May 2009. And here's how I ran
my life: I was late, I was disorganised, I was feckless and lazy.
I didn't keep a budget so by the time I finished my university
course I was deeply in debt, in possession of a big pile of nega-thousands,
and looking for a job for the first time in three years. I couldn't
find one. I hadn't been listening to the news at all but I was
told by responsible adults I knew that there had been some kind
of economic downturn (...?) and that this could affect my chances
of getting a job. It did. I didn't get one. In your face hopes!
Take that, plans!
So
I had no choice but to move back in with my parents and sign on
for unemployment benefits. Not my finest hour. This was when my
parents turned around and asked me if I had a business plan. This
webcomic I was doing, was that making me any money? If not, when
would it make money? How much? How many readers did I have? How
many of them would be willing to buy a t-shirt with one of my
humorous catchphrases on it? They were seriously considering that
my new full time job could be cartoonist, and I realised how much
this - four years (on and off) of work - had all just been a hobby.
Luckily,
we didn't have to find out how well Life on the Fourth Floor
would pay the bills since I was able to get a minimum wage job
as a waiter in the back end of nowhere. Well, I made good money
there - not by being paid for what my time was worth but by putting
in insane hours and seeing my friends never. It was hard work
- straightforward but hard - and this lazy man-child felt the
sting of sweat on his brow for the first time in a long time.
It took sacrifice and never having a weekend off but within six
months of starting this job I was able to pay off the entireity
of my debt. I'm so sorry I didn't update the comic during those
months. I really didn't have the time and I had until May before
the bank would start charging me interest on my overdraft. These
were desperate times - my friends missed me, my girlfriend missed
seeing me on weekends, my family missed me. I needed to prioritise
in the harshest way. I wasn't able to attend any gatherings because
people always arranged them for Saturdays. I did an everage of
four and a half hours of uninterrupted exercise a day. I lost
about 2 stone in weight.
I
always liken my relationship with you guys to a couple. So I was
seeing someone else for six months, a little someone called Minimum
Wage Work following a brief affair with her younger sister Unemployment
and received the odd sexual favour from their friend Debt. I suppose
it would be incredibly trite, then, to say I was thinking of you
the whole time. I did have a lot of time to think, though. Not
just time to think about the awful mess I'd found/got myself in
but to time to write and think about writing. I always carried
a notebook in my apron pocket as I cleared plates and wiped tables.
I filled it with countless comic strips and storyline ideas. I
got to observe people in their natural environment, up
close. I got to reassess my assumptions and make new ones. I learned
a lot about writing from those six months spent not writing at
all. That notpad in my pocket was my armour - it was my reminder
that I was a writer who waits tables and not a waiter who writes.
I'm not saying there's anything wrong with being a waiter or earning
minimum wage. I loved my job, I decided that if I was to be a
waiter I was to be the best damn waiter in the world and find
manifold little ways to make people a little happier. And everyone
there worked damn hard and deserved better - but employers don't
pay what you deserve, they pay what they can get away with paying.
It's not like we could hav complained to the waiter's union.
So
I took a break from the strip - from us - to claw myself up from
being an unemployed graduate with scary debt to a lean working
man with a good credit rating who apologises to no-one. I'm not
going to lie to you: this was a dark period in my life. For all
I knew I was never going to escape. It upset my girlfriend to
see me squander my time and energy to earn the absolute bear minimum
a company can pay. It upset my parents to think that I might be
living with them for goodness knows how much longer. It upset
me when I realised how I had let them down more that myself. It
was humbling to realise how much people expected of me, how much
they thought I could achieve and it was heart-breaking to realise
I was falling short.
I started to look for another job - I made it my full time job
to escape my current full time job. So again, no comic. I applied
everywhere and finally got an interview for a tech support job.
Good pay, good hours, no weekends. Helping people. I started in
Febuary. It's been a little over a month now and I'm all settled
in.
The
story doesn't end there, of course. Now I have another task ahead
of me: I need to find myself a home. Yesterday I applied to rent
a flat near where I work. I had to pay a hefty administration
charge just for the privilege of getting my foot in the door -
now whether I pass the credit checks and references or not I've
lost the money either way. I'm told this is normal and unavoidable.
It still hurt.
Still!
I've gone from having a huge unmovable debt to being able to rent
a place of my own within 10 months! And all it took was to lose
touch with all my friends and let the dust gather on Life
on the Fourth Floor. Now I realise why most webcartoonists
wait until they're 24 to start their first comic. You can't start
a business on no money and you can't consistently update a creative
project when life gets in the way, as it has so often done in
these in-between years. Not having a life but getting one, building
one up from nothing using only abstract things that lurk within
your soul.
So
the process began in May. It's goal? Become the sort of 24-year-old
cartoonist who can earn money worknig a day job and draw comics
during the weekends he finally has back. It took time. Too much
time. It was a full time job. Actually it was 5 full-time jobs:
1.
Finish degree
2.
Look for job to pay off debt
3.
Look for job so as not to be unemployed
4.
Work as a waiter
5.
Look for a job that isn't work as a waiter
6.
Look for flat
I'm
still waiting to find out if this flat is going to be my home
or if men in suits have essentially mugged me. In the meantime,
enjoy a new
strip. I'd like to say there will be more on the
way, soon. There are certainly hundreds of scripts in the pipeline
waiting to become finished pages. I'd like to say there'll be
a regular update schedule from now on - but I'm through disappointing
you. I need to take some responsibilty. I need to acknowledge
that people expect things of me. They expect great things. I can
feel sick and scared by those responsibilities and run away and
play video games or I can meet those expectations head-on. I'll
leave it up to you to guess which of those I'm going to do: I
promise you nothing.
"Don't
we get to be happy, Cathy? At some point down the line. Don't
we get to relax without some new tsuris to push me yet further
from you?"
Wong
Lo Kat
Posted
01:48 (GMT) 23rd September 2009 by David J. Bishop
Woah,
I had this crazy dream last night that I was a cartoonist and
I had some kind of web...site. Oh! Here it is. And there's an
update
on it, ladies and gents. It turns out I am really terrible at
being a cartoonist. I suppose it's only been six weeks since I
started my job. It feels like a lot longer. I'm getting better.
Time for the parish notices:
Parish
Notices
I
haven't updated the website in over a month, which is a source
of much humiliation and pain for me, to say nothing of the guilt.
Oh the guilt!
I
spend a lot of odd hours during my working day writing comic strips,
though. There are certainly more strips to come and hopefully
at a faster rate. This would all be a lot quicker if I had one
of them fancy Cintiq thingies but what's more imporant right now
is paying off my bank and paying my rent. Responsible adult things
that a responsible working adult does.
Basically,
I'm trying to work hit my stride both update-wise and waiter-wise,
simultaneously. I've made an Excel spreadsheet that lists how
many waking hours there are in the day, how many of those I will
spend at work and from what's left over how much time I'll have
to draw. Of course I don't spend those hours drawing, I spend
them recovering from having worked or preparing myself for when
I will be working or spending time with loved ones. The people
I love, it turns out, are really needy. Sometimes I miss being
a creepy hermit with no social skills whatsoever (i.e. David aged
12-16).
I
don't really know what to do right now, how to deal with this
situation - whether it will get better over time or worse. I'm
seriously toying with the idea of starting up a second comic with
a really pared-down art style so that I can have something updating
daily and keep Life on the Fourth Floor ticking over
like the good little time-consuming sitcom it is when I have the
time - about once a month it seems. If not a comic then some kind
of Youtube animation thing with little drawings I made in it -
or rants with pictures put in. I need to get myself out there
as a writer and a cartoonist if I'm to have any hope of escaping
the life of being a waiter. If you have any thoughts on the matter,
I would love to hear from you. E-mails, forum, whatever. You know,
weigh in, guy.
Now
onto more fun matters.
Wong
Lo Kat
The
comic
is based on true events. I didn't buy 84 cans like Bob, but I
did decide it might be a good idea to crack open a can of Chinese
soft drink. It would be unfair to say that Wong Lo Kat tastes
like cats. It actually tastes like really bad medicine that someone
has tried to sweeten with everything but sugar. It's deeply unpleasant.
That'll teach me to try to broaden my cultural horizons. My Chinese
friend says it's nice warm. I refuse to believe that warm
goblin piss is somehow nicer than cold.
Anyway,
I kept the can for the sake of reference. Allow me to quote some
of its text:
"Made
from select herbal ingredients using advanced scientific technique
based on traditional recipe, suits all ages."
Gee,
it's cutting edge science and ancient tradition all in one? Why
did I buy this in the first place?
Healthcare
Reform
Hey,
we have free healthcare for everyone in this country. Yes, it's
socialist. You know what socialist means? Sharing. Instead of
some system by which 5% of the populace control 95% of the country's
money. The NHS is great. The fixed my hernia right up, and whipped
out my appendix. And these operations occured when I was at my
poorest, when I could have least afforded any other kind of treatment.
It's
a really great system, actually. Instead of paying money to an
insurance company (and everyone hates insurance companies), you
just pay that money to the government and then everyone gets treated.
What happens to your insurance if nothing ever happens to you?
Do you get your money back? No. Yet if I don't get hospitalised
at least someone else can be filling that bed, someone who needs
it. And nobody walks the halls killing old people, either. I don't
know where you guys heard that. Affordable healthcare does not
equal pensioner murders.
If
America is really the land of the free, surely the people should
have the freedom not to die from easily-treatable illnesses?
Regina
Spektor
I'm
going through a crazy Regina Spektor binge. I had heard of her
but not heard any of her music until about two weeks ago - which
is a shame since Spektor is everything I look for in a musician,
now I need to make up for years of not listening to her music.
Listen to 'Us', 'Dance Anthem of the 80's', 'Hero' and 'Folding
Chair' and think to yourself: those songs were all written and
performed by the same person. Not only is incredible that one
person can consistently produce so many excellent things, they
are so different from one another that it's actually hard to believe
you're listening to the same artist. Most mainstream artists -
like U2 - tend to make the same song over and over. Especially
U2. At least Blackberry loves them, because I'm getting really
sick of their nonsense.
The
Violet Water Beast
What
can I say about the Violet
Water Beast? Sometimes creative people are friends.
Sometimes they meet through their work, swap notes at conventions
or at Universities and become fast friends via their art. Sometimes
they start off as friends because of some strange psychological
kinship they possess and sort of become artists by responding
to one another's creativity, they inspire each other to do whatever
they end up doing.
My
good friend Khelden Iituem is one of the latter. Yes, we both
write, we both draw, we both have websites. But we were friends
first. Iituem is his pen name, by the way. I'm not going to blow
his mystique by outing him as a Brian or a John when he clearly
wants people to call him Khelden. We spent a large chunk of our
time as young men strolling around talking to each other about
whatever project we had been cooking up last, bouncing ideas off
each other, creating whole universes repleat with gods and heroes
and strange creatures. Those were some good times, some of the
best times (wait, wasn't I a creepy hermit then?). We've cultivated
a kind of weird rivalry as well, based upon one man trying to
constantly out-do the other in his life achievements.
Now
we are both men, our creative lives have split off into different
directions. I am spending my time writing comic strips about how
women and men are different, Khelden has become a kind of cross
between Charles Dickens and J. R. R. Tolkien writing serialised
speculative fiction. This isn't particularly surprising, with
a name like Iituem what other genre was he going to be writing?
The part I don't get is, at what point did my best writer friend
become a better writer than me?
Whilst
I struggle to produce a cartoon in the space of a month, Khelden
is knocking out a thousand words or two every two or three days
like frigging clockwork. That puts me to shame already,
then you read the story itself. The story - or should I say novel?
- is called The
Goatskin Usgar. It's set in an immersive fantasy
world with an impressive level of authenticity and cleverness
in its construction, full of maginificent little detials which
never put you in a moments doubt that this is an entirely real,
living, breathing world you are reading about. The characters
are well-observed and subtly characterised. The story is compelling
and rattles along at a terrific pace.
Go
back to the first
part of the story, catch up, and you will see how
the 35 (and growing) chapters come together to form something
truly impressive in its breadth and scale. Everyone who likes
good literature, especially those who crave science fiction and
fantasy, deserves to read this.
This
is actually one of the hardest things I've ever had to write.
The truth is I'm more than a little jealous of him - we've come
from the same place, we've gone through many of the same experiences,
lived the same number of years and yet that time has gone towards
making me into a waiter and making Khelden into some kind of genius
storyteller.
You
may think it's easy for me to praise the man. Sure, he may be
my friend. Sure, I might be doing him a favour directing your
attention to his site but that hasn't stopped me from refraining
from doing so until now. That's because I'm not offering any free
rides here. I'm trying to set myself up as a voice of integrity
that you can trust. If I tell you something sucks, I want you
to be able to believe me. When I tell you (500)Days
of Summer is the funniest film I've seen all year I want
that to mean something. The harsh truth is that I refuse to stick
my neck out and recommend something to you unless I believe it
is worth your time.
So
when I tell you that Khelden Iituem is one of our generation's
greatest fantasy writers, I want you to know I'm not saying that
because he's my friend. In fact, that just makes it twice as hard
to say.
Maybe
it's the silly pen name.
Pimp
Juice
Finally,
pimp
juice. I think this song is adorable. It's absolutely,
unapologetically ridiculous.
Gravy
Train
Posted
23:58 (GMT) 31st July 2009 by David J. Bishop
Great
news, everyone! There's a new
strip up. That's not the news. Maybe it should be
- I don't know when the last time I had two strips up in the space
of one week was. Anyway. I have a job now! That's the news.
I
didn't make a big deal out of the fact that I've been unemployed
for the past two months or so. For a start I didn't want to bum
you guys out with my financial woes and more to the point I didn't
want to fob you off with cheap excuses for not updating. I just
finished a shift that went from 10:30 this morning to 9:30 tonight
and ironically I have more time to work on the comic than I did
before - because before my full time job was to apply to as many
jobs as possible and thus the shifts were infinity long.
I've
managed to get a job working as a waiter at a carvery. People
get themselves roast meat and potatoes with gravy, I clear away
the plates and fetch them dessert. It's actually ideal for me
because it allows me to get plenty of exercise working to help
people. I've never had a job where the effort-to-client-happiness
formula was so apparent. I used to collect credit card debt. People
called in confused, I explained where their money went and the
fifty petty ways this action complied with corporate policy, they
went away angry. In this job people come in hungry, they leave
full. I bring them pudding. You set pudding down, child's face
lights up. It sounds stupid, but I feel good about having done
that. It's a simple equation. I like it. I run round being as
friendly and helpful as possible, the customers leave all clean
plates and big smiles. It's like I'm working in Father Christmas's
workshop and every day is Christmas. If Santa served Christmas
dinner. I guess it doesn't really work as a simile.
It's
my second day. Maybe Christmas every day for a year would drive
you crazy. Me? I'm just happy to be earning money. And I earnt
about £12 in tips today! Just for being friendly and doing
my job! The only downside is that after spending 11 hours surrounded
by hot starch I come home smelling of gravy. I don't mind. That
£12 puts me closer to buying my own webspace by a considerable
margin. It's all gravy now.
You
know, if you guys wanted to throw anything into the tip jar...
Matthew:
20 Years of Awesome
Posted
06:20 (GMT) 27th July 2009 by David J. Bishop
Today
is my brother's birthday, and once again we mark the occasion
by seeing what kind of adventure he has been having since we last
left off in a special
strip. Actually, this time the phrase 'comic strip'
might be something of an understatement. This is a hyper-detailed
action epic. My drawing hand really hurts.
As
is the yearly tradition, I am required to reflect upon the real-life
Matthew's excellence and supernatural might as it exists separate
from the strip. I have already suggested that Matthew is a kind
of cornerstone for the site itself. Did you know I started the
strip four days before his birthday so I could wish him many happy
returns on the internet? That makes Life on the Fourth Floor
a kind of birthday present.
I
bet you didn't know that the representations of Matthew's awesomeness
are based on real life events. He can lift a car over his head.
He has been known to make the wind change direction by cocking
his eyebrow and to sing the song that makes rocks dance. I once
saw him bring a dead mouse back to life with his bare hands. It
was humbling.
Today
he is twenty, no longer a child but undoubtedly a man. A man who
is awesome. Many happy returns, brother. Thank you for saving
our planet all those times.
Four
Years of Four Floors
Posted
18:02 (GMT) 23rd July 2009 by David J. Bishop
I
do this every year and I always struggle to write this post. Two
days ago I sat in a building called the Great Hall, which looks
exactly as Harry-Potteresque as it sounds, nervously waiting for
my name to be called out. I was terrified something might go wrong,
that I would trip or do something inappropriate. Someone said
something about bowing. Wait, you're supposed to bow? Or do you
just shake hands?
They
finally called my name, I stood up before a large hall full of
my peers and their families, and my own family, dressed in black
and green robes and accepted my degree. In the end I shook hands
and did a little bow as well. Apparently I looked happy. Then
it was all over, that one day symbolising the culmination of a
three year course.
I
have an upper second class bachelors in English now. What have
I learned? I've learned a lot about writing, mostly about ways
of thinking, a great deal about storytelling. Really I've learnt
why people tell stories - and why I tell stories. For me it's
a kind of therapy, although the goal of therapy is to collect
the conflicting parts of the psyche and fuse them into an individuated
whole, whereas I separate the different parts out as much as I
can, give them different hats and make them have arguments for
the purposes of entertainment.
I
make the comic so I can be happy, not really because I'm entertaining
you but more because it's something I have to do, as a fish needs
to swim or a pigeon needs to crap on a car. Then there have been
the moments when I haven't been able to work on the comic, not
because of lack of time but because of lack of juice - creative
juice sapped by having to write such things as dissertations or
exam papers. It's been rewarding and deeply fulfilling to spend
three years working on a course that has not just stimulated my
intellect but also my imagination, but this comes at a price.
Especially towards the end, my higher responsibility to my degree
has prevented me from spending as much time drawing as I would
have liked. Life on the Fourth Floor has never been far from my
thoughts, and I have certainly managed to script enough comics
in the past three years to keep my busy for another ten years
of updates.
But
let's not get ahead of ourselves. Today Life on the Fourth Floor
is four years old. It's an incredibly exciting milestone, since
it coincides with so many other changes in my life. For the first
year of the comic my gap year was a thorn in my side, since I
had to work hard to earn enough money for university. For the
next three years updates were constantly hampered by my workload.
Now that obstacle is cleared, now I am free to take my life in
whatever direction I choose to. The best time to start a webcomic
would really be today, now that I'm old and wise enough to do
it properly, and unburdened enough to create an update schedule
I can stick to. But I started early. The updates may have been
sporadic, even intermitent, but I've managed 168 comic strips
each of which I am exceptionally proud.
In addition to a degree, we've been through two hospital operations,
a recession, three birthdays, countless changes to the visual
and verbal style of the comic itself and along the way most of
my hair has fallen out.
All
that was a freebie. That was a bonus. Now the real work begins.
I've had a ceremony and I've been given a piece of paper - it's
a rite of passage, a sort of symbol acted out and to me represents
this: I am not what I was before. I am no longer a student. Today
I am something else: I am a cartoonist! Anything else I do with
my life from this day forward will be in service to that truth
- any money I earn will be money that allows me to keep running
this site, any skills I learn will be skills I need to make this
comic better, any investments I make will be in books and shirts
and web hosting.
Now
it's time to get serious and make this comic strip into something
remarkable. No longer a hobby, no longer something to feel guilty
about not working on but a job. The job I've wanted to do since
I myself was four years old. I hope you'll stick around to watch
the transformations take place. Now all that remains is to repeat
the same sentiments as before. Please stay tuned, something is
about to happen.
I'm
Sorry, I Really Wanted to Like Transformers: Revenge of the
Fallen
Posted
23:11 (GMT) 11th July 2009 by David J. Bishop
Boy
do I
feel stupid. Because I actually quite liked Transformers.
Yes it was noisy and frenetic, yes it had moments of stupidity,
yes Director Michael Bay seemed more concerned with blowing up
as much as possible rather than such things as character development
and plotting but if you are of a certain disposition I'm still
almost certain there's a lot to love there.
Maybe
not that certain. Maybe I need to rewatch that piece of crap.
But
surely creating an imaginative action sequence with giant automatons
kicking ten kinds of robotic shit out of each other is a kind
of art form in its own right? I mean, robots! That turn into vehicles,
by the way. Isn't that cool?
Somehow,
Transformers: Revenge of the Fallen is not cool, in the
same way that getting kicked in the back when distracted is not
cool. I initially quite liked the title, because I've never really
cared for this tradition of calling sequels the same title as
the last film but shoving a number on the end. Spider-man,
Spider-man 2, Spider-man 3. Because I have said
in the past that a title should answer the question of "What
is this film about?" and the film is not about "Spider-man
3", in fact that doesn't make any sense. I quite liked it
in Blackadder, because each sequel was really a reimagining
of their original premise in another period of history, in which
case it was quite literally about Blackadder II (as in Blackadder
the Second), dealing with the exploits of the original Blackadder's
descendant. And the final chapter Blackadder Goes Forth
struck me as particularly clever. You never see this naming convention
in books or plays. The sequel to Joseph Heller's masterpiece Catch-22
is not Catch-22 2 or something retarded like Catch-23
- it's called Closing Time. Because there's absolutely
no reason to give a sequel the same title as the previous work
- or any kind of hideous subtitle that somehow incorporates that
number like Escape 2 Africa or 2 Fast 2 Furious.
So
the fact that the sequel to Transformers was not called
Transformers 2 initially struck me as a classy move.
Then I found out what the title meant. I just assumed that 'the
fallen' was an adjectival noun, like 'the bold and the beautiful'
or 'the good, the bad and the ugly'. No, the title refers to some
guy who is literally called The Fallen. That's his name. Well,
fuck me hard. Incidentally, he (spoiler alert) never does get
his revenge, so the title actually refers to the hypothetical
revenge, never realised, of a robot literally named The Fallen.
And, sadly, it only gets more bone-headed and confusing from there.
The
story concerns Shia Lebeouf's character Sam Witwicky getting an
alien computer stuck in his head Chuck-style and then
he flips out and draws these strange alien glyphs everywhere and
then some more stuff happens which I can only assume follows on
from what came before. I can't just sit here and list everything
that was wrong with the film. I did that with My Best Friend's
Girl and my brain began to dribble out of my ears. Instead
I will pick a single moment - from another film - and reflect
upon its relative merit in light of Revenge of the Fallen.
There
is a scene in Independence Day when the American military
comes up with a plan to defeat the alien threat and then there
follows a montage of various people from around the world getting
wind of this daring stratagem. There is a shot of some beret-clad
Frenchmen wearing stripy shirts, smoking little cigarettes and
wearing onions round their necks discussing the Americans' plan,
then there's a shot of some British soldiers receiving the message.
One soldier says "The Americans have a plan," to which
the other replies "It's about bloody time." Because
without America the entire civilized world would just sit on its
hands looking glum. Yes, there is no French resistance, there
is no British blitz - everyone has just been patiently waiting
for the states to save their arse like in WW2 - thank God they
did. That moment always rankled me. Well, compared to the kind
of aggressive patriotism exhibited in this film, that little moment
of xenophobia feels like caring multiculturalism.
For
example, as we are told during the first 10 minutes of this masterpiece
in a heavy-handed chunk of 'tell don't show' exposition delivered
entirely in voice-over, as if we're watching a PowerPoint presentation
delivered by Optimus Prime (which sounds really cool but it's
really just annoying), the American military has teamed up with
the Autobots to track down Decepticons. (It's very important that
we learn this information because it proves vitally important
later on and isn't just an awkwardly-inserted action sequence
which should have been cut from the picture in any kind of sane
world). And as a result the American government speaks to these
alien robots on behalf of the entire fucking planet.
It's like the film is bellowing into your face "YEAH! AMERICA!"
Then later we see a robot attacking a bridge. I say 'attacking',
it really just climbs onto the bridge and snaps off the little
American flag. "OH NOS THE STARS AND STRIPES! AMERICA!"
Sam Witwicky's parents visit France for their holiday, which is
represented by:
1.
Eating some snails, which are apparently disgusting (and undoubtedly
no match for a cheese burger)
2.
Being annoyed by a mime artist, who gets right up in their grill
while they're trying to eat
Then
some Parisian architecture gets destroyed, but not in a way that
makes us care. "YEAH, FUCK YOU FRANCE AND YOUR SO-CALLED
'DELICIOUS' FRENCH CUISINE! AMERICA!" Weirdly enough Shia
Lebeouf's surname is actually French for 'the beef' and his father
spent time as a mime artist, so maybe this wasn't a snippet of
venomous anti-French sentiment but really just an elaborate effort
on Michael Bay's part to make Shia Lebeouf cry.
Yet
we can't ignore the fact that the last quarter of the film is
concerned entirely with running around Egypt destroying as much
of its ancient architecture as possible, but as before we aren't
encouraged to care. At one point the Jordanian military flies
in to help fight the evil robots but their aircraft gets destroyed
and all the soldiers die. The only reaction from the other characters
is an expression of mild disappointment, as if they've been inconvenienced
quite badly by those foreigners dying. So again, the film doesn't
want us to care. We're supposed to weep bitterly when an American
aircraft carrier is destroyed or when a robot snaps off a flag
but when an Egyptian pyramid gets destroyed we're supposed to
cheer? Quite a large amount of death and destruction and brutal
violence is depicted, the equivalent of about 90 terrorist attacks,
only it's shot in the most detached manner imaginable. We can't
have a moment's reflection, we can't have a shot of people screaming
before their lives are snuffed out, we're just not supposed to
care. At all. This must be how psychopaths see the world.
Furthermore,
there is a comic relief character, a Mexican named Leo, who serves
no purpose in the film whatsoever except to be as annoying as
possible and to be humiliated and harmed in as many ways as the
12A rating will allow. He is so painfully irritating and so grotesquely
unsympathetic he makes Jar Jar Binks look like Han Solo. And he's
Mexican. Meanwhile if any of the white characters experience so
much as a moment's peril we are supposed to be on the edge of
our seats. I'm not saying, I'm just saying.
Oh
shit, I almost forgot Mudflap and Skids, two goofy robots who
are unable to shut up, do nothing but get in the way and prove
to be utterly useless at every turn. They have ears that stick
out. One of them has a gold tooth. And they say the most stereotypically
'street' things imaginable like "I'ma pop a cap in yo' ass."
I half expected one of them to say "n***a please" at
some point in the film.
Casual
racism aside, what else does this film have to offer? Tasteless,
unfunny moments of 'comedy'? I suppose we covered that, although
I'd kick myself if I didn't mention that there is a shot of giant
robot testicles in this film. Hmmm... how about story elements
and subplots that don't make any sense? Mild spoiler here, there
is a character called Alice who is a student at Sam's college.
Unlike the Mexican guy, she is white and therefore has a purpose
in the film. Alas, she is also a girl so her purpose is to show
as much skin as possible and throw herself at Sam with all her
might. At first I thought Sam possessed some supernatural ability
to attract women so far out of his league he shouldn't physically
be able to stand in the same room as them but it turns out she's
actually an evil robot spy whose job is to... ruin Sam's relationship
with his girlfriend by trying to have sex with him. Yes, apparently
the, ahem, ins and outs of Sam's love-life are of the utmost importance
to the extra-terrestrial sentient machines. My brother saw the
film with me and he was under the impression that Alice was there
to steal the alien glyphs, which the Decepticons want to get their
hands on... for some reason. Certainly, they go to a lot of trouble
to get these glyphs, going as far as probing Sam's brain via his
nose just to project the glyphs onto the adjacent wall. If they
could do that all along it begs the question of why they sent
a sexy fembot to get the glyphs instead of the probe. Furthermore,
if Alice's mission is to get these glyphs she doesn't need to
seduce Sam at all because he keeps writing the glyphs down on
every available surface, right in front of her. Like, two or three
times. No need for probes, no need for alien robot seduction.
Just copy them down. Since she shows no interest in the glyphs
I can only conclude that her primary mission is to break Sam and
his girlfriend up. She's certainly there at the college before
Sam realises his brain is full of glyphs, before he even
arrives, so for this to make any sense at all it would have to
indicate an incredible amount of foresight on the part of the
Decepticons. More foresight than, say, the writer or director
showed when they sat down to film this part of the movie.
Sadly,
the prize for most thoughtlessly nonsensical character has to
go not to Alice but to Jetfire, an old man robot. He has a long
beard and a cane. How does that even work? Machines can age now?
Age like humans age? They need canes? Really? I don't know why
I'm expecting this to make any sense, when we already have a robot
double in mass whilst raping a satellite (really), then shooting
another robot out of his ass which lands on the Earth as a cycloptic
robot cat skeleton. Then the cat robot vomits a load of ball bearings
into a vent. Then each ball turns into a little bug robot. Then
all the little robots combine into a bigger robot, which is two-dimensional
for some reason. It's like one of those Russian dolls, except
that each doll is slightly larger than it should be and the doll
it came out of isn't hollow. Doesn't conservation of energy mean
anything to these robots? If they can just duplicate themselves
like that, if they can just double in mass inexplicably, why don't
they multiply into a frigging army of machines and take over the
planet? Screw this espionage shit, just increase your ranks until
you outnumber human beings one million to one. To further flout
basic concepts of space and mass, at one point an object breaks
into a million pieces, some of those pieces are gathered up and
carried miles away and then reform into a whole object again.
It's not even smaller, it just grows somehow. It still
has some fragments of itself clinging to it. So apparently you
can break something apart, lose half the pieces and then reassemble
it exactly as it was before it broke.
Let's
make a list of things that can turn into robots in these films.
Things that come out of robots turn into robots. Things that come
out of those robots can turn into robots. Those robots can turn
into a robot. Large robots can combine into a giant robot. Bits
that break off the large robots can turn into little robots. Household
appliances such as toasters, hoovers and waste disposal units
- even vending machines - can randomly just turn into robots.
"YEAH! TAKE THAT, LAWS OF THERMODYNAMICS! AMERICA!"
And
each of these robots can turn into other robots, cars, planes,
trucks, cranes, mobile phones and, yes, even human beings. Why
take the form of anything as conspicuous as a hydraulic mining
excavator or an Audi R8 if you can just break yourself apart and
turn into a load of harmless mobile phones? Why bother with any
of that nonsense if you can assume human form? How would anyone
ever know? Then, once you've seamlessly integrated yourself into
the human populace kill them all since they seem so good
at ruining your evil schemes. Just slaughter them all. Disguised
as their parents. Another great idea: if you're disguised as a
human and then the other humans find out you're a Decepticon,
turn into something else so they don't kill you. Turn
into one of the humans, so they turn on each other and don't know
who to kill. Turn into a human and then kill him and take his
place, like the T-1000. Or turn into a tank and run them all over
- none of the other robots worry about things like energy and
mass, why should you? Don't just stumble around in robot form.
There's no point adopting a disguise at all if you just discard
it at when you need it most. And don't bother with your old disguise
- they already know you're not a real human. Just give up the
charade and tear their heads off.
You'd
think a species that has a computer for a brain would be a little
more logical, wouldn't you?
In
addition to hot girl robots and old man robots and Optimus Prime
we have a whole load of generic decepticons who all look exactly
the same. Optimus is red and blue so you can pick him out fairly
well. Everyone else is grey and interchangeable. So, during the
hours of robots fighting other robots, it becomes impossible to
tell who you're supposed to be rooting for, who's killing whom,
whether they're good or evil or what they were before they transformed.
Even if you figure out what's happening there's not much plot,
so you don't know why it happened in the first place or what was
achieved. Add to that the fact that all of the robots' character
designs save that of Optimus Prime and Megatron consist of triangular
shards of metal forming themselves into the shape of eyebrows
and lips around free-floating eyes. Also the Decepticons all have
sharp little teeth. Not metal teeth either, tooth enamel. What
are they eating with these teeth?
While
we're asking questions, why do the Decepticons spend half their
time speaking English and the other half speaking their own special
alien language which requires subtitles? Why do they refer to
Megan Fox as 'the female' but they have a good enough understanding
of the nuances of human society to:
1.
Pose convincingly as humans and discuss the intricacies of human
relationships
2.
Grow beards
3.
Possess testicles
4.
Call a dog "slobberpuss"
5.
Threaten to pop a cap in someone's ass
Not
only does the tone of the robots' conversation shift erratically
from otherworldly to inappropriately colloquial, the tone of the
film shifts just as violently from deadly serious to obnoxiously
zany and irreverent. And there's nothing in between, no happy
medium. We're either grimly defiant in the face of annihilation,
masturbating to the stars and stripes wafting in the breeze while
patriotic bugle music plays in the background or we're guffawing
as cartoonish Mexicans get taser-shocks to the neck and goofy
jug-eared robots exchange the kind of undignified jibes that would
make a Saturday morning Disney spin-off cartoon character cringe.
So
the film doesn't make any sense on a script level either, and
thus the viewer must endure such assaults on the active mind as
this little nugget of wisdom, said of the Autobots by a soldier:
"If we were made in God's image, who made them?" Who
indeed, sir? Who indeed? That's probably the most asinine observation
you could make about a transforming space robot. How about this
one? At the end of the film Sam comes up with a plan to save the
day. He does it after a particular piece of alien technology does
something unexpected. He had no idea it would do what it did before
he touched it and now that it's done it he has no idea what to
do about it. He doesn't know how this technology works but he
comes up with a plan nonetheless, a plan which amounts to "take
this one thing and rub it on another thing in the hope that magic
happens". He has no way of knowing if that plan will work,
and considering the sheer stupidity of the plan I would say the
odds are that it will not. The dialogue proceeds as follows:
Sam:
It'll work, I know it will.
Megan
Fox: How do you know?
Sam:
Because I believe it.
That's
not just really bad dialogue, it doesn't make logical sense. What
he meant is this:
Sam:
It'll work, I know it will.
Megan
Fox: How do you know?
Sam:
Okay, I don't actually know. But I have a hunch. An unjustifiable
hunch. Let's do this.
There
is a kind of disease infecting American thought, and I have found
this only in America I'm afraid, which can be summarised as the
equation of knowledge with belief when in fact they are two different
things. It crops up a lot in arguments made by creationists against
the Darwinian model of evolution, as in the phrase "I used
to believe that God made evolution. Now I know God made us in
7 days." Belief is not knowledge, in fact belief is what
you end up with when you don't have enough evidence to know anything,
in which case saying you know is at best an assertion and as worst
an outright lie. It's a little thing called Plato's image of the
divided line. Bear in mind as you read this that it was written
about 300 years before Jesus was even born and that Plato's words
have formed the foundation of natural philosophy, science, and
Western philosophy, both Christian and non-Christian alike. And
I quote:
"Do
you understand this distinction between visible things and intelligible
things?"
"Yes."
"Well, picture them as a line cut into two unequal sections
and, following the same proportion, subdivide both the section
of the visible realm and that of the intelligible realm. Now
you can compare the sections in terms of clarity and unclarity.
The first section in the visible realm consists of likenesses,
by which I mean a number of things: shadows, reflections...
and so on. Do you see what I'm getting at?"
"I do."
"And you should count the other section of the visible
realm as consisting of things whose things are found in the
first section: all the flora and fauna there are in the world,
and every kind of artefact too."
"All right."
"I wonder whether you'd agree," I said, "that
truth and lack of truth have been distinguishing these sections,
and that the image stands to the original as the realm of belief
stands to the realm of knowledge?"
"Yes," he said, "I certainly agree."
…
"And you should appreciate that there are four states of
mind, one for each of the four sections. There's knowledge for
the highest section and thought for the second one; and you'd
better assign confidence to the third one and conjecture to
the final one. You can make an orderly progression out of them,
and you should regard them as possessing as much clarity as
their objects possess truth."
"I see," he said. "That's fine with me: I'll
order them in the way you suggest."
Taking
all this one board, we can draw that line and order things as
Plato tells us.
Basically,
Plato arrives at a working definition of knowledge as justified
true belief. The more evidence you have, the more you can justify
your opinion. The less justification you have, the less you can
be sure that your belief is true. Sam Witwicky has absolutely
no justification for believing what he decides to believe, no
evidence visible or intelligible, not an image, not an object,
not a thought. He says "I know" but really his precious
'belief' is on the other end of the scale in Conjectureville.
Sure, it turns out to be true. But it's not justified so it's
not knowledge.
Do
you hear what I'm saying? The dialogue in Transformers: Revenge
of the Fallen isn't just bad, it flies in the face of
all conventional wisdom of the past 2300 years.
Family
Guy? More Like Torturously Unfunny Guy.
Posted
10:26 (GMT) 29th May 2009 by David J. Bishop
Sheesh,
this always happens doesn't it? Whenever I fall behind with the
updates the next strip to finish is always an 18-panel hyper-detailed
epic with a full cast of extras and rich elaborate backgrounds.
Still, I really like the
way it turned out. The next one won't take as long
I'm sure so come back soon. It won't be long before I'm caught
up again.
In
other news I'm noticing that Family Guy isn't remotely
funny anymore. I mean, it's not as if when it was at its best
every single joke was a hit but they packed so many gags in there
it didn't really matter if you didn't like one, the next joke
was coming in about three seconds. No single element was by any
means the best but what was there was energetic and well-edited.
Now... uh. Now it just seems like there's one joke per episode,
which is stretched out and broadcast and underlined and repeated
and then explained until anything about it which might
have been entertaining, let alone humorous, has died. That's right
- explained. They actually explain jokes. Not even good jokes,
either. The kind of weak-ass jokes you told as a child. You see
the stupid sight gag and then Peter Griffin turns to the camera
and says "You see, all the chicken wanted to do was get to
the other side." That's not meta, that's not trying and then
passing it off as self-referential.
In
fact, the words 'not trying' really sum up the entirety of Family
Guy's output now. If an episode only has one joke, what fills
in the rest of the space? Protracted musical numbers, protracted
silence, racist comments and cut-aways. All those stupid cut-aways.
They were tolerable when they picked up on plot points, back when
episodes had such things as plot points and, indeed, plots. Now
they're just strings of badly-written skits set up by a character
saying "Like the time I..." only it's never remotely
like what's happening. Someone will say "This is
worse than a chicken on the moon eating toothpaste with George
Washington." And the audience can just sit there and wonder
why a tooth-paste-eating lunar chicken is worse than what was
happening before they cut away. These ideas are exactly as moronic
as that. Then the chicken just sits there glumly eating toothpaste,
turns to the camera and says, "What were you expecting, comedy?"
It's finally happened. The show has finally become a parody of
itself.
I
swear to God they write the cut-aways by throwing a dart at a
board covered with films and TV shows from the last twenty years
and then throw another dart at a board covered with names of animals
or everyday situations. The result - Two and Half Men
and an ostrich, Jaffa from Aladdin getting an eye test,
Alan Rickman's answering machine.
They actually did all of those things! The only way you could
justify that kind of painful amalgamation of tropes is if it was
building up to a wickedly funny punch line... but then no punch
comes. Apparently our minds are supposed to be so blown away
by the idea of Alan Rickman having an answering machine that they
don't need to write a punch line. Or animate anything - we're
just content to watch an answering machine and hear a bad impression
of Alan Rickman come out of it for about five minutes. FIVE MINUTES!
That's just one example. Everything goes on exactly too
long to no real resolution. Everything! Whereas before Family
Guy specialised in frenetic pacing and quick cuts, now they
specialise in looooooooooooooooooooooong awkward silences. Don't
misapprehend me, awkward silences can be really funny - in live
action comedy. Because you get to see the performer react to the
silence, you get to see small nuances in their face that really
sell the joke. In Family Guy they just... stand there.
It's literally a static image. They actually animate less
during those moments because if you stare at the screen you can
see they're not blinking their eyes anymore. And then you catch
yourself staring at unblinking eyes and thinking, what the hell
am I doing? Am I amusing myself by staring at a picture of the
show I'm supposed to be watching? Where's the animation? Where
are the jokes?
That's
depressing though, isn't it? They didn't have enough badly-written
jokes about The A-team to fill their half hour time slot
so they had to play for time. How about cutting away to Conway
Twitty for three minutes? Yeah, that ought to eat up some time.
Not even animated Conway Twitty at this point. No, just footage
of Conway Twitty singing. Let's say hypothetically that cutting
away to Conway Twitty is hilarious - which it isn't - even if
that's the case how does the idea of Conway become funnier by
playing the entirety of the performance? Yeah, they're killing
time. The writers must have lost their frigging minds.
And
some of these randomly-selected pop culture references aren't
references at all but pains-taking re-enactments. For example,
they had one character sing 'Somewhere That's Green' from Little
Shop of Horrors. It's a funny song from a musical close to
my heart. I don't see how animating that part of the film shot
for shot with one of your characters adds anything or takes anything
away. The lyrics weren't rewritten for parody. Nothing about the
sequence was different apart from the characters. It feels a lot
less like satire and a lot more like plagiarism now. We get to
the end of the sequence and there's no punch-line, nothing that
presents any kind of pay-off for what was nothing more than a
drawn-out musical number. In one episode we get to see Stewie
Griffin re-enact the skateboard scene from Back to the Future.
It was a great scene in the film and so it's an entertaining moment
in the episode by virtue of being exactly the same. Really,
though, how hard would it have been to undercut the moment of
triumph by writing in a... thing... what's it called?... oh yeah,
a joke. You know, to be funny!
Speaking
of drawn-out musical numbers, Family Guy seems to have
a real hard-on for them as of late. I'm not saying these songs
aren't well constructed - they're just not funny in any way. They
possess no innate funniness and whatever potential funniness might
arise is inexplicably ignored. What the hell, man? You're a comedy
show. Someone throw a pie! Long awkward silences and long song-and-dance
routines do not hilarity make. Maybe if you spent less time singing
and more time trying to write jokes you might actually have a
funny show again.
And
by 'jokes' I don't mean 'discomfitingly un-ironic racial slurs'.
If you keep repeating over and over again that the Jews killed
Jesus and then make no attempt to highlight why that doesn't make
any sense it goes a long way towards convincing me that you actually
think it's true - certainly, it allows someone who believes that
to watch your show and assume you agree. It's irresponsible. As
it happens the Jews didn't kill Jesus. It was the Romans. There
are scenes in the Bible where people conspire to bring about Jesus'
death and yes they are Jewish but that's because EVERYONE IN THE
STORY IS JEWISH APART FROM THE ROMANS! Including Jesus! Why are
Jesus' disciples not Jewish but the bad guys are? You can't take
all the villains in the story and decide they represent the entire
race. That's fucking racist. If I have to hear one more person
say the Jews killed Jesus I'm going to beat them to death with
the nearest heavy object. So thanks, Family Guy, for
propagating hatred.
Urgh,
and some of the sequences are just insulting to the audience.
And I don't mean insulting like "Do they expect us to be
entertained by this?", I mean insulting like "Oh, you
like Family Guy do you? Then take this, loser!"
Peter Griffin singing 'Surfin' Bird' again and again and again
and again and again and again? Is the joke there that... it's
annoying? That's not a joke, not by any stretch of the imagination.
It's just annoying. Almost aggressively so, as if the writers
actually hate their audience and are finding ways to overtly express
their contempt.
At
what point does a television show officially start adding to the
sum of human misery rather than the sum of human happiness?
Thank
You For Telling Me I'm Right, I Love Hearing It Always
Posted
23:33 (GMT) 20th May 2009 by David J. Bishop
I
just want to give a big shout out to everyone who's contacted
me either through e-mail, via the forum or in some other fashion
to express their agreement over the Raine Dog rant. After
posting it I read it over a couple of hundred times and went through
the usual pattern of guilt for being so mean to another creator,
self-doubt that it was really as terrible as I made it feel in
my head and finally vindication as people I know tell me that
no I'm not in fact crazy and yes it really is awful for a boy
and a dog - even a cartoon dog - kiss one another. I still feel
like a bitch - bad dum tish! That's the kind of humour
you only find in furry comics. Yeah, so amongst all the vitriol
I do have moments of reflection and uncertainty. I never told
you that before because I thought it would sound like weakness.
But yeah, thanks for e-mailing me to tell me I'm right. Those
are the sweetest words in the English language. To be honest,
it's nice when anyone e-mails me about anything.
Here,
I'll cut you guys a deal. If you send them more often I'll check
my inbox more often. And... update more often. I almost forgot.
In light of one reader's comments, I would like to respond that
I never thought Maid Marion was - ahem - foxy. That's
more than a little gross.
It's
probably just a coincidence but it feels like even Kris Straub,
who is the nearest internet comics has to a comedic genius, has
weighed
in on the issue with his latest strip. As always,
I spend umpteen paragraphs ranting about the intricacies of fur
fetishes just to have the brunt of my argument summarised perfectly
by a more succint artist. It's happened before and it will happen
again.
In
other news, I've just got home after finishing the last exam of
my academic career. I have another assessment tomorrow but not
an exam in the traditional sense. So... this is my first drunken
news post! Woot! Okay, I sleep now. Zzzzzzzzzzzzzzzz...
P.S.
The second draft seems a lot drunker to me than the first. I think
that last shot of jager might be taking affect as we speak. Ooooh.
Weird. I'm drunkening before by very eyes! Brain cells... shutting
down. I finally get Ctrl+Alt+Delete! It's actually pretty
clever once you subdue rational thought. Shit, I should stop typing
things. I'm going to sound like a crazy person.
Man's
Inhumanity Unto Dog
Posted
14:41 (GMT) 15th May 2009 by David J. Bishop
Hey
everyone! I'm back... again! Urgh. Okay, as exhausted as I am
I'm not going to burden you guys with whatever horrible stuff
is going on in my life. This site isn't about that. That's why
I didn't post to let you know I could update last week, because
I knew that some of that stress would leak out, like urine out
the bottom of a trouser leg. New
strip, though!
Short
version: I'm finishing a three year university course. This is
the last push before I'm finished forever. Pretty exciting. What
does this mean for you, the reader? Well, after I finish full-time
education I can finally get a job. After I get a job I understand
they will give me money. After I get money I can invest a little
somethin' somethin' back into this site. That means advertising,
web hosting - professionalism.
In
the meantime I have to put up with exams which last longer than
three hours, unemployment and God-awful advertisements all over
my website. The ones with naked women in them are nauseating enough
as it is but the one I found today really takes the biscuit. It
takes the dog biscuit.
Ladies
and gentlemen, I present to you the adventures of Raine
Dog. You can just read through those archives and
come back. There's only 23 installments - it's the work of about
half an hour to get up to speed. And I guarantee that it will
be the scariest half hour of your life. It's been a few hours
since I hit the site and I still can't get the taste of it out
of my mouth. I don't even know how much I should tell you, whether
to describe the horror I have seen or let you find out for yourselves.
No, I should warn you.
Okay,
so Raine Dog is about a dog living in a city. Actually,
it's a series of flash-backs to when Raine was a puppy tied together
with a piss-weak framing narrative. No, scrap that. It's a furry
comic. At least, I think it is. I mean, this is a dog walking
around on its hind legs, wearing clothes, buying coffee and speaking
English. To be fair, I only know about the cult of 'furry' because
of howoften
it is referenced.
I have no first-hand experience of these people. I feel like an
explorer in a science fiction show making contact with some bizarre
alien race just by talking about this.
Here's
how little I know. I don't know how the word 'furry' was chosen
to represent this sub-culture, I don't know why anyone would consider
it a genre in its own right or why people who consider themselves
fans of that culture would congregate within such a tight-nit
community. It just baffles me.
I
don't know the difference between 'furry stuff' and 'anthropomorphic
animals'. Imagining animals with human qualities is a perfectly
valid form of art. I loved Bolt, for example, and as
a child I devoured the complete works of Dick King-Smith, best
known for The Sheep Pig. The vast majority of those books
were about talking animals. Then there's the Wind in the Willows,
which I absolutely adored as a child in pretty much every adaptation
in which it appeared. The animated film, the live action version
(to a lesser extent) - I had a beautifully drawn picture book
of it and an awesome pop-up book. Again, animals dressed in clothing,
walking around and talking like human beings. Nothin' wrong with
that. As far as I'm concerned Ratty, Mole, Badger and Mr Toad
are characters every child should know and love. And let's not
forget Beatrix Potter. Sumptuously illustrated children's books,
all about anthropomorphic animals. The first book I remember reading
as a baby - about two years old, my first childhood memory in
fact - is The Tale of Peter Rabbit. And my favourite
film judging by how many times I must have watched the damn thing
must have been Disney's Robin Hood. Again - Sherwood forest was
populated entirely by walking, talking animals.
And
don't think anthropomorphic animals are just for children. Not
only are all those examples enjoyed by adults just as much as
they are by children, there's a long literary tradition of anthropomorphic
animals. Just look at Aesop's Fables and Chaucer's Nun's Priest's
Tale. Chanticleer is essentially a humanoid cockerel.
I
don't know what separates this excellent, beloved art from what
people call furry. I do know there is a difference, though. Every
time I see something which identifies itself as 'furry' I'm not
sure why but I hate it. Every time I see the word crop up it's
always attached to the weirdest shit. The convention
of making animals behave like people is a widely-recognised and
almost universally beloved trope. Taking that one thing and basing
an entire fandom around it is just... odd. How did this
schism take place? It's like if a rabid fanbase formed around
the use of simile. It's just one of many tools at an artist's
disposal, it's not something to be held up as something separate
in its own right. The Nun's Priest's Tale sits right
there between The Monk's Tale and The Second Nun's
Tale without anyone batting an eyelid. Don't separate it
out, don't hold it up to the light as being something different,
something to be sought to the exclusion of other things.
Why?
Because there's nothing about anthropomorphic animals in fiction
that makes them in any way superior to humans. If I had made Michael,
Jack and Charlotte cats would it have made any difference?
No-one can say that House is a witty and thoughtful medical
drama with engaging character studies but that it would be vastly
improved if Greg House were a talking rabbit.
You
know... House Bunny. Anyone?
No-one
can say that! That's not to say there's no value in anthropomorphising
animals! Robin Hood, for instance, is very funny to me
because it uses the animal kingdom as a kind of visual short-hand
to explore a number of clichés and archetypes. The crafty
Robin Hood becomes a fox! The hulking Little John is a bear! Friar
Tuck a badger! The slow-witted guards Rhinos! The short matronly
woman a chicken! This is good stuff! Not only does it invoke the
imagery of Medieval literature itself - like Chaucer or Marie
de France - but it presents old characters and motifs in new and
funny ways. King John as a lion with no mane? That's pretty wry
stuff right there. Human animals, then, are perfect for creating
caricature, for creating comedy, for holding the satirical mirror
up to humanity and having a gentle chuckle.
Why
do I hate furry stuff? It's never funny. It always takes itself
very seriously. No jokes here, folks. Oh, there might be observational
jokes about day-to-day human life but there will never be jokes
about the ostrich man sticking his head in the ground, nothing
to justify making the characters animals in the first place. Worse
still, it's usually shoe-horned into a gritty story about sex
and/or violence. The horrific adult themes just don't fit at all
with the subject matter. It's like the miscarriage story-line
in Ctrl+Alt+Del - there exists a huge gulf between
tone and subject matter, or between subject matter and visual
style.
100%
of the time the 'furry' characters could be replaced by human
beings with no ill affect. 90% of the time it would be an improvement.
I feel your pain - people are hard to draw. I mostly drew animals
right up until I was about 15. There's a steep learning curve.
But if you have to tell a story about people in the future cutting
each other's throats with barbed wire for God's sake don't use
animals to tell that story. No-one wants to see a koala garroting
a ring-tailed lemur. Half the time there's no physical difference
between the characters besides their faces. They all have perfect
human proportions for their bodies. Remember how Lady Kluck was
short and fat with wings for hands? She looked like a chicken.
Sure, she wasn't chicken-sized but she was short. The owl character
is shorter than the crocodile. Even if the proportions are skewed,
it follows its own internal logic. Every furry comic I see has
identical proportions, identical bodies - the only difference
is the face and even then it's usually the same cookie-cutter
anime snout that everyone learns to draw. Are they a dog? Throw
in a tiny anime mouth. Are they a cat? Throw in some whiskers.
Are they a lizard? Uh... fuck, colour the snout green. Are they
a bird? Shit, don't draw birds.
The
style people are adopting and the story they are telling makes
me think they'd be better off learning how to draw members of
their own species. At gunpoint, perhaps.
That's
my grief with furry comics in general. Then I read Raine Dog.
I don't know what to say and, not knowing what criteria furries
use to define this stuff, I don't know where it fits. Okay, so
there is a dog walking around wearing clothes and speaking English.
But she actually looks like a dog, within the visual language
of the comic. She's not just a dog's head sewn onto a human body.
This looks promising! Then things get weird. Sex and violence
weird.
The
first thing I noticed about the world of the comic is that Raine
Dog lives in a world populated by dogs and humans. That struck
me as weird. Normally these stories take place within a kind of
alternate reality in which Robin Hood could feasibly
have been a fox without anyone saying "Holy shit, a talking
fox!" whenever he walks into a room. Sometimes, the more
I think about it, you can get humanoid animals in a science fiction
setting. I suppose that makes sense - genetic engineering and
all that. So what kept me reading Raine Dog for 23 strips
is curiosity as to how walking, talking dogs come about in an
otherwise human world. It turns out I wasted my time. Raine is
just a regular dog. Apparently she learns to read the same way
you or I would learn to read, by being read to and picking it
up. Which suggests that dogs have the same capacity for intelligence
as humans, they're just squandering their potential fetching sticks
and licking their testicles.
Am
I being needlessly pedantic? I mean, I didn't pick apart Mrs Tiggywinkle,
did I? Well, actually I'm not. The whole premise of Raine
Dog is, in a nutshell, "Holy shit, a talking dog!"
Just look through those archives. It's all about the stigma of
being a dog in a world of humans, with flashbacks telling the
story of how Raine made the transition from household pet to individuated
citizen. We're supposed to want to know how she learnt to read,
how she learnt to speak etc. Except we never find out how she
learnt to speak or how she magically grew opposable thumbs or
learnt to stand on her hind legs. You can't provoke these questions
and then gloss over them - but even when a question is answered
the answer is ridiculous. Actually no. Genetic engineering creating
a race of dog-men is ridiculous. Dogs learning to walk and talk
by themselves is just bone-headedly dumb.
It
gets worse. The dramatic tension, as I have already alluded to,
is derived from Raine's status as a second-class citizen, another
person's property. She walks into a coffee shop, wearing a coat
and glasses and orders a 16 ounce chai. Pretty normal so far,
right? We all know dogs who do that. But wait! Then the barista
says, "Here you go, girl," and Raine thinks to herself
"Girl," and sighs. You know, like if a white man calls
a black man "Boy". It's like racism! Yes, this isn't
just a story about a blue dog, this is a story about civil rights
and segregation and equality! How awesome is that? Because what
could possibly be wrong with comparing ethnic minorities to dogs?
Right?
How
about this?
Or this?
Indescribably baffling. Listen, Dana Claire Simpson. I know what
you're doing. I'm not an idiot. You're writing a comic about prejudice
using this pseudo-fable of a talking dog as your jumping off point.
But there's an inherent danger in what you're doing here that
I don't think you have seen. Dogs holding up signs saying 'Pets
are people' is twisted. Because pets aren't people. And
saying they are undermines the point you're trying to make. Pets
will never be people. Dogs can't learn to speak or to read. As
lovable as they might be, they will never be as smart as human
beings. Another sign being held up says 'Animal rights'. Are you...
are you satirizing animal rights? I mean, surely this demonstrates
how stupid it is to campaign for animal rights when dogs can't
hold up little signs and really can't perceive whether they have
rights or not. Canines don't have a sense of social justice. Listen,
animals should have some rights, I don't think anyone
is promoting animal cruelty here, but they shouldn't have all
the rights people have. I don't think animals should have the
right to vote, for example. That would be stupid.
Am
I being unfair here? I don't think so. I think the precise reason
why racism and slavery are so appalling is because the victims
are fellow human beings. That we can mistreat our own kind, our
own brothers and sisters, is the most appalling part of it all.
If the slaves really had been less than human in some way it would
have been easier to justify. Slavery is abhorrent to me simply
because there is no justification - and yet it happened anyway.
The subjugation of dogs, on the other hand, is fine by me. Because
they're just dogs.
What
I'm trying to say is that you can't elevate animals to the level
of humans without denigrating humans to the level of animals.
When you say cattle = people you're essentially saying people
= cattle. Animals have no creativity, no imagination, no self-awareness,
no connection to the abstract. Everything that makes humanity
incredible is that which separates us from animals. To say we
are no more than animals is shallow and nihilistic - and sort
of depressing if you think about it. To say that animals are capable
of all that humans can achieve is patently false, as evidenced
by the complete lack of doggy sonnets.
Comparing
down-trodden ethnic minorities to dogs is just racist, dude. You
may notice the other talking animal stories don't tackle these
hard-hitting issues. There is an incredibly good reason for this.
Hang
tight, I haven't reached the worst part yet. How about an implied
sexual attraction between the household pet and the
sweet-faced young boy who plays with her? Are you feeling nauseous
yet? How about now?
Perhaps I didn't make myself clear. Sexual
attraction. Between
a child. And
his dog. What.
The.
Fuck.
Raine Dog's tagline as a webcomic is 'Question Everything'. I
have done so. I'm just being polite. I've questioned how a dog
learns to speak, I've questioned how a dog walks on its hind legs
and picks things up without thumbs. I've even questioned what
comparing the quest for doggy rights to the civil rights movement
says about race and humanity - now I'm questioning WHAT THE
DEUCE WERE YOU THINKING YOU UTTER TIT?
Here's
how I know Raine Dog is a furry comic. Because of indescribably
squick content like a cute little boy and a puppy dog making out.
Stunned and sick to my God-damn stomach, I stumbled over to the
author's home page. Apparently I'm not the only person who found
this comic offensive. Here's what the crazy lady wrote on her
home page:
Also,
have recent developments in this story startled you?
Yes.
You're
not alone, of course. And, anyway, they were kind of supposed
to; that's kind of the point.
That's
such a relief.
Nearly
everyone who's actually written to me has had positive things
to say about it; the response, actually, has been extremely
gratifying. As I've said, it's a story that's been percolating
in my brain for years and I've been working hard at getting
it right.
Well,
you fucked it up. The positive response make me think you've got
a lot of people in your audience who want to make out with their
pets. I wonder how hard it is to cultivate that audience within
the furry community.
I
did warn you it would be darker than my previous work. And,
a lot less funny. More complicated, I would say.
I
believe it was Steve Martin said "Comedy is the art of making
people laugh without making them puke." Congratulations,
you've mastered the second part. You're an anti-comic.
As
much as it makes me roll my eyes to even have to say this, though,
there is one notion I feel like I should respond to.
One
person writes:
>
There's been some controversy over your most recent storyline,
in particular the
> relationship between the protagonists. A lot of people
are labelling the strips as
> an advocation for beastiality[sic],
and are particularly shocked as this is coming from
> a long-time creator of a more wholesome comic.
Oh,
what is the world coming to when you can't explore the attraction
between a human child and a dog without causing controversry?
I don't think this is an advocation of bestiality, it's an experiment
in mapping the outer limits of taste. But I bet it would be popular
with zoophiles nonetheless. It's not your fault, Dana - people
show up to my website to masturbate too. Only none of my hits
are from trans-species paedophiles.
I
actually have my doubts that "a lot of people" actually
hold that opinion, because it seems transparently silly to me.
I suspect anyone saying that is the sort of person who, for
whatever reason, doesn't like me and feels compelled to "take
me down a peg." I've certainly gotten my share of that,
and at this point it's little more than background droning to
which I pay little attention.
I
don't have my doubts! I would like to live in a world in which
the vast majority of people (and dogs) don't want to
see boys and dogs ever make out in a comic strip! I don't know
if this dude is pursuing a personal vendetta against the cartoonist.
All I can speak to is my own experience. Whilst I'd be lying if
I said I liked your work, I don't know you from Adam and I have
no desire to 'take you down a peg', I'm just crawling out of my
skin over here.
But
if anyone actually does honestly worry that I might be "advocating
bestiality," let me set your mind at ease: No. I am not
doing that.
What
you are doing is pretty bad, though.
If
anyone really does think that, I have to ask: do you read Nabokov's
Lolita and think he's advocating pedophilia? Do you
read Dickens's Oliver Twist and think he's advocating
selling children on the street, or picking pockets? Do you read
Emily Bronte's Wuthering Heights and think she's advocating
necrophilia? Do you read Margaret Atwood's The Handmaid's
Tale and think she's advocating legalized rape?
In
other words, do you go through life constantly assuming that
anything that's presented in fiction is a full-throated endorsement
of that behavior in real life? I very much doubt you do.
What
the hell? I certainly don't think that and yet I still find your
comic unbelievably gross. And this argument is flawed. Oliver
Twist wasn't advocating selling children but by representing
the mistreatment of children Dickens was condemning the practice,
giving a voice to the voiceless. Whose plight are you telling
us about? What social change do you want to bring about? What
purpose does this wretched work have beyond 'Hey, wouldn't it
be weird if dogs could talk?' Just because something happens in
a comic strip it doesn't mean the author agrees. I raved about
how much I loved Spider-man 3, for example, before I
made this
strip. But I felt comfortable letting my character
feel that way because that was
a)
In line with his character and
b)
In line with actual human experience.
A
lot of people hated Spider-man 3 and I wanted to acknowledge
that. A lot of people don't make out with dogs. Very few, in fact.
Too many though, by anyone's calculation. Unless you're being
completely off the wall and abstract, if main characters the reader
is supposed to relate to and sympathise with are pulling weird
shit like this you the author are essentially being Dr. Manhattan
and saying "Without condoning or condemning. I understand."
Only this is something no-one will ever understand. You're not
being a voice in the wilderness, you're being loathsome. Incidentally,
I might point at this point that if Oliver Twist had been a dog
nobody would have cared - selling dogs is perfectly acceptable.
For
that matter, since, sadly, not enough people actually read books...do
you watch "Family Guy" and think that, because Brian
the dog regularly dates, and sleeps with, human women, Seth
McFarlane is therefore "advocating bestiality"? Yes,
it's "just a cartoon." So is this.
Yes,
it's lamentable that no-one reads books anymore. Question: did
you read the books? Do you know that Dickens was very
much against child cruelty? If Raine Dog fits into the
same framework, would that make it a vehement polemic against
boys and dogs Frenching? I think that's a battle no-one needs
to fight. Dog breath stinks. On the other hand, Family Guy
is just a cartoon - but it's a funny cartoon, one that religioulsy
eschews common sense in order to go for the joke. Unlike Dickens,
they're not making a statement, they're just trying to provoke
a singular response. Brian doesn't fit into the world of the show,
since no other dogs can talk. It very much fits into the character
of the show to have a character who doesn't quite fit, like the
talking baby or the frequent non-sequitirs. Whenever it is noted
at all, the fact that Brian is at once an urbane 'man' and a household
pet is played for laughs. The audience is allowed to forget he
is a dog, then we see him being scared by the vacuum cleaner.
Your comic is humourless. Ponderous, even. And as such it fails
completely.
Besides,
Jeff and Princess didn't even sleep together, they just kissed.
Well, that makes it okay then! AS LONG AS THEY JUST KISSED!
Whether
I succeed in this, and whether the exercise is worthwhile in
the first place, is for the reader to determine, not me. But,
to leave out the obvious tension that would exist for an adolescent
boy owning an opposite-sex sentient animal, who was also his
best friend, would have been to leave an important dimension
unexplored.
I'm
a reader. I have decided! You didn't succeed. It wasn't worthwhile.
Furthermore, leaving out the tension between an adolescent (really?)
boy and his opposite-sex sentient animal is a dimension that you
are well within your rights to leave unexplored. I don't
care how important you think it is.
In
a nutshell, the cartoonist's attitude is that this comic is not
the product of her own secret lust for pooches but in fact a work
of Art, exploring new ideas, deconstructing what it is to be human
and free! And if you find her methods disgusting you just don't
get it. You don't get the results she's trying to achieve. Well,
let me put it this way - the ends don't justify the means. I have
anaylsed the subtext of her work and all the conclusions I have
arrived at are quite miserable. If dogs are equal to humans we're
all racists and if they are not then a walking talking dog only
illustrates how futile our human society is - an illusion constructed
to help us forget that we are nothing but beasts at heart. The
dogs want the same rights as humans, but in the real world they
don't deserve them. So is she saying the same is true of the civil
rights movement? Or suffrage? Is she suggesting that people who
strive for equality in our society don't deserve it, that they
are in some way intrinsically inferior? Are we supposed to be
on the dog's side, in which case we sympathise with her wanting
to kiss the boy? Well, no that would represent some kind of endorsement,
and the cartoonist has made it clear that's not happening. So
we're condemning what she's doing, Raine is supposed to be an
unsympathetic, wretched figure stumbling on her hind legs through
a world which deservedly hates her. What is that
saying about equality and segregation?
Look,
you can't have it both ways. Either you're just drawing the first
thing that comes into your head, blowing raspberries as you scrawl
nonsense over a page or you're an Artist using a visual medium
to convey a messsage. How deeply did you think about the abstract
ideals your comic tocuhes upon? What conclusions are you trying
to draw? What's the message behind all this - or is there no message,
just a random, pointless collection of occurences in a dark world
devoid of meaning? Is this supposed to be Oliver Twist,
or is it King Lear? Either this is an accident or it
is an honest attempt at simulating a meaningful work delivered
so ham-fistedly that the message is lost, or the message is one
of nihilistic emptiness. Or it really is a full-throated
endorsement of zoophilia. So which are you, an idiot, a hack,
a nihilist or a furvert?
What
is the upshoot of all this? Raine is neutered.
Or should I say castrated? I mean, that's probably what would
happen in the real world but then, in the real world dogs don't
kiss people. I think I'd probably get my dog fixed if it started
first-basing it with my children. Am I supposed to feel sorry
for the dog? Does the character work at all as a human being now
she's been castrated? I mean, if I'm standing in line at the coffee
shop how many of the people queuing in front of me have had their
genitals surgically removed without their consent? This is just
sick and wrong on so many levels. This whole thing.
Fuck
Raine Dog, fuck furries and fuck the stupid ad on my
site. I'm going to go get a job and leave Keenspot in the dust.
I didn't sign up for dog porn.
P.S.
I just thought of a work of literature that actually fits the
'furry' genre perfectly! The Island of Doctor Moreau.
Kind
of Like The Lion King in That Respect
Posted
18:39 (GMT) 27th April 2009 by David J. Bishop
Hey
everyone! I'm back! I have some sad news to report and once I
get through with this you will understand why I've been away.
I'll brush a tear away from my eye and tell you plainly: my laptop
died. The specialist told me it was the motherboard but once the
cooling fan gave out I knew it was only a matter of time. It was
making a weird clicking sound. It kept hitting me with the mythological
Blue Screen of Death, which as you can imagine flabbergasted me.
I thought of those kinds of errors as one might consider spontaneous
human combustion, a half-heard rumour bordering on fable, a phenomenon
everyone hears about but never expects. So I would turn it on
and it would run for a good five minutes before it gave up and
rebooted itself. It became trapped in this torturous cycle of
starting and restarting and each time a little bit less of my
beloved home computer came back. The images on the screen became
distorted, as if being eaten by a creature made out of static
fuzz. Its eyes were dimming.
I
performed a kind of search and rescue operation on my data, backing
up as much as I could before it finally gave out. When it powered
down for the last time, coughing and spluttering all the while,
I half-expected it to crumble to dust before my eyes.
I
will be the first to admit that I am an obsessive person. The
things I love I love whole-heartedly and the things I spend my
time on tend to consume my time in whole mouthfuls. When I enter
this kind of state everything else in the world doesn't vanish
but it sort of dims, becomes less relevant, and I give my mind
over to whatever new distraction has come my way. This is how
I was able to watch every episode of 30 Rock in the space
of about three days. Many of these obsessions - podcasts, DVDs,
games, comics, books - many of them found life in this laptop
and because I spent three years with this machine in this trance
state some of that relentless affection must have rubbed off.
When the time came for my laptop to break it didn't just feel
like a part of my life had gone forever it felt like my entire
life had gone forever. For years I had eaten my meals, held conversations,
undertaken epic adventures and ignited my imagination in the gentle
glow of this laptop's screen. Sometimes instead of reading a book
in bed I read webcomics on my laptop, which is to say I even slept
with this thing. And now it's dead.
But
it lives on in its sucessor. This story, like all good stories,
ends happily. With a great deal of help from my family I have
acquired a brand new PC. It is a beautiful thing to behind. It's
black and monolithic and covered in shiny details with a clear
side and glowy blue lights. It reminds me a lot of my new wacom
tablet in that respect. I don't know how to describe this shiny
detailing. My brother called it 'bling' which I understand is
the sound jewellery makes when it glints in the light. He said
my PC had been 'pimped'. It's certainly very fast, with lots more
room, and lots more graphics thingies which allow me to play games
on it. I've also hooked up my flatscreen TV to it so that it might
serve as television and monitor. As a result everything I do from
my computer is now more beautiful and big than it was before.
It made drawing this new
strip a revelation in speed and efficiency. I believe
you might describe it as a sweet rig. It's got all the information
my old computer had but now it can do so much more with it - bits
of the old and bits of the new coming together into a new entity.
I imagine rolling clouds might form themselves into the shape
of my laptop so that it might look over its child and deliver
a powerful message about its destiny... but then I would think
that. I am, as we have already established, crazy.
Anyways,
there is a new
comic up. It bears last month's date because I'm
still determined to catch up. Come back soon and (hopefully) you
will be rewarded with more strips. Let's see what this thing can
do.
Guys,
Seriously, This Turned Into The Longest Post I Ever Wrote. Read
Some of It and Then Go Do Something Else. Come Back Later.
Posted
07:06 (GMT) 2nd April 2009 by David J. Bishop
Huh?
What? What's going on? I can't see a thing. Hang on. Whooooooo.
There, that's cleared the dust a little. I still don't recognise
what was underneath. Did I... have a a website? I dimly recall
something of that nature.
Oh
yeah. I remember now. When I was planning the strip I decided
to include two panels set in the universe of Gears of War,
Sera I think they call it, considering how much I blather
on about it it seemed only fitting for the comic
to reflect my obsession on some way. I mean, when was the opportunity
going to present itself again? Obsession is right. I pulled out
all the stops for those two panels, threw everything I had in
the way of creativity and time. For what? Something which will
literally be read for all of five seconds? Well, how is that any
different for pouring hours of work into something people only
read for a couple of minutes? The alternative was two panels of
clunky dialogue sort of describing what was going on in-game.
Equally valid, takes a lot less drawing. But sometimes you need
to take the long road and... y'know... walk it. Photoshop presents
the young artist with so many opportunities to cut corners and
get away with it, the artist does things the arduous way regardless
out of some dogged sense of professional pride just to be told
that he's doing it the quick way. What I'm trying to say is that
even with my erratic and hiatus-filled schedule I have to employ
manifold tricks which seem a lot like cheating. Sometimes I need
remind myself that I'm a real artist. You remember that picture
of Keira Knightley that used to appear in the background to some
of the strips? I drew that. Pains-takingly, and when I hadn't
updated in months. Just because I could. I don't cut corners because
I'm lazy; I cut corners because I am just obsessive-compulsive
enough to sit unshowered and unshaved in my underwear until every
detail - details people will never see - has been lovingly rendered,
and I need to protect myself from that. There are people who need
me to be more than a hermit these days.
Well,
sorry about the huge pause. I haven't just been counting pixels
before dawn, there have also been essays and homeworks. I have
the rest of my life to draw cartoons for you, to make up for this
slack behaviour, but I only have two months left before
my course is finished. And then I'll need a job.
Don't
think of it like a newspaper, think of it as being like a TV show.
Between seasons you have to wait five months or so while they
make new episodes of your sitcom. Those writers and actors need
to see their kids, you know what I mean? This is a simile that
becomes increasingly compelling the more I think about Zero
Punctuation. Hang on, this needs a subheading before I go
on.
Zero
Punctuation
A
lot of people, including me, have commended and elevated this
series of weekly reviews written, 'animated' and performed by
a guy called Yahtzee as funny and deliciously snarky in equal
measure. And it's true these videos are very funny and it's true
the guy cuts through hype with the brutality and trenchant precision
of a laser. Just watch this review for Mercenaries
2or this review for Alone
in the Dark and see for yourself, assuming you
haven't watched all his videos and bought a Zero Punctuation t-shirt.
Like I said, they're funny, aren't they? Ha-ha! Listen to the
funny Englishman complain about the video games! He don't take
guff from no-one. Yeah? He doesn't? Good, that's called being
a good reviewer. Yahtzee is actually doing a lot more than that.
Yahtzee isn't just a reviewer. Sometimes he doesn't review games
at all. Yahtzee is a critic and long-time readers will know where
I'm going with this.
I've
noticed a couple of times that one of the criticisms
levelled at Yahtzee is his stubborn refusal to give a score at
the end of his reviews and it seems blatantly obvious to me that
he's not just doing that because assigning arbitrary mathematics
to subjective experiences is fucking pointless. If I
like a sandwich I'll tell you I liked it, I might even describe
the way the mayonnaise tasted and the crunchiness of the salad.
What I won't do is give the sandwich an 8.5. So, that's
as good a reason as any not to give scores. But that's not why
Yahtzee does it, at least in my opinion.
When
the criticism is at its most valid the point is made that as funny
as the videos are they're pretty much useless as a consumer guide.
If you want to know whether or not you should buy a game
Yahtzee isn't very helpful - he is neither fair nor balanced in
his approach to storytelling or gameplay, apparently preferring
to nit-pick until the cows commute home. The Mercenaries 2
review seems like a pretty good example, actually. He says at
the end that it all boils down to whether or not a game is fun
- and really, that's all I care about before I make my purchase
- but despite recognising the game as fun and therefore probably
worth checking out the review comes across overall as overwhelmingly
negative. He's always talking about the writing, or the conception,
or the game design. He never compares games to other games except
as a short-hand to better identify their genre to the uninitiated,
choosing instead to judge them on their own terms.
He'll
talk about whether or not a game makes sense. Makes sense? Did
Pac-man make sense? Do I need to know why I'm clearing
Tetris blocks, in terms of a narrative?
Shit, gamers don't care about writing. If I play a game and it
has been written, as in by a writer, I am pleasantly
surprised. If the writing is good I see this as the icing
on the cake. But Yahtzee is operating on a different set of expectations.
What
I'm getting at is that Yahtzee is judging these games as works
of art rather than as consumer products. Since the 18th century
there has always existed an anxiety about the commodification
of art - that a novel isn't just a work of art, it's also something
you buy, which someone has written with the intention of selling
and making money. That's why 'novel' was such a dirty word when
they first cropped up - they were seen as populist and mercenary,
appealing to the lowest common denominator, creating cheap sensation
rather than focusing on a higher moral message. Because that's
what sells. To a great extent the same anxiety exists today, which
explains why a lot of people (including my own father) are convinced
that J. K. Rowling must be a bad author just because she is a
successful one.
Then
we have video games which are viewed entirely as a commodity.
Their purpose, as far as consumers are concerned, is to entertain
and high moral purpose is subverted where it is not avoided outright
- hence games in which men are cut in half with chainsaw gus and
cars are stolen. Fun! All the reviews written with this in mind,
culminating with a recommendation of rent or purchase. Yahtzee
side-steps all that - he is assessing these games as an emergent
new art form. He takes for granted what a consumer sees
as a recommendation and asks more of these things. Often the disparity
between his expectations and the reality is the source of the
comedy. However, we should recognise that Yahtzee's intent is
ultimately noble.
I'm
getting the impression, looking around me here in the internet,
that no-one is recognising that. No-one seems entirely sure what
he's doing, only that it is funny and he is British. Let me tell
you what he's doing - he's grappling with a new kind of medium
for storytelling, a sort of cross between a film and a book in
which you press buttons to advance the narrative instead of turn
pages, in which characters develop as their actions are controlled
by the audience. If this sounds tremendously exciting to
you then you are beginning to grasp my point. Yahtzee is assessing
this new art at a time before the language exists to do so. He
is talking about A. I. and design flaws, problems
which only industry insiders and hardcore nebbishes should be
concerned with, in a way which is accessible to the uninitiated
layman. If what he's saying sounds like a nit-pick rather than
an obscure tangent that means he has succeeded.
Yahtzee
is not a reviewer. He is a critic, in the same way that
Prof. David Lindley the Shakespeare scholar is a critic. I suppose
we can't call him a literary critic, since the texts
he analyses are electronic and played rather than simply read.
Like I said, the language doesn't yet exist to describe what he's
doing. But one day it will and Ben Croshaw will be remembered
as years ahead of his time. He may not even know he's doing it
but I've spent three years immersed in literary criticism, recognise
it when I see it.
Internet
TV
Anyway,
I was talking about TV and the internet. Something else I hear
often is Zero Punctuation being described as a webcomic
when it most certainly isn't. It certainly is a series of static
images strung together with words and it's definitely on the web,*
but it isn't arranged on the webpage in a neat series of little
panels. Then again, comics like Platinum
Grit are arranged on image at a time using flash.
If you put those together into a video file and threw in a voice-over
instead of speech bubbles you'd end up with something structurally
very similar to Zero Punctuation.
So
maybe the only difference between a video and a webcomic is a
voice-over. Or maybe Platinum Grit is creeping into the
liminal space between the two. Still, if someone looked at what
I was putting out they wouldn't confuse it for a minute with what
Yahtzee's producing. At the very least they feel like
very different animals to me. Why then are people calling Zero
Punctuation a webcomic? I have a theory, which is outlandish
and needs explaining. Because they're both TV.
I
have long suspected this was the case but recently the subject
has been dragged to the forefront of my mind by a recent episode
of Webcomics Weekly in which Dave Kellet told Scott Kurtz he didn't
think of PvP as a workplace comic because he perceives those characters
not as co-workers but as a family. And that reminded me of a book
I have on how to write sitcom (yes, I'm the kind of person who
buys books on how to write sitcoms) which says something similar.
It's called How to be a Sitcom Writer by Marc Blake and
it's... just on the bookshelf next to me. This is what's great
about being in my parents' house. Hang on, I'll find the right
bit. Here we go, page 126:
The
false family
I find it
useful to think of all sitcoms as being about family,
albeit a massively dysfunctional one. In this way, many workplace
sitcoms are centred on the relationship between substitute mother/father
and son/daughter or on a sibling relationship. This might seem
a stretch, but even the most distant boss has echoes of a stern,
unforgiving parent. Never is embarrassment as acute as when
you refer to your boss as 'Dad'.
In
fact, the more I look through this book the more I can see how
the majority of these sitcom tropes apply not only to PvP
but also to all my favourite webcomics and to my own. You could
take the same characters, the same situations, the same jokes
and film them in a studio with hired actors - that would be the
only difference, the means through which the story is told. Personally,
I don't trust actors and directors not to fuck up my work so I
prefer to do it all myself - that's the only difference.
The
difference between live action and cartoons becomes less obvious
when you look at animated sitcoms like The Simpsons,
and the difference between animation and webcomics becomes less
obvious when you look at the PvP
animated series. Or even Homestar
Runner. I know it's not a webcomic but, again,
I've heard it described as such. Because it's TV. It may be broken
up into smaller chunks but Homestar Runner has captured
perfectly the feel of Saturday morning cartoons, just as PvP
has captured the feel of live-action situation comedy.
Still
don't believe me? Just look at Youtube. What else can you describe
that as but a collection of people making their own TV. Can someone
explain the difference between watching an episode of a TV show
someone's put up there and any user-created content with the same
production values? I know that's rare, I know quality control
is non-existent on the internet, a fact which Youtube seems to
emphasise somehow, but communities can pass round links
to the gems we find sifting through slurry. We can have our water-cooler
moments in journals and forums, we can reach more people than
ever. Millions of people all sharing the same art, not based on
what's on but based on what's best, the hierarchy cast off, meritocracy
in full force - the air is almost revolutionary! And with more
broadcasting networks providing their own free on-demand services,
showcasing Youtube's greatest hits and appealing
to their audiences for input the division between
'television' and 'internet' is rapidly blurring - soon it will
be wholly imaginary.
Even
though Zero Punctuation is on-line and not on a television
screen, it's nearest parallel is the TV show Charlie Brooker's
Screenwipe.
You may have heard this before. When last I checked the comparison
even crops up on ZP's Wikipedia entry. Let's be fair.
Of course there are differences. For example, only part
of Screenwipe is black and white animations against a
yellow background. Charlie Brooker appears on the screen, filmed
by men with cameras. And Charlie Brooker is providing a trenchant
and funny look at the art and culture of television, not video
games! And he doesn't talk as fast as Yahtzee. Um... and he doesn't
have a hat.
Okay,
so they're both shows in which forms of entertainment are critiqued
on practically the same terms, full of edgy jokes and swear-words,
tortured visual metaphors, metahumour and blatantly false self-deprecating
comments made by self-hating personas. But doesn't this go to
show that Zero Punctuation is a television show? But
people who can tell that there's something television-y about
it call it a webcomic! That means, right, that the lexical fields
of 'television' and 'webcomic' are overlapping. As someone who
makes his own webcomic this is very exciting to me.
People
are talking about webcomics and (shudder) 'blogs' destroyingnewspapers.
I don't disagree, I just don't think they're looking at the big
picture. Webcomics and blogs are destroying television, too, it's
just going to take longer before we see the effects. Why do you
think The Daily
Show is available on-line? Do you think they just
like to share? It's because that ad-supported video link will
one day be the only incarnation of the show. You mark my words,
the expectations of genre are going to change. People will change
the way the look at screens. I predict there will be fewer successes
on a national scale since it's harder to be ubiquitous when people
choose to pay attention to you and it takes fewer audience-members
to earn yourself a decent living. What we're seeing now with this
relatively small-time so-called 'community' of webcomic artists
will explode and become something bigger than anyone (else) could
have predicted. Me, with my locusts and honey out in the desert,
I called it.
*Does
anyone call the internet 'the web' anymore? I thought that died
around the turn of the century, round about the time people stopped
Asking Jeeves. I wish I had been an internet cartoonist
when the term 'webcomics' was unanimously agreed upon so I could
have vetoed it. Bah.
The
Angry Video Game Nerd
Now
we're on the subject, I'd like to draw your attention to two television
shows which you will never find on TV but which nonetheless are
shows in every other way. The first, and last, is the Angry
Video Game Nerd, certainly my least favourite out of the
two and therefore I have much more to say about it. You can find
it at Screw
Attack, which you can find at Gametrailers.
It's complicated. Anyway, the principle behind the show seems...
tolerable. James Rolfe of Cinemassacre.com
has created a perpetually furious, foul-mouthed, beer-drinking
power nerd persona called the Angry Video Game Nerd. He reviews
a game from a couple of decades ago, usually a badly-designed
one, and we get to watch him try to wring some sort of entertainment
out of it. There are some things about the conceit which work,
at least on paper. Having watched a fair few of these videos it
seems pretty clear that a lot of the games and consoles produced
back in the 80s and 90s were broken ones - kids forked over their
cash for games which were impossible to play because of reprehensible
design choices and general sloppiness. Watching a grown man doggedly
trying to play one of these is pretty funny, funnier if that man
is unsympathetic, funnier still if he's taking it entirely seriously.
One
of my favourites is this
episode where Rolfe reviews a game where it is physically
impossible to get past the first screen. And a lot of what
he's saying about bad design choices could be applied to modern
games like Mercenaries 2 or Alone in the Dark.
After all, selling a broken product is tantamount to theft and,
y'know, those who ignore history are doomed to repeat it and all
that. These core ideas - these immortal virtues - are admirable,
even noble. If you are forgiving or undiscerning there is something
to be enjoyed here. Do not get me wrong.
The
problem, which you may already be perceiving yourself if you followed
that link, is that Rolfe doesn't seem to get what makes his show
fun. Sometimes he hits upon it by mistake, sometimes he doesn't.
He's like the George Lucas of internet broadcasting. I can sum
up exactly what makes The Angry Video Game Nerd entertaining
by quoting the great ArmandoIannucci:
"There
are only two things in the world that gives us absolute total
happiness. One is unwrapping a newly bought CD and the other
is seeing other people fail."
The
review of Dragon's Lair, therefore, provides some great opportunities
to watch an angry nerd fail... and it is delicious. What
isn't so great is the barrage of shit, piss and diarrhoea. Not
just verbal references, either. We get to see Rolfe pretending
to shit on things, his trousers down, his face contorted and then
witness a brown substance fall onto his target from above. I know
it's not real faeces - nominally my perception allows for brown
goop which is not shit. But it's like the shower scene in Psycho.
If you see a knife fall intercut with a woman screaming, a knife
next to skin but not inside and fake blood run down the drain
you will swear you saw someone being stabbed. I challenge anyone
to watch the Angry Video Game Nerd shitting on something and think
about chocolate pudding. It's just not necessary. We don't need
to see him drinking either. Ooh! He drinks beer! That is only
impressive if you are under the legal drinking age, which I will
grant in America is any poor sod under the age of 21 so... let's
start over and say the combination of shit, cussing and beer-drinking
would appeal only to 15-year-olds. That's when I started drinking,
anyway.
I'm
not opposed to vulgarity, not in the slightest. I don't have any
notion of vulgarity. Not only have I spent all day singing
the praises of Yahtzee and Charlie Brooke, I also feel that people
make too big a deal about the seven words you can't say on television.
I saw a review on Amazon.com which lamented Jason Robert Brown's
stooping to 'vulgarity' in TheLast Five Years,
which is probably the best musical ever written. It's heartbreaking,
surprising and funny all at once and the use of the word 'fuck'
is a part of that. You'll have to buy the CD or take my word for
it.
Generally,
I can explain exactly why swearing is funny and why is makes for
good writing. Some of you will be familiar with George Orwell's
six rules for writing, the first of which is "Never use a
metaphor, simile or other figure of speech which you are used
to seeing in print." Some people aren't used to seeing swear
words in print, you can really subvert people's expectations with
a well-placed swear-word. Better still, you can find new and inventive
ways of expressing old sentiments. Everyone's heard "mother-fucker",
how many people have heard "uncle-fucker"? It's just
funnier. I would turn again to Yahtzee for any number of examples
- one that springs to mind is the one in the Mercenaries 2 review
I linked you to. You hear Yahtzee says the word "quaint"
but there seemingly isn't enough room on the screen so he cuts
out the middle and all you see is "QUNT". And then,
like the best Zero Punctuation gags, it's gone just before your
brain can do the work. That's the best way to use swearing in
English - it has to be covert, almost subliminal, it has to get
people to think about language, about how many letters are the
difference between something you can say in front of your grandmother
and something you can't. It's defamiliarisation, created by the
juxtaposition of tones, the high-brow colliding with the low-brow.
Both Zero Punctuation and AVGN are enjoyed by 15-year-old boys,
the difference is Zero Punctuation can be enjoyed by adults as
well. It's not about taste it's about intelligence in language-use.
At
its heart comedy is about expectation, language and surprise;
that's something else I've learnt from my how-to sitcom writing
guides. Basically, the structure of a gag is three beats long.
The first two beats should lead you in one direction, creating
expectation, and the third beat should subvert the sequence -
that's what you focus on for your punch. And you create expectation
through repetition. You can also surprise and entertain people
by using language in unexpected ways. Don't swear if people expect
you to swear or if you do don't swear in predictable ways. It's
just not funny. It comes back to Orwell's rule: never use a profanity,
blasphemy or other expletive which your Dad might use. Good swearing,
swearing with hairs on its chest, is borne out of imagination
and genuine emotion. It catches people off-guard. Good comedy
and good writing both come down to using language in unexpected
ways. That's why I have no problem with swear words in Zero
Punctuation, because they're used in such a clever way.
The
Angry Video Game Nerd
falls back on swearing when Rolfe seems to be lost for anything
else to say or when he remembers he's supposed to be angry. Returning
to the Dragon's Lair review like a dog returning to its vomit,
we see him die and then go back to the first screen after everything
he went through to get past it. That's satisfying because people
love watching other people fail. Good so far. But then we just
get the nerd sitting there staring at the screen. He slowly pauses
and then drinks from a hip flask. It's funny, right, because of
alcohol! Ho ho. That aside, world-weary despair in the face of
futility is all right but he's clearly ad-libbing. Too many times
in this obviously scripted show the words will suddenly dry up
and we're left with these vanilla 'reaction shots'. Basically,
Rolfe is relying more on his skill as an actor than his skill
as a writer which in this case is not a good idea. So he's taken
his drink. He shakes his head. "Man..." he says. So
he's annoyed but laid back about it. "Fuck that shit."
Oh, so he's meant to be angry? There will be moments when Rolfe
will forget to be angry. He'll forget that he's created this trash-talking,
beer-drinking persona and he'll just shoe-horn it in at the end.
So after a fairly calm if somewhat pantomime reaction he suddenly
starts swearing and pretending to be angry, just because it's
the stupid premise of his show. Just dispense with the stupid
persona, Rolfe! Especially when you're having to force out torturous
tripe like "Man, fuck this game, man. Man, Jesus Christ I'd
rather fuckin' 69 a grizzly bear while shoving King Kong
up my ass." Dude, that doesn't even make sense. Why King
Kong? Why up your ass?
Worse
still sometimes he'll review whole consoles in one sitting and
there are no opportunities to see him toil in frustration. We
just see glimpses and first impression of a handful of games.
And some of them will be pretty decent and Rolfe will say "This
is actually pretty decent." Well, you know what? If it's
a good game you maybe shouldn't include it in your tour of "shitty
games that suck ass". This isn't The Fair and Balanced
Video Game Nerd this is the Angry video game nerd. Either
be angry or reboot your fucking show as the James Rolfe plays
video games and maybe he'll have a beer if he feels like it show.
Cut the arbitrary special effects sequences where we see the hero
cut the game in half with a lightsabre or some nonsense, cut the
awkward swearing, cut the crap! The editing and pacing of this
thing is tight, the core idea is sound. You have the makings of
greatness here you just need a little more imagination at a script
level, less hamming and gurning and fewer bells and whistles.
Something stripped down, something more honest, something purer
would be better. Occam's Razor, biatch.
I
Am Not Infected
The
second show is one I've only recently been turned onto by Kris
Straub at Chainsawsuit.
Because they actually made a chainsaw suit! Check out
the first episode here.
How can I describe I Am Not Infected? They've taken two
genres which have recently enjoyed a new lease of life through
documentary-style filming - sitcom and survival horror - and seamlessly
brought them together into a single TV show. I'll go back to the
'meets' well, which is trite and hateful but better than the 'on
acid' well for accessible similes. So yeah, I'll go with Diary
of the Dead meets Arrested Development. Or Cloverfield
meets Shawn of the Dead meets Penny Arcade.
The webcomic comparisons extend even into the page navigation,
which has a 'next', 'back', 'first', 'last' and an 'archives'
button. It's interesting how the pacing reminds me so much of
a four-panel gag comic too.
I don't know how they're getting this made, I don't know where
the money's coming from - all I know is that this is the best
low budget horror sitcom I've ever seen with some truly incredible
special effects. Unlike in the AVGN the effects, whilst
by no means superior across the board, belong in the show because
they serve the narrative and aren't simply arbitrary. I can't
imagine it coming out of anywhere but the internet, at least not
with the same reception. It is sublime and surprising. And as
we've established, surprise = comedy. I don't want to alter your
expectations too much and thus ruin sense of surprise you will
feel when a seemingly modest Youtube-type affair achieves something
so... I've said too much. Just watch it for crying out loud.
Genetic
Analogues
This
is probably my longest journal post ever but I suppose it's been
a few weeks since my last entry. Okay fine it's been over a month.
Don't worry about going away and coming back later to read more.
Space it out over a few days, seriously. You're looking at a month's
worth of ranting in one go. I've been at this for seven and a
half hours now. Shit be cumulative, dawg.
Anyway
I would like to retract some of my previous
insinuations in which I implied Tim "Cad"
Buckley was a plagiarist. As we've seen just today there are demonstrable
similarities between Zero Punctuation and Screenwipe
- are we to believe Yahtzee is copying Charlie Brooker? He may
not even have seen so much as one episode of that show. That's
the sad truth of it.
As
much as we laud the specialness and originality of creativity
the fact of the matter is that there are so many ideas to be had
in this world. Sometimes inspiration will come to you and you'll
realise six months in that it wasn't inspiration at all, it was
a memory. You just remembered the Matrix. You've just
created a Matrix rip-off. Accidentally.
Worse
still is parallel thinking. Two writers without any contact with
one another will come out with the exact same take on a well-known
phenomenon. It happens more often that anyone thinks. What is
creation, then? Is it bringing something out of nothing or is
it simply shaping crap into different crap, the same crap everyone
experiences and which anyone can make just as well as you? It's
not just writers, either. I'm sure you remember the 19th-century
scientist William Perkin? He invented the colour mauve. No, really,
he did. He discovered a new dye in 1856 whilst trying to make
quinine out of coal tar and created what he called 'Tyrian purple'
but which is better known as mauve. Then in 1869 he created a
new type of red dye but a German scientist beat him to his patent
by one day. Perfect example of parallel thinking. What are the
odds that two men will come up with the same red dye and try to
patent it in the same week?
I've
had some many ideas that turned out to already be other things
I wasn't even aware of, or would later become things. I know no-one
will ever believe me but as young boy I hit upon the idea for
a book about a bespectacled boy wizard who rode a broomstick.
It's pretty simple: I was a bespectacled boy, I thought wizards
were awesome and I saw no reason why witches should monopolise
flying brooms. This was years before the first Harry Potter
book was even published. So, what happens when you don't accidentally
make the Matrix but instead make something nobody reads?
Well, look no further because it keeps happening to me.
It's
probably just me. I'll start by saying it's probably just me.
I've spent the past three years on an English literature degree,
I've been training myself to spot connections, similarities and
possible inspirations across texts. Whole theses have been built
on far more incidental similarities than the ones I'm about to
draw your attention to. I'm just saying. In my world
this is acceptable behaviour, I'm not trying to be a
douche.
Yeah,
so the first
one I noticed was in PvP where Brent is
being followed around by this guy he doesn't know. Because I,
y'know, fucking wrote them I immediately thought of thesetwoFourth Floor strips. When I bump into readers these are
the strips I get the most questions about and I will be the first
to admit that they are both unfathomably weird. But weirdness
and idiosyncrasy is the price you pay for originality, right?
Well, it's only original until Scott Kurtz comes along and makes
a toilet joke along pretty much the same lines. Great.
Next
came the video for 'If U Seek Amy'. The new Britney
Spears song. I hadn't heard it until MSN Today helpfully
sent me a link and there was something about it spelling out a
swear word so I followed it up. It took me hours to realise she
was saying "F.U.C.K. me." Anyway, even though 'Amy'
in this context means nothing in its own right, it's just a sound,
'Amy' still seems to appear at the end of the video. At least,
we can only assume. God knows what's going on. Why are photojournalists
taking photos of a pie? Bugger me if I know. Anyway, Britney suddenly
has pink top, a blonde wig and a white skirt. She is perky, preppy
with undertones of sexual promiscuity and insincerity. I'm not
saying it's my
Amy. The fact is that Britney herself went into inspiring
Amy, so really I am in her debt more than she is in mine. I think
it's more likely that if you create that kind of character she's
going to always be blonde because that is the way of
it and thereafter names like 'Amy' just jump out at you. Plus,
if you're wearing a pink garment and looking preppy what else
are you going to match it with? You have to wear white. It's just
weird, all those elements coming together into a weird approximation
of my cartoon character, like hitting upon the same red dye. We
have matching pastiches.
Lastly,
there's this
Shortpacked strip in which Robin hits her
head (or has hit her head, we never see it) and hallucinates an
encounter with Jesus. Kinda like in these twostrips
I drew last year. Even though Dave Willis's Jesus looks completely
different to mine - he's gone for a more stereotypical white Jesus
which in this day and age is a little racist if you ask me - but
they both use colloquial speech, they both stand on the same side
of the panel, they both explain that the character has suffered
head trauma and that this is just a dream and they're not really
Jesus. There's that glowing white light coming from the background.
None of these elements is original in its own right. At all.
I think I stole the white background from that episode of Star
Trek: The Next Generation where Picard 'dies' and in 'heaven'
Q tells him he's God. You know, that one. And I am painfully aware
that having the LambofHostsappear
in yourstrip
is a webcomiccliché.
So I tried to subvert it, hang a lampshade on it - and now another
Dave has subverted it in almost the same way.
What
am I saying? Nothing. It's just weird. I told my friend Jason
it gets to me because it feels like my originality is being diluted
by these accidental infringements. Jase said that if anyone accuses
me of plagiarising those more popular webcomics I can point them
to the dates in my archives. That's cold comfort to me. Honestly,
it doesn't matter if I got there first. Do you think the first
guy to start saying 'random' incorrectly cares that he was there
before it was cool and before jackasses like me got sick of it?
Jokes and running gags depend repetition - if the same joke is
repeated outside this site it only serves to weaken my comedy,
to water down the surprise. When I called Tim Buckley a plagiarist
I wasn't seriously suggesting he was raiding the Penny Arcade
site for ideas, I was just saying it was irresponsible of him
not to keep abreast of what other humorists in the same field
were doing, that he was doing nothing to avoid parallel thinking.
Well, that's bit me in the ass. It turns out nobody's keeping
abreast of me.
I
don't think anyone copied anyone else. I'm not calling Willis
or Kurtz hacks. The reality is that I'm probably a hack, that
all three of us are drawing on common predecessors, some TV show
me and Scott Kurtz both saw during the 90's or something. Dave
Willis probably saw that same Star Trek episode. We call
those genetic analogues. What they prove is that even when I thought
I was being most inventive and original I was probably just copying
something else I wasn't even aware of. Worse, it shows what a
crashing non-entity I am in the world of webcomics. This hasn't
happened because either of them have read my comic, it's happened
because they haven't.
I'll
tell you what I told Jason: the only thing worse than having an
idea be done before you get the chance to do it is having it done
after you've done it and nobody caring.
Jason's
birthday
Speak
of the devil, it's actually Jason's birthday today. So, happy
birthday, Jason! Jason is my oldest friend I'm not related to.
He is essentially my brother, except from another mother. Different
father, too. We're not step-brothers or anything. Jase, it's been
13 years of friendship. Thanks for holding me back whenever I
was about to do something stupid, thanks for running with an idea
with me when it might have been good and thanks for playing devil's
advocate both times. Let's resign ourselves to another 13 years
of being stuck with each other.
Sex
and Pancakes
Posted
18:59 (GMT) 26th February 2009 by David J. Bishop
In
case you have yet to realise, may I direct your attention towards
the new strip? Yes, I am creating the elaborate
illusion of a weekly update schedule. Don't get your hopes up:
it's probably a trick. Anyway, the article
referred to in the strip is real and that means you really can
save money by staying in and having sex. But birth control is
extra - that's how they get you.
Another
way to save money is to eat nothing but pancakes for 48 hours,
which I did because this week it was Pancake Day. Of course, it's
not called that in America because every day is Pancake Day over
there. In celebration of the last day before lent (even though
I won't actually participating in the subsequent fasting and repentance)
I have now learnt how to make American style and English style
pancakes and it is both a delicious way to fill yourself up and
a dirt cheap way, too. It's mainly just flour and water with eggs,
salt, pepper and a little bit of milk. I think pancakes will have
to be a regular thing in my life while I am so poor.
Some
vile opportunists were peddling instant pancake mix.
So it's both cheap to make and obscenely profitable. This would
be for people who can't put the aforementioned ingredients in
a bowl and stir them with a whisk. Really? Are you that
lazy? You can't rotate your arm in a whisking motion? Was it crushed
in an accident? Fine you will be spared the burning iciness of
my wrath. Everyone else buying instant pancake mix is a chump
of the highest order. What next, pre-peeled fruit? Self-microwaving
ready meals for people too slothful to press buttons? Anyway
for those obsessed with cataloguing what cartoonists have on their
pancakes, I had mine with sugar and lemon juice and they were
scrumptious. But they were all the more delicious because
a)
I made them myself and
b)
They cost next to nothing.
You
might be noticing a trend here. Coinciding with these difficult
economic times is my running out of money. I'm on a pretty tight
budget these days, having made all my money in the year the strip
started. Now, three years later, there ain't so much to go around.
It just so happens that the entire Western world is in the same
boat. So any opportunity to eat or have fun that costs nothing
is welcomed by me. Next Wednesday: whistling - the cost-effective
way to enjoy music.
My
Lady-Love
Posted
14:56 (GMT) 20th February 2009 by David J. Bishop
Looking
over at my hand-crafted sculpture of St. Valentine made entirely
from red roses and chocolate reminds me it's that time of year
again when we all must pause and think about love in our lives.
And let's face it, I'm in love. I would be lying if I said I hadn't
been spending a lot of time with the object of my affections,
sharing intimate moments and candle-lit meals and winter nights
cuddled up by a roaring fire. I am of course talking about my
new Wacom Tablet. Oh my God, I can't believe I ever wasted time
with that other piece of crap. 'Good friend' my ass - that thing
was holding me back this whole time, a stone around my neck! My
new tablet lets my fly. It is black and glossy and sleek
and ever so sexy. It has little buttons that do... whatever the
hell I want them to do, it has a more ergonomic design so I don't
have to twist my hand into an uncomfortable position every time
I want to right-click, it lights up with these cool blue lights
like it's from the future or something and if you flip the pen
over it has a rubber on the other end! No more reaching for the
'e' key again! Unless I have to type a sentence like this, of
course. Also it cures leprosy, which is sort of neat.
And,
lest I forget, it has helped me draw this.
Ha-ha! Yes! There is a new strip up! I don't care if we're running
a Zebra Girl
update schedule - I am actually updating! For reals!
There were teething problems in January what with exams and dissertations
and starting the new semester. And then there was the broken tablet
in February. But let's put all that behind us! I've updated twice
this year! Phew.
Okay,
we should be seeing some more strips sooner than later. I make
excuses about my workload out of politeness - I have actually
been drawing almost constantly since mid-January, I just don't
have anything to show for it in terms of website content. Not
yet, at least. Sometimes you have take time out to tinker and
rework things, to step back in an attempt to perceive the whole
and make a deliberate decision to redesign. It's time-consuming
but I thought it would be a shame to come back after a hiatus
without something to show for it. Last time I came back with redesigned
female characters. The time before that I came back with knowledge
of Photoshop.
This
time I have something bigger. Something so big I had to chop it
up into a lot of little things and spoon them into the website
one at a time, which took time but means the changes will not
be so jarring.
The
saddest part? If everything goes to plan and I implement these
mysterious changes just right you won't even notice what
I've changed. Feel free to submit your guesses in the forum,
which has been relatively buzzing with activity as of late. I'm
going to draw another strip with my new special lady.
R.I.P.
Wacom Tablet
Posted
15:51 (GMT) 8th February 2009 by David J. Bishop
Son
of a bitch. I was going to have a strip up today, a good
strip too, but to the surprise of no-one but myself fate has once
again conspired to piss in my cereal. After two weeks of going
right back to the drawing board and overhauling the strip to compensate
for absence of activity here on the sight - just when
I sit down to work on the latest update - my Wacom tablet dies.
It's just dead. It has broken or malfunctioned in any recognisable
way, I just plug it in and suddenly nothing happens. It has died.
I'm not sure which aspect of this loss has hit me hardest: the
fact that I can't finish the comic, the fact that I have to fork
out money I can't afford for a new tablet or the fact that after
a year of loyal service one of the best Christmas presents I have
ever received has given up the ghost.
The
tablet has been a good friend to me through late nights and bleary-eyed
mornings, through pencils, inks and colouring. It has helped me
revolutionise the way I create the comic. At first I didn't get
the most out of it - I messed about with it as one would play
with a toy but after a while I came to the slow realisation that
this tablet was capable of more than just tracing over pencil
drawings but that it could create images far superior to those
made with crude paper and rough graphite. So I recently took the
plunge and shifted my method of comic creation to one wholly dependent
on the Wacom tablet's functionality... just as it breaks. There
will be a period of mourning, which will coincide with a period
without any updates, then when my shiny new tablet arrives I will
return, faster and more efficient than ever before.
In
Which The Cartoonist is Hunted by a Stranger
Posted
10:48 (GMT) 1st February 2009 by David J. Bishop
Hey,
here's something that hasn't happened in a while. I'm updating
the site! Fancy that. There is a new
strip up. Well, actually it's an old strip that I
nearly finished last year, then lost through horrendous computer
troubles, then made again from scratch. Then when cartooning resumed
it was already Christmas. So the two Christmas strips actually
come after this one in the archives.
Confusing, no?
Here's
something else that hasn't happened in a while; I was harassed
by a complete stranger! Okay, that might be an understatement
this time. I was walking through the city centre in the early
evening. It was about ten to seven. Then this guy, walking along
in the opposite direction, stops me in the street. Except that
he didn't stop me. I have lived in or around Leeds for nearly
13 years without being mugged precisely because when someone asks
me for the time or says anything that would make me stop on the
way to my destination I ignore them and keep walking. When someone
asks for the time and they're wearing a watch that means it's
time to get robbed. So regardless of what this guy wanted I said
"Sorry I'm busy," and walked away as fast as I could.
I
had a similar experience with a man who asked me for the way to
the train station standing outside the train station.
Either he had me confused with a tourist information office, he
was conducting a social experiment, he crazy or he was up to no
good. But as I walked away from him he shouted after me "Don't
walk away from me like
I'm fucking diseased!" At the time I was unaware
my walk had been implying that. I was reminded then of Crazy
Bicycle Guy and decided it would be wise to keep
my distance.
Because
I am David Bishop, this new guy also started yelling
at me. Was he upset because I wouldn't talk to him? Was he insane?
I couldn't hear what he was shouting over the traffic. But as
I turned I saw that he was both
a)
Angry
and
b)
Coming towards me
Whatever
he wanted to do, I wasn't going to stick around and find out.
The problem with this plan was that when I kept walking I didn't
have far to walk, since little more than five minutes away were
a very busy set of traffic lights, I couldn't cross. Thinking
back, I'm starting to suspect that maybe he planned this, that
he meant for me to be cut off in this way at such a busy junction.
The street was deserted apart from the two of us and not very
well lit. This was becoming very scary. The man was getting closer.
Turning back to the road, there was a car fast approaching. I
did a split-second calculation and decided that it would be better
to risk being run over than to risk whatever this guy was going
to do to me.
"Fuck
it," I muttered aloud... and ran in front of the
car.
I
was hit by the glare of approaching headlights but I made it to
the pavement on the opposite side. But I didn't stop running.
I wanted to stop but my legs were getting their orders from somewhere
else now, the ancient and primitive part of me fuelled by instinct
and adrenaline. So I ran all the way down the street, past a densely
populated shopping centre and up to a busy and well-lit main road.
I was safe, I thought. The only way he could catch up with me
would be to negotiate the oncoming cars as I had done and then
to run all the way down the street. Here, I thought, there would
be too many witnesses.
Waiting
at lights again, I glanced over my shoulder. He was right behind
me! The fucker had run all the way down the street to pursue
me. This was no longer annoying, I was no longer being pestered,
I was being chased. I have no idea why but that just makes it
scarier.
This
is not conjecture. I was definitely being chased. Okay, full disclosure:
I am paranoid about followed. It is one of my more ridiculous
neuroses. If someone happens to be walking the same way as me
I will begin to worry that they are following me, that I have
been caught up in some sort of weird conspiracy with clandestine
government-funded organisations. I will be the first to admit
I am a crazy person. But like the paranoiac whom everyone is out
to get, it doesn't mean that this person wasn't chasing me, it
just means my worst fear was coming true. It wasn't just coincidence
that he was right behind me - he'd been walking along in the
opposite direction and had then turned around to run
the way he had come to get behind me. Wherever he was heading,
then, it was not as important as running after me. He had shifted
the focus of his evening to a strictly David-centric one - if
he had not meant to do me harm before he probably did now. What
are the alternatives? If he was just asking for the time it wasn't
worth this, surely? If he wanted directions he was only going
to get himself more lost. I checked after this ordeal was over,
I didn't drop anything.
So
I ran again. I turned left down another busy road and settled
into a fervent jog. I checked over my shoulder. He wasn't behind
me. Had I lost him? Well, no. He was jogging along parallel to
me on the opposite side of the road! He was looking right at me!
He was actually chasing me! I mean, what the fuck? I had my doubts
before but this confirms it.
I
ducked right into the high street. It was full of shoppers on
their way home, a sea of black-coated backs from which I was indistinguishable.
I counted in my head how long it would take him to cross the road
to follow me and then stopped running, settling into a brisk walk.
Yeah, this was some Jason Bourne shit right here. As long as I
kept walking and didn't turn around to see if he was following
me, he'd never catch me. And you know he didn't because I am writing
this now. I think we can all be grateful for that.
Well,
that was a harrowing ordeal.
But
today is another story. Today it is snowing! The rooftops opposite
my window are white with snow! Swirling clouds of thick white
flakes are drifting and tumbling to the ground in a deep crisp
blanket. I love this city. More updates soon, hurry back.
Hope,
Change and a Load of Old Angry Rants
Posted
01:10 (GMT) 27th January 2009 by David J. Bishop
Well,
there is a new president on the throne, one who actually seems
capable of leading the free world. I didn't write about it here
- because here is not the place to get angry about the things
that matter, things like torture - but I really hated George Bush.
Thinking back at the last 8 years really opened my eyes. I was
14 when Bush came into power, barely interested in international
politics. Then onto the scene stepped a man who lied, and took
holidays, and did terrible things and then lied some more. A bloated,
ignorant, well-intentioned, mean-minded hypocrite. God, I loved
hating him. My teenage rebellion coincided perfectly with his
rise to power - the timing was delicious. Now I feel hope for
the future of this planet stirring inside me again - I thought
it died with my childhood but it was just waiting for something
special to happen.
There
certainly have been a lot of changes in my life recently, the
most important being my new girlfriend, but what's more I'm becoming
increasingly aware that in four months' time I will have finally
finished my course and the part of my life that I had all planned
out will have ended. Since I was able to make my own decisions
they have all led me up to this point, after which the train runs
out of track and I will have to lay some more down pretty sharpish.
Generally I can feel myself becoming a different person, the kind
of person who's smart enough to know how foolish he is. So, the
site is getting a shake-up too. It
took me more than a few days but I've finally updated all the
news archives and I've given the Rants
Page a huge overhaul. No longer is it just five essays
that for one reason or another I felt couldn't be made into news
posts - now it's a sort of blog greatest hits collection - all
the snarky comments about other cartoonists, all my film reviews,
all the weird things that have happened to me over the past three
years are lovingly reproduced for your convenience. You want to
read my tirade against those stupid Subway ads? Just look in the
'Advertising' section. You want to read my review of Gears
of War? It's right there under 'Video Games'. Everything
unkind I have ever said about Tim Buckley is now collected in
one place and the concentrated hatred may well melt your computer
screen. Browse with caution. Reading through all that (largely
adolescent) output made me realise how far I've come. I can remember
the anger and hatred that was in my heart then. It's not gone,
by any means. I am still an asshat. But there is less. Good bye,
George W Bush - I will not miss you.
In
other news, I noticed whilst compiling the new Rants page that
we haven't had the 'Weird Things Typed Into Google' feature on
the home page for a while. Here's what people put in their search
engines before they wound up here. Some of these are just bizarre
sequences of words:
the
fourth floor film - If had known
I would get so much traffic about this film I would have picked
a different floor as my setting.
chasing pavement adele lyrics - Good luck figuring those
out.
is something wrong with halle berry's baby - Besides
the fact its mother is a bitch? I don't think so.
i wish you a path not devoid of clouds - i.e. I hope
you get clouds. How'd they wind up here after typing that? the
irish mirucle - Did I misspell "miracle" somewhere?
"jonah abrams" - Heh, I remember that joke.
1920 x 1200 ass wallpaper - I think this might have been
the literal usage of 'ass'. Also, ick.
1920*1200, wolverine wallpaper - I hope that wasn't the
same guy
buzzcomix hypothetical comic - If a comic only existed
hypothetically, would it still be above me on the Buzzcomix list?
That's one of those 'tree falling in the woods' things.
comic fifth floor - There isn't one, is there?
kelsey grammer stand up "i fancy you" - Wait, Kelsey
Grammer does stand up?
movie lines "a man's got to do what a man's got to do"
- I was quoting Dr Horrible.
tim buckley abortion speil - There seems to be some confusion
on the internet as to the difference between a miscarriage and
an abortion. Buckley's legacy lives on.
what shirts does ted mosby wear - The same t-shirts as
me.
www.attack of the 50 foot penis - I don't want to find
out if that is a real film. It's quite apt that "50 foot
penis" points them in my direction, since I am indeed a big
penis.
jess calcaben - Turns out he's a dude.
"if you stick a broom" "i'll sweep the floor" - The missing
part of this sentence is "up my arse". Not so the 50
foot penis.
having sex on the floor - So many disappointed masturbators...
tentacle attack -111 contest comic" .com - ...and I hope
this searcher wasn't one of them.
"daily affirmation" "kris straub" "scott kurtz" - I loved
that show.
"in the woods" "does it make a sound" "give a shit" -
This would be another one of those 'tree falling in the
woods' thing. I've got to stop patronising my readership and just
start calling them koans. Shit, I have an A-level in Religious
Studies, why pretend?
"it's i couldn't care less" - THANK you. Someone
gets it!
"rumours about my death" mark twain - Why did I quote
Mark Twain?
"stand up comedian" "links.htm" - Lots of threads about
stand up comedy, just because of one stupid simile about feedback.
"tim buckley" sociopath - Some else gets it!
"vegetable creatures"- images - You can't see but my
mouth is hanging open, twisted into an expression of horror. More
porn?
are the man from the lynx adverts eyes real - No, gentle
reader, they are CG. That's why when they look behind him you
can't see his retinas. Also, you are an idiot.
chris+hazelton+sucks - He does!
codes for the hulk on the fourth floor - Must be a video
game thing. Probably nothing to do with the Fourth Floor film.
comic fifth floor - Fuck, it's real isn't it?
comic kick-ass wallpaper - You've come to the right place
futurama attack of the 50 foot amy online - A lot "attack
of the 50 foot something" searches.
how could you show that a locust respires? - No help
with your homework here, I was talking about the monsters in Gears.
how does regenium work - So many like-minded people!
I am not alone in my inquiries! Makes it all worthwhile.
lamppost freakishly bore a poster for - ...for Attack
of the 50 Foot Penis?
lilah's ex boyfriend in ctrl alt del - Urgh. Buckley
fans.
lilah's exboyfriend ctrl alt del - Still the same website
you clicked on last time, my friend.
plagiarism tim buckley ctrl alt del - So, I'm not crazy?
I'm probably still crazy.
scott kurtz is a moron - I disagree. Misfile
still sucks, though.
subterforge furry - It's that comic that was ahead of
me in Buzzcomix all that time. It was a furry comic? Why
don't I just shoot myself now?
subterforge review - Here's one: learn to draw people.
we're laughing, all right
- Did I say that?
Well, that was nightmarish. Three and
a half years of rants and complaints crystallised into the series
of subverted searches for porn and wallpapers they spawned. Well,
time to get back to the drawing board. Something interesting is
happening to the comic, which will return soon I promise - the
dissertation which served as an impediment to all my time and
creative energy has passed through the imaginative colon and normal
service can resume. Well, not normal exactly. The biggest
change is yet to come...
Take
a Look at the Brand New Me
Posted
15:18 (GMT) 2nd January 2009 by David J. Bishop
It's
a new year and a new me, quite literally in this case. I hope
you like the new profile picture I've got next to the post here.
It's something of a departure from the Fourth Floor house style
- I wanted to represent myself as accurately as possible, warts
and all, like Cromwell. Unlike the last two iterations of myself,
in which I was dressed up and looking smart, I have presented
myself as you would find me if you bumped into me today - worn
overcoat, hoodie, satchel and mp3 player. Widow's peak, big ears,
big chin, forehead wrinkles, that tuft at the back that I can't
get to lie down. Gaze upon the real David Bishop, in all his flawed
beauty. Magnificent, isn't it?
Well,
I remember writing a list of resolutions for the site, a checklist
of goals that I didn't necessarily have to achieve by the next
year but had to make some kind of progress towards. All right,
here goes:
1.
Create at least another 80 strips by this time next year.
Well,
that didn't happen. I made that list on the 21st of January, so
I'd have to bring out one comic a day from now until the 21st
to hit that goal. But 60-odd strips is not to be sniffed out.
Shame about the hiatus last semester. Stupid responsibility making
me work when I could be having fun drawing cartoons.
2.
Make some t-shirts.
Well,
there hasn't been a peep from the fanbase about t-shirts or garments
of any kind. If a thousand people e-mailed me clamouring for merchandise
I would acquiesce to their demands but as it is I don't think
the readership is strong enough to support that kind of project.
Plus I'm flat broke - well, actually I'm at the level of poor
which people reach after broke. I am anti-rich, diving
into a safe full of nega-coins the colour of nothing. I really
don't have the money to invest in transforming Fourth Floor Comics
from a hobby into a real business.
3.
Make some new wallpapers.
Okay,
I totally did this one. I made three wallpapers. Not as many as
I would have liked but certainly more than I expected. I sort
of redesigned all the characters half-way through making a wallpaper
for each member of the cast so now I have to draw the designs
out again.
4.
Increase the readership to 12,000 pages a day.
Don't
ask where I got that number from. Okay, I'll tell you - according
to this one guy, that's the size your readership needs to be before
Keenspot absorb you into their dreamlike Utopia. This was back
in the day when Comic Genesis was called Keenspace, creating the
impression that there was transition from Space to Spot - it was
called being Spotted. Well these days I feel like I'd be better
off making my own luck rather than waiting for some guy in a pinstripe
suit to stop me in the street and tell me I have moxie. But 12,000
pages seems like a good milestone by which to gauge my success.
Let's see how close I got. Google Analytics tells me the highest
number of page views I got was in August: it was just over 17,000
pages.
So
that's 17,000 divided by 31... Wow, that's 548 a day. I just need
to get 21 times as many readers. Last year I said I needed 38
and a half times more - I'm no mathematician but does that mean
I'm doing twice as well this year as last year? Let's say yes.
Well,
time for a new and perhaps more modest list of resolutions for
this year. The old goals remain in place - here's some stuff I'm
going to get done by this time next year. This is the agenda for
2009:
1.
Create at least another 80 strips. I'm really going to
do it this time. Even if it does mean averaging three updates
per fortnight.
2.
Advertise the site on other websites.
3.
Make wallpapers for the rest of the cast plus at least another
five.
4.
Increase the readership to 1024 pages a day. See, that's
twice as good again. The advertising should help.
5.
Leave Comic Genesis. I get free web hosting, they get
to put their ads on my site and profit from my work. Cui bono?
Web hosting is not worth this. As soon as I can afford my own
site I'm out of here.
How many of these things am I going to achieve by January 2nd
2010 (pronounced 'twenty ten', not 'two thousand and ten' thank-you-very-much)?
All of them.
Eggnog
and Steak
Posted
17:01 (GMT) 31st December 2008 by David J. Bishop
If
you have not already, behold the latest
strip with its ridiculous level of festivity! Behold
it! Many of the strips are based on my real life experiences,
more than I would care to admit, and this Yuletide eggnog arc
is no exception. This year I made eggnog for the first time. My
experience did not culminate in hallucination and nausea, candy
canes looming monstrous in a haze of Christmas cheer, because
unlike Jack I wisely heated my eggs but the part where
the resultant mixture tastes like Christmas is entirely real.
If you could take the experience of Christmas, all of it, and
concentrate it into a beverage it would taste just like eggnog.
The warm aftertaste the whiskey provides, for example, is the
nearest recreation of that Christmas morning glow I have encountered.
The syrupy sweetness of the sugar and eggs? Christmas Eve. I know
every family as its own recipe so I don't know if this is true
of all nogs or just the nog I made but this much is certain: the
eggnog I had was exactly like Christmas in my mouth.
This is going to be a yearly tradition I think.
While
we are on the subject, I am tremendously pleased to report that
Father Christmas left Gears of War 2 in my stocking this
year. It is an amazing game. Reading back over my comments about
the last game I feel I might have been a little unfair. I described
in detail the one-dimensional characters and the ill-defined world
they inhabited but didn't go into much detail about what I liked
about the game. Well, I felt at the time that those of you immersed
in the world of video gamery as I am will be fully aware of what
that game had to recommend it and the uninitiated would be indifferent.
I thought that other writers, other points of view who would praise
the combat and gore effects highly enough to render my input redundant.
Well, if I can't describe chainsawing a monster in half in a way
which is at once unique and accessible then I don't deserve a
website.
Okay,
here's what I loved about Gears of War. It wasn't just
that you could cut a Locust in half with a chainsaw. It's the
sheer unalloyed brutality of every second of the game which is
epitomised in such stunts. That mentality of "it's not enough
to just shoot the bastards, give them a chainsaw" - which
in turn leads to "it's not enough to hack at them with a
chainsaw, let them feel every second of it as the camera goes
nuts and blood sprays wetly over the screen before pieces of the
enemy fly in all different directions" - that mentality is
evident in every facet of the gameplay's design. I complained
about how the characters were unsympathetic but I cannot deny
that when the grizzled and perpetually sardonic hulk clad in futuristic
armour you control takes cover you can really feel it
as he slams against the wall - a jolt on the vibrating controller,
a whoosh of the camera and suddenly it's you taking cover,
not some prick you don't care about. That immediacy, that physicality
is truly ubiquitous. The feeling of a relentless force of scaly
monsters charging at you, the desire to kill said monsters, the
satisfaction of running up to them, sticking a grenade to their
backs and running away, watching chunks of torso spray across
the architecture as the bemused victims meet their timely end
- these sensations bypass the brain entirely and are instead delivered
straight into the spinal chord. It's like having morphine injected
into your ass - the subsequent euphoria is almost instantaneous.
I'm
not the person I was ten years ago or even five years ago... but
a part of me still is. Part of me will always be a four-year-old
on his first day at school, part of me will always be a nervous,
sweating 13-year-old and part of me is 10 and just wants to see
a lot of blood fly everywhere, the part that was on the edge of
his seat throughout Michael Bay's Transformers. Gears
of War taps into 10-year-old David, constantly. Every time
I successfully pull off a head shot, my inner child raises his
fist in triumph. Of course it's not a masterpiece but I am able
to operate on different levels of sophistication. I mean, the
writing in Bioshock appealed to the side of me that is
18 and familiar enough with early 19th-century philosophy to know
what a categorical imperative is. Hell, putting down the controller
and reading The Importance of Being Earnest appeals to
the modern-day University-educated David. I can enjoy works of
art that tax my knowledge and intelligence on their own level
and even acknowledge that they work on a higher level to Gears
of War. But I am not so discerning that I will turn my nose
up at perfectly decent entertainment, especially when said entertainment
offers such visceral thrills as sawing a monster in half with
a chainsaw.
On
this level Gears of War 2 manages to improve on its predecessor
by cranking the awesomeness up past 11 in as many ways
as is possible. Now, not only can you chainsaw an enemy, you can
engage in a thrilling chainsaw duel and if you happen to catch
your enemy from behind you can perform what I can only describe
as a chainsaw colonoscopy. You can pick up locusts and use them
as shields or break their necks with your bare hands. Head shots
work the same as before - with careful aim you can instantly kill
an enemy with a well-placed bullet and watch their skull explode
like an over-ripe melon but now instead of just falling
over the rest of the locust's body sort of stays in the same place
for a second, like he hasn't figured out he's dead yet, before
crumpling to the floor. It is immensely satisfying.
The
thing that made the first Gears most compelling for me,
and something I remarked on before, is the co-op campaign. There
are disappointingly few games that allow you to split the screen
and play with a friend but Gears of War was there for
us - it allowed my brother and I to battle through its storyline
co-operatively. The dialogue was our heated conversations as bullets
filled the air, in the absence of any real story we created a
sort of buddy movie narrative of our own - a story of two friends
working together to defeat increasingly challenging odds, healing
each other and watching the other's back. This fraternal bonding
process is not something other players will have taken away playing
the single-player campaign, this is something we created in our
own minds and through our own shared experience. Yes, Marcus Feenix
and Dom Santiago were unlikable thugs devoid of personality but
we filled those empty vessels up with our own personalities -
we made our own game within the half-scripted shell of Gears
of War.
It
was only after my brother and I had finished the game and breathed
deep sighs of relief that 10-year-old David sat quietly while
my adult self contemplated what had just taken place. Plot-wise
Gears of War is merely a series of loosely connected
series of gun fights and action set pieces leading up to nothing
in particular. By all means feel free to skip the next few paragraphs
if you want to avoid spoilers. Delta squad's mission is to put
the locusts down once and for all. With this in mind we are treated
to a three-act red herring which leads precisely nowhere, after
which time the real push for monster genocide can commence. Another
two acts of chainsaw-fuelled brutality pass - only then can they
put the locusts down once and for all. Except they don't. It doesn't
work! Not only is this borne out by the existence of Gears
of War 2, they fucking tell you it didn't work right
at the end of the game! This voiceover comes in over the footage
of the destruction the Gears have wrought, a lady's voice, and
she says "They do not understand. They do not know why we
wage this war." And that's when I thought to myself "Hey,
I don't understand. Why do they wage this war? And who
is Dom looking for? And what's the deal with Marcus and his dad?
And are the locusts aliens from space or have they been underground
all this time? And who the hell is this talking, anyway? Some
sort of locust queen? I thought their females were blind, unintelligible
berserkers." Then the voice says: "Why we will fight,
and fight and fight... Until we win..." Powerful stuff. Then
the voice adds "...Or we die." Ruined it. "And
we are not dead yet." No, there's no recovering from that.
Yeah,
so the voice explicitly states that the locusts aren't
dead. So all of this, this whole game, has been a hiding to nowhere.
They did a thing and that didn't work. Then they did the real
thing which was totally going to work once and for all and
right at the end they say that didn't work either. Well, that
was a complete waste of time.
Side
bar, voice-over lady: if someone is willing to fight and fight
until they win, they're not going to sit back rationally in
mid-sentence and add that, on the other hand, ostensibly,
they could die. But, that said, they're not dead yet.
That's not good writing, that's actually the opposite. It's writing
so bad it undermines itself. You can't say "I have a dream
that one day this nation will rise up and live out the true meaning
of its creed," and then add, "or not. Who knows?"
Anyway,
the toe-curlingly bad script punctuated with oblique references
to fathers and people being searched for in lieu of storytelling
was easily the worst part of Gears of War and in many
ways Gears of War 2 is a drastic improvement. God damn
it, there are moments where you actually feel for these guys emotionally,
these men who but a disc ago were nothing more than aggressive
slabs of ham with guns and frowns. There's actually a real
story being told here, a sense of pacing and scale, of character
and depth. That Baird is "the smart guy" is no longer
just an informed attribute but an actual real facet of a (fairly)
believable entity, one who says and does relatively smart things.
There is a plot, which develops. I mean, I would expect
this of a novel or an above-average film but you have to grade
on a curve for new media - Gears of War 2 ticks a lot
of the narrative boxes that culminate in a satisfying story. And
those niggling questions from the previous game are all answered.
First and foremost among the questions on my mind was "How
come the locust aren't dead?" Turns out that underneath the
locust tunnels which were obliterated was another layer of deeper,
more ancient tunnels filled to the brim with even meaner monsters.
No doubt if they are obliterated there will be a third
even deeper level of even older locusts beneath for Gears
of War 3 to tackle. This whole planet is like a giant gobstopper.
How many licks does it take to get to the extermination of this
stupid species? God knows. So, we can assume the locusts don't
come from space and have been down there a long while. And that
crazy voice? That was indeed the locust queen but whatever questions
that raises about locust reproduction are swept under the carpet
by the convenient absence in Gears 2 of berserkers. Yeah
and also it turns out that Dom is looking for his wife. There,
was that so hard? Why couldn't they have told us that in the first
place - i.e. made Gears of War 2 the first game and not
bothered with the cock-tease prequel?
I
mean, aside from chainsaw fun, what purpose does Gears 1
have when all it did was hint at a story that wasn't told until
the second installment? If we're suddenly supposed to care about
Dom's wife by the sequel the least they could have done is told
us he had one. All we got was "I'm looking for someone."
If the Gears series was a film Gears 2 would
be the film and Gears 1 would be an incredibly flabby
opening credit sequence best left on the cutting room floor. It's
like the Star Wars prequels - if you want to tell the
origin story of Darth Vader we don't need to see him as an innocuous
little kid, you start your story at the point of interest, in
this case the point at which he starts becoming Darth fucking
Vader (which incidentally occurs at some point between the episodes
One and Two, since by the start of the latter he's already an
egomaniacal douche). Gears of War 2 is the point of interest
- all its competence only serves to highlight the narrative uselessness
of the previous game.
And
that's all it is - competence. This still isn't Oscar Wilde. When
the exposition finally comes it's delivered in the clunkiest ways
- voice-overs, speeches, question and answer sessions
between characters à la My Best Friend's Girl.
Poor Marcus Feenix is still the same guy he was in the last game.
He doesn't care what the locust eat, he just wants to kill them.
When Dom becomes frustrated and tearful about having lost his
wife, Marcus looks like he doesn't get it, like he still doesn't
understand normal human emotion. He's all like "Are you okay,
Dom?" and Dom's like "I just need a second, okay?"
He might as well add, "It's always the same with you, Marcus.
There's more to life than killing monsters, all right? I miss
my family! Jeez." Poor Marcus, he's in the wrong
game.
I
didn't notice the huge exposition dumps in the first third until
I sat my girlfriend down in front of the game. Whenever the characters
started talking about the plot she said "Derp a derp a teetley
tum" and I
knew what she meant. There has to be a better, less
predictable way to deliver this kind of information whilst at
the same time not leaving us in the dark. Why didn't I mind before?
Well,
a)
It was Christmas day and
b)
I was just happy to have answers.
All
of which lead me to the sad realisation that the difference between
Katie and me was that I was invested in the story.
Despite
the heavy clunks of exposition falling around us, my brother and
I still had a blast ploughing through the narrative. I'm not sure
if the sudden presence of personality and humanity in our in-game
avatars didn't detract from the sort of buddy cop movie
scenario we normally cook up on the fly. We didn't need to invent
motivations for our characters anymore, they already had them.
Perhaps something was lost because of that. It's like in the fifth
Harry Potter book where Harry stops being just a cipher through
which we see the world of Hogwarts but starts to develop a personality
of his own, and a very angry one at that. I found that annoying.
I felt me and Harry were desynchronised in our responses to what
was going on (and yes that was a deliberate Assassin's Creed
reference - I'm on a roll!).
I
am being facetious. Chainsaw guns and explosions were Gears
of War's raison d'etre and it could have been called
Gears of War: The Quest for Pudding and the explosions
would have been just as enjoyable. That the makers of the game
acknowledged that more was expected of them and rose to the challenge,
delivering something even remotely emotive and even more gripping
action-wise is nothing short of a miracle. It's like if Mac Donald's
brought out a gourmet burger made from 100% organic beef. Yes,
it's still a burger but you wouldn't know it had come from the
same kitchen as a big mac.
And
I think beef is the perfect context in which to view such things
as Gears of War. Those of you shaking your heads in bewilderment
as I describe my joy over visceral head-shots need to understand
that this is me at my most primitive. I can't help it. Do you
think my time would be better served reading a book? Do you think
I can't see your point? But I don't see things quite the same
way. Different art forms have different flavours and some are
undoubtedly more nutritious than others. But Gears of War
and its delicious sequel are steaks. One is better seasoned than
the other but they are both just unhealthy, buttery slabs of rare
beef steak, bloody as hell and appealing to everyone's inner troglodyte.
What can I say? Sometimes it's nice to just knock back a beer
with your bro and tuck in.
Sorry,
vegetarians.
So
that's what we've all learned today. Christmas tastes like eggnog
and Gears of War 2 tastes like steak. Happy New Year!
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